--ダーク・ドリアード
function c62312469.initial_effect(c)
	--pendulum summon
	aux.AddPendulumProcedure(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--atk
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_PZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(c62312469.atktg)
	e2:SetValue(c62312469.value)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_UPDATE_DEFENCE)
	c:RegisterEffect(e3)
	--deck sort
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(62312469,0))
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e4:SetCode(EVENT_SUMMON_SUCCESS)
	e4:SetTarget(c62312469.sttg)
	e4:SetOperation(c62312469.stop)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e5)
end
function c62312469.atktg(e,c)
	return c:IsAttribute(ATTRIBUTE_EARTH+ATTRIBUTE_WATER+ATTRIBUTE_FIRE+ATTRIBUTE_WIND)
end
function c62312469.value(e,c)
	local tp=e:GetHandlerPlayer()
	local att=0
	for i=0,4 do
		local tc=Duel.GetFieldCard(tp,LOCATION_MZONE,i)
		if tc and tc:IsFaceup() then att=bit.bor(att,tc:GetAttribute()) end
	end
	local ct=0
	while att~=0 do
		if bit.band(att,0x1)~=0 then ct=ct+1 end
		att=bit.rshift(att,1)
	end
	return ct*200
end
function c62312469.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAttribute,tp,LOCATION_DECK,0,1,nil,ATTRIBUTE_EARTH)
		and Duel.IsExistingMatchingCard(Card.IsAttribute,tp,LOCATION_DECK,0,1,nil,ATTRIBUTE_WATER)
		and Duel.IsExistingMatchingCard(Card.IsAttribute,tp,LOCATION_DECK,0,1,nil,ATTRIBUTE_FIRE)
		and Duel.IsExistingMatchingCard(Card.IsAttribute,tp,LOCATION_DECK,0,1,nil,ATTRIBUTE_WIND) end
end
function c62312469.stop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.IsExistingMatchingCard(Card.IsAttribute,tp,LOCATION_DECK,0,1,nil,ATTRIBUTE_EARTH)
		and Duel.IsExistingMatchingCard(Card.IsAttribute,tp,LOCATION_DECK,0,1,nil,ATTRIBUTE_WATER)
		and Duel.IsExistingMatchingCard(Card.IsAttribute,tp,LOCATION_DECK,0,1,nil,ATTRIBUTE_FIRE)
		and Duel.IsExistingMatchingCard(Card.IsAttribute,tp,LOCATION_DECK,0,1,nil,ATTRIBUTE_WIND) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
		local g1=Duel.SelectMatchingCard(tp,Card.IsAttribute,tp,LOCATION_DECK,0,1,1,nil,ATTRIBUTE_EARTH)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
		local g2=Duel.SelectMatchingCard(tp,Card.IsAttribute,tp,LOCATION_DECK,0,1,1,nil,ATTRIBUTE_WATER)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
		local g3=Duel.SelectMatchingCard(tp,Card.IsAttribute,tp,LOCATION_DECK,0,1,1,nil,ATTRIBUTE_FIRE)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
		local g4=Duel.SelectMatchingCard(tp,Card.IsAttribute,tp,LOCATION_DECK,0,1,1,nil,ATTRIBUTE_WIND)
		Duel.MoveSequence(g1:GetFirst(),1)
		Duel.MoveSequence(g2:GetFirst(),1)
		Duel.MoveSequence(g3:GetFirst(),1)
		Duel.MoveSequence(g4:GetFirst(),1)
		Duel.SortDecktop(tp,tp,4)
	end
end
