Commit cf1efa78 authored by Nemo Ma's avatar Nemo Ma

fix

parent 80221721
--岁星龙-喜 --岁星龙-喜
function c46260000.initial_effect(c) function c46260000.initial_effect(c)
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
c:EnableReviveLimit() c:EnableReviveLimit()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RELEASE) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RELEASE)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE) e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1) e1:SetCountLimit(1)
e1:SetTarget(c46260000.rtg) e1:SetTarget(c46260000.rtg)
e1:SetOperation(c46260000.rop) e1:SetOperation(c46260000.rop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(46260000,0)) e2:SetDescription(aux.Stringid(46260000,0))
e2:SetCategory(CATEGORY_DRAW+CATEGORY_RELEASE) e2:SetCategory(CATEGORY_DRAW+CATEGORY_RELEASE)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_HAND+LOCATION_MZONE) e2:SetRange(LOCATION_HAND+LOCATION_MZONE)
e2:SetCost(c46260000.cost) e2:SetCost(c46260000.cost)
e2:SetTarget(c46260000.target) e2:SetTarget(c46260000.target)
e2:SetOperation(c46260000.operation) e2:SetOperation(c46260000.operation)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(46260000,1)) e3:SetDescription(aux.Stringid(46260000,1))
e3:SetCategory(CATEGORY_TOHAND) e3:SetCategory(CATEGORY_TOHAND)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN) e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1) e3:SetCountLimit(1)
e3:SetCost(c46260000.thcost) e3:SetCost(c46260000.thcost)
e3:SetTarget(c46260000.thtg) e3:SetTarget(c46260000.thtg)
e3:SetOperation(c46260000.thop) e3:SetOperation(c46260000.thop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function c46260000.mfilter(c,e) function c46260000.mfilter(c,e)
return c:IsFaceup() and c:GetLevel()>0 and not c:IsImmuneToEffect(e) and c:IsReleasable() return c:IsFaceup() and c:GetLevel()>0 and not c:IsImmuneToEffect(e) and c:IsReleasable()
end end
function c46260000.mfilter2(c,tc,tp) function c46260000.mfilter2(c,tc,tp)
if c:IsControler(tp) and c:GetSequence()<5 or Duel.GetMZoneCount(tp)>0 then return c:GetRitualLevel(tc) else return 0 end if c:IsControler(tp) and c:GetSequence()<5 or Duel.GetMZoneCount(tp)>0 then return c:GetRitualLevel(tc) else return 0 end
end end
function c46260000.filter(c,e,tp,m) function c46260000.filter(c,e,tp,m)
if bit.band(c:GetOriginalType(),0x81)~=0x81 or not c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) then return false end if bit.band(c:GetOriginalType(),0x81)~=0x81 or not c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) then return false end
local mg=m:Filter(Card.IsCanBeRitualMaterial,c,c) local mg=m:Filter(Card.IsCanBeRitualMaterial,c,c)
return mg:CheckWithSumGreater(c46260000.mfilter2,c:GetLevel(),c,tp) if c.mat_filter then
mg=mg:Filter(c.mat_filter,nil,tp)
end
return mg:CheckWithSumGreater(c46260000.mfilter2,c:GetLevel(),c,tp)
end end
function c46260000.rtg(e,tp,eg,ep,ev,re,r,rp,chk) function c46260000.rtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then if chk==0 then
local mg1=Duel.GetRitualMaterial(tp) local mg1=Duel.GetRitualMaterial(tp)
mg1:Remove(Card.IsLocation,nil,LOCATION_HAND) mg1:Remove(Card.IsLocation,nil,LOCATION_HAND)
local mg2=Duel.GetMatchingGroup(c46260000.mfilter,tp,0,LOCATION_MZONE,nil,e) local mg2=Duel.GetMatchingGroup(c46260000.mfilter,tp,0,LOCATION_MZONE,nil,e)
mg1:Merge(mg2) mg1:Merge(mg2)
return Duel.IsExistingMatchingCard(c46260000.filter,tp,LOCATION_HAND+LOCATION_PZONE,0,1,nil,e,tp,mg1) return Duel.IsExistingMatchingCard(c46260000.filter,tp,LOCATION_HAND+LOCATION_PZONE,0,1,nil,e,tp,mg1)
end end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_PZONE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_PZONE)
end end
function c46260000.rop(e,tp,eg,ep,ev,re,r,rp) function c46260000.rop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end if not e:GetHandler():IsRelateToEffect(e) then return end
local mg1=Duel.GetRitualMaterial(tp) local mg1=Duel.GetRitualMaterial(tp)
mg1:Remove(Card.IsLocation,nil,LOCATION_HAND) mg1:Remove(Card.IsLocation,nil,LOCATION_HAND)
local mg2=Duel.GetMatchingGroup(c46260000.mfilter,tp,0,LOCATION_MZONE,nil,e) local mg2=Duel.GetMatchingGroup(c46260000.mfilter,tp,0,LOCATION_MZONE,nil,e)
mg1:Merge(mg2) mg1:Merge(mg2)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,c46260000.filter,tp,LOCATION_HAND+LOCATION_PZONE,0,1,1,nil,e,tp,mg1) local tg=Duel.SelectMatchingCard(tp,c46260000.filter,tp,LOCATION_HAND+LOCATION_PZONE,0,1,1,nil,e,tp,mg1)
local tc=tg:GetFirst() local tc=tg:GetFirst()
if tc then if tc then
local mg=mg1:Filter(Card.IsCanBeRitualMaterial,tc,tc) local mg=mg1:Filter(Card.IsCanBeRitualMaterial,tc,tc)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) if tc.mat_filter then
local mat=mg:SelectWithSumGreater(tp,c46260000.mfilter2,tc:GetLevel(),tc,tp) mg=mg:Filter(tc.mat_filter,tc,tp)
tc:SetMaterial(mat) else
Duel.ReleaseRitualMaterial(mat) mg:RemoveCard(tc)
Duel.BreakEffect() end
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
tc:CompleteProcedure() local mat=mg:SelectWithSumGreater(tp,c46260000.mfilter2,tc:GetLevel(),tc,tp)
end tc:SetMaterial(mat)
Duel.ReleaseRitualMaterial(mat)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
end end
function c46260000.cost(e,tp,eg,ep,ev,re,r,rp,chk) function c46260000.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
if chk==0 then return c:IsReleasable() end if chk==0 then return c:IsReleasable() end
Duel.Release(c,REASON_COST) Duel.Release(c,REASON_COST)
end end
function c46260000.drfilter(c) function c46260000.drfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsReleasableByEffect() return c:IsType(TYPE_PENDULUM) and c:IsReleasableByEffect()
end end
function c46260000.target(e,tp,eg,ep,ev,re,r,rp,chk) function c46260000.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c46260000.drfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) and Duel.IsPlayerCanDraw(tp,2) end if chk==0 then return Duel.IsExistingMatchingCard(c46260000.drfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) and Duel.IsPlayerCanDraw(tp,2) end
Duel.SetOperationInfo(0,CATEGORY_RELEASE,0,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_RELEASE,0,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end end
function c46260000.operation(e,tp,eg,ep,ev,re,r,rp,chk) function c46260000.operation(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectMatchingCard(tp,c46260000.drfilter,tp,LOCATION_HAND,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c46260000.drfilter,tp,LOCATION_HAND,0,1,1,nil)
if g and Duel.Release(g,REASON_EFFECT)==1 then if g and Duel.Release(g,REASON_EFFECT)==1 then
Duel.Draw(tp,2,REASON_EFFECT) Duel.Draw(tp,2,REASON_EFFECT)
end end
end end
function c46260000.thcost(e,tp,eg,ep,ev,re,r,rp,chk) function c46260000.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsReleasable,tp,LOCATION_ONFIELD,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(Card.IsReleasable,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectMatchingCard(tp,IsReleasable,tp,LOCATION_ONFIELD,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,IsReleasable,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.Release(g,REASON_COST) Duel.Release(g,REASON_COST)
end end
function c46260000.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c46260000.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsAbleToHand() end if chkc then return chkc:IsOnField() and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,1,nil) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end end
function c46260000.thop(e,tp,eg,ep,ev,re,r,rp) function c46260000.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.SendtoHand(tc,nil,REASON_EFFECT)
end end
end end
--岁星兽-犬龙卷 --岁星兽-犬龙卷
function c46260001.initial_effect(c) function c46260001.initial_effect(c)
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
c:EnableReviveLimit() c:EnableReviveLimit()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RELEASE) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RELEASE)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE) e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1) e1:SetCountLimit(1)
e1:SetTarget(c46260001.rtg) e1:SetTarget(c46260001.rtg)
e1:SetOperation(c46260001.rop) e1:SetOperation(c46260001.rop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY) e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_PZONE) e2:SetRange(LOCATION_PZONE)
e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCondition(c46260001.descon) e2:SetCondition(c46260001.descon)
e2:SetTarget(c46260001.destg) e2:SetTarget(c46260001.destg)
e2:SetOperation(c46260001.desop) e2:SetOperation(c46260001.desop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_RELEASE) e3:SetCode(EVENT_RELEASE)
e3:SetCountLimit(1,46260001) e3:SetCountLimit(1,46260001)
e3:SetTarget(c46260001.thtg) e3:SetTarget(c46260001.thtg)
e3:SetOperation(c46260001.thop) e3:SetOperation(c46260001.thop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_ATKCHANGE) e4:SetCategory(CATEGORY_ATKCHANGE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SPSUMMON_SUCCESS) e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e4:SetCondition(c46260001.condition) e4:SetCondition(c46260001.condition)
e4:SetTarget(c46260001.drtg) e4:SetTarget(c46260001.drtg)
e4:SetOperation(c46260001.drop) e4:SetOperation(c46260001.drop)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
function c46260001.filter(c,e,tp,mg) function c46260001.filter(c,e,tp,mg)
if bit.band(c:GetOriginalType(),0x81)~=0x81 or not c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) then return false end if bit.band(c:GetOriginalType(),0x81)~=0x81 or not c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) then return false end
local tg=mg:Clone() local tg=mg:Clone()
tg:RemoveCard(c) if c.mat_filter then
local lv=c:GetOriginalLevel() tg=tg:Filter(c.mat_filter,c,tp)
aux.GCheckAdditional=aux.RitualCheckAdditional(c,lv,"Greater") else
local res=tg:CheckSubGroup(aux.RitualCheck,1,lv,tp,c,lv,"Greater") tg:RemoveCard(c)
aux.GCheckAdditional=nil end
return res local lv=c:GetOriginalLevel()
aux.GCheckAdditional=aux.RitualCheckAdditional(c,lv,"Greater")
local res=tg:CheckSubGroup(aux.RitualCheck,1,lv,tp,c,lv,"Greater")
aux.GCheckAdditional=nil
return res
end end
function c46260001.rtg(e,tp,eg,ep,ev,re,r,rp,chk) function c46260001.rtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then if chk==0 then
local mg=Duel.GetRitualMaterial(tp) local mg=Duel.GetRitualMaterial(tp)
return Duel.IsExistingMatchingCard(c46260001.filter,tp,LOCATION_HAND+LOCATION_PZONE,0,1,nil,e,tp,mg) return Duel.IsExistingMatchingCard(c46260001.filter,tp,LOCATION_HAND+LOCATION_PZONE,0,1,nil,e,tp,mg)
end end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_PZONE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_PZONE)
end end
function c46260001.rop(e,tp,eg,ep,ev,re,r,rp) function c46260001.rop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end if not e:GetHandler():IsRelateToEffect(e) then return end
local mg=Duel.GetRitualMaterial(tp) local mg=Duel.GetRitualMaterial(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,c46260001.filter,tp,LOCATION_HAND+LOCATION_PZONE,0,1,1,nil,e,tp,mg) local tg=Duel.SelectMatchingCard(tp,c46260001.filter,tp,LOCATION_HAND+LOCATION_PZONE,0,1,1,nil,e,tp,mg)
local tc=tg:GetFirst() local tc=tg:GetFirst()
if tc then if tc then
mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc) mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc)
mg:RemoveCard(tc) if tc.mat_filter then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) mg=mg:Filter(tc.mat_filter,tc,tp)
local lv=tc:GetOriginalLevel() else
aux.GCheckAdditional=aux.RitualCheckAdditional(tc,lv,"Greater") mg:RemoveCard(tc)
local mat=mg:SelectSubGroup(tp,aux.RitualCheck,false,1,lv,tp,tc,lv,"Greater") end
aux.GCheckAdditional=nil Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
tc:SetMaterial(mat) local lv=tc:GetOriginalLevel()
Duel.ReleaseRitualMaterial(mat) aux.GCheckAdditional=aux.RitualCheckAdditional(tc,lv,"Greater")
Duel.BreakEffect() local mat=mg:SelectSubGroup(tp,aux.RitualCheck,false,1,lv,tp,tc,lv,"Greater")
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP) aux.GCheckAdditional=nil
tc:CompleteProcedure() tc:SetMaterial(mat)
end Duel.ReleaseRitualMaterial(mat)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
end end
function c46260001.descon(e,tp,eg,ep,ev,re,r,rp) function c46260001.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsSummonType,1,nil,SUMMON_TYPE_RITUAL) return eg:IsExists(Card.IsSummonType,1,nil,SUMMON_TYPE_RITUAL)
end end
function c46260001.desfilter(c) function c46260001.desfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsDestructable() return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsDestructable()
end end
function c46260001.destg(e,tp,eg,ep,ev,re,r,rp,chk) function c46260001.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c46260001.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(c46260001.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(c46260001.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) local g=Duel.GetMatchingGroup(c46260001.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end end
function c46260001.desop(e,tp,eg,ep,ev,re,r,rp) function c46260001.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,c46260001.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) local g=Duel.SelectMatchingCard(tp,c46260001.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT) Duel.Destroy(g,REASON_EFFECT)
end end
end end
function c46260001.thfilter(c) function c46260001.thfilter(c)
return bit.band(c:GetType(),0x81)==0x81 and c:IsAbleToHand() return bit.band(c:GetType(),0x81)==0x81 and c:IsAbleToHand()
end end
function c46260001.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function c46260001.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c46260001.thfilter,tp,LOCATION_DECK,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(c46260001.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end end
function c46260001.thop(e,tp,eg,ep,ev,re,r,rp) function c46260001.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c46260001.thfilter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c46260001.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
end end
function c46260001.condition(e,tp,eg,ep,ev,re,r,rp) function c46260001.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL) return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end end
function c46260001.drtg(e,tp,eg,ep,ev,re,r,rp,chk) function c46260001.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,nil,1,1-tp,LOCATION_MZONE) Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,nil,1,1-tp,LOCATION_MZONE)
end end
function c46260001.drop(e,tp,eg,ep,ev,re,r,rp) function c46260001.drop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) then return end if not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO)
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
local sc=g:GetFirst() local sc=g:GetFirst()
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_ATTACK) e2:SetCode(EFFECT_SET_ATTACK)
e2:SetValue(sc:GetAttack()/2) e2:SetValue(sc:GetAttack()/2)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e2) sc:RegisterEffect(e2)
end end
--荧惑兽-羊火炬 --荧惑兽-羊火炬
function c46260003.initial_effect(c) function c46260003.initial_effect(c)
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
c:EnableReviveLimit() c:EnableReviveLimit()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RELEASE) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RELEASE)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE) e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1) e1:SetCountLimit(1)
e1:SetTarget(c46260003.rtg) e1:SetTarget(c46260003.rtg)
e1:SetOperation(c46260003.rop) e1:SetOperation(c46260003.rop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_RELEASE+CATEGORY_DAMAGE) e2:SetCategory(CATEGORY_RELEASE+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_PZONE) e2:SetRange(LOCATION_PZONE)
e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCondition(c46260003.descon) e2:SetCondition(c46260003.descon)
e2:SetTarget(c46260003.destg) e2:SetTarget(c46260003.destg)
e2:SetOperation(c46260003.desop) e2:SetOperation(c46260003.desop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DESTROY) e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_RELEASE) e3:SetCode(EVENT_RELEASE)
e3:SetCountLimit(1,46260003) e3:SetCountLimit(1,46260003)
e3:SetTarget(c46260003.thtg) e3:SetTarget(c46260003.thtg)
e3:SetOperation(c46260003.thop) e3:SetOperation(c46260003.thop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_TOHAND) e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SPSUMMON_SUCCESS) e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e4:SetCondition(c46260003.condition) e4:SetCondition(c46260003.condition)
e4:SetTarget(c46260003.drtg) e4:SetTarget(c46260003.drtg)
e4:SetOperation(c46260003.drop) e4:SetOperation(c46260003.drop)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
function c46260003.filter(c,e,tp,mg) function c46260003.filter(c,e,tp,mg)
if bit.band(c:GetOriginalType(),0x81)~=0x81 or not c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) then return false end if bit.band(c:GetOriginalType(),0x81)~=0x81 or not c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) then return false end
local tg=mg:Clone() local tg=mg:Clone()
tg:RemoveCard(c) if c.mat_filter then
local lv=c:GetOriginalLevel() tg=tg:Filter(c.mat_filter,c,tp)
aux.GCheckAdditional=aux.RitualCheckAdditional(c,lv,"Greater") else
local res=tg:CheckSubGroup(aux.RitualCheck,1,lv,tp,c,lv,"Greater") tg:RemoveCard(c)
aux.GCheckAdditional=nil end
return res local lv=c:GetOriginalLevel()
aux.GCheckAdditional=aux.RitualCheckAdditional(c,lv,"Greater")
local res=tg:CheckSubGroup(aux.RitualCheck,1,lv,tp,c,lv,"Greater")
aux.GCheckAdditional=nil
return res
end end
function c46260003.rtg(e,tp,eg,ep,ev,re,r,rp,chk) function c46260003.rtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then if chk==0 then
local mg=Duel.GetRitualMaterial(tp) local mg=Duel.GetRitualMaterial(tp)
return Duel.IsExistingMatchingCard(c46260003.filter,tp,LOCATION_HAND+LOCATION_PZONE,0,1,nil,e,tp,mg) return Duel.IsExistingMatchingCard(c46260003.filter,tp,LOCATION_HAND+LOCATION_PZONE,0,1,nil,e,tp,mg)
end end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_PZONE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_PZONE)
end end
function c46260003.rop(e,tp,eg,ep,ev,re,r,rp) function c46260003.rop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end if not e:GetHandler():IsRelateToEffect(e) then return end
local mg=Duel.GetRitualMaterial(tp) local mg=Duel.GetRitualMaterial(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,c46260003.filter,tp,LOCATION_HAND+LOCATION_PZONE,0,1,1,nil,e,tp,mg) local tg=Duel.SelectMatchingCard(tp,c46260003.filter,tp,LOCATION_HAND+LOCATION_PZONE,0,1,1,nil,e,tp,mg)
local tc=tg:GetFirst() local tc=tg:GetFirst()
if tc then if tc then
mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc) mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc)
mg:RemoveCard(tc) if tc.mat_filter then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) mg=mg:Filter(tc.mat_filter,tc,tp)
local lv=tc:GetOriginalLevel() else
aux.GCheckAdditional=aux.RitualCheckAdditional(tc,lv,"Greater") mg:RemoveCard(tc)
local mat=mg:SelectSubGroup(tp,aux.RitualCheck,false,1,lv,tp,tc,lv,"Greater") end
aux.GCheckAdditional=nil Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
tc:SetMaterial(mat) local lv=tc:GetOriginalLevel()
Duel.ReleaseRitualMaterial(mat) aux.GCheckAdditional=aux.RitualCheckAdditional(tc,lv,"Greater")
Duel.BreakEffect() local mat=mg:SelectSubGroup(tp,aux.RitualCheck,false,1,lv,tp,tc,lv,"Greater")
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP) aux.GCheckAdditional=nil
tc:CompleteProcedure() tc:SetMaterial(mat)
end Duel.ReleaseRitualMaterial(mat)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
end end
function c46260003.descon(e,tp,eg,ep,ev,re,r,rp) function c46260003.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsSummonType,1,nil,SUMMON_TYPE_RITUAL) return eg:IsExists(Card.IsSummonType,1,nil,SUMMON_TYPE_RITUAL)
end end
function c46260003.destg(e,tp,eg,ep,ev,re,r,rp,chk) function c46260003.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsReleasableByEffect,tp,LOCATION_ONFIELD+LOCATION_HAND,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(Card.IsReleasableByEffect,tp,LOCATION_ONFIELD+LOCATION_HAND,0,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsReleasableByEffect,tp,LOCATION_ONFIELD+LOCATION_HAND,0,nil) local g=Duel.GetMatchingGroup(Card.IsReleasableByEffect,tp,LOCATION_ONFIELD+LOCATION_HAND,0,nil)
Duel.SetOperationInfo(0,CATEGORY_RELEASE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_RELEASE,g,1,0,0)
end end
function c46260003.desop(e,tp,eg,ep,ev,re,r,rp) function c46260003.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectMatchingCard(tp,Card.IsReleasableByEffect,tp,LOCATION_ONFIELD+LOCATION_HAND,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,Card.IsReleasableByEffect,tp,LOCATION_ONFIELD+LOCATION_HAND,0,1,1,nil)
if g and Duel.Release(g,REASON_EFFECT)>0 then if g and Duel.Release(g,REASON_EFFECT)>0 then
local lv=eg:Filter(Card.IsSummonType,nil,SUMMON_TYPE_RITUAL):GetSum(Card.GetLevel) local lv=eg:Filter(Card.IsSummonType,nil,SUMMON_TYPE_RITUAL):GetSum(Card.GetLevel)
Duel.Damage(1-tp,lv*200,REASON_EFFECT) Duel.Damage(1-tp,lv*200,REASON_EFFECT)
end end
end end
function c46260003.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c46260003.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(Card.IsDestructable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end if chk==0 then return Duel.IsExistingTarget(Card.IsDestructable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsDestructable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) local g=Duel.SelectTarget(tp,Card.IsDestructable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end end
function c46260003.thop(e,tp,eg,ep,ev,re,r,rp) function c46260003.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e) local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()>0 then if tg:GetCount()>0 then
Duel.Destroy(tg,REASON_EFFECT) Duel.Destroy(tg,REASON_EFFECT)
end end
end end
function c46260003.condition(e,tp,eg,ep,ev,re,r,rp) function c46260003.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL) return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end end
function c46260003.drfilter(c) function c46260003.drfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsAbleToHand() return c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end end
function c46260003.drtg(e,tp,eg,ep,ev,re,r,rp,chk) function c46260003.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c46260003.drfilter,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(c46260003.drfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end end
function c46260003.drop(e,tp,eg,ep,ev,re,r,rp) function c46260003.drop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c46260003.drfilter,tp,LOCATION_GRAVE,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c46260003.drfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
end end
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