using UnityEngine;
using UnityEngine.Events;

namespace YgomSystem.UI
{
	public class GamepadCursor : MonoBehaviour
	{
		private UnityAction<SelectorManager.InputDevice> changeDeviceAction;

		private void OnEnable()
		{
		}

		private void OnDisable()
		{
		}

		private void UpdateDisplay()
		{
		}

		private void SetDisp(bool disp)
		{
		}
	}
}
