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八宫一月
ygopro-scripts
Commits
1c8c1ec4
You need to sign in or sign up before continuing.
Commit
1c8c1ec4
authored
Apr 21, 2016
by
nekrozar
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new
parent
8e03c01c
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2 changed files
with
143 additions
and
0 deletions
+143
-0
c45531624.lua
c45531624.lua
+73
-0
c7198399.lua
c7198399.lua
+70
-0
No files found.
c45531624.lua
0 → 100644
View file @
1c8c1ec4
--エルフの聖剣士
function
c45531624
.
initial_effect
(
c
)
--cannot attack
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CANNOT_ATTACK
)
e1
:
SetCondition
(
c45531624
.
atcon
)
c
:
RegisterEffect
(
e1
)
--spsummon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
45531624
,
0
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
)
e2
:
SetTarget
(
c45531624
.
sptg
)
e2
:
SetOperation
(
c45531624
.
spop
)
c
:
RegisterEffect
(
e2
)
--draw
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetCategory
(
CATEGORY_DRAW
)
e3
:
SetDescription
(
aux
.
Stringid
(
45531624
,
1
))
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetCode
(
EVENT_BATTLE_DAMAGE
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetCondition
(
c45531624
.
drcon
)
e3
:
SetTarget
(
c45531624
.
drtg
)
e3
:
SetOperation
(
c45531624
.
drop
)
c
:
RegisterEffect
(
e3
)
--add setcode
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
)
e4
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e4
:
SetCode
(
EFFECT_ADD_SETCODE
)
e4
:
SetValue
(
0xe4
)
c
:
RegisterEffect
(
e4
)
end
function
c45531624
.
atcon
(
e
)
return
Duel
.
GetFieldGroupCount
(
e
:
GetHandlerPlayer
(),
LOCATION_HAND
,
0
)
>=
1
end
function
c45531624
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0xe4
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
c45531624
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
c45531624
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
)
end
function
c45531624
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c45531624
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
then
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
function
c45531624
.
drcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
ep
~=
tp
and
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
end
function
c45531624
.
drfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0xe4
)
end
function
c45531624
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
ct
=
Duel
.
GetMatchingGroupCount
(
c45531624
.
drfilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
if
chk
==
0
then
return
ct
>
0
and
Duel
.
IsPlayerCanDraw
(
tp
,
ct
)
end
Duel
.
SetTargetPlayer
(
tp
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
ct
)
end
function
c45531624
.
drop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
)
local
d
=
Duel
.
GetMatchingGroupCount
(
c45531624
.
drfilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
Duel
.
Draw
(
p
,
d
,
REASON_EFFECT
)
end
c7198399.lua
0 → 100644
View file @
1c8c1ec4
--チョコ・マジシャン・ガール
function
c7198399
.
initial_effect
(
c
)
--draw
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
7198399
,
0
))
e1
:
SetCategory
(
CATEGORY_DRAW
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCost
(
c7198399
.
drcost
)
e1
:
SetTarget
(
c7198399
.
drtg
)
e1
:
SetOperation
(
c7198399
.
drop
)
c
:
RegisterEffect
(
e1
)
--change battle target
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
7198399
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DELAY
)
e2
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
)
e2
:
SetTarget
(
c7198399
.
sptg
)
e2
:
SetOperation
(
c7198399
.
spop
)
c
:
RegisterEffect
(
e2
)
end
function
c7198399
.
costfilter
(
c
)
return
c
:
IsRace
(
RACE_SPELLCASTER
)
and
c
:
IsDiscardable
()
end
function
c7198399
.
drcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c7198399
.
costfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
Duel
.
DiscardHand
(
tp
,
c7198399
.
costfilter
,
1
,
1
,
REASON_DISCARD
+
REASON_COST
)
end
function
c7198399
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
end
Duel
.
SetTargetPlayer
(
tp
)
Duel
.
SetTargetParam
(
1
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
1
)
end
function
c7198399
.
drop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
,
d
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
,
CHAININFO_TARGET_PARAM
)
Duel
.
Draw
(
p
,
d
,
REASON_EFFECT
)
end
function
c7198399
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsRace
(
RACE_SPELLCASTER
)
and
not
c
:
IsCode
(
7198399
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
c7198399
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
)
and
chkc
:
IsControler
(
tp
)
and
c7198399
.
spfilter
(
chkc
,
e
,
tp
)
end
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingTarget
(
c7198399
.
spfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectTarget
(
tp
,
c7198399
.
spfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
g
,
1
,
0
,
0
)
end
function
c7198399
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
and
tc
:
IsRelateToEffect
(
e
)
and
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
local
a
=
Duel
.
GetAttacker
()
if
a
and
a
:
IsAttackable
()
and
a
:
IsFaceup
()
and
not
a
:
IsImmuneToEffect
(
e
)
and
not
a
:
IsStatus
(
STATUS_ATTACK_CANCELED
)
then
Duel
.
BreakEffect
()
Duel
.
ChangeAttackTarget
(
tc
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
e1
:
SetValue
(
math.ceil
(
a
:
GetAttack
()
/
2
))
a
:
RegisterEffect
(
e1
)
end
end
end
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