Commit 4900ee9e authored by mercury233's avatar mercury233

new cards VJMP

parent feeea606
--スモーク・モスキート
function c28427869.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,28427869)
e1:SetCondition(c28427869.condition)
e1:SetTarget(c28427869.sptg)
e1:SetOperation(c28427869.spop)
c:RegisterEffect(e1)
--level change
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,28427870)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetTarget(c28427869.lvtg)
e2:SetOperation(c28427869.lvop)
c:RegisterEffect(e2)
end
function c28427869.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp)
end
function c28427869.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,EFFECT_AVOID_BATTLE_DAMAGE) and Duel.GetBattleDamage(tp)>0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c28427869.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PRE_BATTLE_DAMAGE)
e1:SetOperation(c28427869.halfop)
e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BATTLED)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(c28427869.skipop)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e2,tp)
end
end
function c28427869.halfop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(tp,math.ceil(ev/2))
end
function c28427869.skipop(e,tp,eg,ep,ev,re,r,rp)
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
end
function c28427869.lvfilter(c,lv)
return c:GetLevel()>0 and c:IsFaceup() and not c:IsLevel(lv)
end
function c28427869.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local lv=e:GetHandler():GetLevel()
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c28427869.lvfilter(chkc,lv) end
if chk==0 then return Duel.IsExistingTarget(c28427869.lvfilter,tp,LOCATION_MZONE,0,1,nil,lv) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c28427869.lvfilter,tp,LOCATION_MZONE,0,1,1,nil,lv)
end
function c28427869.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(tc:GetLevel())
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
--DDイービル
function c55415564.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--disable (pzone)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
e1:SetCountLimit(1)
e1:SetCondition(c55415564.discon1)
e1:SetTarget(c55415564.distg1)
e1:SetOperation(c55415564.disop1)
c:RegisterEffect(e1)
--cannot attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_ATTACK)
e2:SetCondition(c55415564.atcon)
c:RegisterEffect(e2)
--disable (mzone)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(55415564,1))
e4:SetCategory(CATEGORY_DISABLE)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_MZONE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCountLimit(1,55415564)
e4:SetCondition(c55415564.discon2)
e4:SetTarget(c55415564.distg2)
e4:SetOperation(c55415564.disop2)
c:RegisterEffect(e4)
end
function c55415564.disfilter1(c,e,tp)
return c:GetSummonPlayer()==1-tp and c:IsSummonType(SUMMON_TYPE_PENDULUM) and (not e or c:IsRelateToEffect(e))
end
function c55415564.discon1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c55415564.disfilter1,1,nil,nil,tp)
end
function c55415564.distg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetCard(eg)
end
function c55415564.disop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local g=eg:Filter(c55415564.disfilter1,nil,e,tp)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE)
tc:RegisterEffect(e2)
tc=g:GetNext()
end
end
function c55415564.filter(c)
return c:IsFaceup() and c:IsSetCard(0xaf)
end
function c55415564.atcon(e)
return not Duel.IsExistingMatchingCard(c55415564.filter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler())
end
function c55415564.discon2(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.GetTurnPlayer()~=tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function c55415564.disfilter2(c)
return aux.disfilter1(c) and c:IsSummonType(SUMMON_TYPE_PENDULUM)
end
function c55415564.distg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c55415564.disfilter2(chkc) end
if chk==0 then return Duel.IsExistingTarget(c55415564.disfilter2,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,c55415564.disfilter2,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function c55415564.disop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end
--EMミス・ディレクター
function c92932860.initial_effect(c)
--can not be battle target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e1:SetCondition(c92932860.atcon)
e1:SetValue(aux.imval1)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x99))
e2:SetCondition(c92932860.indcon)
e2:SetValue(1)
c:RegisterEffect(e2)
--avoid battle damage
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x99))
e3:SetCondition(c92932860.indcon)
e3:SetValue(1)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCountLimit(1,92932860)
e4:SetTarget(c92932860.sctg)
e4:SetOperation(c92932860.scop)
c:RegisterEffect(e4)
end
function c92932860.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x99)
end
function c92932860.atcon(e)
return Duel.IsExistingMatchingCard(c92932860.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function c92932860.indcon(e)
return e:GetHandler():IsDefensePos()
end
function c92932860.scfilter1(c,e,tp,mc)
local mg=Group.FromCards(c,mc)
return c:IsLevel(1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(c92932860.scfilter2,tp,LOCATION_EXTRA,0,1,nil,mg)
end
function c92932860.scfilter2(c,mg)
return c:IsSynchroSummonable(nil,mg)
end
function c92932860.sctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c92932860.scfilter1(chkc,e,tp,c) end
if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c92932860.scfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c92932860.scfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,c)
Duel.SetOperationInfo(g,CATEGORY_SPECIAL_SUMMON,g,2,tp,LOCATION_EXTRA)
end
function c92932860.scop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or not Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
tc:RegisterEffect(e2)
Duel.SpecialSummonComplete()
if not c:IsRelateToEffect(e) then return end
local mg=Group.FromCards(c,tc)
local g=Duel.GetMatchingGroup(c92932860.scfilter2,tp,LOCATION_EXTRA,0,nil,mg)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg)
end
end
--ワルキューレ・シグルーン
function c97854941.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(97854941,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,97854941)
e1:SetTarget(c97854941.sptg1)
e1:SetOperation(c97854941.spop1)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(97854941,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,97854942)
e2:SetTarget(c97854941.sptg2)
e2:SetOperation(c97854941.spop2)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function c97854941.tgfilter(c,tp)
return c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP) and Duel.GetMZoneCount(tp,c)>0 and c:IsAbleToGrave()
end
function c97854941.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and c97854941.tgfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(c97854941.tgfilter,tp,LOCATION_ONFIELD,0,1,nil,tp)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectTarget(tp,c97854941.tgfilter,tp,LOCATION_ONFIELD,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c97854941.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c97854941.spfilter(c,e,tp)
return c:IsLevelBelow(8) and c:IsSetCard(0x122) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c97854941.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c97854941.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c97854941.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c97854941.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment