--宝玉獣 エメラルド・タートル
function c68215963.initial_effect(c)
	--send replace
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetCondition(c68215963.repcon)
	e1:SetOperation(c68215963.repop)
	c:RegisterEffect(e1)
	--change pos
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(68215963,1))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(c68215963.target)
	e2:SetOperation(c68215963.operation)
	c:RegisterEffect(e2)
end
function c68215963.repcon(e)
	local c=e:GetHandler()
	return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_DESTROY)
end
function c68215963.repop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetCode(EFFECT_CHANGE_TYPE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
	e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
	c:RegisterEffect(e1)
end
function c68215963.filter(c)
	return c:IsAttackPos() and c:GetAttackedCount()>0 and c:IsCanChangePosition()
end
function c68215963.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c68215963.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c68215963.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g=Duel.SelectTarget(tp,c68215963.filter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function c68215963.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,0,0)
	end
end
