Commit 14e00d93 authored by mercury233's avatar mercury233

add TIMING_BATTLED

parent 7c9d0631
...@@ -3,7 +3,7 @@ function c87497553.initial_effect(c) ...@@ -3,7 +3,7 @@ function c87497553.initial_effect(c)
--effect --effect
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetHintTiming(TIMING_DAMAGE,TIMINGS_CHECK_MONSTER+TIMING_DAMAGE) e1:SetHintTiming(TIMING_BATTLED,TIMINGS_CHECK_MONSTER+TIMING_BATTLED)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,87497553+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,87497553+EFFECT_COUNT_CODE_OATH)
......
...@@ -776,6 +776,7 @@ TIMING_TOGRAVE =0x800000 --进墓地时点 ...@@ -776,6 +776,7 @@ TIMING_TOGRAVE =0x800000 --进墓地时点
TIMING_BATTLE_PHASE =0x1000000 --战斗阶段时点 TIMING_BATTLE_PHASE =0x1000000 --战斗阶段时点
TIMING_EQUIP =0x2000000 --装备时点 TIMING_EQUIP =0x2000000 --装备时点
TIMING_BATTLE_STEP_END =0x4000000 --戰鬥步驟結束時 TIMING_BATTLE_STEP_END =0x4000000 --戰鬥步驟結束時
TIMING_BATTLED =0x8000000 --伤害计算后时点
----组合时点 ----组合时点
TIMINGS_CHECK_MONSTER =0x1c0 -- 怪兽正面上场 TIMINGS_CHECK_MONSTER =0x1c0 -- 怪兽正面上场
--Global flag --特殊标记 --Global flag --特殊标记
......
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