using UnityEngine;

namespace YgomSystem.Utility
{
	public class PlaySE : MonoBehaviour
	{
		private string seLabel;

		private float playDelay;

		private float playTime;

		public void Play(string se, float time = 0f, float delay = 0f)
		{
		}

		private void Update()
		{
		}

		private void OnDestroy()
		{
		}
	}
}
