Commit 3b19f106 authored by mercury233's avatar mercury233 Committed by GitHub

update triggering state handling (#1171)

parent 6d101da1
...@@ -68,46 +68,6 @@ function c269510.initial_effect(c) ...@@ -68,46 +68,6 @@ function c269510.initial_effect(c)
e8:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_CYBERSE)) e8:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_CYBERSE))
e8:SetValue(1) e8:SetValue(1)
c:RegisterEffect(e8) c:RegisterEffect(e8)
--check activated cards
if not c269510.global_check then
c269510.global_check=true
c269510.disable={}
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD)
ge1:SetCode(EFFECT_ACTIVATE_COST)
ge1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
ge1:SetTargetRange(1,1)
ge1:SetTarget(c269510.regtg)
ge1:SetOperation(c269510.regop1)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_CHAINING)
ge2:SetOperation(c269510.regop2)
Duel.RegisterEffect(ge2,0)
end
end
function c269510.regtg(e,te,tp)
if te:IsActiveType(TYPE_MONSTER) and te:GetHandler():IsRace(RACE_CYBERSE) then
e:SetLabel(1)
else
e:SetLabel(0)
end
return true
end
function c269510.regop1(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
Duel.RegisterFlagEffect(tp,269510,RESET_CHAIN,0,1)
else
Duel.ResetFlagEffect(tp,269510)
end
end
function c269510.regop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,269510)~=0 then
c269510.disable[ev]=true
else
c269510.disable[ev]=false
end
end end
function c269510.limfilter(c) function c269510.limfilter(c)
return c:IsFaceup() and c:IsType(TYPE_LINK) return c:IsFaceup() and c:IsType(TYPE_LINK)
...@@ -125,8 +85,9 @@ function c269510.cfilter(c) ...@@ -125,8 +85,9 @@ function c269510.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_CYBERSE) and c:IsType(TYPE_LINK) return c:IsFaceup() and c:IsRace(RACE_CYBERSE) and c:IsType(TYPE_LINK)
end end
function c269510.discon(e,tp,eg,ep,ev,re,r,rp) function c269510.discon(e,tp,eg,ep,ev,re,r,rp)
local race=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_RACE)
return Duel.GetMatchingGroupCount(c269510.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)>1 return Duel.GetMatchingGroupCount(c269510.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)>1
and c269510.disable[ev] and re:IsActiveType(TYPE_MONSTER) and race&RACE_CYBERSE>0
end end
function c269510.disop(e,tp,eg,ep,ev,re,r,rp) function c269510.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev) Duel.NegateEffect(ev)
......
...@@ -24,40 +24,6 @@ function c39185163.initial_effect(c) ...@@ -24,40 +24,6 @@ function c39185163.initial_effect(c)
e2:SetTarget(c39185163.sptg) e2:SetTarget(c39185163.sptg)
e2:SetOperation(c39185163.spop) e2:SetOperation(c39185163.spop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--check activated cards
if not c39185163.global_check then
c39185163.global_check=true
c39185163.disable={}
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD)
ge1:SetCode(EFFECT_ACTIVATE_COST)
ge1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
ge1:SetTargetRange(1,1)
ge1:SetTarget(c39185163.regtg)
ge1:SetOperation(c39185163.regop1)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_CHAINING)
ge2:SetOperation(c39185163.regop2)
Duel.RegisterEffect(ge2,0)
end
end
function c39185163.regtg(e,te,tp)
local tc=te:GetHandler()
if te:IsActiveType(TYPE_MONSTER) and not tc:IsCode(39185163) and tc:IsRace(RACE_ZOMBIE) then
e:SetLabel(1)
else
e:SetLabel(0)
end
return true
end
function c39185163.regop1(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
Duel.RegisterFlagEffect(tp,39185165,RESET_CHAIN,0,1)
else
Duel.ResetFlagEffect(tp,39185165)
end
end end
function c39185163.disrmcost(e,tp,eg,ep,ev,re,r,rp,chk) function c39185163.disrmcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
...@@ -65,7 +31,8 @@ function c39185163.disrmcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -65,7 +31,8 @@ function c39185163.disrmcost(e,tp,eg,ep,ev,re,r,rp,chk)
c:RegisterFlagEffect(39185163,RESET_CHAIN,0,1) c:RegisterFlagEffect(39185163,RESET_CHAIN,0,1)
end end
function c39185163.disrmcon(e,tp,eg,ep,ev,re,r,rp) function c39185163.disrmcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(rp,39185165)~=0 local race,code1,code2=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_RACE,CHAININFO_TRIGGERING_CODE,CHAININFO_TRIGGERING_CODE2)
return race&RACE_ZOMBIE>0 and code1~=39185163 and code2~=39185163
end end
function c39185163.disrmtg(e,tp,eg,ep,ev,re,r,rp,chk) function c39185163.disrmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsChainDisablable(ev) and Duel.GetFlagEffect(tp,39185163)==0 local b1=Duel.IsChainDisablable(ev) and Duel.GetFlagEffect(tp,39185163)==0
......
...@@ -15,7 +15,8 @@ function c5908650.initial_effect(c) ...@@ -15,7 +15,8 @@ function c5908650.initial_effect(c)
Duel.AddCustomActivityCounter(5908650,ACTIVITY_CHAIN,c5908650.chainfilter) Duel.AddCustomActivityCounter(5908650,ACTIVITY_CHAIN,c5908650.chainfilter)
end end
function c5908650.chainfilter(re,tp,cid) function c5908650.chainfilter(re,tp,cid)
return not (re:IsActiveType(TYPE_MONSTER) and not re:GetHandler():IsAttribute(ATTRIBUTE_LIGHT)) local attr=Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_ATTRIBUTE)
return not (re:IsActiveType(TYPE_MONSTER) and attr&ATTRIBUTE_LIGHT==0)
end end
function c5908650.thcost(e,tp,eg,ep,ev,re,r,rp,chk) function c5908650.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(5908650,tp,ACTIVITY_CHAIN)==0 end if chk==0 then return Duel.GetCustomActivityCount(5908650,tp,ACTIVITY_CHAIN)==0 end
......
...@@ -32,8 +32,8 @@ end ...@@ -32,8 +32,8 @@ end
function c82044279.condition(e,tp,eg,ep,ev,re,r,rp) function c82044279.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local rc=re:GetHandler() local rc=re:GetHandler()
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) local loc,level=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_LEVEL)
return re:IsActiveType(TYPE_MONSTER) and rc~=c and rc:IsLevelAbove(5) and loc==LOCATION_MZONE return re:IsActiveType(TYPE_MONSTER) and rc~=c and level>=5 and loc==LOCATION_MZONE
and not c:IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev) and not c:IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end end
function c82044279.condition2(e,tp,eg,ep,ev,re,r,rp) function c82044279.condition2(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -31,46 +31,6 @@ function c88305705.initial_effect(c) ...@@ -31,46 +31,6 @@ function c88305705.initial_effect(c)
e3:SetTarget(c88305705.rmtg) e3:SetTarget(c88305705.rmtg)
e3:SetOperation(c88305705.rmop) e3:SetOperation(c88305705.rmop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--check activated cards
if not c88305705.global_check then
c88305705.global_check=true
c88305705.disable={}
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD)
ge1:SetCode(EFFECT_ACTIVATE_COST)
ge1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
ge1:SetTargetRange(1,1)
ge1:SetTarget(c88305705.regtg)
ge1:SetOperation(c88305705.regop1)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_CHAINING)
ge2:SetOperation(c88305705.regop2)
Duel.RegisterEffect(ge2,0)
end
end
function c88305705.regtg(e,te,tp)
if te:IsActiveType(TYPE_MONSTER) and te:GetHandler():IsRace(RACE_CYBERSE) then
e:SetLabel(1)
else
e:SetLabel(0)
end
return true
end
function c88305705.regop1(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
Duel.RegisterFlagEffect(tp,88305705,RESET_CHAIN,0,1)
else
Duel.ResetFlagEffect(tp,88305705)
end
end
function c88305705.regop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,88305705)~=0 then
c88305705.disable[ev]=true
else
c88305705.disable[ev]=false
end
end end
function c88305705.atkcon(e,tp,eg,ep,ev,re,r,rp) function c88305705.atkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION) return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
...@@ -108,7 +68,8 @@ function c88305705.ftarget(e,c) ...@@ -108,7 +68,8 @@ function c88305705.ftarget(e,c)
end end
function c88305705.discon(e,tp,eg,ep,ev,re,r,rp) function c88305705.discon(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
return c88305705.disable[ev] local atk=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_ATTACK)
return re:IsActiveType(TYPE_MONSTER) and atk==0
end end
function c88305705.disop(e,tp,eg,ep,ev,re,r,rp) function c88305705.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev) Duel.NegateEffect(ev)
......
...@@ -50,7 +50,8 @@ function c9272381.effcon(e) ...@@ -50,7 +50,8 @@ function c9272381.effcon(e)
return e:GetHandler():GetOverlayCount()>0 return e:GetHandler():GetOverlayCount()>0
end end
function c9272381.condition(e,tp,eg,ep,ev,re,r,rp) function c9272381.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsAttribute(ATTRIBUTE_DARK) and Duel.IsChainNegatable(ev) local attr=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_ATTRIBUTE)
return ep~=tp and re:IsActiveType(TYPE_MONSTER) and attr&ATTRIBUTE_DARK>0 and Duel.IsChainNegatable(ev)
end end
function c9272381.cost(e,tp,eg,ep,ev,re,r,rp,chk) function c9272381.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
......
...@@ -215,6 +215,14 @@ CHAININFO_CHAIN_ID =0x800 --连锁ID ...@@ -215,6 +215,14 @@ CHAININFO_CHAIN_ID =0x800 --连锁ID
CHAININFO_TYPE =0x1000 --连锁类型 CHAININFO_TYPE =0x1000 --连锁类型
CHAININFO_EXTTYPE =0x2000 --连锁额外类型 CHAININFO_EXTTYPE =0x2000 --连锁额外类型
CHAININFO_TRIGGERING_POSITION =0x4000 --连锁发生时的表示形式 CHAININFO_TRIGGERING_POSITION =0x4000 --连锁发生时的表示形式
CHAININFO_TRIGGERING_CODE =0x8000 --连锁发生时的密码
CHAININFO_TRIGGERING_CODE2 =0x10000 --连锁发生时的其他密码
CHAININFO_TRIGGERING_LEVEL =0x40000 --连锁发生时的等级
CHAININFO_TRIGGERING_RANK =0x80000 --连锁发生时的阶级
CHAININFO_TRIGGERING_ATTRIBUTE =0x100000 --连锁发生时的属性
CHAININFO_TRIGGERING_RACE =0x200000 --连锁发生时的种族
CHAININFO_TRIGGERING_ATTACK =0x400000 --连锁发生时的攻击力
CHAININFO_TRIGGERING_DEFENSE =0x800000 --连锁发生时的守备力
--========== Reset ========== --重置条件(注意:重置条件可以多个相加) --========== Reset ========== --重置条件(注意:重置条件可以多个相加)
RESET_SELF_TURN =0x10000000 --自己回合的階段重置 RESET_SELF_TURN =0x10000000 --自己回合的階段重置
RESET_OPPO_TURN =0x20000000 --对方回合的階段重置 RESET_OPPO_TURN =0x20000000 --对方回合的階段重置
......
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