using System.Collections.Generic;
using UnityEngine;

namespace YgomSystem.Utility
{
	public class CSharpUtil
	{
		private Light light;

		private Flare flare;

		private LensFlare lensFlare;

		private SkinnedMeshRenderer smr;

		public static List<T> ToList<T>(object o)
		{
			return null;
		}
	}
}
