--Ashened to Infinity
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,78783557)
	--
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
	e2:SetCondition(s.fscon)
	e2:SetTarget(s.fstg)
	e2:SetOperation(s.fsop)
	c:RegisterEffect(e2)
	--
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,id+o)
	e3:SetCost(s.attcost)
	e3:SetTarget(s.atttg)
	e3:SetOperation(s.attop)
	c:RegisterEffect(e3)
end
s.fusion_effect=true
function s.fscon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.filter0(c)
	return c:IsFaceup() and c:IsCanBeFusionMaterial()
end
function s.filter1(c,e)
	return c:IsFaceup() and c:IsCanBeFusionMaterial() and not c:IsImmuneToEffect(e)
end
function s.filter2(c,e,tp,m,f,chkf)
	return c:IsType(TYPE_FUSION) and c:IsRace(RACE_PYRO) and (not f or f(c))
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.filter3(c,e)
	return c:IsOnField() and not c:IsImmuneToEffect(e)
end
function s.fcheck(tp,sg,fc)
	return sg:IsExists(Card.IsFusionCode,1,nil,78783557)
end
function s.fstg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local chkf=tp
		local mg1=Duel.GetFusionMaterial(tp):Filter(Card.IsOnField,nil)
		local mg2=Duel.GetMatchingGroup(s.filter0,tp,0,LOCATION_MZONE,nil)
		mg1:Merge(mg2)
		aux.FCheckAdditional=s.fcheck
		local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
		if not res then
			local ce=Duel.GetChainMaterial(tp)
			if ce~=nil then
				local fgroup=ce:GetTarget()
				local mg3=fgroup(ce,e,tp)
				local mf=ce:GetValue()
				res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg3,mf,chkf)
			end
		end
		aux.FCheckAdditional=nil
		return Duel.GetFlagEffect(tp,id+o)==0 and res
	end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.RegisterFlagEffect(tp,id+o,RESET_PHASE+PHASE_END,0,1)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.fsop(e,tp,eg,ep,ev,re,r,rp)
	local chkf=tp
	local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter3,nil,e)
	local mg2=Duel.GetMatchingGroup(s.filter1,tp,0,LOCATION_MZONE,nil,e)
	mg1:Merge(mg2)
	aux.FCheckAdditional=s.fcheck
	local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
	local mg3=nil
	local sg2=nil
	local ce=Duel.GetChainMaterial(tp)
	if ce~=nil then
		local fgroup=ce:GetTarget()
		mg3=fgroup(ce,e,tp)
		local mf=ce:GetValue()
		sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg3,mf,chkf)
	end
	if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
		local sg=sg1:Clone()
		if sg2 then sg:Merge(sg2) end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local tg=sg:Select(tp,1,1,nil)
		local tc=tg:GetFirst()
		if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
			local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
			tc:SetMaterial(mat1)
			Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
			Duel.BreakEffect()
			Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
		else
			local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf)
			local fop=ce:GetOperation()
			fop(ce,e,tp,tc,mat2)
		end
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(tc:GetMaterialCount()*500)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		tc:CompleteProcedure()
	end
	aux.FCheckAdditional=nil
end
function s.costfilter(c)
	return c:IsRace(RACE_PYRO) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToRemoveAsCost()
end
function s.crfilter(c)
	return c:IsFaceup() and not c:IsRace(RACE_PYRO)
end
function s.attcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_GRAVE,0,1,c) and c:IsAbleToRemoveAsCost() end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_GRAVE,0,1,1,c)
	g:AddCard(c)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.atttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.crfilter,tp,0,LOCATION_MZONE,1,nil) end
end
function s.attop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
	for tc in aux.Next(g) do
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_RACE)
		e1:SetValue(RACE_PYRO)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
	end
end
