--マジカル・アブダクター
function c10239627.initial_effect(c)
	c:EnableCounterPermit(0x1,LOCATION_PZONE+LOCATION_MZONE)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--add counter
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_PZONE+LOCATION_MZONE)
	e2:SetOperation(aux.chainreg)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e3:SetCode(EVENT_CHAIN_SOLVED)
	e3:SetRange(LOCATION_PZONE+LOCATION_MZONE)
	e3:SetOperation(c10239627.acop)
	c:RegisterEffect(e3)
	--to hand
	local e4=Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_PZONE)
	e4:SetCountLimit(1)
	e4:SetCost(c10239627.thcost)
	e4:SetTarget(c10239627.thtg1)
	e4:SetOperation(c10239627.thop1)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetRange(LOCATION_MZONE)
	e5:SetTarget(c10239627.thtg2)
	e5:SetOperation(c10239627.thop2)
	c:RegisterEffect(e5)
	--atk up
	local e6=Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_SINGLE)
	e6:SetCode(EFFECT_UPDATE_ATTACK)
	e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e6:SetRange(LOCATION_MZONE)
	e6:SetValue(c10239627.atkval)
	c:RegisterEffect(e6)
end
function c10239627.acop(e,tp,eg,ep,ev,re,r,rp)
	if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and e:GetHandler():GetFlagEffect(1)>0 then
		e:GetHandler():AddCounter(0x1,1)
	end
end
function c10239627.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x1,3,REASON_COST) end
	e:GetHandler():RemoveCounter(tp,0x1,3,REASON_COST)
end
function c10239627.thfilter1(c)
	return c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function c10239627.thtg1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c10239627.thfilter1,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c10239627.thop1(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c10239627.thfilter1,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function c10239627.thfilter2(c)
	return c:IsRace(RACE_SPELLCASTER) and c:IsLevel(1) and c:IsAbleToHand()
end
function c10239627.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c10239627.thfilter2,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c10239627.thop2(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c10239627.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function c10239627.atkval(e,c)
	return e:GetHandler():GetCounter(0x1)*100
end
