--M∀LICE IN UNDERGROUND
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--atk up
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCondition(s.atkcon)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(s.atktg)
	e2:SetValue(3000)
	c:RegisterEffect(e2)
	--limit attack
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
	e3:SetRange(LOCATION_FZONE)
	e3:SetTargetRange(0,LOCATION_MZONE)
	e3:SetCondition(s.condition)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
	e4:SetValue(s.alimit)
	c:RegisterEffect(e4)
end
function s.filter(c)
	return c:IsSetCard(0x2c2) and c:IsAbleToRemove()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,nil)
	if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
		local sg=g:Select(tp,1,1,nil)
		Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
	end
end
function s.cfilter(c)
	return c:IsSetCard(0x2c2) and c:IsType(TYPE_TRAP) and c:IsFaceup()
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_REMOVED,0,nil)
	return g:GetClassCount(Card.GetCode)>=3
end
function s.atktg(e,c)
	return c:IsSetCard(0x2c2) and c:IsType(TYPE_LINK)
end
function s.cfilter1(c,tp)
	return c:IsFaceup() and c:IsType(TYPE_LINK) and c:IsSetCard(0x2c2)
end
function s.condition(e)
	local tp=e:GetHandlerPlayer()
	return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_ONFIELD,0,1,nil,tp)
end
function s.alimit(e,c)
	return c:IsFacedown() or not (c:IsType(TYPE_LINK) and c:IsSetCard(0x2c2))
end