using System.Runtime.CompilerServices;

namespace YgomGame.Duelpass
{
	public class DuelpassResultProgressBarContext
	{
		public GradeContext Before
		{
			[CompilerGenerated]
			get
			{
				return null;
			}
			[CompilerGenerated]
			private set
			{
			}
		}

		public GradeContext BeforeForDisplay
		{
			[CompilerGenerated]
			get
			{
				return null;
			}
			[CompilerGenerated]
			private set
			{
			}
		}

		public GradeContext After
		{
			[CompilerGenerated]
			get
			{
				return null;
			}
			[CompilerGenerated]
			private set
			{
			}
		}

		public GradeContext AfterForDisplay
		{
			[CompilerGenerated]
			get
			{
				return null;
			}
			[CompilerGenerated]
			private set
			{
			}
		}

		public bool HasGoldpass
		{
			[CompilerGenerated]
			get
			{
				return false;
			}
			[CompilerGenerated]
			private set
			{
			}
		}

		public bool HasProgress
		{
			[CompilerGenerated]
			get
			{
				return false;
			}
			[CompilerGenerated]
			private set
			{
			}
		}

		public DuelpassResultProgressBarContext(int currentGrade, int percent, bool hasGoldpass, int afterCurrentGrade, int afterPercent)
		{
		}
	}
}
