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mercury233
ygopro2
Commits
a3791faa
Commit
a3791faa
authored
Mar 12, 2019
by
Unicorn369
Browse files
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Browse Files
Download
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Plain Diff
Change FPS
parent
664226a3
Changes
6
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Showing
6 changed files
with
1046 additions
and
579 deletions
+1046
-579
Assets/ArtSystem/Setting/LAZYsetting.cs
Assets/ArtSystem/Setting/LAZYsetting.cs
+1
-0
Assets/SibylSystem/Program.cs
Assets/SibylSystem/Program.cs
+2
-2
Assets/SibylSystem/Room/RoomList.cs
Assets/SibylSystem/Room/RoomList.cs
+10
-22
Assets/SibylSystem/Setting/Setting.cs
Assets/SibylSystem/Setting/Setting.cs
+13
-0
Assets/transUI/prefab/trans_setting.prefab
Assets/transUI/prefab/trans_setting.prefab
+1019
-554
README.md
README.md
+1
-1
No files found.
Assets/ArtSystem/Setting/LAZYsetting.cs
View file @
a3791faa
...
@@ -8,6 +8,7 @@ public class LAZYsetting : MonoBehaviour {
...
@@ -8,6 +8,7 @@ public class LAZYsetting : MonoBehaviour {
public
UISlider
sliderAlpha
;
public
UISlider
sliderAlpha
;
public
UIPopupList
showoffATK
;
public
UIPopupList
showoffATK
;
public
UIPopupList
showoffStar
;
public
UIPopupList
showoffStar
;
public
UIPopupList
showoffFPS
;
public
UIToggle
mouseEffect
;
public
UIToggle
mouseEffect
;
public
UIToggle
closeUp
;
public
UIToggle
closeUp
;
public
UIToggle
showoff
;
public
UIToggle
showoff
;
...
...
Assets/SibylSystem/Program.cs
View file @
a3791faa
...
@@ -998,10 +998,10 @@ public class Program : MonoBehaviour
...
@@ -998,10 +998,10 @@ public class Program : MonoBehaviour
Screen
.
SetResolution
(
1300
,
700
,
false
);
Screen
.
SetResolution
(
1300
,
700
,
false
);
}
}
QualitySettings
.
vSyncCount
=
0
;
QualitySettings
.
vSyncCount
=
0
;
Application
.
targetFrameRate
=
144
;
//
Application.targetFrameRate = 144;
#
elif
UNITY_ANDROID
||
UNITY_IPHONE
//Android、iPhone
#
elif
UNITY_ANDROID
||
UNITY_IPHONE
//Android、iPhone
Screen
.
SetResolution
(
1280
,
720
,
true
);
Screen
.
SetResolution
(
1280
,
720
,
true
);
Application
.
targetFrameRate
=
-
1
;
//
Application.targetFrameRate = -1;
#
endif
#
endif
mouseParticle
=
Instantiate
(
new_mouse
);
mouseParticle
=
Instantiate
(
new_mouse
);
...
...
Assets/SibylSystem/Room/RoomList.cs
View file @
a3791faa
using
UnityEngine
;
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.IO
;
using
System.Threading
;
using
System.Linq
;
using
System.Linq
;
public
class
RoomList
:
WindowServantSP
public
class
RoomList
:
WindowServantSP
...
@@ -11,13 +8,13 @@ public class RoomList : WindowServantSP
...
@@ -11,13 +8,13 @@ public class RoomList : WindowServantSP
List
<
string
[
]>
listOfRooms
=
new
List
<
string
[
]>
();
List
<
string
[
]>
listOfRooms
=
new
List
<
string
[
]>
();
bool
hideAI
;
bool
hideAI
;
bool
hideStarted
;
bool
hideStarted
;
UILabel
room
Name
Label
;
UILabel
room
PSW
Label
;
public
override
void
initialize
()
public
override
void
initialize
()
{
{
createWindow
(
Program
.
I
().
new_ui_RoomList
);
createWindow
(
Program
.
I
().
new_ui_RoomList
);
UIHelper
.
registEvent
(
gameObject
,
"exit_"
,
onClickExit
);
UIHelper
.
registEvent
(
gameObject
,
"exit_"
,
onClickExit
);
UIHelper
.
registEvent
(
gameObject
,
"refresh_"
,
onRefresh
);
UIHelper
.
registEvent
(
gameObject
,
"refresh_"
,
onRefresh
);
room
Name
Label
=
UIHelper
.
getByName
<
UILabel
>(
gameObject
,
"roomNameLabel"
);
room
PSW
Label
=
UIHelper
.
getByName
<
UILabel
>(
gameObject
,
"roomNameLabel"
);
hideAI
=
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"hideAIrooms_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"hideAIrooms_"
,
"1"
));
hideAI
=
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"hideAIrooms_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"hideAIrooms_"
,
"1"
));
hideStarted
=
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"hideStarted_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"hideStarted_"
,
"1"
));
hideStarted
=
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"hideStarted_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"hideStarted_"
,
"1"
));
UIHelper
.
registEvent
(
gameObject
,
"hideAIrooms_"
,
save
);
UIHelper
.
registEvent
(
gameObject
,
"hideAIrooms_"
,
save
);
...
@@ -54,7 +51,7 @@ public class RoomList : WindowServantSP
...
@@ -54,7 +51,7 @@ public class RoomList : WindowServantSP
}
}
public
override
void
hide
()
public
override
void
hide
()
{
{
room
Name
Label
.
text
=
""
;
room
PSW
Label
.
text
=
""
;
base
.
hide
();
base
.
hide
();
}
}
...
@@ -77,17 +74,6 @@ public class RoomList : WindowServantSP
...
@@ -77,17 +74,6 @@ public class RoomList : WindowServantSP
{
{
superScrollView
.
add
(
room
[
9
]);
superScrollView
.
add
(
room
[
9
]);
}
}
//for (int i = 0; i < listOfRooms.Count; i++)
//{
// //if (listOfRooms[i].Length > 4)
// //{
// // //if (/*listOfRooms[i].Substring(fileInfos[i].Name.Length - 4, 4) == ".lua"*/)
// // //{
// // // // superScrollView.add(listOfRooms[i].Substring(0, listOf.Name.Length - 4));
// // //}
// //}
//}
}
}
string
selectedString
=
string
.
Empty
;
string
selectedString
=
string
.
Empty
;
...
@@ -106,12 +92,14 @@ public class RoomList : WindowServantSP
...
@@ -106,12 +92,14 @@ public class RoomList : WindowServantSP
}
}
selectedString
=
superScrollView
.
selectedString
;
selectedString
=
superScrollView
.
selectedString
;
roomPsw
=
listOfRooms
.
Find
(
s
=>
s
[
9
]
==
selectedString
)[
2
];
roomPsw
=
listOfRooms
.
Find
(
s
=>
s
[
9
]
==
selectedString
)[
2
];
int
roomNameIndex
=
roomPsw
.
LastIndexOf
(
"#"
)+
1
;
if
(
roomPsw
!=
null
)
if
(
roomNameIndex
>
0
)
{
{
room
NameLabel
.
text
=
roomPsw
.
Substring
(
roomNameIndex
)
;
room
PSWLabel
.
text
=
roomPsw
;
}
}
else
{
roomPSWLabel
.
text
=
""
;
}
}
}
void
JoinRoom
(
string
selectedString
,
string
roomPsw
)
void
JoinRoom
(
string
selectedString
,
string
roomPsw
)
...
...
Assets/SibylSystem/Setting/Setting.cs
View file @
a3791faa
...
@@ -64,8 +64,10 @@ public class Setting : WindowServant2D
...
@@ -64,8 +64,10 @@ public class Setting : WindowServant2D
}
}
setting
.
showoffATK
.
value
=
Config
.
Get
(
"showoffATK"
,
"1800"
);
setting
.
showoffATK
.
value
=
Config
.
Get
(
"showoffATK"
,
"1800"
);
setting
.
showoffStar
.
value
=
Config
.
Get
(
"showoffStar"
,
"5"
);
setting
.
showoffStar
.
value
=
Config
.
Get
(
"showoffStar"
,
"5"
);
setting
.
showoffFPS
.
value
=
Config
.
Get
(
"showoffFPS"
,
"60"
);
UIHelper
.
registEvent
(
setting
.
showoffATK
.
gameObject
,
onchangeClose
);
UIHelper
.
registEvent
(
setting
.
showoffATK
.
gameObject
,
onchangeClose
);
UIHelper
.
registEvent
(
setting
.
showoffStar
.
gameObject
,
onchangeClose
);
UIHelper
.
registEvent
(
setting
.
showoffStar
.
gameObject
,
onchangeClose
);
UIHelper
.
registEvent
(
setting
.
showoffFPS
.
gameObject
,
onchangeFPS
);
UIHelper
.
registEvent
(
setting
.
mouseEffect
.
gameObject
,
onchangeMouse
);
UIHelper
.
registEvent
(
setting
.
mouseEffect
.
gameObject
,
onchangeMouse
);
UIHelper
.
registEvent
(
setting
.
closeUp
.
gameObject
,
onchangeCloseUp
);
UIHelper
.
registEvent
(
setting
.
closeUp
.
gameObject
,
onchangeCloseUp
);
UIHelper
.
registEvent
(
setting
.
cloud
.
gameObject
,
onchangeCloud
);
UIHelper
.
registEvent
(
setting
.
cloud
.
gameObject
,
onchangeCloud
);
...
@@ -77,6 +79,16 @@ public class Setting : WindowServant2D
...
@@ -77,6 +79,16 @@ public class Setting : WindowServant2D
onchangeCloud
();
onchangeCloud
();
}
}
private
void
onchangeFPS
()
{
if
(
setting
.
showoffFPS
.
value
==
"无限制"
)
{
Application
.
targetFrameRate
=
-
1
;
}
else
{
int
FPS
=
int
.
Parse
(
setting
.
showoffFPS
.
value
);
Application
.
targetFrameRate
=
FPS
;
}
}
private
void
readVales
()
private
void
readVales
()
{
{
try
try
...
@@ -232,6 +244,7 @@ public class Setting : WindowServant2D
...
@@ -232,6 +244,7 @@ public class Setting : WindowServant2D
}
}
Config
.
Set
(
"showoffATK"
,
setting
.
showoffATK
.
value
.
ToString
());
Config
.
Set
(
"showoffATK"
,
setting
.
showoffATK
.
value
.
ToString
());
Config
.
Set
(
"showoffStar"
,
setting
.
showoffStar
.
value
.
ToString
());
Config
.
Set
(
"showoffStar"
,
setting
.
showoffStar
.
value
.
ToString
());
Config
.
Set
(
"showoffFPS"
,
setting
.
showoffFPS
.
value
.
ToString
());
Config
.
Set
(
"resize_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"resize_"
).
value
));
Config
.
Set
(
"resize_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"resize_"
).
value
));
}
}
...
...
Assets/transUI/prefab/trans_setting.prefab
View file @
a3791faa
...
@@ -650,22 +650,6 @@ GameObject:
...
@@ -650,22 +650,6 @@ GameObject:
m_NavMeshLayer: 0
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 1
---
!u!1
&122714
GameObject
:
m_ObjectHideFlags
:
1
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
100100000
}
serializedVersion
:
5
m_Component
:
-
component
:
{
fileID
:
411022
}
-
component
:
{
fileID
:
11462064
}
m_Layer
:
5
m_Name
:
Background
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
--- !u!1 &122902
--- !u!1 &122902
GameObject:
GameObject:
m_ObjectHideFlags: 1
m_ObjectHideFlags: 1
...
@@ -858,26 +842,6 @@ GameObject:
...
@@ -858,26 +842,6 @@ GameObject:
m_NavMeshLayer: 0
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 1
---
!u!1
&128600
GameObject
:
m_ObjectHideFlags
:
1
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
100100000
}
serializedVersion
:
5
m_Component
:
-
component
:
{
fileID
:
487754
}
-
component
:
{
fileID
:
11413370
}
-
component
:
{
fileID
:
11408868
}
-
component
:
{
fileID
:
6597908
}
-
component
:
{
fileID
:
11494298
}
-
component
:
{
fileID
:
11424234
}
m_Layer
:
5
m_Name
:
'
*DownloadImage'
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
--- !u!1 &131134
--- !u!1 &131134
GameObject:
GameObject:
m_ObjectHideFlags: 1
m_ObjectHideFlags: 1
...
@@ -2203,7 +2167,7 @@ GameObject:
...
@@ -2203,7 +2167,7 @@ GameObject:
- component: {fileID: 11422436}
- component: {fileID: 11422436}
- component: {fileID: 11424938}
- component: {fileID: 11424938}
m_Layer: 5
m_Layer: 5
m_Name
:
star
_
m_Name:
FPS
_
m_TagString: Untagged
m_TagString: Untagged
m_Icon: {fileID: 0}
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_NavMeshLayer: 0
...
@@ -2258,22 +2222,6 @@ GameObject:
...
@@ -2258,22 +2222,6 @@ GameObject:
m_NavMeshLayer: 0
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 1
---
!u!1
&175056
GameObject
:
m_ObjectHideFlags
:
1
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
100100000
}
serializedVersion
:
5
m_Component
:
-
component
:
{
fileID
:
432392
}
-
component
:
{
fileID
:
11461892
}
m_Layer
:
5
m_Name
:
'
!lable'
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
--- !u!1 &175126
--- !u!1 &175126
GameObject:
GameObject:
m_ObjectHideFlags: 1
m_ObjectHideFlags: 1
...
@@ -2892,24 +2840,6 @@ GameObject:
...
@@ -2892,24 +2840,6 @@ GameObject:
m_NavMeshLayer: 0
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 1
---
!u!1
&197160
GameObject
:
m_ObjectHideFlags
:
1
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
100100000
}
serializedVersion
:
5
m_Component
:
-
component
:
{
fileID
:
479786
}
-
component
:
{
fileID
:
11183530
}
-
component
:
{
fileID
:
11429716
}
-
component
:
{
fileID
:
11492352
}
m_Layer
:
5
m_Name
:
Checkmark
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
--- !u!1 &197840
--- !u!1 &197840
GameObject:
GameObject:
m_ObjectHideFlags: 1
m_ObjectHideFlags: 1
...
@@ -3062,7 +2992,7 @@ Transform:
...
@@ -3062,7 +2992,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 145416}
m_GameObject: {fileID: 145416}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition
:
{
x
:
1
5
,
y
:
-47
,
z
:
0
}
m_LocalPosition: {x: 1
2, y: -93
, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
m_Children:
- {fileID: 445292}
- {fileID: 445292}
...
@@ -3074,18 +3004,18 @@ Transform:
...
@@ -3074,18 +3004,18 @@ Transform:
- {fileID: 475610}
- {fileID: 475610}
- {fileID: 476514}
- {fileID: 476514}
- {fileID: 473974}
- {fileID: 473974}
- {fileID: 498002}
- {fileID: 443912}
- {fileID: 443912}
- {fileID: 468122}
- {fileID: 468122}
- {fileID: 485716}
- {fileID: 485716}
- {fileID: 490748}
- {fileID: 490748}
- {fileID: 479900}
- {fileID: 479900}
-
{
fileID
:
4
93200
}
- {fileID: 4
71716
}
- {fileID: 490080}
- {fileID: 490080}
- {fileID: 453648}
- {fileID: 453648}
-
{
fileID
:
471716
}
- {fileID: 493200}
-
{
fileID
:
498002
}
m_Father: {fileID: 463726}
m_Father: {fileID: 463726}
m_RootOrder
:
2
3
m_RootOrder: 2
4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &401690
--- !u!4 &401690
Transform:
Transform:
...
@@ -3094,14 +3024,14 @@ Transform:
...
@@ -3094,14 +3024,14 @@ Transform:
m_PrefabInternal: {fileID: 100100000}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 109232}
m_GameObject: {fileID: 109232}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition
:
{
x
:
15
,
y
:
3
3
5
,
z
:
0
}
m_LocalPosition: {x: 15, y: 3
6
5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
m_Children:
- {fileID: 449270}
- {fileID: 449270}
- {fileID: 482074}
- {fileID: 482074}
- {fileID: 479340}
- {fileID: 479340}
m_Father: {fileID: 463726}
m_Father: {fileID: 463726}
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README.md
View file @
a3791faa
...
@@ -16,7 +16,7 @@ The feedbacks is checked every day.
...
@@ -16,7 +16,7 @@ The feedbacks is checked every day.
# How to compile the game?
# How to compile the game?
1.
Download Unity 5.6.
6f2
(https://unity3d.com/cn/get-unity/download/archive).
1.
Download Unity 5.6.
7f1
(https://unity3d.com/cn/get-unity/download/archive).
2.
Clone the repository.
2.
Clone the repository.
...
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