using System.Globalization;
using System.Runtime.CompilerServices;
using UnityEngine;

public static class Initializer
{
	public static CultureInfo OriginalCultureInfo
	{
		[CompilerGenerated]
		get
		{
			return null;
		}
		[CompilerGenerated]
		private set
		{
		}
	}

	[RuntimeInitializeOnLoadMethod]
	private static void InitializeBeforeSceneLoad()
	{
	}
}
