--デストーイ・マッド・キマイラ
function c83866861.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xad),3,false)
	--spsummon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.fuslimit)
	c:RegisterEffect(e1)
	--actlimit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(0,1)
	e2:SetValue(c83866861.aclimit)
	e2:SetCondition(c83866861.actcon)
	c:RegisterEffect(e2)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetCode(EVENT_BATTLE_DESTROYING)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCountLimit(1,83866861)
	e3:SetCondition(c83866861.spcon)
	e3:SetTarget(c83866861.sptg)
	e3:SetOperation(c83866861.spop)
	c:RegisterEffect(e3)
	--atkup
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e4:SetCode(EFFECT_UPDATE_ATTACK)
	e4:SetRange(LOCATION_MZONE)
	e4:SetValue(c83866861.atkval)
	c:RegisterEffect(e4)
end
function c83866861.aclimit(e,re,tp)
	return not re:GetHandler():IsImmuneToEffect(e)
end
function c83866861.actcon(e)
	return Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler()
end
function c83866861.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	return c:IsRelateToBattle() and c:IsFaceup() and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER)
end
function c83866861.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local bc=e:GetHandler():GetBattleTarget()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and bc:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetTargetCard(bc)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,bc,1,0,0)
end
function c83866861.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local atk=tc:GetAttack()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetCode(EFFECT_SET_ATTACK)
		e1:SetValue(atk/2)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1,true)
		Duel.SpecialSummonComplete()
	end
end
function c83866861.atkfilter(c,p)
	return c:GetOwner()==p
end
function c83866861.atkval(e,c)
	local tp=c:GetControler()
	return Duel.GetMatchingGroupCount(c83866861.atkfilter,tp,LOCATION_MZONE,0,nil,1-tp)*300
end
