namespace YgomGame.Scenario
{
	public class ScenarioBehaviour_BgWaitLabeledTimeline : ScenarioBehaviour
	{
		private object m_RenderTarget;

		private ScenarioBGActor m_BGActor;

		private bool m_IsEnableSkip;

		public ScenarioBehaviour_BgWaitLabeledTimeline(object commandData)
			: base(null)
		{
		}

		protected override void ProgressInit()
		{
		}

		protected override void ProgressAction()
		{
		}

		public override void OnPointerClick()
		{
		}
	}
}
