--Mimighoul Maker
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)  
	--ChangePosition
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOGRAVE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCondition(s.tgcon2)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.postg)
	e2:SetOperation(s.posop)
	c:RegisterEffect(e2)  
end
function s.spfilter1(c,e,tp)
	return c:IsType(TYPE_FLIP) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp)
end
function s.spfilter2(c)
	return c:IsType(TYPE_FLIP) and c:IsType(TYPE_MONSTER)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local g=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_DECK,0,nil,e,tp)
		return g:GetClassCount(Card.GetCode)>=2
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_DECK,0,nil)
	if g:GetClassCount(Card.GetCode)>=2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local cg=g:SelectSubGroup(tp,aux.dncheck,false,2,2)
		Duel.ConfirmCards(1-tp,cg)
		Duel.ShuffleDeck(tp)
		Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON)
		local tg=cg:Select(1-tp,1,1,nil)
		local tc=tg:GetFirst()
		if tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp) then
			Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEDOWN_DEFENSE)
			cg:RemoveCard(tc)
		end
		if cg:GetFirst():IsAbleToHand() then
			Duel.SendtoHand(cg,nil,REASON_EFFECT)
		else
			Duel.SendtoGrave(cg,REASON_RULE)
		end
	end
end
function s.tgcon2(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp)
end
function s.posfilter(c)
	return c:IsFacedown() and c:IsDefensePos()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g=Duel.SelectMatchingCard(tp,s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		local pos=Duel.SelectPosition(tp,tc,POS_FACEUP_ATTACK+POS_FACEUP_DEFENSE)
		Duel.ChangePosition(tc,pos)
	end
end