--絶体絶命
function c27744077.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_BATTLE_START)
	e1:SetCondition(c27744077.condition)
	e1:SetOperation(c27744077.activate)
	c:RegisterEffect(e1)
end
function c27744077.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()~=tp and Duel.GetCurrentPhase()<PHASE_MAIN2
end
function c27744077.activate(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_IGNORE_BATTLE_TARGET)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e1:SetValue(aux.imval1)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
