Commit 3daf9773 authored by nekrozar's avatar nekrozar

fix Fortune Lady

https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=8586

「フォーチュンレディ・ライティー」のレベルが12になっている場合でも、自分ターンのスタンバイフェイズを迎えたのであれば、『このカードのレベルを1つ上げる(最大12まで)』モンスター効果は発動します。
parent 0e4956a9
......@@ -36,7 +36,7 @@ function c29088922.value(e,c)
return c:GetLevel()*300
end
function c29088922.lvcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and e:GetHandler():IsLevelAbove(1) and e:GetHandler():IsLevelBelow(11)
return Duel.GetTurnPlayer()==tp
end
function c29088922.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -37,7 +37,7 @@ function c34471458.value(e,c)
return c:GetLevel()*200
end
function c34471458.lvcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and e:GetHandler():IsLevelAbove(1) and e:GetHandler():IsLevelBelow(11)
return Duel.GetTurnPlayer()==tp
end
function c34471458.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -38,7 +38,7 @@ function c55586621.value(e,c)
return c:GetLevel()*400
end
function c55586621.lvcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and e:GetHandler():IsLevelAbove(1) and e:GetHandler():IsLevelBelow(11)
return Duel.GetTurnPlayer()==tp
end
function c55586621.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -37,7 +37,7 @@ function c57869175.value(e,c)
return c:GetLevel()*200
end
function c57869175.lvcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and e:GetHandler():IsLevelAbove(1) and e:GetHandler():IsLevelBelow(11)
return Duel.GetTurnPlayer()==tp
end
function c57869175.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -43,7 +43,7 @@ function c70252926.value(e,c)
return c:GetLevel()*400
end
function c70252926.lvcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and e:GetHandler():IsLevelAbove(1) and e:GetHandler():IsLevelBelow(11)
return Duel.GetTurnPlayer()==tp
end
function c70252926.rmfilter(c)
return c:IsAbleToRemove() and c:IsFaceup()
......
......@@ -37,7 +37,7 @@ function c71870152.value(e,c)
return c:GetLevel()*200
end
function c71870152.lvcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and e:GetHandler():IsLevelAbove(1) and e:GetHandler():IsLevelBelow(11)
return Duel.GetTurnPlayer()==tp
end
function c71870152.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -35,7 +35,7 @@ function c82693917.value(e,c)
return c:GetLevel()*300
end
function c82693917.lvcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and e:GetHandler():IsLevelAbove(1) and e:GetHandler():IsLevelBelow(11)
return Duel.GetTurnPlayer()==tp
end
function c82693917.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -36,7 +36,7 @@ function c82971335.value(e,c)
return c:GetLevel()*400
end
function c82971335.lvcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and e:GetHandler():IsLevelAbove(1) and e:GetHandler():IsLevelBelow(11)
return Duel.GetTurnPlayer()==tp
end
function c82971335.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
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