using System;
using UnityEngine;

namespace YgomSystem.UI.PropertyOverrider
{
	[Serializable]
	public class OverrideMaterialProperty : OverridePropertyBase<Material>
	{
		public OverrideMaterialProperty()
		{
			//((OverridePropertyBase<>)(object)this)._002Ector();
		}
	}
}
