using System;

namespace WindBot.Game.AI
{
    [AttributeUsage(AttributeTargets.Class)]
    public class DeckAttribute : Attribute
    {
        public string Name { get; private set; }
        public string File { get; private set; }
        public string Level { get; private set; }

        public DeckAttribute(string name, string file = null, string level = "Normal")
        {
            if (String.IsNullOrEmpty(file))
                file = name;

            Name = name;
            File = file;
            Level = level;
        }
    }
}
