Commit 3dc972d7 authored by SherryChaos's avatar SherryChaos

new bgm logic

parent ae4e04cf
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
MDPro3 v1.1.8.3更新: MDPro3 v1.1.8.3更新:
1.语音功能支持所有支持的语言。 1.语音功能支持所有支持的语言。
2.修复语音功能部分角色的台词错误。 2.修复语音功能部分角色的台词错误。
3. 3.设置中新增场地背景音乐由哪方决定的选项。
MDPro3 v1.1.8.2更新: MDPro3 v1.1.8.2更新:
1.语音功能新增全卡语音。 1.语音功能新增全卡语音。
......
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...@@ -27,7 +27,31 @@ namespace MDPro3 ...@@ -27,7 +27,31 @@ namespace MDPro3
PlayBGM("BGM_MENU_01"); PlayBGM("BGM_MENU_01");
} }
void OnAudioConfigurationChanged(bool deviceWasChanged)
{
#if !UNITY_EDITOR && UNITY_ANDROID
if (deviceWasChanged)
{
AudioConfiguration config = AudioSettings.GetConfiguration();
AudioSettings.Reset(config);
}
bgm.Play();
#endif
}
public static void SetSeVol(float vol)
{
se.volume = vol;
}
public static void SetBGMVol(float vol)
{
bgm.volume = vol * currentBGMScale;
}
public static void SetVoiceVol(float vol)
{
voice.volume = vol;
}
#region SE
struct LastSE struct LastSE
{ {
public float time; public float time;
...@@ -58,7 +82,7 @@ namespace MDPro3 ...@@ -58,7 +82,7 @@ namespace MDPro3
}; };
} }
public static IEnumerator PlaySEGroup(List<string> ses, float volumeScale = 1) static IEnumerator PlaySEGroup(List<string> ses, float volumeScale = 1)
{ {
foreach (string s in ses) foreach (string s in ses)
{ {
...@@ -92,84 +116,199 @@ namespace MDPro3 ...@@ -92,84 +116,199 @@ namespace MDPro3
se.gameObject.SetActive(true); se.gameObject.SetActive(true);
} }
static int bgmState = 0; #endregion
static int GetFieldID(string fieldName) #region Voice
public static void PlayVoiceByResourcePath(string path)
{ {
return int.Parse(fieldName.Substring(4, 3)); var clip = Resources.Load<AudioClip>(path);
if(clip != null)
voice.PlayOneShot(clip);
}
public static void PlayVoice(AudioClip clip)
{
voice.PlayOneShot(clip);
}
#endregion
#region BGM
enum BgmType
{
NORMAL,
KEYCARD,
CLIMAX
} }
static List<int> commonBgms = new List<int>() struct BgmLoop
{
public string name;
public float startTime;
public float endTime;
}
readonly static List<BgmLoop> loops = new List<BgmLoop>
{
new BgmLoop{name = "BGM_MENU_01", startTime = 12.433f, endTime = 120 + 31.100f },
new BgmLoop{name = "BGM_MENU_02", startTime = 15.687f, endTime = 120 + 2.354f },
new BgmLoop{name = "BGM_DUEL_NORMAL_01", startTime = 9.600f, endTime = 60 + 55.200f },
new BgmLoop{name = "BGM_DUEL_NORMAL_02", startTime = 16.500f, endTime = 60 + 48.500f },
new BgmLoop{name = "BGM_DUEL_NORMAL_03", startTime = 5.727f, endTime = 120 + 11.444f },
new BgmLoop{name = "BGM_DUEL_NORMAL_04", startTime = 13.518f, endTime = 60 + 57.300f },
new BgmLoop{name = "BGM_DUEL_NORMAL_05", startTime = 11.208f, endTime = 120 + 22.875f },
new BgmLoop{name = "BGM_DUEL_NORMAL_06", startTime = 9.527f, endTime = 60 + 41.906f },
new BgmLoop{name = "BGM_DUEL_NORMAL_07", startTime = 17.456f, endTime = 120 +9.247f },
new BgmLoop{name = "BGM_DUEL_NORMAL_08", startTime = 18.400f, endTime = 120 + 12.400f },
new BgmLoop{name = "BGM_DUEL_NORMAL_09", startTime = 6.200f, endTime = 60 +51.400f },
new BgmLoop{name = "BGM_DUEL_NORMAL_10", startTime = 9.989f, endTime = 60 + 51.636f },
new BgmLoop{name = "BGM_DUEL_NORMAL_11", startTime = 2.378f, endTime = 60 +29.650f },
new BgmLoop{name = "BGM_DUEL_NORMAL_12", startTime = 7.500f, endTime = 60 +47.800f },
new BgmLoop{name = "BGM_DUEL_NORMAL_13", startTime = 7.433f, endTime = 60 + 54.741f },
new BgmLoop{name = "BGM_DUEL_NORMAL_14", startTime = 5.538f, endTime = 60 +34.142f },
new BgmLoop{name = "BGM_DUEL_NORMAL_15", startTime = 8.455f, endTime = 60 +34.855f },
new BgmLoop{name = "BGM_DUEL_NORMAL_16", startTime = 14.440f, endTime = 60 + 44.440f },
new BgmLoop{name = "BGM_DUEL_KEYCARD_01", startTime = 11.744f, endTime = 60 + 49.390f },
new BgmLoop{name = "BGM_DUEL_KEYCARD_02", startTime = 10.500f, endTime = 60 + 46.500f },
new BgmLoop{name = "BGM_DUEL_KEYCARD_03", startTime = 13.697f, endTime = 60 + 38.150f },
new BgmLoop{name = "BGM_DUEL_KEYCARD_04", startTime = 7.032f, endTime = 60 + 49.888f },
new BgmLoop{name = "BGM_DUEL_KEYCARD_05", startTime = 12.495f, endTime = 60 +23.079f },
new BgmLoop{name = "BGM_DUEL_KEYCARD_06", startTime = 11.400f, endTime = 60 + 38.400f },
new BgmLoop{name = "BGM_DUEL_KEYCARD_07", startTime = 6.518f, endTime = 60 + 24.928f },
new BgmLoop{name = "BGM_DUEL_KEYCARD_08", startTime = 13.783f, endTime = 60 + 57.727f },
new BgmLoop{name = "BGM_DUEL_KEYCARD_09", startTime = 3.800f, endTime = 60 + 20.300f },
new BgmLoop{name = "BGM_DUEL_KEYCARD_10", startTime = 17.599f, endTime = 60 + 40.508f },
new BgmLoop{name = "BGM_DUEL_KEYCARD_11", startTime = 11.738f, endTime = 60 + 57.104f },
new BgmLoop{name = "BGM_DUEL_KEYCARD_12", startTime = 13.630f, endTime = 60 + 45.684f },
new BgmLoop{name = "BGM_DUEL_KEYCARD_13", startTime = 18.519f, endTime = 60 + 55.734f },
new BgmLoop{name = "BGM_DUEL_KEYCARD_14", startTime = 2.269f, endTime = 60 + 35.830f },
new BgmLoop{name = "BGM_DUEL_KEYCARD_15", startTime = 11.369f, endTime = 60 + 41.369f },
new BgmLoop{name = "BGM_DUEL_KEYCARD_16", startTime = 6.348f, endTime = 60 + 36.151f },
new BgmLoop{name = "BGM_DUEL_CLIMAX_01", startTime = 6.300f, endTime = 60 + 37.800f },
new BgmLoop{name = "BGM_DUEL_CLIMAX_02", startTime = 12.883f, endTime = 60 + 53.958f },
new BgmLoop{name = "BGM_DUEL_CLIMAX_03", startTime = 12.579f, endTime = 120 + 7.444f },
new BgmLoop{name = "BGM_DUEL_CLIMAX_04", startTime = 3.325f, endTime = 60 + 31.047f },
new BgmLoop{name = "BGM_DUEL_CLIMAX_05", startTime = 5.424f, endTime = 60 + 37.188f },
new BgmLoop{name = "BGM_DUEL_CLIMAX_06", startTime = 5.896f, endTime = 60 + 26.184f },
new BgmLoop{name = "BGM_DUEL_CLIMAX_07", startTime = 11.500f, endTime = 60 + 31.500f },
new BgmLoop{name = "BGM_DUEL_CLIMAX_08", startTime = 15.547f, endTime = 60 + 48.505f },
new BgmLoop{name = "BGM_DUEL_CLIMAX_09", startTime = 6.300f, endTime = 60 + 28.800f },
new BgmLoop{name = "BGM_DUEL_CLIMAX_10", startTime = 2.500f, endTime = 60 + 34.500f },
new BgmLoop{name = "BGM_DUEL_CLIMAX_11", startTime = 13.223f, endTime = 60 + 43.955f },
new BgmLoop{name = "BGM_DUEL_CLIMAX_12", startTime = 6.448f, endTime = 60 + 34.252f },
new BgmLoop{name = "BGM_DUEL_CLIMAX_13", startTime = 5.637f, endTime = 60 + 50.429f },
new BgmLoop{name = "BGM_DUEL_CLIMAX_14", startTime = 12.169f, endTime = 60 + 48.165f },
new BgmLoop{name = "BGM_DUEL_CLIMAX_15", startTime = 7.056f, endTime = 60 + 39.847f },
new BgmLoop{name = "BGM_DUEL_CLIMAX_16", startTime = 9.606f, endTime = 60 + 28.067f },
new BgmLoop{name = "BGM_DUEL_EX_01", startTime = 21.014f, endTime = 60 + 57.026f },
new BgmLoop{name = "BGM_DUEL_EX_02_NORMAL", startTime = 2.466f, endTime = 60 + 47.193f },
new BgmLoop{name = "BGM_DUEL_EX_02_KEYCARD", startTime = 6.941f, endTime = 60 + 46.766f },
new BgmLoop{name = "BGM_DUEL_EX_02_CLIMAX", startTime = 2.346f, endTime = 60 + 43.210f },
new BgmLoop{name = "BGM_DUEL_EX_03_NORMAL", startTime = 11.478f, endTime = 60 + 56.473f },
new BgmLoop{name = "BGM_DUEL_EX_03_KEYCARD", startTime = 12.463f, endTime = 60 + 46.098f },
new BgmLoop{name = "BGM_DUEL_EX_03_CLIMAX", startTime = 1.815f, endTime = 120 + 8.792f },
new BgmLoop{name = "BGM_OUT_TUTORIAL_2", startTime = 7.480f, endTime = 60 + 22.480f },
};
static readonly List<int> bgms = new List<int>()
{
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
};
static readonly List<int> exBgms = new List<int>()
{
2, 3, 4, 5
};
static readonly List<int> commonBgms = new List<int>()
{ {
1, 1,
2,
3, 3,
4, 7
6,
7,
8,
10,
11,
12,
13,
15,
16
}; };
static int currentBgmID = 1;
static List<int> GetBgmByField(int fieldID) static readonly Dictionary<int, List<int>> fieldBGMs = new Dictionary<int, List<int>>()
{ {
var returnValue = new List<int>(); {1, new List<int>{ 2, 12 } },//「森」「未界域-欧玛利亚大陆」
if (fieldID == 7) {2, new List<int>{ 4, 3, 21 } },//「齿车街」「魔导书廊」「教导的圣堂」
returnValue.Add(5); {3, new List<int>{ 1, 11 } },//「仪式之间」「荒野的祭殿」
else if (fieldID == 16 || fieldID == 17) {4, new List<int>{ 5, 6 } },//「火山」「星遺物沉眠的废墟」
returnValue.Add(9); {5, new List<int>{ 7 } },//「异国之都」
else if (fieldID == 22) {6, new List<int>{ 15, 24 } },//「鲜彩之苍海」「辉石的洞窟」
returnValue.Add(14); {7, new List<int>{ 9 } },//「摩天楼」
else {8, new List<int>{ } },
return commonBgms; {9, new List<int>{ 16, 17 } },//「魔偶甜点城堡」「鬼计之馆」
return returnValue; {10, new List<int>{ } },
{11, new List<int>{ } },
{12, new List<int>{ 19, 18, 25 } },//「突异变种进化研究所」「电脑的宇宙」「六世坏=天魔世界」
{13, new List<int>{ 14 } },//「相剑的灵峰」
{14, new List<int>{ 22 } },//「恶魔宫殿」
{15, new List<int>{ 10 } },//「冻结的世界」
{16, new List<int>{ 20, 27, 28 } },//「古之决斗的记忆」「苏醒的天空殿」「青色眼睛的灵堂」
};
static readonly Dictionary<int, List<int>> exFieldBGMs = new Dictionary<int, List<int>>()
{
{1, new List<int>{ } },
{2, new List<int>{ 8 } },//「角斗场」
{3, new List<int>{ 13 } },//「WCS」
{4, new List<int>{ } },
{5, new List<int>{ } },
};
static int bgmState = 0;
static int bgmId = 1;
static bool exBgm = false;
static int GetFieldIdByFieldName(string fieldName)
{
return int.Parse(fieldName.Substring(4, 3));
} }
public static void PlayBGMNormal(string filedName) static int GetBgmIdByFieldId(int fieldId)
{ {
bgmState = 0; exBgm = false;
var fieldID = GetFieldID(filedName); foreach(var pair in fieldBGMs)
if (fieldID == 8) if (pair.Value.Contains(fieldId))
PlayBGM("BGM_DUEL_EX_02_NORMAL"); return pair.Key;
else if (fieldID == 13) foreach (var pair in exFieldBGMs)
PlayBGM("BGM_DUEL_EX_03_NORMAL"); if (pair.Value.Contains(fieldId))
else
{ {
var list = GetBgmByField(fieldID); exBgm = true;
currentBgmID = list[UnityEngine.Random.Range(0, list.Count)]; return pair.Key;
PlayBGM("BGM_DUEL_NORMAL_" + currentBgmID.ToString("D2"));
} }
return commonBgms[UnityEngine.Random.Range(0, commonBgms.Count)];
} }
public static void PlayBGMKeyCard(string filedName)
static string GetBgmPathById(int bgmId, BgmType type)
{
if (exBgm)
return "BGM_DUEL_EX_" + bgmId.ToString("D2") + "_" + type;
else
return "BGM_DUEL_" + type + "_" + bgmId.ToString("D2");
}
public static void PlayBgmNormal(string filedName)
{
bgmState = 0;
var fieldId = GetFieldIdByFieldName(filedName);
bgmId = GetBgmIdByFieldId(fieldId);
PlayBGM(GetBgmPathById(bgmId, BgmType.NORMAL));
}
public static void PlayBgmKeyCard()
{ {
if (bgmState > 0) if (bgmState > 0)
return; return;
bgmState = 1; bgmState = 1;
var fieldID = GetFieldID(filedName); PlayBGM(GetBgmPathById(bgmId, BgmType.KEYCARD));
if (fieldID == 8)
PlayBGM("BGM_DUEL_EX_02_KEYCARD");
else if (fieldID == 13)
PlayBGM("BGM_DUEL_EX_03_KEYCARD");
else
PlayBGM("BGM_DUEL_KEYCARD_" + currentBgmID.ToString("D2"));
} }
public static void PlayBGMClimax(string filedName) public static void PlayBgmClimax()
{ {
if (bgmState == 2) if (bgmState == 2)
return; return;
bgmState = 2; bgmState = 2;
var fieldID = GetFieldID(filedName); PlayBGM(GetBgmPathById(bgmId, BgmType.CLIMAX));
if (fieldID == 8)
PlayBGM("BGM_DUEL_EX_02_CLIMAX");
else if (fieldID == 13)
PlayBGM("BGM_DUEL_EX_03_CLIMAX");
else
PlayBGM("BGM_DUEL_CLIMAX_" + currentBgmID.ToString("D2"));
} }
static float currentBGMScale = 1f; static float currentBGMScale = 1f;
...@@ -202,8 +341,7 @@ namespace MDPro3 ...@@ -202,8 +341,7 @@ namespace MDPro3
} }
public static void PlayRandomKeyCardBGM() public static void PlayRandomKeyCardBGM()
{ {
var bgm = "BGM_DUEL_KEYCARD_" + commonBgms[UnityEngine.Random.Range(0, commonBgms.Count)].ToString("D2"); PlayBGM(GetBgmPathById(bgms[UnityEngine.Random.Range(0, bgms.Count)], BgmType.KEYCARD));
PlayBGM(bgm);
} }
static string currentBGM = string.Empty; static string currentBGM = string.Empty;
...@@ -236,115 +374,12 @@ namespace MDPro3 ...@@ -236,115 +374,12 @@ namespace MDPro3
return; return;
if (bgm.time > loopEnd) if (bgm.time > loopEnd)
bgm.time = loopStart; bgm.time = loopStart;
//if (Input.GetKeyDown(KeyCode.T))
// bgm.time = loopEnd - 5;
} }
public static void PlayVoiceByPath(string path)
{
}
public static void PlayVoice(AudioClip clip)
{
voice.PlayOneShot(clip);
}
public static void SetSeVol(float vol)
{
se.volume = vol;
}
public static void SetBGMVol(float vol)
{
bgm.volume = vol * currentBGMScale;
}
public static void SetVoiceVol(float vol)
{
voice.volume = vol;
}
void OnAudioConfigurationChanged(bool deviceWasChanged)
{
#if !UNITY_EDITOR && UNITY_ANDROID
if (deviceWasChanged)
{
AudioConfiguration config = AudioSettings.GetConfiguration();
AudioSettings.Reset(config);
}
bgm.Play();
#endif
}
public struct BGMLoop
{
public string name;
public float startTime;
public float endTime;
}
readonly static List<BGMLoop> loops = new List<BGMLoop>
{
new BGMLoop{name = "BGM_MENU_01", startTime = 12.433f, endTime = 120 + 31.100f },
new BGMLoop{name = "BGM_MENU_02", startTime = 15.687f, endTime = 120 + 2.354f },
new BGMLoop{name = "BGM_DUEL_NORMAL_01", startTime = 9.600f, endTime = 60 + 55.200f },
new BGMLoop{name = "BGM_DUEL_NORMAL_02", startTime = 16.500f, endTime = 60 + 48.500f },
new BGMLoop{name = "BGM_DUEL_NORMAL_03", startTime = 5.727f, endTime = 120 + 11.444f },
new BGMLoop{name = "BGM_DUEL_NORMAL_04", startTime = 13.518f, endTime = 60 + 57.300f },
new BGMLoop{name = "BGM_DUEL_NORMAL_05", startTime = 11.208f, endTime = 120 + 22.875f },
new BGMLoop{name = "BGM_DUEL_NORMAL_06", startTime = 9.527f, endTime = 60 + 41.906f },
new BGMLoop{name = "BGM_DUEL_NORMAL_07", startTime = 17.456f, endTime = 120 +9.247f },
new BGMLoop{name = "BGM_DUEL_NORMAL_08", startTime = 18.400f, endTime = 120 + 12.400f },
new BGMLoop{name = "BGM_DUEL_NORMAL_09", startTime = 6.200f, endTime = 60 +51.400f },
new BGMLoop{name = "BGM_DUEL_NORMAL_10", startTime = 9.989f, endTime = 60 + 51.636f },
new BGMLoop{name = "BGM_DUEL_NORMAL_11", startTime = 2.378f, endTime = 60 +29.650f },
new BGMLoop{name = "BGM_DUEL_NORMAL_12", startTime = 7.500f, endTime = 60 +47.800f },
new BGMLoop{name = "BGM_DUEL_NORMAL_13", startTime = 7.433f, endTime = 60 + 54.741f },
new BGMLoop{name = "BGM_DUEL_NORMAL_14", startTime = 5.538f, endTime = 60 +34.142f },
new BGMLoop{name = "BGM_DUEL_NORMAL_15", startTime = 8.455f, endTime = 60 +34.855f },
new BGMLoop{name = "BGM_DUEL_NORMAL_16", startTime = 14.440f, endTime = 60 + 44.440f },
new BGMLoop{name = "BGM_DUEL_KEYCARD_01", startTime = 11.744f, endTime = 60 + 49.390f },
new BGMLoop{name = "BGM_DUEL_KEYCARD_02", startTime = 10.500f, endTime = 60 + 46.500f },
new BGMLoop{name = "BGM_DUEL_KEYCARD_03", startTime = 13.697f, endTime = 60 + 38.150f },
new BGMLoop{name = "BGM_DUEL_KEYCARD_04", startTime = 7.032f, endTime = 60 + 49.888f },
new BGMLoop{name = "BGM_DUEL_KEYCARD_05", startTime = 12.495f, endTime = 60 +23.079f },
new BGMLoop{name = "BGM_DUEL_KEYCARD_06", startTime = 11.400f, endTime = 60 + 38.400f },
new BGMLoop{name = "BGM_DUEL_KEYCARD_07", startTime = 6.518f, endTime = 60 + 24.928f },
new BGMLoop{name = "BGM_DUEL_KEYCARD_08", startTime = 13.783f, endTime = 60 + 57.727f },
new BGMLoop{name = "BGM_DUEL_KEYCARD_09", startTime = 3.800f, endTime = 60 + 20.300f },
new BGMLoop{name = "BGM_DUEL_KEYCARD_10", startTime = 17.599f, endTime = 60 + 40.508f },
new BGMLoop{name = "BGM_DUEL_KEYCARD_11", startTime = 11.738f, endTime = 60 + 57.104f },
new BGMLoop{name = "BGM_DUEL_KEYCARD_12", startTime = 13.630f, endTime = 60 + 45.684f },
new BGMLoop{name = "BGM_DUEL_KEYCARD_13", startTime = 18.519f, endTime = 60 + 55.734f },
new BGMLoop{name = "BGM_DUEL_KEYCARD_14", startTime = 2.269f, endTime = 60 + 35.830f },
new BGMLoop{name = "BGM_DUEL_KEYCARD_15", startTime = 11.369f, endTime = 60 + 41.369f },
new BGMLoop{name = "BGM_DUEL_KEYCARD_16", startTime = 6.348f, endTime = 60 + 36.151f },
new BGMLoop{name = "BGM_DUEL_CLIMAX_01", startTime = 6.300f, endTime = 60 + 37.800f },
new BGMLoop{name = "BGM_DUEL_CLIMAX_02", startTime = 12.883f, endTime = 60 + 53.958f },
new BGMLoop{name = "BGM_DUEL_CLIMAX_03", startTime = 12.579f, endTime = 120 + 7.444f },
new BGMLoop{name = "BGM_DUEL_CLIMAX_04", startTime = 3.325f, endTime = 60 + 31.047f },
new BGMLoop{name = "BGM_DUEL_CLIMAX_05", startTime = 5.424f, endTime = 60 + 37.188f },
new BGMLoop{name = "BGM_DUEL_CLIMAX_06", startTime = 5.896f, endTime = 60 + 26.184f },
new BGMLoop{name = "BGM_DUEL_CLIMAX_07", startTime = 11.500f, endTime = 60 + 31.500f },
new BGMLoop{name = "BGM_DUEL_CLIMAX_08", startTime = 15.547f, endTime = 60 + 48.505f },
new BGMLoop{name = "BGM_DUEL_CLIMAX_09", startTime = 6.300f, endTime = 60 + 28.800f },
new BGMLoop{name = "BGM_DUEL_CLIMAX_10", startTime = 2.500f, endTime = 60 + 34.500f },
new BGMLoop{name = "BGM_DUEL_CLIMAX_11", startTime = 13.223f, endTime = 60 + 43.955f },
new BGMLoop{name = "BGM_DUEL_CLIMAX_12", startTime = 6.448f, endTime = 60 + 34.252f },
new BGMLoop{name = "BGM_DUEL_CLIMAX_13", startTime = 5.637f, endTime = 60 + 50.429f },
new BGMLoop{name = "BGM_DUEL_CLIMAX_14", startTime = 12.169f, endTime = 60 + 48.165f },
new BGMLoop{name = "BGM_DUEL_CLIMAX_15", startTime = 7.056f, endTime = 60 + 39.847f },
new BGMLoop{name = "BGM_DUEL_CLIMAX_16", startTime = 9.606f, endTime = 60 + 28.067f },
new BGMLoop{name = "BGM_DUEL_EX_01", startTime = 21.014f, endTime = 60 + 57.026f },
new BGMLoop{name = "BGM_DUEL_EX_02_NORMAL", startTime = 2.466f, endTime = 60 + 47.193f },
new BGMLoop{name = "BGM_DUEL_EX_02_KEYCARD", startTime = 6.941f, endTime = 60 + 46.766f },
new BGMLoop{name = "BGM_DUEL_EX_02_CLIMAX", startTime = 2.346f, endTime = 60 + 43.210f },
new BGMLoop{name = "BGM_DUEL_EX_03_NORMAL", startTime = 11.478f, endTime = 60 + 56.473f },
new BGMLoop{name = "BGM_DUEL_EX_03_KEYCARD", startTime = 12.463f, endTime = 60 + 46.098f },
new BGMLoop{name = "BGM_DUEL_EX_03_CLIMAX", startTime = 1.815f, endTime = 120 + 8.792f },
new BGMLoop{name = "BGM_OUT_TUTORIAL_2", startTime = 7.480f, endTime = 60 + 22.480f },
};
#endregion
#region PUBLIC STATIC FUNCTION
public static IEnumerator<AudioClip> LoadAudioFileAsync(string path, AudioType audioType) public static IEnumerator<AudioClip> LoadAudioFileAsync(string path, AudioType audioType)
{ {
string fullPath; string fullPath;
...@@ -360,12 +395,14 @@ namespace MDPro3 ...@@ -360,12 +395,14 @@ namespace MDPro3
while (!wait.isDone) while (!wait.isDone)
yield return null; yield return null;
if(request.result == UnityWebRequest.Result.Success) if (request.result == UnityWebRequest.Result.Success)
{ {
var audioClip = DownloadHandlerAudioClip.GetContent(request); var audioClip = DownloadHandlerAudioClip.GetContent(request);
yield return audioClip; yield return audioClip;
} }
} }
#endregion
} }
} }
...@@ -14,6 +14,7 @@ using YgomSystem.YGomTMPro; ...@@ -14,6 +14,7 @@ using YgomSystem.YGomTMPro;
using MDPro3.YGOSharp; using MDPro3.YGOSharp;
using MDPro3.YGOSharp.OCGWrapper.Enums; using MDPro3.YGOSharp.OCGWrapper.Enums;
using MDPro3.UI; using MDPro3.UI;
using static UnityEngine.Rendering.DebugUI;
namespace MDPro3 namespace MDPro3
{ {
...@@ -135,6 +136,9 @@ namespace MDPro3 ...@@ -135,6 +136,9 @@ namespace MDPro3
{ {
StopCoroutine(autoPlay); StopCoroutine(autoPlay);
autoPlay = null; autoPlay = null;
foreach(var cutin in cutins)
Destroy(cutin);
cutins.Clear();
UIManager.ShowExitButton(transitionTime); UIManager.ShowExitButton(transitionTime);
cg.alpha = 1; cg.alpha = 1;
cg.blocksRaycasts = true; cg.blocksRaycasts = true;
...@@ -174,7 +178,7 @@ namespace MDPro3 ...@@ -174,7 +178,7 @@ namespace MDPro3
return; return;
playing = true; playing = true;
if (Program.I().ocgcore.isShowed) if (Program.I().ocgcore.isShowed)
AudioManager.PlayBGMKeyCard(Program.I().ocgcore.field1Manager.name); AudioManager.PlayBgmKeyCard();
DOTween.To(v => { }, 0, 0, 1.6f).OnComplete(() => DOTween.To(v => { }, 0, 0, 1.6f).OnComplete(() =>
{ {
playing = false; playing = false;
...@@ -340,10 +344,14 @@ namespace MDPro3 ...@@ -340,10 +344,14 @@ namespace MDPro3
StartCoroutine(autoPlay); StartCoroutine(autoPlay);
} }
bool randomBGMPlayed; bool randomBGMPlayed;
List<GameObject> cutins = new List<GameObject>();
IEnumerator AutoPlayAsync() IEnumerator AutoPlayAsync()
{ {
while (playing) while (playing)
yield return null; yield return null;
if(!isShowed)
yield break;
AudioManager.PlayRandomKeyCardBGM(); AudioManager.PlayRandomKeyCardBGM();
randomBGMPlayed = true; randomBGMPlayed = true;
cg.alpha = 0f; cg.alpha = 0f;
...@@ -361,10 +369,10 @@ namespace MDPro3 ...@@ -361,10 +369,10 @@ namespace MDPro3
ie = ABLoader.LoadFromFileAsync("MonsterCutin2/" + card.Id, false, true); ie = ABLoader.LoadFromFileAsync("MonsterCutin2/" + card.Id, false, true);
diy = true; diy = true;
} }
StartCoroutine(ie);
while (ie.MoveNext()) while (ie.MoveNext())
yield return null; yield return null;
ie.Current.SetActive(false); ie.Current.SetActive(false);
cutins.Add(ie.Current);
while (playing) while (playing)
yield return null; yield return null;
ie.Current.SetActive(true); ie.Current.SetActive(true);
......
...@@ -3439,7 +3439,7 @@ namespace MDPro3 ...@@ -3439,7 +3439,7 @@ namespace MDPro3
cg.blocksRaycasts = true; cg.blocksRaycasts = true;
buttons.SetActive(true); buttons.SetActive(true);
messagePass = true; messagePass = true;
AudioManager.PlayBGMNormal(field1.name); AudioManager.PlayBgmNormal(Config.GetBool("BGMbyMySide", true) ? field0.name : field1.name);
}; };
}; };
}); });
...@@ -3592,7 +3592,7 @@ namespace MDPro3 ...@@ -3592,7 +3592,7 @@ namespace MDPro3
cg.interactable = true; cg.interactable = true;
cg.blocksRaycasts = true; cg.blocksRaycasts = true;
buttons.SetActive(true); buttons.SetActive(true);
AudioManager.PlayBGMNormal(field1.name); AudioManager.PlayBgmNormal(Config.GetBool("BGMbyMySide", true) ? field0.name : field1.name);
}; };
for (var i = 0; i < cards.Count; i++) for (var i = 0; i < cards.Count; i++)
...@@ -8768,7 +8768,7 @@ namespace MDPro3 ...@@ -8768,7 +8768,7 @@ namespace MDPro3
grave0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase3ToPhase4); grave0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase3ToPhase4);
if (stand0Manager != null) if (stand0Manager != null)
stand0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase3ToPhase4); stand0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase3ToPhase4);
AudioManager.PlayBGMClimax(field1.name); AudioManager.PlayBgmClimax();
} }
if (bgPhase0 == 4 && life0 <= 0) if (bgPhase0 == 4 && life0 <= 0)
{ {
...@@ -8812,7 +8812,7 @@ namespace MDPro3 ...@@ -8812,7 +8812,7 @@ namespace MDPro3
grave1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase3ToPhase4); grave1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase3ToPhase4);
if (stand1Manager != null) if (stand1Manager != null)
stand1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase3ToPhase4); stand1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase3ToPhase4);
AudioManager.PlayBGMClimax(field1.name); AudioManager.PlayBgmClimax();
} }
if (bgPhase1 == 4 && life1 <= 0) if (bgPhase1 == 4 && life1 <= 0)
{ {
......
...@@ -50,6 +50,8 @@ namespace MDPro3 ...@@ -50,6 +50,8 @@ namespace MDPro3
public Text uiScaleValue; public Text uiScaleValue;
public Button background; public Button background;
public Text backgroundValue; public Text backgroundValue;
public Button bgmBy;
public Text bgmByValue;
public Button cardLanguage; public Button cardLanguage;
public Text cardLanguageValue; public Text cardLanguageValue;
public Button language; public Button language;
...@@ -212,6 +214,7 @@ namespace MDPro3 ...@@ -212,6 +214,7 @@ namespace MDPro3
language.onClick.AddListener(OnLanguageChange); language.onClick.AddListener(OnLanguageChange);
confirm.onClick.AddListener(OnConfirmClicked); confirm.onClick.AddListener(OnConfirmClicked);
autoRPS.onClick.AddListener(OnAutoRPS); autoRPS.onClick.AddListener(OnAutoRPS);
bgmBy.onClick.AddListener(OnBgmByClicked);
duelAppearance.onClick.AddListener(OnDuelAppearcanceClick); duelAppearance.onClick.AddListener(OnDuelAppearcanceClick);
watchAppearance.onClick.AddListener(OnWatchAppearcanceClick); watchAppearance.onClick.AddListener(OnWatchAppearcanceClick);
...@@ -323,6 +326,7 @@ namespace MDPro3 ...@@ -323,6 +326,7 @@ namespace MDPro3
InitializeCardLanguage(); InitializeCardLanguage();
InitializeLanguage(); InitializeLanguage();
InitializeSwitches(); InitializeSwitches();
InitializeBgmBy();
} }
public override void Show(int preDepth) public override void Show(int preDepth)
...@@ -902,6 +906,31 @@ namespace MDPro3 ...@@ -902,6 +906,31 @@ namespace MDPro3
} }
} }
public void InitializeBgmBy()
{
var value = Config.GetBool("BGMbyMySide", true);
if (value)
bgmByValue.text = InterString.Get("我方");
else
bgmByValue.text = InterString.Get("对方");
}
public void OnBgmByClicked()
{
var value = Config.GetBool("BGMbyMySide", true);
if (value)
{
bgmByValue.text = InterString.Get("对方");
Config.SetBool("BGMbyMySide", false);
}
else
{
bgmByValue.text = InterString.Get("我方");
Config.SetBool("BGMbyMySide", true);
}
}
public void OnAutoRPS() public void OnAutoRPS()
{ {
if (autoRPSValue.text == InterString.Get("关")) if (autoRPSValue.text == InterString.Get("关"))
......
...@@ -36,12 +36,12 @@ namespace MDPro3.UI ...@@ -36,12 +36,12 @@ namespace MDPro3.UI
private void PlayAudio(string path) private void PlayAudio(string path)
{ {
if (path == "") if (string.IsNullOrEmpty(path))
return; return;
if (audioType == AudioType.SE) if (audioType == AudioType.SE)
AudioManager.PlaySE(path); AudioManager.PlaySE(path);
else if (audioType == AudioType.Voice) else if (audioType == AudioType.Voice)
AudioManager.PlayVoiceByPath(path); AudioManager.PlayVoiceByResourcePath(path);
} }
} }
......
...@@ -639,3 +639,6 @@ YDK 内容不合法,主卡组必须满 40 张->YDK 内容不合法,主卡组 ...@@ -639,3 +639,6 @@ YDK 内容不合法,主卡组必须满 40 张->YDK 内容不合法,主卡组
自定义游戏->自定义游戏 自定义游戏->自定义游戏
检测到新版先行卡,请至 [游戏设置]-[扩展卡包]-[更新先行卡] 处进行更新。->检测到新版先行卡,请至 [游戏设置]-[扩展卡包]-[更新先行卡] 处进行更新。 检测到新版先行卡,请至 [游戏设置]-[扩展卡包]-[更新先行卡] 处进行更新。->检测到新版先行卡,请至 [游戏设置]-[扩展卡包]-[更新先行卡] 处进行更新。
SMAA High->SMAA High SMAA High->SMAA High
决斗场地背景音乐->决斗场地背景音乐
场地背景音乐->场地背景音乐
场地背景音乐由哪方决定->场地背景音乐由哪方决定
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