--暗黒界に続く結界通路
function c93431518.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCost(c93431518.cost)
	e1:SetTarget(c93431518.target)
	e1:SetOperation(c93431518.activate)
	c:RegisterEffect(e1)
end
function c93431518.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SUMMON)==0
		and Duel.GetActivityCount(tp,ACTIVITY_FLIPSUMMON)==0 and Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetTargetRange(1,0)
	e1:SetTarget(c93431518.sumlimit)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e2:SetCode(EFFECT_CANNOT_SUMMON)
	e2:SetReset(RESET_PHASE+PHASE_END)
	e2:SetTargetRange(1,0)
	Duel.RegisterEffect(e2,tp)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
	Duel.RegisterEffect(e3,tp)
end
function c93431518.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
	return e:GetHandler()~=se:GetHandler()
end
function c93431518.filter(c,e,tp)
	return c:IsSetCard(0x6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c93431518.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:GetLocation()==LOCATION_GRAVE and chkc:GetControler()==tp and c93431518.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c93431518.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c93431518.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c93431518.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
