using TMPro;

namespace YgomSystem.UI
{
	public class BindingTextMeshPro : BindingTextBase<BindingTextMeshPro, TextMeshPro>
	{
		protected override string GetText(TextMeshPro target)
		{
			return null;
		}

		protected override void SetText(TextMeshPro target, string text)
		{
		}

		public BindingTextMeshPro()
		{
			//((BindingTextBase<, >)(object)this)._002Ector();
		}
	}
}
