--トリックスターバンド・ドラマチス
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xfb),2,true)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(s.latktg)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetValue(1000)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_ATKCHANGE)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_DAMAGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e3:SetCountLimit(1,id+o)
	e3:SetCondition(s.atkcon)
	e3:SetTarget(s.atktg)
	e3:SetOperation(s.atkop)
	c:RegisterEffect(e3)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.cfilter(c,code)
	return c:IsCode(code) and (c:IsFaceup() or not c:IsOnField())
end
function s.thfilter(c,tp)
	return c:IsAbleToHand() and c:IsSetCard(0xfb)
		and not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,1,nil,c:GetCode())
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,tp) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tp)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.latktg(e,c)
	return c:IsSetCard(0xfb) and c:IsType(TYPE_LINK) and c:GetLinkedGroup():IsContains(e:GetHandler())
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return bit.band(r,REASON_EFFECT)~=0
end
function s.atkfilter(c)
	return c:IsFaceup() and not c:IsAttack(0)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.atkfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) and not tc:IsAttack(0) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end