using UnityEngine;

public class RayBillboard : MonoBehaviour
{
	private Camera targetCam;

	private void Start()
	{
	}

	private void Update()
	{
	}

	private float AxisAngleOnAxisPlane(Vector3 vec0, Vector3 vec1, Vector3 axis)
	{
		return 0f;
	}

	private bool IsValidQuat(Quaternion quaternion)
	{
		return false;
	}
}
