--ガガガ・ホープ・タクティクス
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--cannot be destroy
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(s.target)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--cannot be target
	local e3=e2:Clone()
	e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e3:SetValue(aux.tgoval)
	c:RegisterEffect(e3)
	--lv
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCountLimit(1,id)
	e4:SetTarget(s.lvtg)
	e4:SetOperation(s.lvop)
	c:RegisterEffect(e4)
	--destroy
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,2))
	e5:SetCategory(CATEGORY_DESTROY+CATEGORY_REMOVE)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e5:SetCode(EVENT_SPSUMMON_SUCCESS)
	e5:SetRange(LOCATION_SZONE)
	e5:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e5:SetCountLimit(1,id+o)
	e5:SetCondition(s.descon)
	e5:SetTarget(s.destg)
	e5:SetOperation(s.desop)
	c:RegisterEffect(e5)
end
function s.target(e,c)
	return c:GetOriginalAttribute()&ATTRIBUTE_LIGHT~=0 and c:IsSetCard(0x7f) and c:IsType(TYPE_XYZ)
end
function s.lvcfilter(c,e)
	return c:IsFaceup() and c:IsLevelAbove(1) and c:IsCanBeEffectTarget(e)
end
function s.fselect(g,lv)
	if lv and g:IsExists(Card.IsLevel,1,nil,lv) then return false end
	return g:IsExists(Card.IsSetCard,1,nil,0x54)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local rg=Duel.GetMatchingGroup(s.lvcfilter,tp,LOCATION_MZONE,0,nil,e)
	if chk==0 then return rg:CheckSubGroup(s.fselect,2,2) end
	local lvt={}
	local pc=1
	for i=1,12 do
		if rg:IsExists(aux.NOT(Card.IsLevel),2,nil,i) then
			lvt[i]=nil
			lvt[pc]=i
			pc=pc+1
		end
	end
	lvt[pc]=nil
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3))
	local lv=Duel.AnnounceNumber(tp,table.unpack(lvt))
	e:SetLabel(lv)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local sg=rg:SelectSubGroup(tp,s.fselect,false,2,2,lv)
	Duel.SetTargetCard(sg)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local tg=g:Filter(Card.IsRelateToEffect,nil,e)
	for tc in aux.Next(tg) do
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetValue(e:GetLabel())
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end
function s.cfilter(c,tp)
	return c:IsFaceup() and c:GetOriginalAttribute()&ATTRIBUTE_LIGHT~=0 and c:IsSetCard(0x7f) and c:IsType(TYPE_XYZ)
		and c:IsSummonPlayer(tp) and c:IsSummonType(SUMMON_TYPE_XYZ)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
	if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end