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lolineet
MDPro3
Commits
3dc972d7
Commit
3dc972d7
authored
Aug 13, 2024
by
SherryChaos
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Plain Diff
new bgm logic
parent
ae4e04cf
Changes
8
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8 changed files
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829 additions
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196 deletions
+829
-196
Assets/Addressables/Text/UpdateContent.txt
Assets/Addressables/Text/UpdateContent.txt
+1
-1
Assets/Main.unity
Assets/Main.unity
+573
-17
Assets/Scripts/MDPro3/Managers/AudioManager.cs
Assets/Scripts/MDPro3/Managers/AudioManager.cs
+207
-170
Assets/Scripts/MDPro3/Servants/MonsterCutin.cs
Assets/Scripts/MDPro3/Servants/MonsterCutin.cs
+10
-2
Assets/Scripts/MDPro3/Servants/OcgCore.cs
Assets/Scripts/MDPro3/Servants/OcgCore.cs
+4
-4
Assets/Scripts/MDPro3/Servants/Setting.cs
Assets/Scripts/MDPro3/Servants/Setting.cs
+29
-0
Assets/Scripts/MDPro3/UI/New UI/UIEventWithAudio.cs
Assets/Scripts/MDPro3/UI/New UI/UIEventWithAudio.cs
+2
-2
Data/locales/zh-CN/translation.conf
Data/locales/zh-CN/translation.conf
+3
-0
No files found.
Assets/Addressables/Text/UpdateContent.txt
View file @
3dc972d7
...
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@@ -3,7 +3,7 @@
MDPro3 v1.1.8.3更新:
1.语音功能支持所有支持的语言。
2.修复语音功能部分角色的台词错误。
3.
3.
设置中新增场地背景音乐由哪方决定的选项。
MDPro3 v1.1.8.2更新:
1.语音功能新增全卡语音。
...
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Assets/Main.unity
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3dc972d7
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Assets/Scripts/MDPro3/Managers/AudioManager.cs
View file @
3dc972d7
...
...
@@ -27,7 +27,31 @@ namespace MDPro3
PlayBGM
(
"BGM_MENU_01"
);
}
void
OnAudioConfigurationChanged
(
bool
deviceWasChanged
)
{
#if !UNITY_EDITOR && UNITY_ANDROID
if
(
deviceWasChanged
)
{
AudioConfiguration
config
=
AudioSettings
.
GetConfiguration
();
AudioSettings
.
Reset
(
config
);
}
bgm
.
Play
();
#endif
}
public
static
void
SetSeVol
(
float
vol
)
{
se
.
volume
=
vol
;
}
public
static
void
SetBGMVol
(
float
vol
)
{
bgm
.
volume
=
vol
*
currentBGMScale
;
}
public
static
void
SetVoiceVol
(
float
vol
)
{
voice
.
volume
=
vol
;
}
#
region
SE
struct
LastSE
{
public
float
time
;
...
...
@@ -58,7 +82,7 @@ namespace MDPro3
};
}
public
static
IEnumerator
PlaySEGroup
(
List
<
string
>
ses
,
float
volumeScale
=
1
)
static
IEnumerator
PlaySEGroup
(
List
<
string
>
ses
,
float
volumeScale
=
1
)
{
foreach
(
string
s
in
ses
)
{
...
...
@@ -92,84 +116,199 @@ namespace MDPro3
se
.
gameObject
.
SetActive
(
true
);
}
static
int
bgmState
=
0
;
#
endregion
static
int
GetFieldID
(
string
fieldName
)
#
region
Voice
public
static
void
PlayVoiceByResourcePath
(
string
path
)
{
return
int
.
Parse
(
fieldName
.
Substring
(
4
,
3
));
var
clip
=
Resources
.
Load
<
AudioClip
>(
path
);
if
(
clip
!=
null
)
voice
.
PlayOneShot
(
clip
);
}
public
static
void
PlayVoice
(
AudioClip
clip
)
{
voice
.
PlayOneShot
(
clip
);
}
#
endregion
#
region
BGM
enum
BgmType
{
NORMAL
,
KEYCARD
,
CLIMAX
}
static
List
<
int
>
commonBgms
=
new
List
<
int
>()
struct
BgmLoop
{
public
string
name
;
public
float
startTime
;
public
float
endTime
;
}
readonly
static
List
<
BgmLoop
>
loops
=
new
List
<
BgmLoop
>
{
new
BgmLoop
{
name
=
"BGM_MENU_01"
,
startTime
=
12.433f
,
endTime
=
120
+
31.100f
},
new
BgmLoop
{
name
=
"BGM_MENU_02"
,
startTime
=
15.687f
,
endTime
=
120
+
2.354f
},
new
BgmLoop
{
name
=
"BGM_DUEL_NORMAL_01"
,
startTime
=
9.600f
,
endTime
=
60
+
55.200f
},
new
BgmLoop
{
name
=
"BGM_DUEL_NORMAL_02"
,
startTime
=
16.500f
,
endTime
=
60
+
48.500f
},
new
BgmLoop
{
name
=
"BGM_DUEL_NORMAL_03"
,
startTime
=
5.727f
,
endTime
=
120
+
11.444f
},
new
BgmLoop
{
name
=
"BGM_DUEL_NORMAL_04"
,
startTime
=
13.518f
,
endTime
=
60
+
57.300f
},
new
BgmLoop
{
name
=
"BGM_DUEL_NORMAL_05"
,
startTime
=
11.208f
,
endTime
=
120
+
22.875f
},
new
BgmLoop
{
name
=
"BGM_DUEL_NORMAL_06"
,
startTime
=
9.527f
,
endTime
=
60
+
41.906f
},
new
BgmLoop
{
name
=
"BGM_DUEL_NORMAL_07"
,
startTime
=
17.456f
,
endTime
=
120
+
9.247f
},
new
BgmLoop
{
name
=
"BGM_DUEL_NORMAL_08"
,
startTime
=
18.400f
,
endTime
=
120
+
12.400f
},
new
BgmLoop
{
name
=
"BGM_DUEL_NORMAL_09"
,
startTime
=
6.200f
,
endTime
=
60
+
51.400f
},
new
BgmLoop
{
name
=
"BGM_DUEL_NORMAL_10"
,
startTime
=
9.989f
,
endTime
=
60
+
51.636f
},
new
BgmLoop
{
name
=
"BGM_DUEL_NORMAL_11"
,
startTime
=
2.378f
,
endTime
=
60
+
29.650f
},
new
BgmLoop
{
name
=
"BGM_DUEL_NORMAL_12"
,
startTime
=
7.500f
,
endTime
=
60
+
47.800f
},
new
BgmLoop
{
name
=
"BGM_DUEL_NORMAL_13"
,
startTime
=
7.433f
,
endTime
=
60
+
54.741f
},
new
BgmLoop
{
name
=
"BGM_DUEL_NORMAL_14"
,
startTime
=
5.538f
,
endTime
=
60
+
34.142f
},
new
BgmLoop
{
name
=
"BGM_DUEL_NORMAL_15"
,
startTime
=
8.455f
,
endTime
=
60
+
34.855f
},
new
BgmLoop
{
name
=
"BGM_DUEL_NORMAL_16"
,
startTime
=
14.440f
,
endTime
=
60
+
44.440f
},
new
BgmLoop
{
name
=
"BGM_DUEL_KEYCARD_01"
,
startTime
=
11.744f
,
endTime
=
60
+
49.390f
},
new
BgmLoop
{
name
=
"BGM_DUEL_KEYCARD_02"
,
startTime
=
10.500f
,
endTime
=
60
+
46.500f
},
new
BgmLoop
{
name
=
"BGM_DUEL_KEYCARD_03"
,
startTime
=
13.697f
,
endTime
=
60
+
38.150f
},
new
BgmLoop
{
name
=
"BGM_DUEL_KEYCARD_04"
,
startTime
=
7.032f
,
endTime
=
60
+
49.888f
},
new
BgmLoop
{
name
=
"BGM_DUEL_KEYCARD_05"
,
startTime
=
12.495f
,
endTime
=
60
+
23.079f
},
new
BgmLoop
{
name
=
"BGM_DUEL_KEYCARD_06"
,
startTime
=
11.400f
,
endTime
=
60
+
38.400f
},
new
BgmLoop
{
name
=
"BGM_DUEL_KEYCARD_07"
,
startTime
=
6.518f
,
endTime
=
60
+
24.928f
},
new
BgmLoop
{
name
=
"BGM_DUEL_KEYCARD_08"
,
startTime
=
13.783f
,
endTime
=
60
+
57.727f
},
new
BgmLoop
{
name
=
"BGM_DUEL_KEYCARD_09"
,
startTime
=
3.800f
,
endTime
=
60
+
20.300f
},
new
BgmLoop
{
name
=
"BGM_DUEL_KEYCARD_10"
,
startTime
=
17.599f
,
endTime
=
60
+
40.508f
},
new
BgmLoop
{
name
=
"BGM_DUEL_KEYCARD_11"
,
startTime
=
11.738f
,
endTime
=
60
+
57.104f
},
new
BgmLoop
{
name
=
"BGM_DUEL_KEYCARD_12"
,
startTime
=
13.630f
,
endTime
=
60
+
45.684f
},
new
BgmLoop
{
name
=
"BGM_DUEL_KEYCARD_13"
,
startTime
=
18.519f
,
endTime
=
60
+
55.734f
},
new
BgmLoop
{
name
=
"BGM_DUEL_KEYCARD_14"
,
startTime
=
2.269f
,
endTime
=
60
+
35.830f
},
new
BgmLoop
{
name
=
"BGM_DUEL_KEYCARD_15"
,
startTime
=
11.369f
,
endTime
=
60
+
41.369f
},
new
BgmLoop
{
name
=
"BGM_DUEL_KEYCARD_16"
,
startTime
=
6.348f
,
endTime
=
60
+
36.151f
},
new
BgmLoop
{
name
=
"BGM_DUEL_CLIMAX_01"
,
startTime
=
6.300f
,
endTime
=
60
+
37.800f
},
new
BgmLoop
{
name
=
"BGM_DUEL_CLIMAX_02"
,
startTime
=
12.883f
,
endTime
=
60
+
53.958f
},
new
BgmLoop
{
name
=
"BGM_DUEL_CLIMAX_03"
,
startTime
=
12.579f
,
endTime
=
120
+
7.444f
},
new
BgmLoop
{
name
=
"BGM_DUEL_CLIMAX_04"
,
startTime
=
3.325f
,
endTime
=
60
+
31.047f
},
new
BgmLoop
{
name
=
"BGM_DUEL_CLIMAX_05"
,
startTime
=
5.424f
,
endTime
=
60
+
37.188f
},
new
BgmLoop
{
name
=
"BGM_DUEL_CLIMAX_06"
,
startTime
=
5.896f
,
endTime
=
60
+
26.184f
},
new
BgmLoop
{
name
=
"BGM_DUEL_CLIMAX_07"
,
startTime
=
11.500f
,
endTime
=
60
+
31.500f
},
new
BgmLoop
{
name
=
"BGM_DUEL_CLIMAX_08"
,
startTime
=
15.547f
,
endTime
=
60
+
48.505f
},
new
BgmLoop
{
name
=
"BGM_DUEL_CLIMAX_09"
,
startTime
=
6.300f
,
endTime
=
60
+
28.800f
},
new
BgmLoop
{
name
=
"BGM_DUEL_CLIMAX_10"
,
startTime
=
2.500f
,
endTime
=
60
+
34.500f
},
new
BgmLoop
{
name
=
"BGM_DUEL_CLIMAX_11"
,
startTime
=
13.223f
,
endTime
=
60
+
43.955f
},
new
BgmLoop
{
name
=
"BGM_DUEL_CLIMAX_12"
,
startTime
=
6.448f
,
endTime
=
60
+
34.252f
},
new
BgmLoop
{
name
=
"BGM_DUEL_CLIMAX_13"
,
startTime
=
5.637f
,
endTime
=
60
+
50.429f
},
new
BgmLoop
{
name
=
"BGM_DUEL_CLIMAX_14"
,
startTime
=
12.169f
,
endTime
=
60
+
48.165f
},
new
BgmLoop
{
name
=
"BGM_DUEL_CLIMAX_15"
,
startTime
=
7.056f
,
endTime
=
60
+
39.847f
},
new
BgmLoop
{
name
=
"BGM_DUEL_CLIMAX_16"
,
startTime
=
9.606f
,
endTime
=
60
+
28.067f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_01"
,
startTime
=
21.014f
,
endTime
=
60
+
57.026f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_02_NORMAL"
,
startTime
=
2.466f
,
endTime
=
60
+
47.193f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_02_KEYCARD"
,
startTime
=
6.941f
,
endTime
=
60
+
46.766f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_02_CLIMAX"
,
startTime
=
2.346f
,
endTime
=
60
+
43.210f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_03_NORMAL"
,
startTime
=
11.478f
,
endTime
=
60
+
56.473f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_03_KEYCARD"
,
startTime
=
12.463f
,
endTime
=
60
+
46.098f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_03_CLIMAX"
,
startTime
=
1.815f
,
endTime
=
120
+
8.792f
},
new
BgmLoop
{
name
=
"BGM_OUT_TUTORIAL_2"
,
startTime
=
7.480f
,
endTime
=
60
+
22.480f
},
};
static
readonly
List
<
int
>
bgms
=
new
List
<
int
>()
{
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
,
9
,
10
,
11
,
12
,
13
,
14
,
15
,
16
};
static
readonly
List
<
int
>
exBgms
=
new
List
<
int
>()
{
2
,
3
,
4
,
5
};
static
readonly
List
<
int
>
commonBgms
=
new
List
<
int
>()
{
1
,
2
,
3
,
4
,
6
,
7
,
8
,
10
,
11
,
12
,
13
,
15
,
16
7
};
static
int
currentBgmID
=
1
;
static
List
<
int
>
GetBgmByField
(
int
fieldID
)
{
var
returnValue
=
new
List
<
int
>();
if
(
fieldID
==
7
)
returnValue
.
Add
(
5
);
else
if
(
fieldID
==
16
||
fieldID
==
17
)
returnValue
.
Add
(
9
);
else
if
(
fieldID
==
22
)
returnValue
.
Add
(
14
);
else
return
commonBgms
;
return
returnValue
;
static
readonly
Dictionary
<
int
,
List
<
int
>>
fieldBGMs
=
new
Dictionary
<
int
,
List
<
int
>>()
{
{
1
,
new
List
<
int
>{
2
,
12
}
},
//「森」「未界域-欧玛利亚大陆」
{
2
,
new
List
<
int
>{
4
,
3
,
21
}
},
//「齿车街」「魔导书廊」「教导的圣堂」
{
3
,
new
List
<
int
>{
1
,
11
}
},
//「仪式之间」「荒野的祭殿」
{
4
,
new
List
<
int
>{
5
,
6
}
},
//「火山」「星遺物沉眠的废墟」
{
5
,
new
List
<
int
>{
7
}
},
//「异国之都」
{
6
,
new
List
<
int
>{
15
,
24
}
},
//「鲜彩之苍海」「辉石的洞窟」
{
7
,
new
List
<
int
>{
9
}
},
//「摩天楼」
{
8
,
new
List
<
int
>{
}
},
{
9
,
new
List
<
int
>{
16
,
17
}
},
//「魔偶甜点城堡」「鬼计之馆」
{
10
,
new
List
<
int
>{
}
},
{
11
,
new
List
<
int
>{
}
},
{
12
,
new
List
<
int
>{
19
,
18
,
25
}
},
//「突异变种进化研究所」「电脑的宇宙」「六世坏=天魔世界」
{
13
,
new
List
<
int
>{
14
}
},
//「相剑的灵峰」
{
14
,
new
List
<
int
>{
22
}
},
//「恶魔宫殿」
{
15
,
new
List
<
int
>{
10
}
},
//「冻结的世界」
{
16
,
new
List
<
int
>{
20
,
27
,
28
}
},
//「古之决斗的记忆」「苏醒的天空殿」「青色眼睛的灵堂」
};
static
readonly
Dictionary
<
int
,
List
<
int
>>
exFieldBGMs
=
new
Dictionary
<
int
,
List
<
int
>>()
{
{
1
,
new
List
<
int
>{
}
},
{
2
,
new
List
<
int
>{
8
}
},
//「角斗场」
{
3
,
new
List
<
int
>{
13
}
},
//「WCS」
{
4
,
new
List
<
int
>{
}
},
{
5
,
new
List
<
int
>{
}
},
};
static
int
bgmState
=
0
;
static
int
bgmId
=
1
;
static
bool
exBgm
=
false
;
static
int
GetFieldIdByFieldName
(
string
fieldName
)
{
return
int
.
Parse
(
fieldName
.
Substring
(
4
,
3
));
}
public
static
void
PlayBGMNormal
(
string
filedName
)
static
int
GetBgmIdByFieldId
(
int
fieldId
)
{
bgmState
=
0
;
var
fieldID
=
GetFieldID
(
filedName
);
if
(
fieldID
==
8
)
PlayBGM
(
"BGM_DUEL_EX_02_NORMAL"
);
else
if
(
fieldID
==
13
)
PlayBGM
(
"BGM_DUEL_EX_03_NORMAL"
);
else
exBgm
=
false
;
foreach
(
var
pair
in
fieldBGMs
)
if
(
pair
.
Value
.
Contains
(
fieldId
))
return
pair
.
Key
;
foreach
(
var
pair
in
exFieldBGMs
)
if
(
pair
.
Value
.
Contains
(
fieldId
))
{
var
list
=
GetBgmByField
(
fieldID
);
currentBgmID
=
list
[
UnityEngine
.
Random
.
Range
(
0
,
list
.
Count
)];
PlayBGM
(
"BGM_DUEL_NORMAL_"
+
currentBgmID
.
ToString
(
"D2"
));
exBgm
=
true
;
return
pair
.
Key
;
}
return
commonBgms
[
UnityEngine
.
Random
.
Range
(
0
,
commonBgms
.
Count
)];
}
public
static
void
PlayBGMKeyCard
(
string
filedName
)
static
string
GetBgmPathById
(
int
bgmId
,
BgmType
type
)
{
if
(
exBgm
)
return
"BGM_DUEL_EX_"
+
bgmId
.
ToString
(
"D2"
)
+
"_"
+
type
;
else
return
"BGM_DUEL_"
+
type
+
"_"
+
bgmId
.
ToString
(
"D2"
);
}
public
static
void
PlayBgmNormal
(
string
filedName
)
{
bgmState
=
0
;
var
fieldId
=
GetFieldIdByFieldName
(
filedName
);
bgmId
=
GetBgmIdByFieldId
(
fieldId
);
PlayBGM
(
GetBgmPathById
(
bgmId
,
BgmType
.
NORMAL
));
}
public
static
void
PlayBgmKeyCard
()
{
if
(
bgmState
>
0
)
return
;
bgmState
=
1
;
var
fieldID
=
GetFieldID
(
filedName
);
if
(
fieldID
==
8
)
PlayBGM
(
"BGM_DUEL_EX_02_KEYCARD"
);
else
if
(
fieldID
==
13
)
PlayBGM
(
"BGM_DUEL_EX_03_KEYCARD"
);
else
PlayBGM
(
"BGM_DUEL_KEYCARD_"
+
currentBgmID
.
ToString
(
"D2"
));
PlayBGM
(
GetBgmPathById
(
bgmId
,
BgmType
.
KEYCARD
));
}
public
static
void
PlayB
GMClimax
(
string
filedName
)
public
static
void
PlayB
gmClimax
(
)
{
if
(
bgmState
==
2
)
return
;
bgmState
=
2
;
var
fieldID
=
GetFieldID
(
filedName
);
if
(
fieldID
==
8
)
PlayBGM
(
"BGM_DUEL_EX_02_CLIMAX"
);
else
if
(
fieldID
==
13
)
PlayBGM
(
"BGM_DUEL_EX_03_CLIMAX"
);
else
PlayBGM
(
"BGM_DUEL_CLIMAX_"
+
currentBgmID
.
ToString
(
"D2"
));
PlayBGM
(
GetBgmPathById
(
bgmId
,
BgmType
.
CLIMAX
));
}
static
float
currentBGMScale
=
1f
;
...
...
@@ -202,8 +341,7 @@ namespace MDPro3
}
public
static
void
PlayRandomKeyCardBGM
()
{
var
bgm
=
"BGM_DUEL_KEYCARD_"
+
commonBgms
[
UnityEngine
.
Random
.
Range
(
0
,
commonBgms
.
Count
)].
ToString
(
"D2"
);
PlayBGM
(
bgm
);
PlayBGM
(
GetBgmPathById
(
bgms
[
UnityEngine
.
Random
.
Range
(
0
,
bgms
.
Count
)],
BgmType
.
KEYCARD
));
}
static
string
currentBGM
=
string
.
Empty
;
...
...
@@ -236,115 +374,12 @@ namespace MDPro3
return
;
if
(
bgm
.
time
>
loopEnd
)
bgm
.
time
=
loopStart
;
//if (Input.GetKeyDown(KeyCode.T))
// bgm.time = loopEnd - 5;
}
public
static
void
PlayVoiceByPath
(
string
path
)
{
}
public
static
void
PlayVoice
(
AudioClip
clip
)
{
voice
.
PlayOneShot
(
clip
);
}
public
static
void
SetSeVol
(
float
vol
)
{
se
.
volume
=
vol
;
}
public
static
void
SetBGMVol
(
float
vol
)
{
bgm
.
volume
=
vol
*
currentBGMScale
;
}
public
static
void
SetVoiceVol
(
float
vol
)
{
voice
.
volume
=
vol
;
}
void
OnAudioConfigurationChanged
(
bool
deviceWasChanged
)
{
#if !UNITY_EDITOR && UNITY_ANDROID
if
(
deviceWasChanged
)
{
AudioConfiguration
config
=
AudioSettings
.
GetConfiguration
();
AudioSettings
.
Reset
(
config
);
}
bgm
.
Play
();
#endif
}
public
struct
BGMLoop
{
public
string
name
;
public
float
startTime
;
public
float
endTime
;
}
readonly
static
List
<
BGMLoop
>
loops
=
new
List
<
BGMLoop
>
{
new
BGMLoop
{
name
=
"BGM_MENU_01"
,
startTime
=
12.433f
,
endTime
=
120
+
31.100f
},
new
BGMLoop
{
name
=
"BGM_MENU_02"
,
startTime
=
15.687f
,
endTime
=
120
+
2.354f
},
new
BGMLoop
{
name
=
"BGM_DUEL_NORMAL_01"
,
startTime
=
9.600f
,
endTime
=
60
+
55.200f
},
new
BGMLoop
{
name
=
"BGM_DUEL_NORMAL_02"
,
startTime
=
16.500f
,
endTime
=
60
+
48.500f
},
new
BGMLoop
{
name
=
"BGM_DUEL_NORMAL_03"
,
startTime
=
5.727f
,
endTime
=
120
+
11.444f
},
new
BGMLoop
{
name
=
"BGM_DUEL_NORMAL_04"
,
startTime
=
13.518f
,
endTime
=
60
+
57.300f
},
new
BGMLoop
{
name
=
"BGM_DUEL_NORMAL_05"
,
startTime
=
11.208f
,
endTime
=
120
+
22.875f
},
new
BGMLoop
{
name
=
"BGM_DUEL_NORMAL_06"
,
startTime
=
9.527f
,
endTime
=
60
+
41.906f
},
new
BGMLoop
{
name
=
"BGM_DUEL_NORMAL_07"
,
startTime
=
17.456f
,
endTime
=
120
+
9.247f
},
new
BGMLoop
{
name
=
"BGM_DUEL_NORMAL_08"
,
startTime
=
18.400f
,
endTime
=
120
+
12.400f
},
new
BGMLoop
{
name
=
"BGM_DUEL_NORMAL_09"
,
startTime
=
6.200f
,
endTime
=
60
+
51.400f
},
new
BGMLoop
{
name
=
"BGM_DUEL_NORMAL_10"
,
startTime
=
9.989f
,
endTime
=
60
+
51.636f
},
new
BGMLoop
{
name
=
"BGM_DUEL_NORMAL_11"
,
startTime
=
2.378f
,
endTime
=
60
+
29.650f
},
new
BGMLoop
{
name
=
"BGM_DUEL_NORMAL_12"
,
startTime
=
7.500f
,
endTime
=
60
+
47.800f
},
new
BGMLoop
{
name
=
"BGM_DUEL_NORMAL_13"
,
startTime
=
7.433f
,
endTime
=
60
+
54.741f
},
new
BGMLoop
{
name
=
"BGM_DUEL_NORMAL_14"
,
startTime
=
5.538f
,
endTime
=
60
+
34.142f
},
new
BGMLoop
{
name
=
"BGM_DUEL_NORMAL_15"
,
startTime
=
8.455f
,
endTime
=
60
+
34.855f
},
new
BGMLoop
{
name
=
"BGM_DUEL_NORMAL_16"
,
startTime
=
14.440f
,
endTime
=
60
+
44.440f
},
new
BGMLoop
{
name
=
"BGM_DUEL_KEYCARD_01"
,
startTime
=
11.744f
,
endTime
=
60
+
49.390f
},
new
BGMLoop
{
name
=
"BGM_DUEL_KEYCARD_02"
,
startTime
=
10.500f
,
endTime
=
60
+
46.500f
},
new
BGMLoop
{
name
=
"BGM_DUEL_KEYCARD_03"
,
startTime
=
13.697f
,
endTime
=
60
+
38.150f
},
new
BGMLoop
{
name
=
"BGM_DUEL_KEYCARD_04"
,
startTime
=
7.032f
,
endTime
=
60
+
49.888f
},
new
BGMLoop
{
name
=
"BGM_DUEL_KEYCARD_05"
,
startTime
=
12.495f
,
endTime
=
60
+
23.079f
},
new
BGMLoop
{
name
=
"BGM_DUEL_KEYCARD_06"
,
startTime
=
11.400f
,
endTime
=
60
+
38.400f
},
new
BGMLoop
{
name
=
"BGM_DUEL_KEYCARD_07"
,
startTime
=
6.518f
,
endTime
=
60
+
24.928f
},
new
BGMLoop
{
name
=
"BGM_DUEL_KEYCARD_08"
,
startTime
=
13.783f
,
endTime
=
60
+
57.727f
},
new
BGMLoop
{
name
=
"BGM_DUEL_KEYCARD_09"
,
startTime
=
3.800f
,
endTime
=
60
+
20.300f
},
new
BGMLoop
{
name
=
"BGM_DUEL_KEYCARD_10"
,
startTime
=
17.599f
,
endTime
=
60
+
40.508f
},
new
BGMLoop
{
name
=
"BGM_DUEL_KEYCARD_11"
,
startTime
=
11.738f
,
endTime
=
60
+
57.104f
},
new
BGMLoop
{
name
=
"BGM_DUEL_KEYCARD_12"
,
startTime
=
13.630f
,
endTime
=
60
+
45.684f
},
new
BGMLoop
{
name
=
"BGM_DUEL_KEYCARD_13"
,
startTime
=
18.519f
,
endTime
=
60
+
55.734f
},
new
BGMLoop
{
name
=
"BGM_DUEL_KEYCARD_14"
,
startTime
=
2.269f
,
endTime
=
60
+
35.830f
},
new
BGMLoop
{
name
=
"BGM_DUEL_KEYCARD_15"
,
startTime
=
11.369f
,
endTime
=
60
+
41.369f
},
new
BGMLoop
{
name
=
"BGM_DUEL_KEYCARD_16"
,
startTime
=
6.348f
,
endTime
=
60
+
36.151f
},
new
BGMLoop
{
name
=
"BGM_DUEL_CLIMAX_01"
,
startTime
=
6.300f
,
endTime
=
60
+
37.800f
},
new
BGMLoop
{
name
=
"BGM_DUEL_CLIMAX_02"
,
startTime
=
12.883f
,
endTime
=
60
+
53.958f
},
new
BGMLoop
{
name
=
"BGM_DUEL_CLIMAX_03"
,
startTime
=
12.579f
,
endTime
=
120
+
7.444f
},
new
BGMLoop
{
name
=
"BGM_DUEL_CLIMAX_04"
,
startTime
=
3.325f
,
endTime
=
60
+
31.047f
},
new
BGMLoop
{
name
=
"BGM_DUEL_CLIMAX_05"
,
startTime
=
5.424f
,
endTime
=
60
+
37.188f
},
new
BGMLoop
{
name
=
"BGM_DUEL_CLIMAX_06"
,
startTime
=
5.896f
,
endTime
=
60
+
26.184f
},
new
BGMLoop
{
name
=
"BGM_DUEL_CLIMAX_07"
,
startTime
=
11.500f
,
endTime
=
60
+
31.500f
},
new
BGMLoop
{
name
=
"BGM_DUEL_CLIMAX_08"
,
startTime
=
15.547f
,
endTime
=
60
+
48.505f
},
new
BGMLoop
{
name
=
"BGM_DUEL_CLIMAX_09"
,
startTime
=
6.300f
,
endTime
=
60
+
28.800f
},
new
BGMLoop
{
name
=
"BGM_DUEL_CLIMAX_10"
,
startTime
=
2.500f
,
endTime
=
60
+
34.500f
},
new
BGMLoop
{
name
=
"BGM_DUEL_CLIMAX_11"
,
startTime
=
13.223f
,
endTime
=
60
+
43.955f
},
new
BGMLoop
{
name
=
"BGM_DUEL_CLIMAX_12"
,
startTime
=
6.448f
,
endTime
=
60
+
34.252f
},
new
BGMLoop
{
name
=
"BGM_DUEL_CLIMAX_13"
,
startTime
=
5.637f
,
endTime
=
60
+
50.429f
},
new
BGMLoop
{
name
=
"BGM_DUEL_CLIMAX_14"
,
startTime
=
12.169f
,
endTime
=
60
+
48.165f
},
new
BGMLoop
{
name
=
"BGM_DUEL_CLIMAX_15"
,
startTime
=
7.056f
,
endTime
=
60
+
39.847f
},
new
BGMLoop
{
name
=
"BGM_DUEL_CLIMAX_16"
,
startTime
=
9.606f
,
endTime
=
60
+
28.067f
},
new
BGMLoop
{
name
=
"BGM_DUEL_EX_01"
,
startTime
=
21.014f
,
endTime
=
60
+
57.026f
},
new
BGMLoop
{
name
=
"BGM_DUEL_EX_02_NORMAL"
,
startTime
=
2.466f
,
endTime
=
60
+
47.193f
},
new
BGMLoop
{
name
=
"BGM_DUEL_EX_02_KEYCARD"
,
startTime
=
6.941f
,
endTime
=
60
+
46.766f
},
new
BGMLoop
{
name
=
"BGM_DUEL_EX_02_CLIMAX"
,
startTime
=
2.346f
,
endTime
=
60
+
43.210f
},
new
BGMLoop
{
name
=
"BGM_DUEL_EX_03_NORMAL"
,
startTime
=
11.478f
,
endTime
=
60
+
56.473f
},
new
BGMLoop
{
name
=
"BGM_DUEL_EX_03_KEYCARD"
,
startTime
=
12.463f
,
endTime
=
60
+
46.098f
},
new
BGMLoop
{
name
=
"BGM_DUEL_EX_03_CLIMAX"
,
startTime
=
1.815f
,
endTime
=
120
+
8.792f
},
new
BGMLoop
{
name
=
"BGM_OUT_TUTORIAL_2"
,
startTime
=
7.480f
,
endTime
=
60
+
22.480f
},
};
#
endregion
#
region
PUBLIC
STATIC
FUNCTION
public
static
IEnumerator
<
AudioClip
>
LoadAudioFileAsync
(
string
path
,
AudioType
audioType
)
{
string
fullPath
;
...
...
@@ -360,12 +395,14 @@ namespace MDPro3
while
(!
wait
.
isDone
)
yield
return
null
;
if
(
request
.
result
==
UnityWebRequest
.
Result
.
Success
)
if
(
request
.
result
==
UnityWebRequest
.
Result
.
Success
)
{
var
audioClip
=
DownloadHandlerAudioClip
.
GetContent
(
request
);
yield
return
audioClip
;
}
}
#
endregion
}
}
Assets/Scripts/MDPro3/Servants/MonsterCutin.cs
View file @
3dc972d7
...
...
@@ -14,6 +14,7 @@ using YgomSystem.YGomTMPro;
using
MDPro3.YGOSharp
;
using
MDPro3.YGOSharp.OCGWrapper.Enums
;
using
MDPro3.UI
;
using
static
UnityEngine
.
Rendering
.
DebugUI
;
namespace
MDPro3
{
...
...
@@ -135,6 +136,9 @@ namespace MDPro3
{
StopCoroutine
(
autoPlay
);
autoPlay
=
null
;
foreach
(
var
cutin
in
cutins
)
Destroy
(
cutin
);
cutins
.
Clear
();
UIManager
.
ShowExitButton
(
transitionTime
);
cg
.
alpha
=
1
;
cg
.
blocksRaycasts
=
true
;
...
...
@@ -174,7 +178,7 @@ namespace MDPro3
return
;
playing
=
true
;
if
(
Program
.
I
().
ocgcore
.
isShowed
)
AudioManager
.
PlayB
GMKeyCard
(
Program
.
I
().
ocgcore
.
field1Manager
.
name
);
AudioManager
.
PlayB
gmKeyCard
(
);
DOTween
.
To
(
v
=>
{
},
0
,
0
,
1.6f
).
OnComplete
(()
=>
{
playing
=
false
;
...
...
@@ -340,10 +344,14 @@ namespace MDPro3
StartCoroutine
(
autoPlay
);
}
bool
randomBGMPlayed
;
List
<
GameObject
>
cutins
=
new
List
<
GameObject
>();
IEnumerator
AutoPlayAsync
()
{
while
(
playing
)
yield
return
null
;
if
(!
isShowed
)
yield
break
;
AudioManager
.
PlayRandomKeyCardBGM
();
randomBGMPlayed
=
true
;
cg
.
alpha
=
0f
;
...
...
@@ -361,10 +369,10 @@ namespace MDPro3
ie
=
ABLoader
.
LoadFromFileAsync
(
"MonsterCutin2/"
+
card
.
Id
,
false
,
true
);
diy
=
true
;
}
StartCoroutine
(
ie
);
while
(
ie
.
MoveNext
())
yield
return
null
;
ie
.
Current
.
SetActive
(
false
);
cutins
.
Add
(
ie
.
Current
);
while
(
playing
)
yield
return
null
;
ie
.
Current
.
SetActive
(
true
);
...
...
Assets/Scripts/MDPro3/Servants/OcgCore.cs
View file @
3dc972d7
...
...
@@ -3439,7 +3439,7 @@ namespace MDPro3
cg
.
blocksRaycasts
=
true
;
buttons
.
SetActive
(
true
);
messagePass
=
true
;
AudioManager
.
PlayB
GMNormal
(
field1
.
name
);
AudioManager
.
PlayB
gmNormal
(
Config
.
GetBool
(
"BGMbyMySide"
,
true
)
?
field0
.
name
:
field1
.
name
);
};
};
});
...
...
@@ -3592,7 +3592,7 @@ namespace MDPro3
cg
.
interactable
=
true
;
cg
.
blocksRaycasts
=
true
;
buttons
.
SetActive
(
true
);
AudioManager
.
PlayB
GMNormal
(
field1
.
name
);
AudioManager
.
PlayB
gmNormal
(
Config
.
GetBool
(
"BGMbyMySide"
,
true
)
?
field0
.
name
:
field1
.
name
);
};
for
(
var
i
=
0
;
i
<
cards
.
Count
;
i
++)
...
...
@@ -8768,7 +8768,7 @@ namespace MDPro3
grave0Manager
.
PlayAnimatorTrigger
(
TriggerLabelDefine
.
DamagePhase3ToPhase4
);
if
(
stand0Manager
!=
null
)
stand0Manager
.
PlayAnimatorTrigger
(
TriggerLabelDefine
.
DamagePhase3ToPhase4
);
AudioManager
.
PlayB
GMClimax
(
field1
.
name
);
AudioManager
.
PlayB
gmClimax
(
);
}
if
(
bgPhase0
==
4
&&
life0
<=
0
)
{
...
...
@@ -8812,7 +8812,7 @@ namespace MDPro3
grave1Manager
.
PlayAnimatorTrigger
(
TriggerLabelDefine
.
DamagePhase3ToPhase4
);
if
(
stand1Manager
!=
null
)
stand1Manager
.
PlayAnimatorTrigger
(
TriggerLabelDefine
.
DamagePhase3ToPhase4
);
AudioManager
.
PlayB
GMClimax
(
field1
.
name
);
AudioManager
.
PlayB
gmClimax
(
);
}
if
(
bgPhase1
==
4
&&
life1
<=
0
)
{
...
...
Assets/Scripts/MDPro3/Servants/Setting.cs
View file @
3dc972d7
...
...
@@ -50,6 +50,8 @@ namespace MDPro3
public
Text
uiScaleValue
;
public
Button
background
;
public
Text
backgroundValue
;
public
Button
bgmBy
;
public
Text
bgmByValue
;
public
Button
cardLanguage
;
public
Text
cardLanguageValue
;
public
Button
language
;
...
...
@@ -212,6 +214,7 @@ namespace MDPro3
language
.
onClick
.
AddListener
(
OnLanguageChange
);
confirm
.
onClick
.
AddListener
(
OnConfirmClicked
);
autoRPS
.
onClick
.
AddListener
(
OnAutoRPS
);
bgmBy
.
onClick
.
AddListener
(
OnBgmByClicked
);
duelAppearance
.
onClick
.
AddListener
(
OnDuelAppearcanceClick
);
watchAppearance
.
onClick
.
AddListener
(
OnWatchAppearcanceClick
);
...
...
@@ -323,6 +326,7 @@ namespace MDPro3
InitializeCardLanguage
();
InitializeLanguage
();
InitializeSwitches
();
InitializeBgmBy
();
}
public
override
void
Show
(
int
preDepth
)
...
...
@@ -902,6 +906,31 @@ namespace MDPro3
}
}
public
void
InitializeBgmBy
()
{
var
value
=
Config
.
GetBool
(
"BGMbyMySide"
,
true
);
if
(
value
)
bgmByValue
.
text
=
InterString
.
Get
(
"我方"
);
else
bgmByValue
.
text
=
InterString
.
Get
(
"对方"
);
}
public
void
OnBgmByClicked
()
{
var
value
=
Config
.
GetBool
(
"BGMbyMySide"
,
true
);
if
(
value
)
{
bgmByValue
.
text
=
InterString
.
Get
(
"对方"
);
Config
.
SetBool
(
"BGMbyMySide"
,
false
);
}
else
{
bgmByValue
.
text
=
InterString
.
Get
(
"我方"
);
Config
.
SetBool
(
"BGMbyMySide"
,
true
);
}
}
public
void
OnAutoRPS
()
{
if
(
autoRPSValue
.
text
==
InterString
.
Get
(
"关"
))
...
...
Assets/Scripts/MDPro3/UI/New UI/UIEventWithAudio.cs
View file @
3dc972d7
...
...
@@ -36,12 +36,12 @@ namespace MDPro3.UI
private
void
PlayAudio
(
string
path
)
{
if
(
path
==
""
)
if
(
string
.
IsNullOrEmpty
(
path
)
)
return
;
if
(
audioType
==
AudioType
.
SE
)
AudioManager
.
PlaySE
(
path
);
else
if
(
audioType
==
AudioType
.
Voice
)
AudioManager
.
PlayVoiceByPath
(
path
);
AudioManager
.
PlayVoiceBy
Resource
Path
(
path
);
}
}
...
...
Data/locales/zh-CN/translation.conf
View file @
3dc972d7
...
...
@@ -639,3 +639,6 @@ YDK 内容不合法,主卡组必须满 40 张->YDK 内容不合法,主卡组
自定义游戏->自定义游戏
检测到新版先行卡,请至 [游戏设置]-[扩展卡包]-[更新先行卡] 处进行更新。->检测到新版先行卡,请至 [游戏设置]-[扩展卡包]-[更新先行卡] 处进行更新。
SMAA
High
->
SMAA
High
决斗场地背景音乐->决斗场地背景音乐
场地背景音乐->场地背景音乐
场地背景音乐由哪方决定->场地背景音乐由哪方决定
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