--剣闘獣の戦車
---@param c Card
function c96216229.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(c96216229.condition)
	e1:SetTarget(c96216229.target)
	e1:SetOperation(c96216229.activate)
	c:RegisterEffect(e1)
end
function c96216229.filter(c)
	return c:IsFaceup() and c:IsSetCard(0x1019)
end
function c96216229.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(c96216229.filter,tp,LOCATION_MZONE,0,1,nil)
		and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev)
end
function c96216229.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function c96216229.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
