using System.Runtime.CompilerServices;
using UnityEngine;

namespace YgomSystem.Notification
{
	public class FirebaseManager : MonoBehaviour
	{
		public static bool IsEnable => false;

		public static string Token
		{
			[CompilerGenerated]
			get
			{
				return null;
			}
			[CompilerGenerated]
			private set
			{
			}
		}

		public static void Initialize()
		{
		}
	}
}
