--海晶乙女瀑布
function c27012990.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCondition(c27012990.condition)
	e1:SetCost(c27012990.cost)
	e1:SetTarget(c27012990.target)
	e1:SetOperation(c27012990.activate)
	c:RegisterEffect(e1)
	--act in hand
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
	e2:SetCondition(c27012990.handcon)
	c:RegisterEffect(e2)
end
function c27012990.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c27012990.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(1)
	return true
end
function c27012990.costfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x12b) and c:IsType(TYPE_LINK) and c:IsLinkAbove(1) and c:IsAbleToRemoveAsCost()
end
function c27012990.fselect(g,tp)
	return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,g)
end
function c27012990.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local g=Duel.GetMatchingGroup(c27012990.costfilter,tp,LOCATION_MZONE,0,nil)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then
		if e:GetLabel()~=1 then return false end
		e:SetLabel(0)
		return g:CheckSubGroup(c27012990.fselect,1,g:GetCount(),tp)
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local rg=g:SelectSubGroup(tp,c27012990.fselect,false,1,g:GetCount(),tp)
	local ct=rg:GetSum(Card.GetLink)
	e:SetLabel(ct)
	local tct=1
	if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then tct=2 end
	local tc=rg:GetFirst()
	while tc do
		if Duel.Remove(tc,POS_FACEUP,REASON_COST+REASON_TEMPORARY)~=0 then
			tc:RegisterFlagEffect(27012990,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,tct)
		end
		tc=rg:GetNext()
	end
	rg:KeepAlive()
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e1:SetCountLimit(1)
	e1:SetLabelObject(rg)
	e1:SetCondition(c27012990.retcon)
	e1:SetOperation(c27012990.retop)
	if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then
		e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
		e1:SetValue(Duel.GetTurnCount())
	else
		e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN)
		e1:SetValue(0)
	end
	Duel.RegisterEffect(e1,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c27012990.retfilter(c)
	return c:GetFlagEffect(27012990)~=0
end
function c27012990.retcon(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetTurnPlayer()~=tp or Duel.GetTurnCount()==e:GetValue() then return false end
	return e:GetLabelObject():IsExists(c27012990.retfilter,1,nil)
end
function c27012990.retop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject():Filter(c27012990.retfilter,nil)
	local tc=g:GetFirst()
	while tc do
		Duel.ReturnToField(tc)
		tc=g:GetNext()
	end
end
function c27012990.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local ct=e:GetLabel()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(ct*300)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function c27012990.hcfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x12b) and c:IsLinkAbove(3)
end
function c27012990.handcon(e)
	return Duel.IsExistingMatchingCard(c27012990.hcfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
