--ファーニマル・シープ
function c98280324.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(c98280324.spcon)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,98280324)
	e2:SetCost(c98280324.spcost)
	e2:SetTarget(c98280324.sptg)
	e2:SetOperation(c98280324.spop)
	c:RegisterEffect(e2)
end
function c98280324.filter(c)
	return c:IsFaceup() and c:IsSetCard(0xa9) and not c:IsCode(98280324)
end
function c98280324.spcon(e,c)
	if c==nil then return true end
	return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c98280324.filter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function c98280324.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(0xa9) and c:IsAbleToHandAsCost()
end
function c98280324.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c98280324.cfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectMatchingCard(tp,c98280324.cfilter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
	Duel.SendtoHand(g,nil,REASON_COST)
end
function c98280324.spfilter(c,e,tp)
	return c:IsSetCard(0xc3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c98280324.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
		and Duel.IsExistingMatchingCard(c98280324.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c98280324.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c98280324.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
