using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;

public sealed class GrayscalePass : ScriptableRenderPass
{
	private static readonly string s_renderTag;

	private static readonly int k_mainTexId;

	private static readonly int k_tempTargetId;

	private static readonly int k_blendId;

	private Grayscale m_grayscale;

	private Material m_grayscaleMaterial;

	private RenderTargetIdentifier m_currentTarget;

	public GrayscalePass(RenderPassEvent evt)
	{
	}

	public void Setup(in RenderTargetIdentifier currentTarget)
	{
	}

	public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
	{
	}

	private void Render(CommandBuffer cmd, ref RenderingData renderingData)
	{
	}
}
