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八宫一月
ygopro-scripts
Commits
b6d052ca
Commit
b6d052ca
authored
Apr 11, 2016
by
DailyShana
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix
parent
a715903e
Changes
15
Show whitespace changes
Inline
Side-by-side
Showing
15 changed files
with
207 additions
and
270 deletions
+207
-270
c18013090.lua
c18013090.lua
+11
-19
c20457551.lua
c20457551.lua
+15
-15
c242146.lua
c242146.lua
+7
-13
c25920413.lua
c25920413.lua
+17
-20
c37057012.lua
c37057012.lua
+10
-13
c49217579.lua
c49217579.lua
+9
-13
c51192573.lua
c51192573.lua
+17
-20
c5183693.lua
c5183693.lua
+12
-22
c62437709.lua
c62437709.lua
+17
-20
c63253763.lua
c63253763.lua
+17
-20
c64160836.lua
c64160836.lua
+17
-20
c6691855.lua
c6691855.lua
+10
-17
c68540058.lua
c68540058.lua
+14
-18
c91070115.lua
c91070115.lua
+17
-20
c98719226.lua
c98719226.lua
+17
-20
No files found.
c18013090.lua
View file @
b6d052ca
...
@@ -10,14 +10,6 @@ function c18013090.initial_effect(c)
...
@@ -10,14 +10,6 @@ function c18013090.initial_effect(c)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetOperation
(
c18013090
.
atop1
)
e1
:
SetOperation
(
c18013090
.
atop1
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_DAMAGE_CALCULATING
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
)
e2
:
SetCondition
(
c18013090
.
atcon2
)
e2
:
SetOperation
(
c18013090
.
atop2
)
c
:
RegisterEffect
(
e2
)
--chain attack
--chain attack
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
18013090
,
0
))
e3
:
SetDescription
(
aux
.
Stringid
(
18013090
,
0
))
...
@@ -37,20 +29,20 @@ end
...
@@ -37,20 +29,20 @@ end
function
c18013090
.
atop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c18013090
.
atop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetTurnPlayer
()
~=
tp
or
ep
~=
tp
then
return
end
if
Duel
.
GetTurnPlayer
()
~=
tp
or
ep
~=
tp
then
return
end
if
not
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
or
not
re
:
IsActiveType
(
TYPE_SPELL
)
then
return
end
if
not
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
or
not
re
:
IsActiveType
(
TYPE_SPELL
)
then
return
end
e
:
GetHandler
():
RegisterFlagEffect
(
18013090
,
RESET_EVENT
+
0x2fe0000
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
function
c18013090
.
atcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
c
==
Duel
.
GetAttacker
()
and
c
:
GetFlagEffect
(
18013090
)
~=
0
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCondition
(
c18013090
.
atkcon
)
e2
:
SetValue
(
1000
)
e2
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_DAMAGE_CAL
+
PHASE_END
)
c
:
RegisterEffect
(
e2
)
end
end
function
c18013090
.
at
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c18013090
.
at
kcon
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
e1
=
Effect
.
CreateEffect
(
c
)
return
c
==
Duel
.
GetAttacker
()
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
e1
:
SetValue
(
1000
)
c
:
RegisterEffect
(
e1
)
end
end
function
c18013090
.
cacon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c18013090
.
cacon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c20457551.lua
View file @
b6d052ca
...
@@ -18,10 +18,13 @@ function c20457551.initial_effect(c)
...
@@ -18,10 +18,13 @@ function c20457551.initial_effect(c)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--atk down
--atk down
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
E
VENT_DAMAGE_CALCULATING
)
e3
:
SetCode
(
E
FFECT_UPDATE_ATTACK
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetOperation
(
c20457551
.
atkdown
)
e3
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e3
:
SetCondition
(
c20457551
.
atkcon
)
e3
:
SetTarget
(
c20457551
.
atktg
)
e3
:
SetValue
(
c20457551
.
atkval
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
--destroy sub
--destroy sub
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
...
@@ -51,18 +54,15 @@ function c20457551.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -51,18 +54,15 @@ function c20457551.operation(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Equip
(
tp
,
c
,
tc
)
Duel
.
Equip
(
tp
,
c
,
tc
)
end
end
end
end
function
c20457551
.
atkdown
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c20457551
.
atkcon
(
e
)
local
eqc
=
e
:
GetHandler
():
GetEquipTarget
()
return
Duel
.
GetCurrentPhase
()
==
PHASE_DAMAGE_CAL
if
Duel
.
GetAttacker
()
~=
eqc
and
Duel
.
GetAttackTarget
()
~=
eqc
then
return
end
and
e
:
GetHandler
():
GetEquipTarget
():
GetBattleTarget
()
local
tc
=
eqc
:
GetBattleTarget
()
end
if
tc
then
function
c20457551
.
atktg
(
e
,
c
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
return
c
==
e
:
GetHandler
():
GetEquipTarget
():
GetBattleTarget
()
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
end
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
function
c20457551
.
atkval
(
e
,
c
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
return
e
:
GetHandler
():
GetEquipTarget
():
GetLevel
()
*-
100
e1
:
SetValue
(
-
eqc
:
GetLevel
()
*
100
)
tc
:
RegisterEffect
(
e1
)
end
end
end
function
c20457551
.
desreptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c20457551
.
desreptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetCurrentPhase
()
==
PHASE_END
end
if
chk
==
0
then
return
Duel
.
GetCurrentPhase
()
==
PHASE_END
end
...
...
c242146.lua
View file @
b6d052ca
...
@@ -11,10 +11,10 @@ function c242146.initial_effect(c)
...
@@ -11,10 +11,10 @@ function c242146.initial_effect(c)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--atk up
--atk up
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_
FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetType
(
EFFECT_TYPE_
EQUIP
)
e2
:
SetCode
(
E
VENT_DAMAGE_CALCULATING
)
e2
:
SetCode
(
E
FFECT_UPDATE_ATTACK
)
e2
:
Set
Range
(
LOCATION_SZONE
)
e2
:
Set
Condition
(
c242146
.
atkcon
)
e2
:
Set
Operation
(
c242146
.
atkup
)
e2
:
Set
Value
(
1500
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--Equip limit
--Equip limit
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
...
@@ -37,16 +37,10 @@ function c242146.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -37,16 +37,10 @@ function c242146.operation(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Equip
(
tp
,
e
:
GetHandler
(),
tc
)
Duel
.
Equip
(
tp
,
e
:
GetHandler
(),
tc
)
end
end
end
end
function
c242146
.
atkup
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c242146
.
atkcon
(
e
)
if
Duel
.
GetCurrentPhase
()
~=
PHASE_DAMAGE_CAL
then
return
false
end
local
eqc
=
e
:
GetHandler
():
GetEquipTarget
()
local
eqc
=
e
:
GetHandler
():
GetEquipTarget
()
local
a
=
Duel
.
GetAttacker
()
local
a
=
Duel
.
GetAttacker
()
local
d
=
Duel
.
GetAttackTarget
()
local
d
=
Duel
.
GetAttackTarget
()
if
d
and
a
==
eqc
and
d
:
GetBattlePosition
()
==
POS_FACEDOWN_DEFENCE
then
return
d
and
a
==
eqc
and
d
:
GetBattlePosition
()
==
POS_FACEDOWN_DEFENCE
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
e1
:
SetValue
(
1500
)
a
:
RegisterEffect
(
e1
)
end
end
end
c25920413.lua
View file @
b6d052ca
...
@@ -22,11 +22,17 @@ function c25920413.initial_effect(c)
...
@@ -22,11 +22,17 @@ function c25920413.initial_effect(c)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--atk def
--atk def
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
E
VENT_DAMAGE_CALCULATING
)
e3
:
SetCode
(
E
FFECT_UPDATE_ATTACK
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetOperation
(
c25920413
.
adval
)
e3
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e3
:
SetCondition
(
c25920413
.
adcon
)
e3
:
SetTarget
(
c25920413
.
adtg
)
e3
:
SetValue
(
c25920413
.
adval
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
local
e4
=
e3
:
Clone
()
e4
:
SetCode
(
EFFECT_UPDATE_DEFENCE
)
c
:
RegisterEffect
(
e4
)
end
end
function
c25920413
.
spfilter
(
c
)
function
c25920413
.
spfilter
(
c
)
return
c
:
IsLevelBelow
(
3
)
and
c
:
IsFaceup
()
and
c
:
IsReleasable
()
return
c
:
IsLevelBelow
(
3
)
and
c
:
IsFaceup
()
and
c
:
IsReleasable
()
...
@@ -61,22 +67,13 @@ function c25920413.ctop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -61,22 +67,13 @@ function c25920413.ctop(e,tp,eg,ep,ev,re,r,rp)
c
:
AddCounter
(
0xe
,
1
)
c
:
AddCounter
(
0xe
,
1
)
end
end
end
end
function
c25920413
.
addown
(
c
,
e
)
function
c25920413
.
adcon
(
e
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
return
Duel
.
GetCurrentPhase
()
==
PHASE_DAMAGE_CAL
and
Duel
.
GetAttackTarget
()
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
end
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
function
c25920413
.
adtg
(
e
,
c
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
local
bc
=
c
:
GetBattleTarget
()
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
return
bc
and
c
:
GetCounter
(
0xe
)
~=
0
and
bc
:
IsSetCard
(
0xc
)
e1
:
SetValue
(
c
:
GetCounter
(
0xe
)
*-
300
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UPDATE_DEFENCE
)
c
:
RegisterEffect
(
e2
)
end
end
function
c25920413
.
adval
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c25920413
.
adval
(
e
,
c
)
local
a
=
Duel
.
GetAttacker
()
return
c
:
GetCounter
(
0xe
)
*-
300
local
d
=
Duel
.
GetAttackTarget
()
if
not
d
then
return
end
if
a
:
GetCounter
(
0xe
)
>
0
and
d
:
IsSetCard
(
0xc
)
then
c25920413
.
addown
(
a
,
e
)
end
if
d
:
GetCounter
(
0xe
)
>
0
and
a
:
IsSetCard
(
0xc
)
then
c25920413
.
addown
(
d
,
e
)
end
end
end
c37057012.lua
View file @
b6d052ca
...
@@ -5,21 +5,18 @@ function c37057012.initial_effect(c)
...
@@ -5,21 +5,18 @@ function c37057012.initial_effect(c)
aux
.
AddFusionProcCodeRep
(
c
,
64268668
,
2
,
false
,
false
)
aux
.
AddFusionProcCodeRep
(
c
,
64268668
,
2
,
false
,
false
)
--atk up
--atk up
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EVENT_DAMAGE_CALCULATING
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
c37057012
.
atkcon
)
e1
:
SetCondition
(
c37057012
.
atkcon
)
e1
:
Set
Operation
(
c37057012
.
atkop
)
e1
:
Set
Value
(
c37057012
.
atkval
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
function
c37057012
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c37057012
.
atkcon
(
e
)
return
e
:
GetHandler
()
==
Duel
.
GetAttacker
()
and
Duel
.
GetAttackTarget
()
~=
nil
return
Duel
.
GetCurrentPhase
()
==
PHASE_DAMAGE_CAL
and
e
:
GetHandler
()
==
Duel
.
GetAttacker
()
and
Duel
.
GetAttackTarget
()
~=
nil
end
end
function
c37057012
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c37057012
.
atkval
(
e
,
c
)
local
bc
=
Duel
.
GetAttackTarget
()
return
Duel
.
GetAttackTarget
():
GetAttack
()
/
2
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
e1
:
SetValue
(
bc
:
GetAttack
()
/
2
)
e
:
GetHandler
():
RegisterEffect
(
e1
)
end
end
c49217579.lua
View file @
b6d052ca
...
@@ -3,10 +3,12 @@ function c49217579.initial_effect(c)
...
@@ -3,10 +3,12 @@ function c49217579.initial_effect(c)
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
--atkup
--atkup
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EVENT_DAMAGE_CALCULATING
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
c49217579
.
atkcon
)
e1
:
SetCondition
(
c49217579
.
atkcon
)
e1
:
Set
Operation
(
c49217579
.
atkop
)
e1
:
Set
Value
(
c49217579
.
atkval
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--remove
--remove
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
...
@@ -25,17 +27,11 @@ function c49217579.initial_effect(c)
...
@@ -25,17 +27,11 @@ function c49217579.initial_effect(c)
e3
:
SetValue
(
aux
.
FALSE
)
e3
:
SetValue
(
aux
.
FALSE
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
end
end
function
c49217579
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c49217579
.
atkcon
(
e
)
return
e
:
GetHandler
():
GetBattleTarget
()
~=
nil
return
Duel
.
GetCurrentPhase
()
==
PHASE_DAMAGE_CAL
and
e
:
GetHandler
():
GetBattleTarget
()
end
end
function
c49217579
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c49217579
.
atkval
(
e
,
c
)
local
tc
=
e
:
GetHandler
():
GetBattleTarget
()
return
e
:
GetHandler
():
GetBattleTarget
():
GetBaseAttack
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
e1
:
SetValue
(
tc
:
GetBaseAttack
())
e
:
GetHandler
():
RegisterEffect
(
e1
)
end
end
function
c49217579
.
rmcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c49217579
.
rmcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
GetBattledGroupCount
()
>
0
return
e
:
GetHandler
():
GetBattledGroupCount
()
>
0
...
...
c51192573.lua
View file @
b6d052ca
...
@@ -23,11 +23,17 @@ function c51192573.initial_effect(c)
...
@@ -23,11 +23,17 @@ function c51192573.initial_effect(c)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--atk def
--atk def
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
E
VENT_DAMAGE_CALCULATING
)
e3
:
SetCode
(
E
FFECT_UPDATE_ATTACK
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetOperation
(
c51192573
.
adval
)
e3
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e3
:
SetCondition
(
c51192573
.
adcon
)
e3
:
SetTarget
(
c51192573
.
adtg
)
e3
:
SetValue
(
c51192573
.
adval
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
local
e4
=
e3
:
Clone
()
e4
:
SetCode
(
EFFECT_UPDATE_DEFENCE
)
c
:
RegisterEffect
(
e4
)
end
end
function
c51192573
.
otfilter
(
c
,
tp
)
function
c51192573
.
otfilter
(
c
,
tp
)
return
c
:
GetOwner
()
==
tp
return
c
:
GetOwner
()
==
tp
...
@@ -57,22 +63,13 @@ function c51192573.ctop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -57,22 +63,13 @@ function c51192573.ctop(e,tp,eg,ep,ev,re,r,rp)
tc
:
AddCounter
(
0xe
,
1
)
tc
:
AddCounter
(
0xe
,
1
)
end
end
end
end
function
c51192573
.
addown
(
c
,
e
)
function
c51192573
.
adcon
(
e
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
return
Duel
.
GetCurrentPhase
()
==
PHASE_DAMAGE_CAL
and
Duel
.
GetAttackTarget
()
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
end
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
function
c51192573
.
adtg
(
e
,
c
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
local
bc
=
c
:
GetBattleTarget
()
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
return
bc
and
c
:
GetCounter
(
0xe
)
~=
0
and
bc
:
IsSetCard
(
0xc
)
e1
:
SetValue
(
c
:
GetCounter
(
0xe
)
*-
300
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UPDATE_DEFENCE
)
c
:
RegisterEffect
(
e2
)
end
end
function
c51192573
.
adval
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c51192573
.
adval
(
e
,
c
)
local
a
=
Duel
.
GetAttacker
()
return
c
:
GetCounter
(
0xe
)
*-
300
local
d
=
Duel
.
GetAttackTarget
()
if
not
d
then
return
end
if
a
:
GetCounter
(
0xe
)
>
0
and
d
:
IsSetCard
(
0xc
)
then
c51192573
.
addown
(
a
,
e
)
end
if
d
:
GetCounter
(
0xe
)
>
0
and
a
:
IsSetCard
(
0xc
)
then
c51192573
.
addown
(
d
,
e
)
end
end
end
c5183693.lua
View file @
b6d052ca
...
@@ -11,10 +11,10 @@ function c5183693.initial_effect(c)
...
@@ -11,10 +11,10 @@ function c5183693.initial_effect(c)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--atk up
--atk up
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_
FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetType
(
EFFECT_TYPE_
EQUIP
)
e2
:
SetCode
(
E
VENT_DAMAGE_CALCULATING
)
e2
:
SetCode
(
E
FFECT_UPDATE_ATTACK
)
e2
:
Set
Range
(
LOCATION_SZONE
)
e2
:
Set
Condition
(
c5183693
.
atkcon
)
e2
:
Set
Operation
(
c5183693
.
atkup
)
e2
:
Set
Value
(
c5183693
.
atkval
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--Equip limit
--Equip limit
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
...
@@ -52,25 +52,15 @@ function c5183693.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -52,25 +52,15 @@ function c5183693.operation(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Equip
(
tp
,
e
:
GetHandler
(),
tc
)
Duel
.
Equip
(
tp
,
e
:
GetHandler
(),
tc
)
end
end
end
end
function
c5183693
.
atkup
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c5183693
.
atkcon
(
e
)
if
Duel
.
GetCurrentPhase
()
~=
PHASE_DAMAGE_CAL
then
return
false
end
local
eqc
=
e
:
GetHandler
():
GetEquipTarget
()
local
eqc
=
e
:
GetHandler
():
GetEquipTarget
()
local
a
=
Duel
.
GetAttacker
()
local
bc
=
eqc
:
GetBattleTarget
()
local
d
=
Duel
.
GetAttackTarget
()
return
eqc
:
GetLevel
()
>
0
and
bc
:
GetLevel
()
>
eqc
:
GetLevel
()
if
not
d
or
(
a
~=
eqc
and
d
~=
eqc
)
then
return
end
end
local
la
=
a
:
GetLevel
()
function
c5183693
.
atkval
(
e
,
c
)
local
ld
=
d
:
GetLevel
()
local
bc
=
c
:
GetBattleTarget
()
if
(
a
==
eqc
and
ld
<=
la
)
or
(
d
==
eqc
and
la
<=
ld
)
then
return
end
return
(
bc
:
GetLevel
()
-
c
:
GetLevel
())
*
500
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
if
a
==
eqc
then
e1
:
SetValue
((
ld
-
la
)
*
500
)
a
:
RegisterEffect
(
e1
)
else
e1
:
SetValue
((
la
-
ld
)
*
500
)
d
:
RegisterEffect
(
e1
)
end
end
end
function
c5183693
.
tdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c5183693
.
tdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleToDeck
()
end
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleToDeck
()
end
...
...
c62437709.lua
View file @
b6d052ca
...
@@ -27,11 +27,17 @@ function c62437709.initial_effect(c)
...
@@ -27,11 +27,17 @@ function c62437709.initial_effect(c)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
--atk def
--atk def
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
E
VENT_DAMAGE_CALCULATING
)
e4
:
SetCode
(
E
FFECT_UPDATE_ATTACK
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetOperation
(
c62437709
.
adval
)
e4
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e4
:
SetCondition
(
c62437709
.
adcon
)
e4
:
SetTarget
(
c62437709
.
adtg
)
e4
:
SetValue
(
c62437709
.
adval
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
local
e5
=
e4
:
Clone
()
e5
:
SetCode
(
EFFECT_UPDATE_DEFENCE
)
c
:
RegisterEffect
(
e5
)
end
end
function
c62437709
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
c62437709
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
1
-
tp
)
and
chkc
:
IsFaceup
()
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
1
-
tp
)
and
chkc
:
IsFaceup
()
end
...
@@ -63,22 +69,13 @@ function c62437709.drop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -63,22 +69,13 @@ function c62437709.drop(e,tp,eg,ep,ev,re,r,rp)
local
p
,
d
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
,
CHAININFO_TARGET_PARAM
)
local
p
,
d
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
,
CHAININFO_TARGET_PARAM
)
Duel
.
Draw
(
p
,
d
,
REASON_EFFECT
)
Duel
.
Draw
(
p
,
d
,
REASON_EFFECT
)
end
end
function
c62437709
.
addown
(
c
,
e
)
function
c62437709
.
adcon
(
e
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
return
Duel
.
GetCurrentPhase
()
==
PHASE_DAMAGE_CAL
and
Duel
.
GetAttackTarget
()
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
end
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
function
c62437709
.
adtg
(
e
,
c
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
local
bc
=
c
:
GetBattleTarget
()
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
return
bc
and
c
:
GetCounter
(
0xe
)
~=
0
and
bc
:
IsSetCard
(
0xc
)
e1
:
SetValue
(
c
:
GetCounter
(
0xe
)
*-
300
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UPDATE_DEFENCE
)
c
:
RegisterEffect
(
e2
)
end
end
function
c62437709
.
adval
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c62437709
.
adval
(
e
,
c
)
local
a
=
Duel
.
GetAttacker
()
return
c
:
GetCounter
(
0xe
)
*-
300
local
d
=
Duel
.
GetAttackTarget
()
if
not
d
then
return
end
if
a
:
GetCounter
(
0xe
)
>
0
and
d
:
IsSetCard
(
0xc
)
then
c62437709
.
addown
(
a
,
e
)
end
if
d
:
GetCounter
(
0xe
)
>
0
and
a
:
IsSetCard
(
0xc
)
then
c62437709
.
addown
(
d
,
e
)
end
end
end
c63253763.lua
View file @
b6d052ca
...
@@ -22,11 +22,17 @@ function c63253763.initial_effect(c)
...
@@ -22,11 +22,17 @@ function c63253763.initial_effect(c)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--atk def
--atk def
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
E
VENT_DAMAGE_CALCULATING
)
e3
:
SetCode
(
E
FFECT_UPDATE_ATTACK
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetOperation
(
c63253763
.
adval
)
e3
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e3
:
SetCondition
(
c63253763
.
adcon
)
e3
:
SetTarget
(
c63253763
.
adtg
)
e3
:
SetValue
(
c63253763
.
adval
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
local
e4
=
e3
:
Clone
()
e4
:
SetCode
(
EFFECT_UPDATE_DEFENCE
)
c
:
RegisterEffect
(
e4
)
end
end
function
c63253763
.
spcon
(
e
,
c
)
function
c63253763
.
spcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
if
c
==
nil
then
return
true
end
...
@@ -47,22 +53,13 @@ function c63253763.ctop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -47,22 +53,13 @@ function c63253763.ctop(e,tp,eg,ep,ev,re,r,rp)
tc
=
g
:
GetNext
()
tc
=
g
:
GetNext
()
end
end
end
end
function
c63253763
.
addown
(
c
,
e
)
function
c63253763
.
adcon
(
e
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
return
Duel
.
GetCurrentPhase
()
==
PHASE_DAMAGE_CAL
and
Duel
.
GetAttackTarget
()
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
end
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
function
c63253763
.
adtg
(
e
,
c
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
local
bc
=
c
:
GetBattleTarget
()
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
return
bc
and
c
:
GetCounter
(
0xe
)
~=
0
and
bc
:
IsSetCard
(
0xc
)
e1
:
SetValue
(
c
:
GetCounter
(
0xe
)
*-
300
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UPDATE_DEFENCE
)
c
:
RegisterEffect
(
e2
)
end
end
function
c63253763
.
adval
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c63253763
.
adval
(
e
,
c
)
local
a
=
Duel
.
GetAttacker
()
return
c
:
GetCounter
(
0xe
)
*-
300
local
d
=
Duel
.
GetAttackTarget
()
if
not
d
then
return
end
if
a
:
GetCounter
(
0xe
)
>
0
and
d
:
IsSetCard
(
0xc
)
then
c63253763
.
addown
(
a
,
e
)
end
if
d
:
GetCounter
(
0xe
)
>
0
and
a
:
IsSetCard
(
0xc
)
then
c63253763
.
addown
(
d
,
e
)
end
end
end
c64160836.lua
View file @
b6d052ca
...
@@ -9,11 +9,17 @@ function c64160836.initial_effect(c)
...
@@ -9,11 +9,17 @@ function c64160836.initial_effect(c)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--atk def
--atk def
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
E
VENT_DAMAGE_CALCULATING
)
e2
:
SetCode
(
E
FFECT_UPDATE_ATTACK
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetOperation
(
c64160836
.
adval
)
e2
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e2
:
SetCondition
(
c64160836
.
adcon
)
e2
:
SetTarget
(
c64160836
.
adtg
)
e2
:
SetValue
(
c64160836
.
adval
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EFFECT_UPDATE_DEFENCE
)
c
:
RegisterEffect
(
e3
)
end
end
function
c64160836
.
ctop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c64160836
.
ctop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
eg
:
GetFirst
()
local
tc
=
eg
:
GetFirst
()
...
@@ -24,22 +30,13 @@ function c64160836.ctop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -24,22 +30,13 @@ function c64160836.ctop(e,tp,eg,ep,ev,re,r,rp)
tc
=
eg
:
GetNext
()
tc
=
eg
:
GetNext
()
end
end
end
end
function
c64160836
.
addown
(
c
,
e
)
function
c64160836
.
adcon
(
e
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
return
Duel
.
GetCurrentPhase
()
==
PHASE_DAMAGE_CAL
and
Duel
.
GetAttackTarget
()
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
end
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
function
c64160836
.
adtg
(
e
,
c
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
local
bc
=
c
:
GetBattleTarget
()
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
return
bc
and
c
:
GetCounter
(
0xe
)
~=
0
and
bc
:
IsSetCard
(
0xc
)
e1
:
SetValue
(
c
:
GetCounter
(
0xe
)
*-
300
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UPDATE_DEFENCE
)
c
:
RegisterEffect
(
e2
)
end
end
function
c64160836
.
adval
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c64160836
.
adval
(
e
,
c
)
local
a
=
Duel
.
GetAttacker
()
return
c
:
GetCounter
(
0xe
)
*-
300
local
d
=
Duel
.
GetAttackTarget
()
if
not
d
then
return
end
if
a
:
GetCounter
(
0xe
)
>
0
and
d
:
IsSetCard
(
0xc
)
then
c64160836
.
addown
(
a
,
e
)
end
if
d
:
GetCounter
(
0xe
)
>
0
and
a
:
IsSetCard
(
0xc
)
then
c64160836
.
addown
(
d
,
e
)
end
end
end
c6691855.lua
View file @
b6d052ca
...
@@ -39,13 +39,12 @@ function c6691855.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -39,13 +39,12 @@ function c6691855.operation(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetValue
(
500
)
e1
:
SetValue
(
500
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--d
amage cal
--d
ef
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetType
(
EFFECT_TYPE_EQUIP
)
e2
:
SetCode
(
EVENT_PRE_DAMAGE_CALCULATE
)
e2
:
SetCode
(
EFFECT_UPDATE_DEFENCE
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetCondition
(
c6691855
.
defcon
)
e2
:
SetCondition
(
c6691855
.
damcon
)
e2
:
SetValue
(
c6691855
.
defval
)
e2
:
SetOperation
(
c6691855
.
damop
)
e2
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
e2
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--Equip limit
--Equip limit
...
@@ -58,17 +57,11 @@ function c6691855.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -58,17 +57,11 @@ function c6691855.operation(e,tp,eg,ep,ev,re,r,rp)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
end
end
end
end
function
c6691855
.
damcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c6691855
.
defcon
(
e
)
if
Duel
.
GetCurrentPhase
()
~=
PHASE_DAMAGE_CAL
then
return
false
end
local
eq
=
e
:
GetHandler
():
GetEquipTarget
()
local
eq
=
e
:
GetHandler
():
GetEquipTarget
()
return
eq
:
IsRelateToBattle
(
)
and
eq
:
IsDefencePos
()
return
(
eq
==
Duel
.
GetAttacker
()
or
eq
==
Duel
.
GetAttackTarget
()
)
and
eq
:
IsDefencePos
()
end
end
function
c6691855
.
damop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c6691855
.
defval
(
e
,
c
)
local
c
=
e
:
GetHandler
()
return
c
:
GetAttack
()
local
atk
=
c
:
GetEquipTarget
():
GetAttack
()
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_EQUIP
)
e2
:
SetCode
(
EFFECT_UPDATE_DEFENCE
)
e2
:
SetValue
(
atk
)
e2
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
c
:
RegisterEffect
(
e2
)
end
end
c68540058.lua
View file @
b6d052ca
...
@@ -11,13 +11,6 @@ function c68540058.initial_effect(c)
...
@@ -11,13 +11,6 @@ function c68540058.initial_effect(c)
e1
:
SetTarget
(
c68540058
.
target
)
e1
:
SetTarget
(
c68540058
.
target
)
e1
:
SetOperation
(
c68540058
.
operation
)
e1
:
SetOperation
(
c68540058
.
operation
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--atk up
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_DAMAGE_CALCULATING
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetOperation
(
c68540058
.
atkup
)
c
:
RegisterEffect
(
e2
)
end
end
function
c68540058
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c68540058
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetCurrentPhase
()
~=
PHASE_DAMAGE
or
not
Duel
.
IsDamageCalculated
()
return
Duel
.
GetCurrentPhase
()
~=
PHASE_DAMAGE
or
not
Duel
.
IsDamageCalculated
()
...
@@ -57,17 +50,20 @@ function c68540058.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -57,17 +50,20 @@ function c68540058.operation(e,tp,eg,ep,ev,re,r,rp)
e3
:
SetValue
(
1
)
e3
:
SetValue
(
1
)
e3
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
e3
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
--atk up
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_EQUIP
)
e4
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e4
:
SetCondition
(
c68540058
.
atkcon
)
e4
:
SetValue
(
c68540058
.
atkval
)
e4
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
c
:
RegisterEffect
(
e4
)
end
end
end
end
function
c68540058
.
atkup
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c68540058
.
atkcon
(
e
)
local
eqc
=
e
:
GetHandler
():
GetEquipTarget
()
return
Duel
.
GetCurrentPhase
()
==
PHASE_DAMAGE_CAL
local
bc
=
eqc
:
GetBattleTarget
()
and
Duel
.
GetAttacker
()
==
e
:
GetHandler
():
GetEquipTarget
()
and
Duel
.
GetAttackTarget
()
if
eqc
==
Duel
.
GetAttacker
()
and
bc
then
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
function
c68540058
.
atkval
(
e
,
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
return
Duel
.
GetAttackTarget
():
GetAttack
()
/
2
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
e1
:
SetValue
(
bc
:
GetAttack
()
/
2
)
eqc
:
RegisterEffect
(
e1
)
end
end
end
c91070115.lua
View file @
b6d052ca
...
@@ -14,11 +14,17 @@ function c91070115.initial_effect(c)
...
@@ -14,11 +14,17 @@ function c91070115.initial_effect(c)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--atk def
--atk def
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
E
VENT_DAMAGE_CALCULATING
)
e2
:
SetCode
(
E
FFECT_UPDATE_ATTACK
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetOperation
(
c91070115
.
adval
)
e2
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e2
:
SetCondition
(
c91070115
.
adcon
)
e2
:
SetTarget
(
c91070115
.
adtg
)
e2
:
SetValue
(
c91070115
.
adval
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EFFECT_UPDATE_DEFENCE
)
c
:
RegisterEffect
(
e3
)
end
end
function
c91070115
.
descost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c91070115
.
descost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsCanRemoveCounter
(
tp
,
0
,
1
,
0xe
,
1
,
REASON_COST
)
end
if
chk
==
0
then
return
Duel
.
IsCanRemoveCounter
(
tp
,
0
,
1
,
0xe
,
1
,
REASON_COST
)
end
...
@@ -40,22 +46,13 @@ function c91070115.desop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -40,22 +46,13 @@ function c91070115.desop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
end
end
end
end
function
c91070115
.
addown
(
c
,
e
)
function
c91070115
.
adcon
(
e
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
return
Duel
.
GetCurrentPhase
()
==
PHASE_DAMAGE_CAL
and
Duel
.
GetAttackTarget
()
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
end
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
function
c91070115
.
adtg
(
e
,
c
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
local
bc
=
c
:
GetBattleTarget
()
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
return
bc
and
c
:
GetCounter
(
0xe
)
~=
0
and
bc
:
IsSetCard
(
0xc
)
e1
:
SetValue
(
c
:
GetCounter
(
0xe
)
*-
300
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UPDATE_DEFENCE
)
c
:
RegisterEffect
(
e2
)
end
end
function
c91070115
.
adval
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c91070115
.
adval
(
e
,
c
)
local
a
=
Duel
.
GetAttacker
()
return
c
:
GetCounter
(
0xe
)
*-
300
local
d
=
Duel
.
GetAttackTarget
()
if
not
d
then
return
end
if
a
:
GetCounter
(
0xe
)
>
0
and
d
:
IsSetCard
(
0xc
)
then
c91070115
.
addown
(
a
,
e
)
end
if
d
:
GetCounter
(
0xe
)
>
0
and
a
:
IsSetCard
(
0xc
)
then
c91070115
.
addown
(
d
,
e
)
end
end
end
c98719226.lua
View file @
b6d052ca
...
@@ -11,11 +11,17 @@ function c98719226.initial_effect(c)
...
@@ -11,11 +11,17 @@ function c98719226.initial_effect(c)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--atk def
--atk def
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
E
VENT_DAMAGE_CALCULATING
)
e2
:
SetCode
(
E
FFECT_UPDATE_ATTACK
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetOperation
(
c98719226
.
adval
)
e2
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e2
:
SetCondition
(
c98719226
.
adcon
)
e2
:
SetTarget
(
c98719226
.
adtg
)
e2
:
SetValue
(
c98719226
.
adval
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EFFECT_UPDATE_DEFENCE
)
c
:
RegisterEffect
(
e3
)
end
end
function
c98719226
.
ctcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c98719226
.
ctcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsLocation
(
LOCATION_GRAVE
)
and
e
:
GetHandler
():
IsReason
(
REASON_BATTLE
)
return
e
:
GetHandler
():
IsLocation
(
LOCATION_GRAVE
)
and
e
:
GetHandler
():
IsReason
(
REASON_BATTLE
)
...
@@ -26,22 +32,13 @@ function c98719226.ctop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -26,22 +32,13 @@ function c98719226.ctop(e,tp,eg,ep,ev,re,r,rp)
tc
:
AddCounter
(
0xe
,
2
)
tc
:
AddCounter
(
0xe
,
2
)
end
end
end
end
function
c98719226
.
addown
(
c
,
e
)
function
c98719226
.
adcon
(
e
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
return
Duel
.
GetCurrentPhase
()
==
PHASE_DAMAGE_CAL
and
Duel
.
GetAttackTarget
()
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
end
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
function
c98719226
.
adtg
(
e
,
c
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
local
bc
=
c
:
GetBattleTarget
()
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
return
bc
and
c
:
GetCounter
(
0xe
)
~=
0
and
bc
:
IsSetCard
(
0xc
)
e1
:
SetValue
(
c
:
GetCounter
(
0xe
)
*-
300
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UPDATE_DEFENCE
)
c
:
RegisterEffect
(
e2
)
end
end
function
c98719226
.
adval
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c98719226
.
adval
(
e
,
c
)
local
a
=
Duel
.
GetAttacker
()
return
c
:
GetCounter
(
0xe
)
*-
300
local
d
=
Duel
.
GetAttackTarget
()
if
not
d
then
return
end
if
a
:
GetCounter
(
0xe
)
>
0
and
d
:
IsSetCard
(
0xc
)
then
c98719226
.
addown
(
a
,
e
)
end
if
d
:
GetCounter
(
0xe
)
>
0
and
a
:
IsSetCard
(
0xc
)
then
c98719226
.
addown
(
d
,
e
)
end
end
end
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