using UnityEngine;

namespace YgomGame.Duel
{
	public static class CardModelUtil
	{
		public static bool isReady => false;

		public static void Initialize()
		{
		}

		public static Sprite GetLoadingSprite(int cardID)
		{
			return null;
		}

		public static Texture GetLoadingTexture(int cardID)
		{
			return null;
		}

		public static void Terminate()
		{
		}
	}
}
