using YgomGame.Utility;

namespace YgomGame.Menu
{
	public class FriendDefinitionSetting
	{
		public const string k_AssetPath = "Definition/Friend/FriendDefine";

		public readonly int pcodeLength;

		public int followerPoolLimit;

		public FriendDefinitionSetting(DefinitionSetting definitionSetting)
		{
		}
	}
}
