--スピリット・バーナー
function c50418970.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(c50418970.target)
	e1:SetOperation(c50418970.operation)
	c:RegisterEffect(e1)
	--Equip limit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EQUIP_LIMIT)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--pos
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(50418970,0))
	e3:SetCategory(CATEGORY_POSITION)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetTarget(c50418970.postg)
	e3:SetOperation(c50418970.posop)
	c:RegisterEffect(e3)
	--damage
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(50418970,1))
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetCategory(CATEGORY_DAMAGE)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetCondition(c50418970.damcon)
	e4:SetTarget(c50418970.damtg)
	e4:SetOperation(c50418970.damop)
	c:RegisterEffect(e4)
	--
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(50418970,2))
	e5:SetCategory(CATEGORY_TOHAND)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e5:SetCode(EVENT_PREDRAW)
	e5:SetRange(LOCATION_GRAVE)
	e5:SetCondition(c50418970.retcon)
	e5:SetTarget(c50418970.rettg)
	e5:SetOperation(c50418970.retop)
	c:RegisterEffect(e5)
end
function c50418970.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c50418970.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,e:GetHandler(),tc)
	end
end
function c50418970.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():GetEquipTarget():IsAttackPos() end
end
function c50418970.posop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.ChangePosition(e:GetHandler():GetEquipTarget(),POS_FACEUP_DEFENCE)
end
function c50418970.damcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ec=c:GetPreviousEquipTarget()
	return c:IsReason(REASON_LOST_TARGET) and ec:IsLocation(LOCATION_HAND)
end
function c50418970.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(600)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,600)
end
function c50418970.damop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end
function c50418970.retcon(e,tp,eg,ep,ev,re,r,rp)
	return tp==Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0
		and Duel.GetDrawCount(tp)>0
end
function c50418970.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToHand() end
	local dt=Duel.GetDrawCount(tp)
	if dt~=0 then
		_replace_count=0
		_replace_max=dt
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetCode(EFFECT_DRAW_COUNT)
		e1:SetTargetRange(1,0)
		e1:SetReset(RESET_PHASE+PHASE_DRAW)
		e1:SetValue(0)
		Duel.RegisterEffect(e1,tp)
	end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c50418970.retop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	_replace_count=_replace_count+1
	if _replace_count<=_replace_max and c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,c)
	end
end
