--DDドッグ
function c32349062.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--disable1
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(32349062,0))
	e1:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,32349062)
	e1:SetTarget(c32349062.distg1)
	e1:SetOperation(c32349062.disop1)
	c:RegisterEffect(e1)
	--disable2
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(32349062,1))
	e2:SetCategory(CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(c32349062.discon2)
	e2:SetTarget(c32349062.distg2)
	e2:SetOperation(c32349062.disop2)
	c:RegisterEffect(e2)
end
function c32349062.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ) and aux.disfilter1(c)
end
function c32349062.distg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c32349062.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c32349062.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,c32349062.filter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function c32349062.disop1(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() and not c:IsDisabled() then
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e2)
		if c:IsRelateToEffect(e) and c:IsLocation(LOCATION_PZONE) then
			Duel.BreakEffect()
			Duel.Destroy(c,REASON_EFFECT)
		end
	end
end
function c32349062.cfilter(c,tp)
	return c:IsFaceup() and c:IsSummonPlayer(1-tp) and c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ) and aux.disfilter1(c)
end
function c32349062.discon2(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c32349062.cfilter,1,nil,tp)
end
function c32349062.disfilter(c,g)
	return g:IsContains(c)
end
function c32349062.distg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local g=eg:Filter(c32349062.cfilter,nil,tp)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c32349062.disfilter(chkc,g) end
	if chk==0 then return Duel.IsExistingTarget(c32349062.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,g) end
	if g:GetCount()==1 then
		Duel.SetTargetCard(g)
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
		Duel.SelectTarget(tp,c32349062.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,g)
	end
end
function c32349062.disop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_ATTACK)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
		if not tc:IsDisabled() then
			Duel.NegateRelatedChain(tc,RESET_TURN_SET)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_DISABLE)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e2)
			local e3=Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_SINGLE)
			e3:SetCode(EFFECT_DISABLE_EFFECT)
			e3:SetValue(RESET_TURN_SET)
			e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e3)
		end
	end
end
