--イグナイト・マスケット
function c24019092.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--tohand
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCondition(c24019092.thcon)
	e2:SetTarget(c24019092.thtg)
	e2:SetOperation(c24019092.thop)
	c:RegisterEffect(e2)
end
function c24019092.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,1,e:GetHandler(),0xc8)
end
function c24019092.filter(c)
	return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand()
end
function c24019092.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c24019092.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
	local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,0)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function c24019092.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	local dg=Duel.GetFieldGroup(tp,LOCATION_PZONE,0)
	if dg:GetCount()<2 then return end
	if Duel.Destroy(dg,REASON_EFFECT)~=2 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c24019092.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
