--無窮機竜カルノール
local s,id,o=GetID()
function s.initial_effect(c)
	c:SetSPSummonOnce(id)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
	e1:SetCondition(s.spcon)
	c:RegisterEffect(e1)
	Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
	--atk up when chaining
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.aucon)
	e2:SetOperation(s.auop)
	c:RegisterEffect(e2)
	--to deck
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TODECK)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCondition(s.tdcon)
	e3:SetTarget(s.tdtg)
	e3:SetOperation(s.tdop)
	c:RegisterEffect(e3)
end
function s.chainfilter(re,tp,cid)
	local loc=Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION)
	if re:IsActiveType(TYPE_MONSTER) and loc&(LOCATION_HAND|LOCATION_GRAVE)>0 then
		Duel.RegisterFlagEffect(1-tp,id,0,0,0)
	end
	return not (re:IsActiveType(TYPE_MONSTER) and loc&(LOCATION_HAND|LOCATION_GRAVE)>0)
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.GetFlagEffect(tp,id)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
end
function s.aucon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and re:IsActiveType(TYPE_MONSTER)
end
function s.auop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1000)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
		c:RegisterEffect(e1)
	end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
	local loc=e:GetHandler():GetPreviousLocation()
	return loc&(LOCATION_HAND|LOCATION_DECK)==0
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end