--SR－OMKガム
function c70939418.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(70939418,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_DAMAGE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(c70939418.spcon)
	e1:SetTarget(c70939418.sptg)
	e1:SetOperation(c70939418.spop)
	c:RegisterEffect(e1)
	--synchro summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(70939418,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(TIMING_BATTLE_STEP_END+TIMING_BATTLE_END)
	e2:SetCondition(c70939418.sccon)
	e2:SetTarget(c70939418.sctg)
	e2:SetOperation(c70939418.scop)
	c:RegisterEffect(e2)
	--deckdes
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(70939418,2))
	e3:SetCategory(CATEGORY_ATKCHANGE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BE_MATERIAL)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCondition(c70939418.ddcon)
	e3:SetTarget(c70939418.ddtg)
	e3:SetOperation(c70939418.ddop)
	c:RegisterEffect(e3)
end
function c70939418.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE
		and ep==tp and bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0
end
function c70939418.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c70939418.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
		c:RegisterFlagEffect(70939418,RESET_EVENT+0x1ec0000+RESET_PHASE+PHASE_BATTLE,0,1)
	end
end
function c70939418.sccon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(70939418)~=0
end
function c70939418.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local c=e:GetHandler()
		local mg=Duel.GetMatchingGroup(Card.IsAttribute,tp,LOCATION_MZONE,0,nil,ATTRIBUTE_WIND)
		return not c:IsStatus(STATUS_CHAINING)
			and Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,c,mg)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c70939418.scop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:GetControler()~=tp or not c:IsRelateToEffect(e) then return end
	local mg=Duel.GetMatchingGroup(Card.IsAttribute,tp,LOCATION_MZONE,0,nil,ATTRIBUTE_WIND)
	local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c,mg)
	if g:GetCount()>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		Duel.SynchroSummon(tp,sg:GetFirst(),c,mg)
	end
end
function c70939418.ddcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function c70939418.ddtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1)
end
function c70939418.ddop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.DiscardDeck(tp,1,REASON_EFFECT)==0 then return end
	local tc=Duel.GetOperatedGroup():GetFirst()
	local c=e:GetHandler()
	local sync=c:GetReasonCard()
	if tc and tc:IsSetCard(0x2016) and tc:IsType(TYPE_MONSTER) and tc:IsLocation(LOCATION_GRAVE) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1000)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		sync:RegisterEffect(e1)
	end
end
