--破滅竜ガンドラX
function c71525232.initial_effect(c)
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(71525232,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE+CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCondition(c71525232.condition)
	e1:SetTarget(c71525232.target)
	e1:SetOperation(c71525232.operation)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--halve LP
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(71525232,1))
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(c71525232.hvcon)
	e3:SetOperation(c71525232.hvop)
	c:RegisterEffect(e3)
end
function c71525232.condition(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_HAND)
end
function c71525232.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
	local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
	local mg,atk=g:GetMaxGroup(Card.GetAttack)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk)
end
function c71525232.filter(c)
	if c:IsPreviousPosition(POS_FACEUP) then
		return c:GetPreviousAttackOnField()
	else return 0 end
end
function c71525232.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,aux.ExceptThisCard(e))
	if g:GetCount()>0 and Duel.Destroy(g,REASON_EFFECT)~=0 then
		local og=Duel.GetOperatedGroup()
		local mg,atk=og:GetMaxGroup(c71525232.filter)
		local dam=Duel.Damage(1-tp,atk,REASON_EFFECT)
		if dam>0 and c:IsFaceup() and c:IsRelateToEffect(e) then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_SET_ATTACK_FINAL)
			e1:SetValue(dam)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
			c:RegisterEffect(e1)
		end
	end
end
function c71525232.hvcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c71525232.hvop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SetLP(tp,math.ceil(Duel.GetLP(tp)/2))
end
