Commit 755db639 authored by Nemo Ma's avatar Nemo Ma

Updatte 1108

Updated 496 cards
parent 4ff53f59
......@@ -78,6 +78,8 @@
130005119 0
130005120 0
#
14010108 0
15000258 0
72100104 0
72100025 0
72100125 0
......@@ -142,13 +144,6 @@
88888888 0
49966666 0
49999999 0
82208110 0
82208111 0
82208112 0
82208113 0
82208114 0
82208115 0
82208116 0
114620000 0
114620001 0
114620002 0
......
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This diff is collapsed.
--Real Scl Version - Variable
local Version_Number=20200409
local Version_Number=20201030
local m=10199990
local vm=10199991
if rsv then return end
rsv={} --"Base Function"
rscf={} --"Card Function"
rsgf={} --"Group Function"
......@@ -33,6 +34,7 @@ rsef.attacheffect ={} --"Effect information for attach effects"
rsef.attacheffectf ={}
rsef.solveeffect ={}
rsop.baseop={}
rscf.ssproce ={}
rscf.synchro_material_action={} --"Custom syn material's action"
rscf.xyz_material_action={} --"Custom xyz material's action"
......@@ -69,43 +71,93 @@ rscode.Utility_Xyz_Material = m+400 --"Utility Xyz Material"
rscode.Previous_Set_Code = m+500 --"Previous Set Code"
rscode.Synchro_Material = m+600 --"Record synchro proceudre target"
rscode.Pre_Complete_Proc = m+700 --"Previous c:CompleteProcedure"
rscode.Special_Procedure = m+900
rscode.Set = m+800 --"EVENT_SET"
--Hint Message Variable
rshint.act=aux.Stringid(m,0) --"activate spell/trap"
rshint.dis=aux.Stringid(38265153,3) --"cards will be disable effects "
rshint.ad=aux.Stringid(m,2) --"cards will be change Atk/Def"
rshint.rtg=aux.Stringid(48976825,0) --"return to grave"
rshint.act =aux.Stringid(m,0) --"activate card"
rshint.sact =aux.Stringid(m,1) --"select cards to activate"
rshint.ce =aux.Stringid(23912837,1) --"choose 1 effect"
rshint.neg =aux.Stringid(19502505,1) --"negate activation"
rshint.negsum =aux.Stringid(m+1,1) --"negate summon"
rshint.negsp =aux.Stringid(74892653,0) --"negate special summon"
rshint.dis =aux.Stringid(39185163,1) --"negate effect"
rshint.sdis =aux.Stringid(38265153,3) --"Select cards to disable"
rshint.wdis =aux.Stringid(25166510,2) --"would you disable?"
rshint.sp =aux.Stringid(74892653,2) --"special summon"
rshint.wsp =aux.Stringid(17535764,1) --"would you SS a monster?"
rshint.sum =aux.Stringid(65247798,0) --"face-up attack position summon"
rshint.tk =aux.Stringid(9929398,0) --"special summon token"
rshint.pos =aux.Stringid(3648368,0) --"change position"
rshint.ctrl =aux.Stringid(4941482,0) --"get control"
rshint.set =aux.Stringid(2521011,0) --"set"
rshint.dr =aux.Stringid(4732017,0) --"draw card"
rshint.wdr=aux.Stringid(3679218,1) --"would you draw?"
rshint.dish =aux.Stringid(18407024,0) --"discard card from hand"
rshint.disd =aux.Stringid(15939448,0) --"send decktop card to GY"
rshint.dam =aux.Stringid(3775068,0) --"effect damage"
rshint.rec =aux.Stringid(16259549,0) --"effect recover"
rshint.ct =aux.Stringid(3070049,0) --"add counter"
rshint.an =aux.Stringid(10809984,0) --"announce"
rshint.coin =aux.Stringid(2196767,0) --"toss coin"
rshint.dice =aux.Stringid(3493058,0) --"toss dice"
rshint.se =aux.Stringid(135598,0) --"search card from deck"
rshint.th =aux.Stringid(1249315,0) --"send to hand"
rshint.wth =aux.Stringid(26118970,1) --"would you send to hand?"
rshint.rth =aux.Stringid(13890468,0) --"return to hand"
rshint.wrth =aux.Stringid(9464441,2) --"would you return to hand?"
rshint.des =aux.Stringid(1571945,0) --"destroy"
rshint.wdes =aux.Stringid(20590515,2) --"would you destroy?"
rshint.res =aux.Stringid(33779875,0) --"Tribute monster"
rshint.rm =aux.Stringid(612115,0) --"remove"
rshint.wrm =aux.Stringid(93191801,2) --"would you reomve?"
rshint.tg=aux.Stringid(1050186,0) --"send to GY"
rshint.wtg=aux.Stringid(62834295,2) --"would you send to GY?"
rshint.rtg=aux.Stringid(28039390,1) --"return to GY"
rshint.srtg=aux.Stringid(48976825,0) --"select cards to return to GY"
rshint.td=aux.Stringid(4779823,1) --"return to deck"
rshint.wtd=aux.Stringid(m,6) --"would you send to Deck?"
rshint.te=aux.Stringid(18210764,0) --"face-up add to EX"
rshint.ste=aux.Stringid(24094258,3) --"select cards to face-up add to EX"
rshint.eq =aux.Stringid(68184115,0) --"equip"
rshint.seq =rshint.eq --"select cards to equip"
rshint.weq =aux.Stringid(35100834,0) --"would you equip?"
--rshint.ua=aux.Stringid(1412158,0) --"Update ATK"
--rshint.ud=aux.Stringid(4997565,2) --"update DEF"
--rshint.uad=aux.Stringid(18563744,0) --"update ATK and DEF"
rshint.ad =aux.Stringid(7194917,0) --"change ATK and DEF"
rshint.cad =aux.Stringid(m,2) --"select cards to change Atk/Def"
rshint.clv =aux.Stringid(9583383,0) --"change level"
rshint.spproc=aux.Stringid(m,4) --"SS by self produce"
rshint.negeffect=aux.Stringid(19502505,1) --"negate activation"
rshint.eq=aux.Stringid(68184115,0) --"cards will equip"
rshint.te=aux.Stringid(24094258,3) --"add to extra deck"
rshint.xyz=HINTMSG_XMATERIAL --"cards will become overlay cards"
rshint.diseffect=aux.Stringid(39185163,1) --"negate effect"
rshint.negsum=aux.Stringid(m+1,1) --"negate summon"
rshint.negsp=aux.Stringid(74892653,0) --"negate special summon"
rshint.rstcp=aux.Stringid(43387895,1) --"reset copy effect"
rshint.epleave=aux.Stringid(m,3) --"end phase leave field buff"
rshint.stgct=aux.Stringid(83531441,2) --"select send to the GY number"
rshint.sdrct=aux.Stringid(m,5) --"select draw number"
rshint.darktuner=aux.Stringid(m,14) --"treat as dark tuner"
rshint.darksynchro=aux.Stringid(m,15) --"treat as dark synchro"
rshint.choose=aux.Stringid(23912837,1) --"choose 1 effect"
rshint.epleave=aux.Stringid(m,3) --"end phase leave field"
rshint.finshcopy=aux.Stringid(43387895,1) --"reset copy effect"
rshint.act2=aux.Stringid(m,1) --"select card to activate"
rshint.tgct=aux.Stringid(83531441,2) --"select send to the GY number"
rshint.drct=aux.Stringid(m,5) --"select draw number"
--[[
rshint.isss=aux.Stringid(17535764,1) --"would you SS a monster?"
rshint.istg=aux.Stringid(62834295,2) --"would you send to GY?"
rshint.isdes=aux.Stringid(20590515,2) --"would you destroy?"
rshint.istd=aux.Stringid(m,1) --"would you send to Deck?"
rshint.isrm=aux.Stringid(93191801,2) --"would you reomve?"
rshint.isset=aux.Stringid(m,5) --"would you set?"
rshint.istf=aux.Stringid(m,6) --"would you place to field?"
rshint.isth=aux.Stringid(26118970,1) --"would you send to hand?"
rshint.isrh=aux.Stringid(31102447,2) --"would you return to hand"
rshint.isdr=aux.Stringid(3679218,1) --"would you draw?"
--]]
--Property Variable
rsflag.flaglist = { EFFECT_FLAG_CARD_TARGET,EFFECT_FLAG_PLAYER_TARGET,EFFECT_FLAG_DELAY,EFFECT_FLAG_DAMAGE_STEP,EFFECT_FLAG_DAMAGE_CAL,
......@@ -210,5 +262,3 @@ function rsof.Escape_Old_Functions()
return rscf.AddSpecialSummonProcdure(reg_list,range,con,nil,op,desc_list,lim_list,nil,reset_list)
end
end
......@@ -37,6 +37,7 @@ local rsss = Star_Spirit
local rsnm = Nightmare
local rslf = Little_Fox
local rccv = Thermonuclear
local rsfn = Fake_News
#XiaoMi 643865567
local rssg = Sex_Gun
......@@ -67,6 +68,7 @@ local rsts = Trinity_Sword
#Luoxing 1151483512
local rsdt = Dark_Tale
local rsod = Order
local rsyzt = YanZeTown
#YunZeZhun 1587361112
local rsphh = Phantom_Thieves_Of_Hearts
......@@ -84,6 +86,7 @@ local rsgs = Gran_Sphere
local rsoc = Oligocene_Civilization
local rsgol = Giant_of_Light
local rssb = Space_Beasts
local rsufo = UFO_Saucer_Monster
#HeiBai 1172777968
local rstm = Toaru_Majutsu_no_Index
......@@ -95,10 +98,16 @@ local rsgod = God
local rsva = VR_Aqua
//local = Tian_Zhi
local rswk = White_Moon_Knight
local rsisr = Israel
#ReiKai 2404873791
local rsch = Churck
#XueXiao 3234454893
local rsmd = Mrs_Dice
#HuangWu 1103516856
local rsdc = Dragon_Caller
--Set Code
#Scl
......
--虚诞衍生物
local m=11451461
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--temporary remove
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(m)
e1:SetRange(LOCATION_PZONE)
e1:SetTargetRange(1,0)
e1:SetCondition(cm.condition)
c:RegisterEffect(e1)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(11451468)==0
end
\ No newline at end of file
--灰黯音核「启」
local m=11451462
local cm=_G["c"..m]
function cm.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,m)
e1:SetOperation(cm.acop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,m-40)
e3:SetCost(cm.spcost)
e3:SetTarget(cm.sptg)
e3:SetOperation(cm.spop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetRange(LOCATION_HAND)
e4:SetCost(cm.spcost2)
c:RegisterEffect(e4)
end
function cm.lvplus(c)
if c:GetLevel()>=1 and c:IsType(TYPE_MONSTER) then return c:GetLevel() else return 2 end
end
function cm.filter(c,tp)
return c:IsSetCard(0x97a) and c:IsType(TYPE_SPELL) and c:CheckActivateEffect(false,false,false)~=nil and c:GetActivateEffect():IsActivatable(tp,true,true)
end
function cm.filter2(c)
return c:IsSetCard(0x97a) and ((c:IsFaceup() and c:IsLocation(LOCATION_ONFIELD)) or (c:IsPublic() and c:IsLocation(LOCATION_HAND)) or c:IsLocation(LOCATION_GRAVE)) and c:IsAbleToRemove()
end
function cm.filter3(c,e,tp)
return c:IsSetCard(0x97a) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.filter4(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_TUNER)
end
function cm.filter5(c)
if Duel.IsPlayerAffectedByEffect(c:GetControler(),11451461) and ((c:IsOnField() and c:IsStatus(STATUS_EFFECT_ENABLED)) or c:IsLocation(LOCATION_HAND)) then return true end
return false
end
function cm.filter6(c,e)
return c:GetFlagEffectLabel(m)==e:GetLabel()
end
function cm.fselect(g,lv,tp)
return g:GetSum(cm.lvplus)==lv and g:IsExists(cm.filter4,1,nil) and Duel.GetMZoneCount(tp,g,tp,0,0x1f)>0
end
function cm.acop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,2))
local tg=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst()
if tg then
local t=tg:GetType()
if t==0x2 or t==0x82 or t==0x10002 or t==0x40002 then
Duel.MoveToField(tg,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
Duel.Hint(HINT_CARD,0,tg:GetOriginalCode())
local te,ceg,cep,cev,cre,cr,crp=tg:CheckActivateEffect(false,false,true)
te:UseCountLimit(tp,1,true)
local tep=tg:GetControler()
local cost=te:GetCost()
local target=te:GetTarget()
local operation=te:GetOperation()
if t~=0x40002 then tg:CancelToGrave(false) end
tg:CreateEffectRelation(te)
if cost then cost(te,tep,ceg,cep,cev,cre,cr,crp,1) end
if target then target(te,tep,ceg,cep,cev,cre,cr,crp,1) end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if g and g:GetCount()>0 then
local fg=g:GetFirst()
while fg do
fg:CreateEffectRelation(te)
fg=g:GetNext()
end
end
tg:SetStatus(STATUS_ACTIVATED,true)
if operation then operation(te,tep,ceg,cep,cev,cre,cr,crp) end
tg:ReleaseEffectRelation(te)
if g and g:GetCount()>0 then
fg=g:GetFirst()
while fg do
fg:ReleaseEffectRelation(te)
fg=g:GetNext()
end
end
Duel.RaiseEvent(tg,EVENT_CHAIN_SOLVED,te,0,tp,tp,Duel.GetCurrentChain())
elseif t==0x80002 then
local te=tg:GetActivateEffect()
local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0)
if fc then
Duel.SendtoGrave(fc,REASON_RULE)
Duel.BreakEffect()
end
Duel.MoveToField(tg,tp,tp,LOCATION_FZONE,POS_FACEUP,true)
te:UseCountLimit(tp,1,true)
local tep=tg:GetControler()
local cost=te:GetCost()
if cost then cost(te,tep,eg,ep,ev,re,r,rp,1) end
Duel.RaiseEvent(tg,4179255,te,0,tp,tp,Duel.GetCurrentChain())
tg:RegisterFlagEffect(m-3,RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END,0,2)
elseif t==0x20002 then
local te=tg:GetActivateEffect()
Duel.MoveToField(tg,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
te:UseCountLimit(tp,1,true)
local tep=tg:GetControler()
local cost=te:GetCost()
if cost then cost(te,tep,eg,ep,ev,re,r,rp,1) end
tg:RegisterFlagEffect(m-3,RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END,0,2)
end
end
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,2000) or Duel.GetTurnPlayer()==tp end
if Duel.GetTurnPlayer()~=tp then Duel.PayLPCost(tp,2000) end
end
function cm.spcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsPublic() and Duel.GetFlagEffect(tp,11451466)>0 and (Duel.CheckLPCost(tp,2000) or Duel.GetTurnPlayer()==tp) end
Duel.ResetFlagEffect(tp,11451466)
if Duel.GetTurnPlayer()~=tp then Duel.PayLPCost(tp,2000) end
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_DECK)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local mg=Duel.GetMatchingGroup(cm.filter2,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_ONFIELD,LOCATION_HAND+LOCATION_GRAVE+LOCATION_ONFIELD,nil)
local sg=Duel.GetMatchingGroup(cm.filter3,tp,LOCATION_DECK,0,nil,e,tp)
local tg=Group.CreateGroup()
for sc in aux.Next(sg) do
local tc=mg:CheckSubGroup(cm.fselect,1,#mg,cm.lvplus(sc),tp)
if tc then tg:AddCard(sc) end
end
if not tg or #tg==0 or not Duel.SelectYesNo(tp,aux.Stringid(11451461,2)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=tg:Select(tp,1,1,nil):GetFirst()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rg=mg:SelectSubGroup(tp,cm.fselect,false,1,#mg,cm.lvplus(tc),tp)
Card.SetMaterial(tc,rg)
local tg=rg:Filter(cm.filter5,nil)
if not tg or #tg==0 then
Duel.Remove(rg,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL)
else
Duel.Hint(HINT_CARD,0,11451461)
local te0=Duel.IsPlayerAffectedByEffect(0,11451461)
local te1=Duel.IsPlayerAffectedByEffect(1,11451461)
local tg0=tg:Filter(Card.IsControler,nil,0)
local tg1=tg:Filter(Card.IsControler,nil,1)
rg:Sub(tg)
if te0 and tg0 then
te0:GetHandler():RegisterFlagEffect(11451468,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
local tg0f=tg0:Filter(Card.IsOnField,nil)
local tg0h=tg0:Filter(Card.IsLocation,nil,LOCATION_HAND)
if tg0f and Duel.Remove(tg0f,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_TEMPORARY)>0 then
tg0f:KeepAlive()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(11451461,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(tg0f)
e1:SetCountLimit(1)
e1:SetOperation(cm.retop1)
Duel.RegisterEffect(e1,tp)
end
if tg0h and Duel.Remove(tg0h,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL)>0 then
Duel.ShuffleHand(tp)
local fid=c:GetFieldID()
tg0h:ForEach(Card.RegisterFlagEffect,m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid)
tg0h:KeepAlive()
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetDescription(aux.Stringid(11451461,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1)
e2:SetLabel(fid)
e2:SetLabelObject(tg0h)
e2:SetReset(RESET_PHASE+PHASE_END)
e2:SetOperation(cm.retop2)
Duel.RegisterEffect(e2,tp)
end
end
if te1 and tg1 then
te1:GetHandler():RegisterFlagEffect(11451468,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
local tg1f=tg1:Filter(Card.IsOnField,nil)
local tg1h=tg1:Filter(Card.IsLocation,nil,LOCATION_HAND)
if tg1f and Duel.Remove(tg1f,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_TEMPORARY)>0 then
tg1f:KeepAlive()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(11451461,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(tg1f)
e1:SetCountLimit(1)
e1:SetOperation(cm.retop1)
Duel.RegisterEffect(e1,tp)
end
if tg1h and Duel.Remove(tg1h,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL)>0 then
Duel.ShuffleHand(tp)
local fid=c:GetFieldID()
tg1h:ForEach(Card.RegisterFlagEffect,m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid)
tg1h:KeepAlive()
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetDescription(aux.Stringid(11451461,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1)
e2:SetLabel(fid)
e2:SetLabelObject(tg1h)
e2:SetReset(RESET_PHASE+PHASE_END)
e2:SetOperation(cm.retop2)
Duel.RegisterEffect(e2,tp)
end
end
if rg then Duel.Remove(rg,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL) end
end
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
function cm.retop1(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
for tc in aux.Next(g) do
Duel.ReturnToField(tc)
end
g:DeleteGroup()
end
function cm.retop2(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject():Filter(cm.filter6,nil,e)
Duel.SendtoHand(g,nil,REASON_EFFECT)
e:GetLabelObject():DeleteGroup()
end
\ No newline at end of file
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