--魔轟神レヴェルゼブル
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
	c:EnableReviveLimit()
	--get 
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_RELEASE+CATEGORY_CONTROL)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_ATTACK,0x11e0)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.ctcon)
	e1:SetTarget(s.cttg)
	e1:SetOperation(s.ctop)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOEXTRA+CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,id+o)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function s.rfilter(c,tp)
	return c:IsSetCard(0x35) and c:IsType(TYPE_MONSTER) and Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_CONTROL)>0
		and Duel.IsExistingMatchingCard(s.ctfilter,tp,0,LOCATION_MZONE,1,c)
end
function s.ctfilter(c)
	return c:IsFaceup() and c:IsControlerCanBeChanged(true)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chk==0 then return Duel.CheckReleaseGroupEx(tp,s.rfilter,1,REASON_EFFECT,false,nil,tp) end
	Duel.SetOperationInfo(0,CATEGORY_RELEASE,nil,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,1,0,0)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rg=Duel.GetReleaseGroup(tp,false,REASON_EFFECT):Filter(s.rfilter,nil,tp)
	local og=Duel.GetMatchingGroup(s.ctfilter,tp,0,LOCATION_MZONE,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local sg=rg:Select(tp,1,og:GetCount(),nil)
	local ct=Duel.Release(sg,REASON_EFFECT)
	if ct>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
		local tg=Duel.SelectMatchingCard(tp,s.ctfilter,tp,0,LOCATION_MZONE,ct,ct,nil)
		Duel.HintSelection(tg)
		if not Duel.GetControl(tg,tp) then return end
		local cg=tg:Filter(Card.IsControler,nil,tp)
		for tc in aux.Next(cg) do
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			tc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD)
			tc:RegisterEffect(e2)
		end
	end
end
function s.thfilter(c)
	return c:IsSetCard(0x35) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) and chkc~=e:GetHandler() end
	if chk==0 then return e:GetHandler():IsAbleToExtra()
		and Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) and Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0
		and c:IsLocation(LOCATION_EXTRA) and tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end