using System;
using System.Collections.Generic;
using System.Text;

namespace DataEditorX.Core.Mse
{
	public class MseAttribute
	{
		/// <summary>无</summary>
		public const string NONE = "none";
		/// <summary>暗</summary>
		public const string DARK = "dark";
		/// <summary>神</summary>
		public const string DIVINE = "divine";
		/// <summary>地</summary>
		public const string EARTH = "earth";
		/// <summary>火</summary>
		public const string FIRE = "fire";
		/// <summary>光</summary>
		public const string LIGHT = "light";
		/// <summary>水</summary>
		public const string WATER = "water";
		/// <summary>风</summary>
		public const string WIND = "wind";
		/// <summary>魔法</summary>
		public const string SPELL = "spell";
		/// <summary>陷阱</summary>
		public const string TRAP = "trap";
	}
	public class MseSpellTrap
	{
		/// <summary>装备</summary>
		public const string EQUIP = "+";
		/// <summary>速攻</summary>
		public const string QUICKPLAY = "$";
		/// <summary>场地</summary>
		public const string FIELD = "&";
		/// <summary>永续</summary>
		public const string CONTINUOUS = "%";
		/// <summary>仪式</summary>
		public const string RITUAL = "#";
		/// <summary>反击</summary>
		public const string COUNTER = "!";
		/// <summary>通常</summary>
		public const string NORMAL = "^";
	}
	public class MseCardType
	{
		/// <summary>通常</summary>
		public const string CARD_NORMAL = "normal monster";
		/// <summary>效果</summary>
		public const string CARD_EFFECT = "effect monster";
		/// <summary>超量</summary>
		public const string CARD_XYZ = "xyz monster";
		/// <summary>仪式</summary>
		public const string CARD_RITUAL = "ritual monster";
		/// <summary>融合</summary>
		public const string CARD_FUSION = "fusion monster";
		/// <summary>衍生物</summary>
		public const string CARD_TOKEN = "token monster";
		/// <summary>衍生物无种族</summary>
		public const string CARD_TOKEN2 = "token card";
		/// <summary>同调</summary>
		public const string CARD_SYNCHRO = "synchro monster";
		/// <summary>魔法</summary>
		public const string CARD_SPELL = "spell card";
		/// <summary>陷阱</summary>
		public const string CARD_TRAP = "trap card";
		/// <summary>
		/// link
		/// </summary>
		public const string CARD_LINK = "link monster";
	}
}
