--闇の誘惑
function c1475311.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW+CATEGORY_REMOVE+CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c1475311.target)
	e1:SetOperation(c1475311.activate)
	c:RegisterEffect(e1)
end
function c1475311.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,EFFECT_IRON_WALL) and Duel.IsPlayerCanDraw(tp,2) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(2)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function c1475311.activate(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
	Duel.ShuffleHand(p)
	Duel.BreakEffect()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(p,Card.IsAttribute,p,LOCATION_HAND,0,1,1,nil,ATTRIBUTE_DARK)
	local tg=g:GetFirst()
	if tg then
		if Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)==0 then
			Duel.ConfirmCards(1-p,tg)
			Duel.ShuffleHand(p)
		end
	else
		local sg=Duel.GetFieldGroup(p,LOCATION_HAND,0)
		Duel.SendtoGrave(sg,REASON_EFFECT)
	end
end
