--DDD天空王ゼウス・ラグナロク
local s,id,o=GetID()
function s.initial_effect(c)
	--link summon
	aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0xaf),2)
	c:EnableReviveLimit()
	--second pendulum summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--negate
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_NEGATE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.negcon)
	e2:SetCost(s.negcost)
	e2:SetTarget(s.negtg)
	e2:SetOperation(s.negop)
	c:RegisterEffect(e2)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() end
	if chk==0 then return Duel.GetFlagEffect(tp,id)==0 and Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToChain() and Duel.Destroy(tc,REASON_EFFECT)~=0 then
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id,2))
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_EXTRA_PENDULUM_SUMMON)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetTargetRange(1,0)
		e1:SetCountLimit(1,id)
		e1:SetValue(s.pendvalue)
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
		Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
	end
end
function s.pendvalue(e,c)
	return c:IsSetCard(0xaf)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
	return ep==1-tp and loc==LOCATION_HAND and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev)
end
function s.cfilter1(c,tp)
	return c:IsSetCard(0xaf) and c:IsAbleToRemoveAsCost()
		and Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_GRAVE,0,1,c)
end
function s.cfilter2(c)
	return c:IsSetCard(0xae) and c:IsAbleToRemoveAsCost()
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_GRAVE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g1=Duel.SelectMatchingCard(tp,s.cfilter1,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g2=Duel.SelectMatchingCard(tp,s.cfilter2,tp,LOCATION_GRAVE,0,1,1,g1)
	Duel.Remove(g1+g2,POS_FACEUP,REASON_COST)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateActivation(ev)
end