using UnityEngine;

namespace YgomSystem.Utility
{
	public static class TextureUtil
	{
		public static Texture2D GetRTPixels(RenderTexture rt)
		{
			return null;
		}

		public static Texture2D GetRTPixels(RenderTexture rt, Rect source)
		{
			return null;
		}
	}
}
