Commit 6de55e25 authored by fallenstardust's avatar fallenstardust

remove released cards

parent 82f47de4
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#created by ygomobile
#main
101202081
101202082
101202083
101202084
101202085
101202086
101202087
101202088
101202090
101202091
101202092
#extra
101202089
\ No newline at end of file
#created by ygomobile
#main
101203001
101203002
101203003
101203004
101203005
101203006
101203007
101203008
101203009
101203010
101203011
101203012
101203013
101203014
101203015
101203016
101203017
101203018
101203019
101203020
101203021
101203022
101203023
101203024
101203025
101203026
101203027
101203028
101203029
101203030
101203031
101203032
101203033
101203034
101203035
101203036
101203037
101203054
101203055
101203056
101203057
101203058
101203059
101203060
101203061
101203062
101203063
101203064
101203065
101203066
101203067
101203068
101203069
101203070
101203071
101203072
#extra
101203038
101203039
101203040
101203041
101203042
101203043
101203044
101203045
101203046
101203047
101203048
101203049
101203050
101203051
101203052
!side
101203053
101203073
101203074
101203075
101203076
101203077
101203078
101203079
101203080
\ No newline at end of file
#created by ygomobile
#main
100211002
100211003
100211004
100211052
100211053
100211099
100211100
100211122
100211125
#extra
100211001
100211050
100211051
100211097
100211098
100211123
100211124
\ No newline at end of file
#created by ygomobile
#main
100214001
100214002
100214003
100214004
100214005
100214006
100214007
100214008
100214009
100214010
100214011
100214012
100214013
100214014
100214015
100214016
100214017
100214018
#extra
100214019
!side
#created by ygomobile
#main
100213001
100213004
100213005
#extra
100213002
100213003
!side
#created by ygomobile
#main
100212001
100212002
100212003
100212006
#extra
100212004
100212005
!side
\ No newline at end of file
#created by ygomobile #created by ygomobile
#main #main
100200244
100216001 100216001
#extra #extra
100200248
100200249
100215003 100215003
!side !side
--氷霊山の龍祖 ランセア
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WATER),aux.NonTuner(nil),1)
--special summon from deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(2,id)
e1:SetCondition(s.spcon1)
e1:SetTarget(s.sptg1)
e1:SetOperation(s.spop1)
c:RegisterEffect(e1)
--special summon from extra
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.spcon2)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
function s.spcon1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsSummonPlayer,1,e:GetHandler(),1-tp)
end
function s.filter(c,e,tp)
return c:IsSetCard(0x2f) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():GetFlagEffect(id)==0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_EXTRA)
e:GetHandler():RegisterFlagEffect(id,RESET_CHAIN,0,1)
end
function s.posfilter(c)
return c:IsAttackPos() and c:IsCanChangePosition()
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_EXTRA,0,1,1,nil,e,tp)
if #sg>0 and Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)>0
and Duel.IsExistingMatchingCard(s.posfilter,tp,0,LOCATION_MZONE,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,2))then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local tg=Duel.SelectMatchingCard(tp,s.posfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.ChangePosition(tg:GetFirst(),POS_FACEUP_DEFENSE)
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x2f) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsSummonType(SUMMON_TYPE_SYNCHRO) and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsPreviousControler(tp) and c:IsPreviousPosition(POS_FACEUP) and c:GetReasonPlayer()==1-tp
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
tc:SetMaterial(nil)
if Duel.SpecialSummon(tc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)>0 then
tc:CompleteProcedure()
end
end
end
--氷結界の剣士 ゲオルギアス
--Script by beyond
local s,id,o=GetID()
function s.initial_effect(c)
--self special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sptg1)
e2:SetOperation(s.spop1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--activate limit
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCode(EFFECT_CANNOT_ACTIVATE)
e4:SetRange(LOCATION_MZONE)
e4:SetTargetRange(0,1)
e4:SetCondition(s.actcon)
e4:SetValue(s.aclimit)
c:RegisterEffect(e4)
end
function s.cfilter(c)
return c:IsSetCard(0x2f) and c:IsFaceup()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x2f) and c:IsLevelBelow(5) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
function s.actcon(e)
return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler())
end
function s.aclimit(e,re,tp)
return re:GetActivateLocation()==LOCATION_GRAVE and re:IsActiveType(TYPE_MONSTER)
end
\ No newline at end of file
--氷結界の鏡魔師
--Script by beyond
local s,id,o=GetID()
function s.initial_effect(c)
--token
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.rfilter(c,tp)
return c:IsType(TYPE_EFFECT) and Duel.GetMZoneCount(tp,c)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.CheckReleaseGroup(REASON_COST,tp,s.rfilter,1,c,1,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroup(REASON_COST,tp,s.rfilter,1,1,c,tp)
Duel.Release(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSpecialSummonMonster(tp,100211203,0,TYPES_TOKEN_MONSTER,0,0,1,RACE_AQUA,ATTRIBUTE_WATER) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local ct=3
if ft>0 and ct>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,100211203,0,TYPES_TOKEN_MONSTER,0,0,1,RACE_AQUA,ATTRIBUTE_WATER) then
local count=math.min(ft,ct)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then count=1 end
if count>1 then
local num={}
local i=1
while i<=count do
num[i]=i
i=i+1
end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
count=Duel.AnnounceNumber(tp,table.unpack(num))
end
local lv=count
repeat
local token=Duel.CreateToken(tp,100211203)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
count=count-1
until count==0
Duel.SpecialSummonComplete()
if c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
e1:SetValue(lv)
c:RegisterEffect(e1)
end
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not (c:IsAttribute(ATTRIBUTE_WATER) and c:IsType(TYPE_SYNCHRO)) and c:IsLocation(LOCATION_EXTRA)
end
function s.thfilter(c)
return c:IsSetCard(0x2f) and c:IsAbleToHand() and not c:IsCode(id) and c:IsFaceupEx()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_REMOVED)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tg=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK+LOCATION_REMOVED,0,1,1,nil)
if #tg>0 then
Duel.SendtoHand(tg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg)
end
end
\ No newline at end of file
--氷結界に至る晶域
--Script by beyond
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--chain limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_SZONE)
e1:SetOperation(s.chainop)
c:RegisterEffect(e1)
--to deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.tdcon)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
--self destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCountLimit(1)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.chainop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if re:IsActiveType(TYPE_MONSTER) and rc:IsSetCard(0x2f) then
Duel.SetChainLimit(s.chainlm)
end
end
function s.chainlm(e,rp,tp)
return tp==rp
end
function s.cfilter(c,tp)
return c:IsSummonLocation(LOCATION_EXTRA)
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.thfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2f) and (c:IsAbleToHand() or c:IsAbleToDeck())
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_MZONE,0,1,nil) end
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
if not tc then return end
local res=false
if tc:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK) and tc:IsAbleToDeck() then
if Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_EXTRA) then
res=true
end
elseif tc:IsType(TYPE_TOKEN) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
elseif tc:IsAbleToHand() and (not tc:IsAbleToDeck() or Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3))==0) then
if Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
res=true
end
else
if Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_DECK) then
res=true
end
end
if res and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE,LOCATION_ONFIELD+LOCATION_GRAVE,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then
Duel.BreakEffect()
local g2=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE,LOCATION_ONFIELD+LOCATION_GRAVE,1,1,nil)
Duel.SendtoDeck(g2,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
end
end
function s.sfilter(c)
return c:IsSetCard(0x2f) and c:IsFacedown()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_EXTRA,0,nil)
if g:GetClassCount(Card.GetCode)<3 then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_EXTRA,0,nil)
if g:GetClassCount(Card.GetCode)>=3 and Duel.SelectYesNo(tp,aux.Stringid(id,5)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local sg=g:SelectSubGroup(tp,aux.dncheck,false,3,3)
Duel.ConfirmCards(1-tp,sg)
else Duel.Destroy(c,REASON_EFFECT) end
end
--A·O·G リターンゼロ
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),aux.NonTuner(nil),1)
c:EnableReviveLimit()
--negate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.ngcon)
e1:SetCost(s.ngcost)
e1:SetTarget(s.ngtg)
e1:SetOperation(s.ngop)
c:RegisterEffect(e1)
--back deck and destroy
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
function s.cfilter(c,att)
return c:IsAbleToRemoveAsCost() and c:IsAttribute(att)
end
function s.ngcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsActiveType(TYPE_MONSTER) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end
function s.ngcost(e,tp,eg,ep,ev,re,r,rp,chk)
local att=re:GetHandler():GetAttribute()
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil,att) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil,att)
e:SetLabel(g:GetFirst():GetAttribute())
Duel.Remove(g,POS_FACEUP,REASON_COST)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_REMOVE)
e1:SetTargetRange(1,0)
e1:SetTarget(s.rmlimit)
e1:SetLabel(e:GetLabel())
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.ngtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.ngop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.rmlimit(e,c,tp,r,re)
return c:IsAttribute(e:GetLabel()) and re and re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsCode(id) and r==REASON_COST
end
function s.tdfilter(c,tp)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2) and c:IsAbleToDeck()
end
function s.desfilter(c)
return c:GetSequence()<5
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil)
local sg=g:SelectSubGroup(tp,aux.dabcheck,false,1,6)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_TODECK,sg,sg:GetCount(),0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if not tg then return end
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
local g=Duel.GetOperatedGroup()
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local ct=tg:GetCount()
local dg=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,nil)
if ct>0 and dg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg2=dg:Select(tp,1,ct,nil)
Duel.Destroy(sg2,REASON_EFFECT)
end
end
\ No newline at end of file
--リペア・ジェネクス・コントローラー
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,s.mfilter,1,1)
c:EnableReviveLimit()
c:SetSPSummonOnce(id)
--tohand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_LEAVE_GRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_TO_HAND)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.smcon)
e2:SetTarget(s.smtg)
e2:SetOperation(s.smop)
c:RegisterEffect(e2)
end
function s.mfilter(c)
return c:IsLevelBelow(4) and c:IsSetCard(0x2)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.thfilter(c)
return c:IsSetCard(0x2) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.smfilter(c)
return c:IsSetCard(0x2) and c:IsSummonable(true,nil)
end
function s.trigfilter(c,tp)
return c:IsSetCard(0x2) and c:IsControler(tp) and c:IsType(TYPE_MONSTER) and not c:IsReason(REASON_DRAW)
and not (c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) and not c:IsPublic())
and (not c:IsStatus(STATUS_TO_HAND_WITHOUT_CONFIRM) or (c:IsStatus(STATUS_TO_HAND_WITHOUT_CONFIRM) and c:IsPublic()))
end
function s.smcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.trigfilter,1,nil,tp)
end
function s.smtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.smfilter,tp,LOCATION_HAND,0,1,nil)
and c:GetFlagEffect(id)==0 end
c:RegisterFlagEffect(id,RESET_CHAIN,0,1)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.smop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,s.smfilter,tp,LOCATION_HAND,0,1,1,nil)
if g:GetCount()>0 then
Duel.Summon(tp,g:GetFirst(),true,nil)
end
--splimit
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD)
e0:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e0:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e0:SetTargetRange(1,0)
e0:SetTarget(s.splimit)
e0:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e0,tp)
--splimit2
local e1=e0:Clone()
e1:SetTarget(s.splimit1)
Duel.RegisterEffect(e1,tp)
--synchro level
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_SYNCHRO_MATERIAL_CUSTOM)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetTarget(s.syntg)
e3:SetValue(1)
e3:SetOperation(s.synop)
local e31=Effect.CreateEffect(c)
e31:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
e31:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e31:SetReset(RESET_PHASE+PHASE_END)
e31:SetTargetRange(LOCATION_MZONE,0)
e31:SetLabelObject(e3)
Duel.RegisterEffect(e31,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLocation(LOCATION_EXTRA) and bit.band(sumtype,SUMMON_TYPE_SYNCHRO)~=SUMMON_TYPE_SYNCHRO
end
function s.splimit1(e,c,sump,sumtype,sumpos,targetp,se)
return se:IsHasType(EFFECT_TYPE_ACTIONS) and c:IsLocation(LOCATION_EXTRA)
end
function s.smcfilter(c,sc)
return c:IsSetCard(0x2) and c:IsType(TYPE_TUNER)
end
function s.synfilter(c,syncard,tuner,f)
return c:IsFaceupEx() and c:IsCanBeSynchroMaterial(syncard,tuner) and (f==nil or f(c,syncard))
end
function s.syncheck(c,g,mg,tp,lv,syncard,minc,maxc)
g:AddCard(c)
local ct=g:GetCount()
local res=s.syngoal(g,tp,lv,syncard,minc,ct)
or (ct<maxc and mg:IsExists(s.syncheck,1,g,g,mg,tp,lv,syncard,minc,maxc))
g:RemoveCard(c)
return res
end
function s.syngoal(g,tp,lv,syncard,minc,ct)
return ct>=minc and Duel.GetLocationCountFromEx(tp,tp,g,syncard)>0
and g:CheckWithSumEqual(Card.GetSynchroLevel,lv,ct,ct,syncard)
and aux.MustMaterialCheck(g,tp,EFFECT_MUST_BE_SMATERIAL)
and g:IsExists(s.smcfilter,1,nil,syncard)
end
function s.syntg(e,syncard,f,min,max)
local minc=min+1
local maxc=max+1
local c=e:GetHandler()
local tp=syncard:GetControler()
local lv=syncard:GetLevel()
if lv<=c:GetLevel() then return false end
local g=Group.FromCards(c)
local mg=Duel.GetSynchroMaterial(tp):Filter(s.synfilter,c,syncard,c,f)
return mg:IsExists(s.syncheck,1,g,g,mg,tp,lv,syncard,minc,maxc)
end
function s.synop(e,tp,eg,ep,ev,re,r,rp,syncard,f,min,max)
local minc=min+1
local maxc=max+1
local c=e:GetHandler()
local lv=syncard:GetLevel()
local g=Group.FromCards(c)
local mg=Duel.GetSynchroMaterial(tp):Filter(s.synfilter,c,syncard,c,f)
for i=1,maxc do
local cg=mg:Filter(s.syncheck,g,g,mg,tp,lv,syncard,minc,maxc)
if cg:GetCount()==0 then break end
local minct=1
if s.syngoal(g,tp,lv,syncard,minc,i) then
minct=0
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL)
local sg=cg:Select(tp,minct,1,nil)
if sg:GetCount()==0 then break end
g:Merge(sg)
end
Duel.SetSynchroMaterial(g)
end
\ No newline at end of file
--真次世代水精灵
local s,id,o=GetID()
function s.initial_effect(c)
--change
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(s.cgcost)
e1:SetOperation(s.cgop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
--change
function s.cgfilter(c,mc)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2) and c:IsAbleToRemove() and not c:IsAttribute(mc:GetAttribute())
end
function s.cgcost(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(s.cgfilter,tp,LOCATION_GRAVE,0,1,nil,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cgfilter,tp,LOCATION_GRAVE,0,1,1,nil,e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
e:SetLabelObject(g:GetFirst())
end
function s.cgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=e:GetLabelObject()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local att=tc:GetAttribute()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ADD_ATTRIBUTE)
e1:SetValue(att)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
if c:IsFaceup() and tc:IsType(TYPE_TUNER) and not c:IsType(TYPE_TUNER)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e2:SetValue(TYPE_TUNER)
c:RegisterEffect(e2)
end
end
--to hand
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x2) and c:IsType(TYPE_SYNCHRO)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.tgfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tgfilter(chkc) and chkc~=c end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_GRAVE,0,1,c) and c:IsAbleToHand() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g1=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_GRAVE,0,1,1,c)
local g2=Group.GetFirst(g1)
local g3=Duel.SetTargetCard(c)
local g=Group.FromCards(g2,g3)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,2,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
if sg:GetCount()>=0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetCode(EFFECT_TO_GRAVE_REDIRECT)
e3:SetTargetRange(0xff,0)
e3:SetValue(LOCATION_REMOVED)
e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp)
end
end
--レアル・ジェネクス・チューリング
--Scripted by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--synchro level
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SYNCHRO_MATERIAL_CUSTOM)
e2:SetTarget(s.syntg)
e2:SetValue(1)
e2:SetOperation(s.synop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(id)
e3:SetRange(LOCATION_MZONE)
c:RegisterEffect(e3)
end
function s.cardiansynlevel(c,sc)
if c:IsHasEffect(id) and sc:IsSetCard(0x2) then
return 3+(1<<16)
else
return c:GetSynchroLevel(sc)
end
end
function s.synfilter(c,syncard,tuner,f)
return c:IsFaceupEx() and c:IsCanBeSynchroMaterial(syncard,tuner) and (f==nil or f(c,syncard))
end
function s.syncheck(c,g,mg,tp,lv,syncard,minc,maxc)
g:AddCard(c)
local ct=g:GetCount()
local res=s.syngoal(g,tp,lv,syncard,minc,ct)
or (ct<maxc and mg:IsExists(s.syncheck,1,g,g,mg,tp,lv,syncard,minc,maxc))
g:RemoveCard(c)
return res
end
function s.syngoal(g,tp,lv,syncard,minc,ct)
return ct>=minc and Duel.GetLocationCountFromEx(tp,tp,g,syncard)>0
and (g:CheckWithSumEqual(Card.GetSynchroLevel,lv,ct,ct,syncard)
or g:CheckWithSumEqual(s.cardiansynlevel,lv,ct,ct,syncard))
and aux.MustMaterialCheck(g,tp,EFFECT_MUST_BE_SMATERIAL)
end
function s.syntg(e,syncard,f,min,max)
local minc=min+1
local maxc=max+1
local c=e:GetHandler()
local tp=syncard:GetControler()
local lv=syncard:GetLevel()
if lv<=c:GetLevel() and lv<=s.cardiansynlevel(c) then return false end
local g=Group.FromCards(c)
local mg=Duel.GetSynchroMaterial(tp):Filter(s.synfilter,c,syncard,c,f)
return mg:IsExists(s.syncheck,1,g,g,mg,tp,lv,syncard,minc,maxc)
end
function s.synop(e,tp,eg,ep,ev,re,r,rp,syncard,f,min,max)
local minc=min+1
local maxc=max+1
local c=e:GetHandler()
local lv=syncard:GetLevel()
local g=Group.FromCards(c)
local mg=Duel.GetSynchroMaterial(tp):Filter(s.synfilter,c,syncard,c,f)
for i=1,maxc do
local cg=mg:Filter(s.syncheck,g,g,mg,tp,lv,syncard,minc,maxc)
if cg:GetCount()==0 then break end
local minct=1
if s.syngoal(g,tp,lv,syncard,minc,i) then
minct=0
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL)
local sg=cg:Select(tp,minct,1,nil)
if sg:GetCount()==0 then break end
g:Merge(sg)
end
Duel.SetSynchroMaterial(g)
end
function s.spfilter(c)
return c:IsFaceup() and c:IsSetCard(0x2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.GetTurnPlayer()~=tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,0,tp,LOCATION_HAND+ LOCATION_EXTRA)
end
function s.syncfilter(c,tp)
return c:IsSetCard(0x2) and c:IsType(TYPE_SYNCHRO) and c:IsSynchroSummonable(nil)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.AdjustAll()
if Duel.IsExistingMatchingCard(s.syncfilter,tp,LOCATION_EXTRA,0,1,nil,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.syncfilter,tp,LOCATION_EXTRA,0,1,1,nil,tp)
Duel.SynchroSummon(tp,g:GetFirst(),nil)
end
end
end
\ No newline at end of file
--インフェルノイド・イヴィル
--Script by lightup37 & mercury233
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xbb),2,true)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.tgcon)
e1:SetCost(s.tgcost)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--tograve
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_REMOVE)
c:RegisterEffect(e3)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.tgfilter(c)
return c:IsSetCard(0xbb) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
end
function s.rmfilter(c,ct)
return c:IsSetCard(0xbb) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost() and c:IsLevelBelow(ct)
end
function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil)
local ct=g:GetClassCount(Card.GetCode)
if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_GRAVE,0,1,nil,ct) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rg=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_GRAVE,0,1,1,nil,ct)
Duel.Remove(rg,POS_FACEUP,REASON_COST)
e:SetLabel(rg:GetFirst():GetLevel())
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked() end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,e:GetLabel(),tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local l=e:GetLabel()
local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil)
local c=g:GetClassCount(Card.GetCode)
if c>=l then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
aux.GCheckAdditional=aux.dncheck
local sg=g:SelectSubGroup(tp,aux.TRUE,false,l,l)
aux.GCheckAdditional=nil
Duel.SendtoGrave(sg,REASON_EFFECT)
end
end
function s.thfilter(c)
return c:IsSetCard(0xc5) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--インフェルノイド・フラッド
--Script by lightup37
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddLinkProcedure(c,nil,2,4,s.lcheck)
--disable special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_SPSUMMON)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.discon)
e1:SetCost(s.discost)
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
--remove card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_REMOVE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.rmcon)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
--when break
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.lcheck(g,lc)
return g:IsExists(Card.IsLinkSetCard,1,nil,0xbb)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return tp~=ep and Duel.GetCurrentChain()==0
end
function s.costfilter(c)
return c:IsType(TYPE_MONSTER)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(REASON_COST,tp,s.costfilter,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroup(REASON_COST,tp,s.costfilter,1,1,nil)
Duel.Release(g,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,eg:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,eg,eg:GetCount(),0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateSummon(eg)
Duel.Remove(eg,POS_FACEUP,REASON_EFFECT)
end
function s.rmfilter(c,tp)
return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_GRAVE)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.rmfilter,1,nil,tp)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,tp)
if #sg>0 then
Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousControler(tp) and c:IsSummonType(SUMMON_TYPE_LINK) and c:IsPreviousLocation(LOCATION_MZONE)
and rp==1-tp
end
function s.spfilter(c,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0xbb) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
--熾動する煉獄
--Script by lee
local s,id,o=GetID()
function s.initial_effect(c)
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+EFFECT_COUNT_CODE_DUEL)
e2:SetCondition(s.tgcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
end
function s.costfilter(c)
return (c:IsSetCard(0xbb) and c:IsType(TYPE_MONSTER)) or (c:IsSetCard(0xc5) and c:IsType(TYPE_SPELL+TYPE_TRAP)) and not c:IsPublic()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local h=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
if e:GetHandler():IsLocation(LOCATION_HAND) then h=h-1 end
return h>0 and Duel.IsPlayerCanDraw(tp,h)
end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
local ct=Duel.SendtoGrave(g,REASON_EFFECT+REASON_DISCARD)
Duel.BreakEffect()
Duel.Draw(tp,ct,REASON_EFFECT)
end
function s.cfilter(c)
return c:IsFacedown() or not c:IsRace(RACE_FIEND)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return (Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 or not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil))
and (Duel.GetTurnCount()~=e:GetHandler():GetTurnID() or e:GetHandler():IsReason(REASON_RETURN))
end
function s.tgfilter(c,e)
return c:IsSetCard(0xbb) and c:IsType(TYPE_MONSTER) and c:IsCanBeEffectTarget(e) and c:IsFaceup()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local tg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_REMOVED,0,nil,e)
if chk==0 then return #tg>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
aux.GCheckAdditional=aux.dncheck
local g=tg:SelectSubGroup(tp,aux.TRUE,false,1,11)
aux.GCheckAdditional=nil
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,g:GetCount(),0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()>0 then
Duel.SendtoGrave(tg,REASON_EFFECT+REASON_RETURN)
end
end
--煉獄の決界
--coded by 星影
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.atktg)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.con)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetCondition(s.con)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.atktg(e,c)
return c:IsFaceup() and c:IsSetCard(0xbb)
end
function s.ckfilter(c)
return c:IsSetCard(0xbb) and c:IsType(TYPE_MONSTER) and c:IsFaceup()
end
function s.atkval(e,c)
local ct=Duel.GetMatchingGroupCount(s.ckfilter,e:GetHandlerPlayer(),LOCATION_REMOVED,0,nil)
return ct*100
end
function s.cfilter(c)
return c:IsFacedown() or not c:IsRace(RACE_FIEND)
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 or not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.thfilter(c)
return c:IsFaceup() and c:IsSetCard(0xbb) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_REMOVED)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0xbb) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
\ No newline at end of file
--精霊獣使い レラ
local s,id,o=GetID()
function s.initial_effect(c)
c:SetSPSummonOnce(id)
--normal summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.sumcost)
e1:SetTarget(s.sumtg)
e1:SetOperation(s.sumop)
c:RegisterEffect(e1)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_GRAVE+LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.reptg)
e2:SetValue(s.repval)
e2:SetOperation(s.repop)
c:RegisterEffect(e2)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_REMOVE)
e2:SetCountLimit(1,id+o*2)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function s.filter(c)
return c:IsSetCard(0xb5) and c:IsSummonable(true,nil)
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil)
if g:GetCount()>0 then
Duel.Summon(tp,g:GetFirst(),true,nil)
end
end
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
and c:IsSetCard(0xb5) and c:IsReason(REASON_BATTLE+REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return eg:IsExists(s.repfilter,1,c,tp) and c:IsAbleToRemove()
and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end
return Duel.SelectEffectYesNo(tp,c,96)
end
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0xb5) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--聖霊獣騎 ノチウドラコ
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon times limit
c:SetSPSummonOnce(id)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x10b5),aux.FilterBoolFunction(Card.IsFusionSetCard,0x20b5),true)
aux.AddContactFusionProcedure(c,Card.IsAbleToRemoveAsCost,LOCATION_MZONE+LOCATION_GRAVE,0,Duel.Remove,POS_FACEUP,REASON_COST)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--can not be effect target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.etlimit)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMING_END_PHASE)
e3:SetRange(LOCATION_MZONE)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.etlimit(e,c)
return c~=e:GetHandler() and c:IsFaceup() and c:IsSetCard(0xb5)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToExtraAsCost() end
Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKTOP,REASON_COST)
end
function s.filter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(0xb5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetTargetsRelateToChain():GetFirst()
if not tc then return end
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1,true)
end
\ No newline at end of file
--聖霊獣騎 レイラウタリ
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),3)
c:EnableReviveLimit()
--cannot release(uncompleted)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_RELEASE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(1,1)
e1:SetTarget(s.rellimit)
c:RegisterEffect(e1)
--tohand/extra & summon bonus
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_TOEXTRA)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.bstg)
e2:SetOperation(s.bsop)
c:RegisterEffect(e2)
--remove
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.rmcon)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
end
function s.rellimit(e,c,tp,r)
return r&REASON_COST~=0
end
function s.bfilter(c)
return c:IsSetCard(0xb5) and c:IsFaceup() and c:IsAbleToHand()
end
function s.sfilter(c)
return c:IsSetCard(0xb5) and c:IsSummonable(true,nil)
end
function s.bstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.bfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.bfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT)
local tc=Duel.SelectTarget(tp,s.bfilter,tp,LOCATION_REMOVED,0,1,1,nil):GetFirst()
if tc:IsAbleToExtra() then
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,g,1,tp,LOCATION_REMOVED)
else
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,LOCATION_REMOVED)
end
end
function s.bsop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetTargetsRelateToChain():GetFirst()
if tc then
if Duel.SendtoHand(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0
and Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_HAND,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sumc=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_HAND,0,1,1,nil):GetFirst()
if sumc then Duel.Summon(tp,sumc,true,nil) end
end
end
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function s.rmfilter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(0xb5) and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g1=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g2=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,1,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g1,g1:GetCount(),0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetsRelateToChain()
if tg:GetCount()>0 then
Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)
end
end
\ No newline at end of file
--灵兽的继圣
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--atk down
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(s.val)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--change position
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_POSITION)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.pcon)
e3:SetTarget(s.ptg)
e3:SetOperation(s.pop)
c:RegisterEffect(e3)
end
function s.atkfilter(c)
return c:IsSetCard(0xb5) and c:IsType(TYPE_MONSTER) and c:IsFaceup()
end
function s.val(e,c)
local tp=e:GetHandlerPlayer()
local g=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,0,nil)
return g:GetClassCount(Card.GetRace)*(-200)
end
function s.filter(c,tp)
return c:IsControler(tp)
end
function s.costfilter(c)
return c:IsSetCard(0xb5) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
e:SetLabel(g:GetFirst():GetRace())
end
function s.thfilter(c,race)
return c:IsSetCard(0xb5) and c:IsType(TYPE_MONSTER) and not c:IsRace(race) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local race=e:GetLabel()
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,race) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local race=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,race)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
Duel.BreakEffect()
Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT+REASON_DISCARD)
end
end
function s.pcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.filter,2,nil,tp)
end
function s.pfilter(c)
return c:IsCanChangePosition()
end
function s.ptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.pfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.pfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,s.pfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.pop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
\ No newline at end of file
--究極竜魔導師
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddMaterialCodeList(c,23995346)
aux.AddCodeList(c,23995346)
c:EnableReviveLimit()
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(aux.fuslimit)
c:RegisterEffect(e0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_FUSION_MATERIAL)
e1:SetCondition(s.FShaddollCondition())
e1:SetOperation(s.FShaddollOperation())
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.discon)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
if not s.global_check then
s.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_CHAIN_SOLVING)
ge1:SetOperation(s.count)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_CHAIN_SOLVED)
ge2:SetOperation(s.reset)
Duel.RegisterEffect(ge2,0)
end
end
function s.count(e,tp,eg,ep,ev,re,r,rp)
if re:GetHandler():IsCode(71143015) then
s.chain_solving=true
end
end
function s.reset(e,tp,eg,ep,ev,re,r,rp)
s.chain_solving=false
end
function s.FShaddollFilter(c)
return c:IsFusionSetCard(0xdd) or c:IsFusionSetCard(0xcf) and c:IsFusionType(TYPE_RITUAL) or c:IsFusionCode(23995346) or c:IsHasEffect(EFFECT_FUSION_SUBSTITUTE)
end
function s.Ultimate_FShaddollFilter(c)
return c:IsFusionSetCard(0xdd) or (c:IsFusionSetCard(0xcf) and c:IsFusionType(TYPE_RITUAL)) or c:IsFusionCode(23995346)
end
function s.Chaos_FShaddollFilter(c,mg,fc,chkf)
return c:IsFusionSetCard(0xcf) and c:IsFusionType(TYPE_RITUAL) and mg:CheckSubGroup(s.FShaddollSpgcheck,1,3,fc,c,chkf)
end
function s.Engine_Startup_Chaos_FShaddollFilter(c,mg,fc,chkf)
return c:IsFusionSetCard(0xcf) and c:IsFusionType(TYPE_RITUAL) and mg:CheckSubGroup(s.FShaddollSpgcheck,1,3,fc,c,chkf)
end
function s.Unnecessary_Chaos_FShaddollFilter(c)
return c:IsFusionSetCard(0xcf) and c:IsFusionType(TYPE_RITUAL) and not (c:IsFusionSetCard(0xdd) or c:IsFusionCode(23995346) or c:IsHasEffect(EFFECT_FUSION_SUBSTITUTE))
end
function s.Blue_Eyes_Ultimate_Dragon(c)
return c:IsFusionCode(23995346) and not c:IsHasEffect(EFFECT_FUSION_SUBSTITUTE)
or c:IsHasEffect(EFFECT_FUSION_SUBSTITUTE)
end
function s.FShaddollSpgcheck(g,fc,ec,chkf)
local sg=g:Clone()
sg:AddCard(ec)
local c=g:Filter(s.Blue_Eyes_Ultimate_Dragon,nil):GetFirst()
if aux.FCheckAdditional and not aux.FCheckAdditional(tp,sg,fc)
or aux.FGoalCheckAdditional and not aux.FGoalCheckAdditional(tp,sg,fc) then return false end
return ((g:FilterCount(s.Blue_Eyes_Ultimate_Dragon,nil)==1
and g:FilterCount(Card.IsFusionSetCard,Group.FromCards(c,ec),0xdd)==0
or g:FilterCount(Card.IsFusionSetCard,ec,0xdd)==3)
and (chkf==PLAYER_NONE or Duel.GetLocationCountFromEx(tp,tp,sg,fc)>0))
and g:FilterCount(s.Unnecessary_Chaos_FShaddollFilter,nil)==0
end
function s.Necessarily_FShaddollFilter(c,gc)
return c:IsCode(gc:GetCode())
end
function s.Necessarily_FShaddollSpgcheck(g,gc,fc,ec,chkf)
local c=g:Filter(s.Blue_Eyes_Ultimate_Dragon,nil):GetFirst()
local sg=g:Clone()
sg:AddCard(ec)
if aux.FCheckAdditional and not aux.FCheckAdditional(tp,sg,fc)
or aux.FGoalCheckAdditional and not aux.FGoalCheckAdditional(tp,sg,fc) then return false end
return (((g:FilterCount(s.Blue_Eyes_Ultimate_Dragon,nil)==1
and g:FilterCount(Card.IsFusionSetCard,c,0xdd)==0
or g:FilterCount(Card.IsFusionSetCard,nil,0xdd)==3) and g:FilterCount(s.Necessarily_FShaddollFilter,nil,gc)==1)
and (chkf==PLAYER_NONE or Duel.GetLocationCountFromEx(tp,tp,sg,fc)>0))
and g:FilterCount(s.Unnecessary_Chaos_FShaddollFilter,nil)==0
end
function s.FShaddollCondition()
return function(e,g,gc,chkf)
if g==nil then return aux.MustMaterialCheck(nil,e:GetHandlerPlayer(),EFFECT_MUST_BE_FMATERIAL) end
local fc=e:GetHandler()
local tp=e:GetHandlerPlayer()
local mg=g:Filter(s.FShaddollFilter,nil)
if gc then
if not mg:IsContains(gc) then return false end
end
return mg:IsExists(s.Engine_Startup_Chaos_FShaddollFilter,1,nil,mg,fc,chkf)
end
end
function s.FShaddollOperation()
return function(e,tp,eg,ep,ev,re,r,rp,gc,chkf)
local fc=e:GetHandler()
local tp=e:GetHandlerPlayer()
local mg=nil
if s.chain_solving then
mg=eg:Filter(s.Ultimate_FShaddollFilter,nil)
else
mg=eg:Filter(s.FShaddollFilter,nil)
end
local g=nil
if gc and s.Chaos_FShaddollFilter(gc,mg,fc,chkf) then
g=Group.FromCards(gc)
mg:RemoveCard(gc)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL)
g=mg:FilterSelect(tp,s.Chaos_FShaddollFilter,1,1,nil,mg,fc,chkf)
mg:Sub(g)
end
local sg=nil
if gc and g:FilterCount(s.Necessarily_FShaddollFilter,nil,gc)==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL)
sg=mg:SelectSubGroup(tp,s.FShaddollSpgcheck,false,1,3,fc,g:GetFirst(),chkf)
else
if gc then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL)
sg=mg:SelectSubGroup(tp,s.Necessarily_FShaddollSpgcheck,false,1,3,gc,fc,g:GetFirst(),chkf)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL)
sg=mg:SelectSubGroup(tp,s.FShaddollSpgcheck,true,1,3,fc,g:GetFirst(),chkf)
end
end
while not sg do
mg:AddCard(g:GetFirst())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL)
g=mg:FilterSelect(tp,s.Chaos_FShaddollFilter,1,1,nil,mg,e)
mg:Sub(g)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL)
sg=mg:SelectSubGroup(tp,s.FShaddollSpgcheck,true,1,3,fc,g:GetFirst(),chkf)
end
g:Merge(sg)
Duel.SetFusionMaterial(g)
end
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
and ((re:IsActiveType(TYPE_MONSTER) and Duel.GetFlagEffect(tp,id)==0)
or (re:IsActiveType(TYPE_SPELL) and Duel.GetFlagEffect(tp,id+o)==0)
or (re:IsActiveType(TYPE_TRAP) and Duel.GetFlagEffect(tp,id+o*2)==0))
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:IsActiveType(TYPE_MONSTER) then
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,3))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
elseif re:IsActiveType(TYPE_SPELL) then
Duel.RegisterFlagEffect(tp,id+o,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,4))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
elseif re:IsActiveType(TYPE_TRAP) then
Duel.RegisterFlagEffect(tp,id+o*2,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,5))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
end
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsSummonType(SUMMON_TYPE_SPECIAL) and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:GetReasonPlayer()==1-tp
end
function s.spfilter(c,e,tp)
return (c:IsFusionSetCard(0xdd) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
or c:IsFusionSetCard(0xcf) and c:IsFusionType(TYPE_RITUAL) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
and not (c:IsCode(70551291) or c:IsCode(55410871) or c:IsCode(20654247)))
and (c:IsLocation(LOCATION_GRAVE) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
\ No newline at end of file
--ハネクリボーLV6
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--special summon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e2:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e2:SetCondition(s.spcon)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.descon)
e3:SetCost(s.descost)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_CHAINING)
e4:SetCondition(s.descon2)
e4:SetTarget(s.destg2)
e4:SetOperation(s.desop2)
c:RegisterEffect(e4)
end
s.lvup={57116033,id}
function s.spfilter(c)
return (c:IsCode(57116033) or c:IsSetCard(0x3008) and c:IsType(TYPE_FUSION)) and c:IsFaceupEx() and c:IsAbleToRemoveAsCost()
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_ONFIELD+LOCATION_HAND,0,1,c)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE+LOCATION_ONFIELD+LOCATION_HAND,0,1,1,c)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return tp~=Duel.GetTurnPlayer()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=Duel.GetAttacker()
if chk==0 then return tc:IsDestructable() end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
if math.max(0,tc:GetTextAttack())>0 then Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0) end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc:IsRelateToBattle() and tc:IsLocation(LOCATION_MZONE) and Duel.Destroy(tc,REASON_EFFECT)>0 then
Duel.Damage(1-tp,math.max(0,tc:GetTextAttack()),REASON_EFFECT)
end
end
function s.descon2(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and re:GetHandler():IsOnField() and re:GetHandler():IsRelateToEffect(re) and re:IsActiveType(TYPE_MONSTER)
end
function s.destg2(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=re:GetHandler()
if chk==0 then return tc:IsDestructable() end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
if math.max(0,tc:GetTextAttack())>0 then Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0) end
end
function s.desop2(e,tp,eg,ep,ev,re,r,rp)
local tc=re:GetHandler()
if tc:IsRelateToEffect(re) and tc:IsLocation(LOCATION_MZONE) and Duel.Destroy(tc,REASON_EFFECT)>0 then
Duel.Damage(1-tp,math.max(0,tc:GetTextAttack()),REASON_EFFECT)
end
end
\ No newline at end of file
--輝ける星の竜
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--immune
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
e2:SetCondition(s.indcon)
e2:SetOperation(s.indop)
c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.GetTurnPlayer()~=tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function s.filter(c,e,tp)
return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and not Duel.IsPlayerAffectedByEffect(tp,59822133) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
g:AddCard(c)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,0,0,0)
end
function s.spfilter(c,tuner)
return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsSynchroSummonable(tuner)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and not Duel.IsPlayerAffectedByEffect(tp,59822133) and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
Duel.SpecialSummonComplete()
Duel.AdjustAll()
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_EXTRA,0,nil,c)
if g:GetCount()>0 and c:IsLocation(LOCATION_MZONE) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),c)
end
end
end
function s.indcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_SYNCHRO and e:GetHandler():GetReasonCard():IsRace(RACE_DRAGON)
end
function s.indop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e1,true)
end
\ No newline at end of file
--重铠装-霍普鳍条枪兵
function c100212004.initial_effect(c)
aux.AddXyzProcedure(c,nil,4,3,c100212004.ovfilter,aux.Stringid(100212004,0),3,c100212004.xyzop)
c:EnableReviveLimit()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100212004,2))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_BATTLE_START)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(c100212004.distg)
e2:SetOperation(c100212004.disop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100212004,3))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DESTROYING)
e3:SetCountLimit(1)
e3:SetCondition(c100212004.atcon)
e3:SetCost(c100212004.atcost)
e3:SetOperation(c100212004.atop)
c:RegisterEffect(e3)
end
function c100212004.cfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsDiscardable()
end
function c100212004.ovfilter(c)
return c:IsFaceup() and c:IsRankBelow(4)
end
function c100212004.xyzop(e,tp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,100212004)==0 and Duel.IsExistingMatchingCard(c100212004.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,c100212004.cfilter,1,1,REASON_COST+REASON_DISCARD)
Duel.RegisterFlagEffect(tp,100212004,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
function c100212004.filter(c)
return aux.NegateMonsterFilter(c) and c:IsAttackPos()
end
function c100212004.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100212004.filter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(c100212004.filter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount(),0,0)
end
function c100212004.disop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c100212004.filter,tp,0,LOCATION_MZONE,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
tc=g:GetNext()
end
end
function c100212004.atcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return Duel.GetAttacker()==c and aux.bdocon(e,tp,eg,ep,ev,re,r,rp) and c:IsChainAttackable()
end
function c100212004.atcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c100212004.atop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChainAttack()
end
\ No newline at end of file
--覇王龍ズァーク-シンクロ・ユニバース
function c100212005.initial_effect(c)
aux.AddCodeList(c,13331639)
aux.EnableChangeCode(c,13331639,LOCATION_MZONE)
aux.EnablePendulumAttribute(c)
c:EnableReviveLimit()
aux.AddSynchroProcedure(c,nil,aux.NonTuner(c100212005.matfilter),1)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100212005,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,100212005)
e1:SetCost(c100212005.pspcost)
e1:SetTarget(c100212005.psptg)
e1:SetOperation(c100212005.pspop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100212005,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLED)
e2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e2:SetCondition(c100212005.spcon1)
e2:SetTarget(c100212005.sptg)
e2:SetOperation(c100212005.spop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_BATTLE_DAMAGE)
e3:SetCondition(c100212005.spcon2)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(100212005,2))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DESTROYED)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCondition(c100212005.pencon)
e4:SetTarget(c100212005.pentg)
e4:SetOperation(c100212005.penop)
c:RegisterEffect(e4)
end
function c100212005.matfilter(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_PENDULUM)
end
function c100212005.cfilter(c,tp)
return c:IsSetCard(0x10f8,0x20f8) and c:IsType(TYPE_PENDULUM) and Duel.GetMZoneCount(tp,c)>0
and (c:IsFaceup() or c:IsControler(tp))
end
function c100212005.pspcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(REASON_COST,tp,c100212005.cfilter,1,nil,tp) end
local g=Duel.SelectReleaseGroup(REASON_COST,tp,c100212005.cfilter,1,1,nil,tp)
Duel.Release(g,REASON_COST)
end
function c100212005.psptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c100212005.pspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c100212005.spcon1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and bc~=nil and bc:IsStatus(STATUS_BATTLE_DESTROYED)
end
function c100212005.spcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and ep~=tp
end
function c100212005.spfilter(c,e,tp)
return c:IsSetCard(0x20f8) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
and (c:IsLocation(LOCATION_DECK) and Duel.GetMZoneCount(tp)>0
or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
end
function c100212005.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100212005.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_GRAVE)
end
function c100212005.filter(c)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsLocation(LOCATION_EXTRA)
end
function c100212005.gcheck(g,tp,eft)
return g:FilterCount(c100212005.filter,nil)<=eft
end
function c100212005.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local eft=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM)
if ft<=0 then return end
if ft>=2 then ft=2 end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
local g=Duel.GetMatchingGroup(c100212005.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_GRAVE,0,nil,e,tp)
if g:GetCount()==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:SelectSubGroup(tp,c100212005.gcheck,false,1,ft,tp,eft)
if sg:GetCount()>0 then
local exg=sg:Filter(c100212005.filter,nil)
sg:Sub(exg)
if exg:GetCount()>0 then
for tc in aux.Next(exg) do
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
if sg:GetCount()>0 then
for tc in aux.Next(sg) do
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
Duel.SpecialSummonComplete()
end
end
function c100212005.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function c100212005.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function c100212005.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
\ No newline at end of file
--コード・オブ・ソウル
function c100212006.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100212006,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,100212006)
e1:SetCondition(c100212006.spcon)
e1:SetTarget(c100212006.sptg)
e1:SetOperation(c100212006.spop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100212006,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,100212106)
e2:SetOperation(c100212006.efop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100212006,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,100212306)
e3:SetCondition(c100212006.lkcon)
e3:SetCost(aux.bfgcost)
e3:SetTarget(c100212006.lktg)
e3:SetOperation(c100212006.lkop)
c:RegisterEffect(e3)
end
function c100212006.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_LINK)
end
function c100212006.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c100212006.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c100212006.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c100212006.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function c100212006.efop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100212006,3))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_EXTRA)
e1:SetCountLimit(1,100212206)
e1:SetCondition(c100212006.linkcon)
e1:SetOperation(c100212006.linkop)
e1:SetValue(SUMMON_TYPE_LINK)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
e2:SetTargetRange(LOCATION_EXTRA,0)
e2:SetTarget(c100212006.mattg)
e2:SetReset(RESET_PHASE+PHASE_END)
e2:SetLabelObject(e1)
Duel.RegisterEffect(e2,tp)
end
function c100212006.lmfilter(c,lc,tp,og,lmat)
return c:IsFaceup() and c:IsCanBeLinkMaterial(lc) and c:IsLinkCode(lc:GetCode()) and c:IsLinkType(TYPE_LINK)
and Duel.GetLocationCountFromEx(tp,tp,c,lc)>0 and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_LMATERIAL)
and (not og or og:IsContains(c)) and (not lmat or lmat==c)
end
function c100212006.linkcon(e,c,og,lmat,min,max)
if c==nil then return true end
local tp=c:GetControler()
return Duel.IsExistingMatchingCard(c100212006.lmfilter,tp,LOCATION_MZONE,0,1,nil,c,tp,og,lmat)
end
function c100212006.linkop(e,tp,eg,ep,ev,re,r,rp,c,og,lmat,min,max)
local mg=Duel.SelectMatchingCard(tp,c100212006.lmfilter,tp,LOCATION_MZONE,0,1,1,nil,c,tp,og,lmat)
c:SetMaterial(mg)
Duel.SendtoGrave(mg,REASON_MATERIAL+REASON_LINK)
end
function c100212006.mattg(e,c)
return c:IsSetCard(0x119) and c:IsType(TYPE_LINK)
end
function c100212006.lkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
end
function c100212006.lkfilter(c)
return c:IsLinkSummonable(nil) and c:IsRace(RACE_CYBERSE) and c:IsLinkAbove(3)
end
function c100212006.lktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100212006.lkfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function c100212006.lkop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100212006.lkfilter,tp,LOCATION_EXTRA,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.LinkSummon(tp,tc,nil)
end
end
\ No newline at end of file
--ミラァと燐寸之仔
function c100213001.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100213001,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,100213001)
e1:SetTarget(c100213001.sptg)
e1:SetOperation(c100213001.spop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100213001,1))
e2:SetCategory(CATEGORY_NEGATE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,100213101)
e2:SetCondition(c100213001.negcon)
e2:SetCost(c100213001.negcost)
e2:SetTarget(c100213001.negtg)
e2:SetOperation(c100213001.negop)
c:RegisterEffect(e2)
end
function c100213001.cfilter(c,tp)
return Duel.IsExistingMatchingCard(Card.IsCode,tp,0,LOCATION_GRAVE,1,nil,c:GetCode()) and not c:IsPublic()
end
function c100213001.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(c100213001.cfilter,tp,LOCATION_DECK+LOCATION_HAND,0,nil,tp)
if chk==0 then return g:CheckSubGroup(aux.dncheck,3,3) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c100213001.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(c100213001.cfilter,tp,LOCATION_DECK+LOCATION_HAND,0,nil,tp)
if g:CheckSubGroup(aux.dncheck,3,3) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local sg=g:SelectSubGroup(tp,aux.dncheck,false,3,3,nil)
Duel.ConfirmCards(1-tp,sg)
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,SUMMON_VALUE_SELF,tp,tp,false,false,POS_FACEUP)
Duel.ShuffleDeck(tp)
end
end
function c100213001.negcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and ep~=tp and Duel.IsChainNegatable(ev)
end
function c100213001.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+SUMMON_VALUE_SELF and e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c100213001.filter(c,re)
return c:IsCode(re:GetHandler():GetCode()) and c:IsAbleToGrave()
end
function c100213001.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100213001.filter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,re) end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
end
function c100213001.negop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c100213001.filter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,re)
if g:GetCount()>0 and Duel.SendtoGrave(g,REASON_EFFECT)~=0 then
Duel.NegateActivation(ev)
end
end
\ No newline at end of file
--A★スペキュレーション
--Lua by Gim J.Blocks
function c100213002.initial_effect(c)
c:SetSPSummonOnce(100213002)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,c100213002.ffilter1,c100213002.ffilter2,true)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetCondition(c100213002.atkcon)
e1:SetValue(c100213002.val)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetCondition(c100213002.indcon)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_GRAVE)
e4:SetCost(c100213002.spcost)
e4:SetTarget(c100213002.sptg)
e4:SetOperation(c100213002.spop)
c:RegisterEffect(e4)
end
function c100213002.ffilter1(c)
return c:IsAttackAbove(2500)
end
function c100213002.ffilter2(c)
return c:IsDefenseBelow(2500) and c:IsFacedown() and c:IsDefensePos() and c:IsLocation(LOCATION_MZONE)
end
function c100213002.atkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsAttackPos()
end
function c100213002.val(e,c)
local g=Duel.GetMatchingGroup(Card.IsFaceup,e:GetOwnerPlayer(),0,LOCATION_MZONE,nil)
if g:GetCount()==0 then
return 0
else
local tg,val=g:GetMaxGroup(Card.GetBaseAttack)
return val
end
end
function c100213002.indcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsDefensePos()
end
function c100213002.costfilter(c)
return c:IsReleasable() and ((c:IsFacedown() and c:IsDefensePos()) or (c:IsFaceup() and c:IsAttackPos()))
end
function c100213002.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(c100213002.costfilter,tp,LOCATION_MZONE,0,nil)
if chk==0 then return g:CheckSubGroup(aux.gfcheck,2,2,Card.IsPosition,POS_FACEUP_ATTACK,POS_FACEDOWN_DEFENSE) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local sg=g:SelectSubGroup(tp,aux.gfcheck,false,2,2,Card.IsPosition,POS_FACEUP_ATTACK,POS_FACEDOWN_DEFENSE)
Duel.Release(sg,REASON_COST)
end
function c100213002.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c100213002.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--四獣層ウォンキー
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddXyzProcedure(c,nil,4,2,nil,nil,99)
c:EnableReviveLimit()
--immume
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.efilter)
c:RegisterEffect(e1)
--attach_PHASE_STANDBY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetCountLimit(1)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.atcon1)
e2:SetTarget(s.attg)
e2:SetOperation(s.atop)
c:RegisterEffect(e2)
--attach_xyzSummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.atcon2)
e3:SetTarget(s.attg)
e3:SetOperation(s.atop)
c:RegisterEffect(e3)
end
function s.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function s.atcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function s.atcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function s.attg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsType(TYPE_XYZ) end
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ld=Duel.GetMatchingGroupCount(aux.TRUE,tp,LOCATION_DECK,0,nil)
if ld<1 then return end
local g=Duel.GetDecktopGroup(tp,math.min(ld,3))
if c:IsRelateToEffect(e) then
Duel.DisableShuffleCheck()
Duel.Overlay(c,g)
end
Duel.BreakEffect()
if c:GetOverlayGroup():FilterCount(Card.IsType,nil,TYPE_MONSTER)<5 then
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
Duel.GetControl(c,1-tp)
else
Duel.Damage(tp,c:GetOverlayCount()*400,REASON_EFFECT)
local mg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,nil)
Duel.Destroy(mg,REASON_EFFECT)
end
end
\ No newline at end of file
--ライフハック
function c100213004.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100213004,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCountLimit(1,100213004)
e1:SetCondition(aux.dscon)
e1:SetTarget(c100213004.target)
e1:SetOperation(c100213004.activate)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100213004,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,100213104)
e2:SetCost(aux.bfgcost)
e2:SetTarget(c100213004.atktg)
e2:SetOperation(c100213004.atkop)
c:RegisterEffect(e2)
end
function c100213004.filter(c,tp)
return c:IsFaceup() and not c:IsAttack(Duel.GetLP(tp))
end
function c100213004.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c100213004.filter(chkc,1-tp) end
if chk==0 then return Duel.IsExistingTarget(c100213004.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,1-tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c100213004.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,1-tp)
end
function c100213004.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(Duel.GetLP(1-tp))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(0,1)
e2:SetValue(HALF_DAMAGE)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function c100213004.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c100213004.filter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(c100213004.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c100213004.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp)
end
function c100213004.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(Duel.GetLP(tp))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(0,1)
e2:SetValue(HALF_DAMAGE)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
\ No newline at end of file
--獸累々
function c100213005.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(c100213005.target)
e1:SetOperation(c100213005.activate)
c:RegisterEffect(e1)
if not c100213005.global_check then
c100213005.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SUMMON_SUCCESS)
ge1:SetOperation(c100213005.checkop)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
Duel.RegisterEffect(ge2,0)
end
end
function c100213005.checkop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
while tc do
tc:RegisterFlagEffect(100213005,RESET_EVENT+RESETS_STANDARD-RESET_TEMP_REMOVE+RESET_PHASE+PHASE_END,0,1)
tc=eg:GetNext()
end
end
function c100213005.filter(c)
return c:IsAttackPos() and c:IsCanChangePosition() and c:GetFlagEffect(100213005)==0
end
function c100213005.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100213005.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(c100213005.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function c100213005.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c100213005.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.ChangePosition(g,POS_FACEUP_DEFENSE)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetCondition(c100213005.atkcon1)
e1:SetTarget(c100213005.atkfilter)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetCondition(c100213005.atkcon2)
Duel.RegisterEffect(e2,tp)
end
function c100213005.atkcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsDefensePos,tp,LOCATION_MZONE,0,1,nil)
end
function c100213005.atkcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsDefensePos,tp,0,LOCATION_MZONE,1,nil)
end
function c100213005.atkfilter(e,c)
return c:GetFlagEffect(100213005)~=0
end
\ No newline at end of file
--トイ・ソルジャー
local s,id,o=GetID()
function s.initial_effect(c)
--Set
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MONSTER_SSET)
e1:SetValue(TYPE_SPELL)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end
s.set_as_spell=true
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEDOWN)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thfilter(c,check)
return c:IsAbleToHand()
and ( c:IsCode(100214003) or (check and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsLevel(4)) )
end
function s.checkfilter(c)
return c:IsFaceup() and c:IsCode(100214003)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local check=Duel.IsExistingMatchingCard(s.checkfilter,tp,LOCATION_ONFIELD,0,1,nil)
return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,check)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local check=Duel.IsExistingMatchingCard(s.checkfilter,tp,LOCATION_ONFIELD,0,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,check)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--トイ・タンク
local s,id,o=GetID()
function s.initial_effect(c)
--Set
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MONSTER_SSET)
e1:SetValue(TYPE_SPELL)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--release & spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(51617185,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg1)
e3:SetOperation(s.spop1)
c:RegisterEffect(e3)
end
s.set_as_spell=true
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEDOWN)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.spfilter(c,e,tp,check)
return c:IsLevelBelow(6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (c:IsLocation(LOCATION_HAND) or (check and not c:IsCode(100214002)))
end
function s.checkfilter(c)
return c:IsFaceup() and c:IsCode(100214003)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local check=Duel.IsExistingMatchingCard(s.checkfilter,tp,LOCATION_ONFIELD,0,1,nil)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp,check)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local check=Duel.IsExistingMatchingCard(s.checkfilter,tp,LOCATION_ONFIELD,0,1,nil)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp,check)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--トイ・ボックス
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
e2:SetTarget(s.sttg)
e2:SetOperation(s.stop)
c:RegisterEffect(e2)
--destroy facedown
local e3=e2:Clone()
e3:SetDescription(aux.Stringid(id,1))
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
--destroy monster
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_ATTACK_ANNOUNCE)
e4:SetCountLimit(1)
e4:SetRange(LOCATION_SZONE)
e4:SetCondition(s.dmcon)
e4:SetCost(s.dmcost)
e4:SetTarget(s.dmtg)
e4:SetOperation(s.dmop)
c:RegisterEffect(e4)
end
function s.stfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2a8) and c:IsSSetable()
and c.set_as_spell and (not c:IsLocation(LOCATION_MZONE) or c:IsFaceup())
end
function s.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.stfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) end
end
function s.stop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local ct=math.min(Duel.GetLocationCount(tp,LOCATION_SZONE),2)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.stfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_MZONE+LOCATION_GRAVE,0,1,ct,nil)
Duel.SSet(tp,g)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_SZONE,0,nil)
if g:GetCount()>0 then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_SZONE,0,nil)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=g:Select(tp,1,2,nil)
Duel.Destroy(sg,REASON_EFFECT)
end
end
function s.dmcon(e,tp,eg,ep,ev,re,r,rp)
return tp~=Duel.GetTurnPlayer()
end
function s.cfilter(c,tp)
return c:IsFacedown() and c:IsAbleToGraveAsCost()
end
function s.dmcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,c,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function s.dmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ac=Duel.GetAttacker()
if chkc then return chkc==ac end
if chk==0 then return ac:IsOnField() end
Duel.SetTargetCard(ac)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,ac,1,0,0)
end
function s.dmop(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.GetFirstTarget()
if ac:IsRelateToEffect(e) and ac:IsControler(1-tp) and ac:IsType(TYPE_MONSTER) then
Duel.Destroy(ac,REASON_EFFECT)
end
end
\ No newline at end of file
--エレクトロ・ガンナー
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetRange(LOCATION_HAND)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--atk up
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1)
e3:SetCondition(s.atkcon)
e3:SetTarget(s.atktg)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
function s.spfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsType(TYPE_MONSTER) and c:IsSummonPlayer(tp) and c:IsFaceup()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.tgfilter(c)
return c:IsRace(RACE_PYRO) and c:IsLevel(8) and c:IsAbleToGrave()
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0
and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return re:GetHandler():IsType(TYPE_SPELL)
end
function s.atkfilter(c)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsFaceup()
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,0,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(300)
tc:RegisterEffect(e1)
tc=g:GetNext()
end
end
\ No newline at end of file
--ディーヴジャン
--Amiya
function c100214005.initial_effect(c)
--token
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100214005,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,100214005)
e1:SetCost(c100214005.spcost)
e1:SetTarget(c100214005.sptg)
e1:SetOperation(c100214005.spop)
c:RegisterEffect(e1)
--Destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100214005,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_REMOVE)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,100214105)
e2:SetTarget(c100214005.destg)
e2:SetOperation(c100214005.desop)
c:RegisterEffect(e2)
end
function c100214005.cfilter(c,tp)
return (c:IsControler(tp) or c:IsFaceup()) and c:IsCode(100214005) and c:IsReleasable()
end
function c100214005.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local rg=Duel.GetMatchingGroup(c100214005.cfilter,tp,LOCATION_MZONE,0,nil,tp)
if chk==0 then return rg:GetCount()==Duel.GetMatchingGroup(Card.IsCode,tp,LOCATION_MZONE,0,nil,100214005):GetCount() and rg:GetCount()~=0 and Duel.GetMZoneCount(tp,rg)>0 end
ct=Duel.Release(rg,REASON_COST)*2
e:SetLabel(ct)
end
function c100214005.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSpecialSummonMonster(tp,100214105,0,TYPES_TOKEN_MONSTER,200,200,1,RACE_MACHINE,ATTRIBUTE_FIRE) end
local ct=e:GetLabel()
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function c100214005.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local ct=e:GetLabel()
if ft>0 and ct>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,100214105,0,TYPES_TOKEN_MONSTER,200,200,1,RACE_MACHINE,ATTRIBUTE_FIRE) then
local count=math.min(ft,ct)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then count=1 end
if count>1 then
local num={}
local i=1
while i<=count do
num[i]=i
i=i+1
end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(100214005,2))
count=Duel.AnnounceNumber(tp,table.unpack(num))
end
for i=1,count do
local token=Duel.CreateToken(tp,100214105)
if Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(100214005,3))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_LEAVE_FIELD)
e1:SetLabel(tp)
e1:SetOperation(c100214005.damop)
token:RegisterEffect(e1,true)
end
end
Duel.SpecialSummonComplete()
end
end
function c100214005.damop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tp=e:GetLabel()
if c:IsReason(REASON_DESTROY) then
Duel.Damage(1-tp,500,REASON_EFFECT)
end
e:Reset()
end
function c100214005.desfilter(c)
return c:IsFaceup() and c:IsType(TYPE_TOKEN)
end
function c100214005.desfilter2(c,e)
return c100214005.desfilter(c) and c:IsCanBeEffectTarget(e)
end
function c100214005.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and c100214005.desfilter(chkc) end
local g=Duel.GetMatchingGroup(c100214005.desfilter2,tp,LOCATION_MZONE,0,nil,e)
if chk==0 then return g:GetCount()~=0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=g:Select(tp,1,g:GetCount(),nil)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function c100214005.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()~=0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
\ No newline at end of file
--石油採掘
--Amiya
function c100214006.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100214006,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,100214006+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c100214006.target)
e1:SetOperation(c100214006.activate)
c:RegisterEffect(e1)
end
function c100214006.filter(c)
return c:IsType(TYPE_MONSTER) and c:IsLevelBelow(4) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand()
end
function c100214006.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c100214006.filter(chkc) end
local g=Duel.GetMatchingGroup(c100214006.filter,tp,LOCATION_GRAVE,0,nil,e,tp)
if chk==0 then return g:GetCount()>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:SelectSubGroup(tp,aux.dncheck,false,1,2)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,sg:GetCount(),0,0)
end
function c100214006.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
if sg:GetCount()>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
end
end
--漆黒の太陽
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--reccover
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_RECOVER)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_DESTROYED)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCountLimit(1,id)
e2:SetCondition(s.reccon)
e2:SetTarget(s.rectg)
e2:SetOperation(s.recop)
c:RegisterEffect(e2)
--atk up
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_CUSTOM+id)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.autg)
e3:SetOperation(s.auop)
c:RegisterEffect(e3)
aux.RegisterMergedDelayedEvent(c,id,EVENT_SPSUMMON_SUCCESS)
--back to hand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EVENT_DISCARD)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e4:SetCountLimit(1,id+o*2)
e4:SetCondition(s.thcon)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
function s.cfilter(c,tp)
return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
end
function s.reccon(e,tp,eg,ep,ev,re,r,rp)
local dg=eg:Filter(s.cfilter,nil,tp)
local atk=dg:GetSum(Card.GetTextAttack)
e:SetLabel(atk)
return atk>0
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(e:GetLabel())
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,e:GetLabel())
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
function s.aufilter(c,tp,e)
return c:IsFaceup() and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_GRAVE)
and c:IsLocation(LOCATION_MZONE) and (not e or c:IsCanBeEffectTarget(e))
end
function s.autg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=eg:Filter(s.aufilter,nil,tp,e)
if chkc then return g:IsContains(chkc) end
if chk==0 then return #g>0 end
local tg=g:Clone()
if #g>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
tg=g:Select(tp,1,1,nil)
end
Duel.SetTargetCard(tg)
end
function s.auop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetTargetsRelateToChain():GetFirst()
if tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
function s.thfilter(c,tp)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_HAND) and c:IsReason(REASON_DISCARD)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:FilterCount(s.thfilter,nil,tp)>0
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
\ No newline at end of file
--紅蓮王 フレイム・クライム
local s,id,o=GetID()
function s.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.damcon)
e2:SetOperation(s.damop)
c:RegisterEffect(e2)
--to grave
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.tgcon)
e3:SetTarget(s.tgtg)
e3:SetOperation(s.tgop)
c:RegisterEffect(e3)
end
function s.scfilter(c)
return c:IsType(TYPE_TUNER) and c:IsRace(RACE_FIEND) and c:IsFaceup()
end
function s.ocfilter(c)
return c:IsSummonType(SUMMON_TYPE_SPECIAL) and c:IsFaceup()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
if not (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) then return false end
return Duel.IsExistingMatchingCard(s.scfilter,tp,LOCATION_ONFIELD,0,1,nil)
or Duel.IsExistingMatchingCard(s.ocfilter,1-tp,LOCATION_ONFIELD,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.afilter(c)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsFaceup()
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.afilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.afilter,tp,LOCATION_MZONE,0,nil)
local dam=g:GetClassCount(Card.GetCode)*400
Duel.Damage(1-tp,dam,REASON_EFFECT)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.tgfilter(c)
return c:GetType()==TYPE_TRAP and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
\ No newline at end of file
--シンクロ・グリード
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsType(TYPE_SYNCHRO) and c:IsFaceup()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)>0 and Duel.IsPlayerCanDraw(p,1) and Duel.GetMatchingGroupCount(s.filter,p,LOCATION_MZONE,LOCATION_MZONE,nil)>=3 and Duel.SelectYesNo(p,aux.Stringid(id,0)) then
Duel.BreakEffect()
Duel.Draw(p,1,REASON_EFFECT)
end
end
\ No newline at end of file
--集いし光
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--atk up
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(aux.TargetBoolFunction(s.filter))
e3:SetValue(s.val)
c:RegisterEffect(e3)
--negate
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EVENT_ATTACK_ANNOUNCE)
e4:SetCountLimit(1)
e4:SetCondition(s.negcon)
e4:SetOperation(s.negop)
c:RegisterEffect(e4)
end
function s.cfilter(c)
return (c:IsSetCard(0xc2) or c:IsLevel(7,8) and c:IsRace(RACE_DRAGON))
and c:IsType(TYPE_SYNCHRO) and c:IsAbleToRemoveAsCost()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil) and Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Group.__add(Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil),Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_MZONE,0,1,1,nil))
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsLevelAbove(7)
end
function s.val(e,c)
return Duel.GetMatchingGroupCount(s.filter,c:GetControler(),LOCATION_REMOVED,0,nil)*400
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp) and Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_REMOVED,0,1,nil,TYPE_SYNCHRO)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateAttack()
end
\ No newline at end of file
--地縛共振
function c100214011.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100214011,0))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,100214011)
e2:SetCondition(c100214011.damcon)
e2:SetTarget(c100214011.damtg)
e2:SetOperation(c100214011.damop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100214011,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BE_BATTLE_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,100214111)
e3:SetCondition(c100214011.descon)
e3:SetTarget(c100214011.destg)
e3:SetOperation(c100214011.desop)
c:RegisterEffect(e3)
end
function c100214011.cfilter(c,tp)
return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonLocation(LOCATION_EXTRA)
and not c:IsType(TYPE_TOKEN)
and c:IsReason(REASON_EFFECT)
end
function c100214011.damcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c100214011.cfilter,1,nil,tp)
end
function c100214011.tgfilter(c,e)
return c:IsCanBeEffectTarget(e) and not c:IsAttack(0)
end
function c100214011.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local mg=eg:Filter(c100214011.cfilter,nil,tp):Filter(c100214011.tgfilter,nil,e)
if chkc then return mg:IsContains(chkc) end
if chk==0 then return mg:GetCount()>0 end
local g=mg
if mg:GetCount()>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
g=mg:Select(tp,1,1,nil)
end
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,0)
end
function c100214011.damop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Damage(tp,tc:GetAttack()/2,REASON_EFFECT)
Duel.Damage(1-tp,tc:GetAttack()/2,REASON_EFFECT)
end
end
function c100214011.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
return tc:IsControler(tp) and tc:IsFaceup() and tc:IsAttribute(ATTRIBUTE_DARK) and tc:IsType(TYPE_SYNCHRO) and tc:IsSummonLocation(LOCATION_EXTRA)
end
function c100214011.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c100214011.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end
end
\ No newline at end of file
--電極獣カチオン
function c100214012.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100214012,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,100214012)
e1:SetTarget(c100214012.thtg)
e1:SetOperation(c100214012.thop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100214012,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,100214112)
e2:SetTarget(c100214012.lvtg)
e2:SetOperation(c100214012.lvop)
c:RegisterEffect(e2)
end
function c100214012.thfilter(c)
return c:IsCode(100214013) and c:IsAbleToHand()
end
function c100214012.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100214012.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,0,0,0)
end
function c100214012.sumfilter(c)
return c:IsSummonable(true,nil) and c:IsRace(RACE_THUNDER) and c:IsLevelBelow(4)
end
function c100214012.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c100214012.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if Duel.IsExistingMatchingCard(c100214012.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(100214012,2)) then
Duel.BreakEffect()
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sg=Duel.SelectMatchingCard(tp,c100214012.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
if sg:GetCount()>0 then
Duel.Summon(tp,sg:GetFirst(),true,nil)
end
end
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(c100214012.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c100214012.splimit(e,c)
return not (c:IsType(TYPE_XYZ) and c:IsAttribute(ATTRIBUTE_LIGHT)) and c:IsLocation(LOCATION_EXTRA)
end
function c100214012.lvfilter(c,lv)
return c:IsFaceup() and c:IsRace(RACE_THUNDER) and not c:IsLevel(lv) and c:IsLevelAbove(1)
end
function c100214012.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c100214012.lvfilter(chkc,e:GetHandler():GetLevel()) end
if chk==0 then return Duel.IsExistingTarget(c100214012.lvfilter,tp,LOCATION_MZONE,0,1,nil,e:GetHandler():GetLevel()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c100214012.lvfilter,tp,LOCATION_MZONE,0,1,1,nil,e:GetHandler():GetLevel())
end
function c100214012.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(tc:GetLevel())
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
\ No newline at end of file
--電極獣アニオン
function c100214013.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100214013,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,100214013)
e1:SetTarget(c100214013.lvtg)
e1:SetOperation(c100214013.lvop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100214013,1))
e2:SetCategory(CATEGORY_DRAW+CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,100214113)
e2:SetTarget(c100214013.drtg)
e2:SetOperation(c100214013.drop)
c:RegisterEffect(e2)
end
function c100214013.thfilter(c)
return c:IsCode(20802187) and c:IsAbleToHand()
end
function c100214013.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chk==0 then return not c:IsLevel(4) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function c100214013.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and not c:IsLevel(4) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(4)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
if c:IsLevel(4) and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(c100214013.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(100214013,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c100214013.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
end
function c100214013.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and chkc:IsAbleToGrave() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToGrave,tp,LOCATION_ONFIELD,0,1,c) and Duel.IsPlayerCanDraw(tp,1) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToGrave,tp,LOCATION_ONFIELD,0,1,1,c)
g:AddCard(e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c100214013.drop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
local g=Group.FromCards(c,tc)
if Duel.SendtoGrave(g,REASON_EFFECT)~=0 then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
\ No newline at end of file
--サクリファイス・ランクアップ
function c100214014.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100214014,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,100214014+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c100214014.target)
e1:SetOperation(c100214014.activate)
c:RegisterEffect(e1)
end
function c100214014.filter1(c,e,tp)
local rk=c:GetRank()
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetOverlayCount()>=2
and Duel.IsExistingMatchingCard(c100214014.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,rk+1)
end
function c100214014.filter2(c,e,tp,rk)
return c:IsRank(rk) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function c100214014.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c100214014.filter1(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c100214014.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c100214014.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c100214014.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
local g=tc:GetOverlayGroup()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rg=g:FilterSelect(tp,Card.IsAbleToRemove,2,2,nil,POS_FACEUP)
if rg and Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100214014.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc:GetRank()+1)
local sc=g:GetFirst()
if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(100214014,1))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
sc:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
end
\ No newline at end of file
--白の循環礁
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to deck and spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
function s.filter(c,e,tp,check)
local id=c:GetCode()
return c:IsRace(RACE_FISH) and c:IsFaceup() and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,e,tp,check,id)
end
function s.thfilter(c,e,tp,check,id)
return c:IsCode(id) and (c:IsAbleToHand() or check and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
end
function s.spfilter(c)
return c:IsRace(RACE_FISH) and c:IsType(TYPE_SYNCHRO) and c:IsFaceup()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local check=Duel.GetLocationCount(tp,LOCATION_MZONE)>=0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_MZONE,0,1,nil)
if check then e:SetLabel(1) else e:SetLabel(0) end
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,e,tp,check) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp,check) end
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp,check)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local id=tc:GetCode()
if tc:IsRelateToEffect(e) and tc:IsRace(RACE_FISH) then
if Duel.Destroy(tc,REASON_EFFECT)>0 then
local check=Duel.GetLocationCount(tp,LOCATION_MZONE)>=0 and e:GetLabel()==1
local sc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,check,id):GetFirst()
if check and sc:IsCanBeSpecialSummoned(e,0,tp,false,false) and (not sc:IsAbleToHand() or Duel.SelectOption(tp,1190,1152)==1) then
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
else
Duel.SendtoHand(sc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sc)
end
end
end
end
function s.tdfilter(c,e,tp)
return c:IsCanBeEffectTarget(e) and c:IsRace(RACE_FISH) and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,c,c:GetCode())
end
function s.fselect(g,e,tp)
return g:GetClassCount(Card.GetCode)==1 and g:IsExists(s.fcheck,1,nil,g,e,tp)
end
function s.fcheck(c,g,e,tp)
return c:IsLocation(LOCATION_GRAVE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and g:IsExists(s.fcheck2,1,c)
end
function s.fcheck2(c)
return c:IsLocation(LOCATION_GRAVE) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and g:CheckSubGroup(s.fselect,2,2,e,tp) end
local sg=g:SelectSubGroup(tp,s.fselect,false,2,2,e,tp)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.cfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and c:IsLocation(LOCATION_GRAVE)
end
function s.cfilter2(c,e,tp)
return not c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and c:IsLocation(LOCATION_GRAVE) and c:IsAbleToDeck()
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if not g or g:FilterCount(Card.IsRelateToEffect,nil,e)~=2 then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local sc=nil
local dc=nil
if g and g:GetCount()==2 then
if g:FilterCount(s.cfilter,nil,e,tp)==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local dc=g:Select(tp,1,1,nil)
local sc=(g-dc):GetFirst()
Duel.SendtoDeck(dc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
local sg=Duel.GetOperatedGroup()
if sg:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) or sg:IsExists(Card.IsLocation,1,nil,LOCATION_EXTRA) then
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local dc=g:FilterSelect(tp,s.cfilter2,1,1,nil,e,tp)
local sc=(g-dc):GetFirst()
Duel.SendtoDeck(dc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
local sg=Duel.GetOperatedGroup()
if sg:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) or sg:IsExists(Card.IsLocation,1,nil,LOCATION_EXTRA) then
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
end
\ No newline at end of file
--白の仲裁
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--change a target into a tuner
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_SZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tg)
e1:SetOperation(s.op)
c:RegisterEffect(e1)
--defense position
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.dfcon)
e2:SetCost(s.dfcost)
e2:SetTarget(s.dftg)
e2:SetOperation(s.dfop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.spcon1)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_TO_GRAVE)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCondition(s.spcon2)
c:RegisterEffect(e4)
end
function s.filter(c)
return c:IsRace(RACE_FISH) and c:IsFaceup() and not c:IsType(TYPE_TUNER)
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(TYPE_TUNER)
tc:RegisterEffect(e1)
end
end
function s.dfcon(e,tp,eg,ep,ev,re,r,rp)
return tp~=Duel.GetTurnPlayer()
end
function s.dfilter(c)
return c:IsRace(RACE_FISH) and c:IsDiscardable(REASON_COST+REASON_DISCARD)
end
function s.dfcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.dfilter,1,1,REASON_COST+REASON_DISCARD,nil)
end
function s.posfilter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition()
end
function s.dftg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.posfilter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(s.posfilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function s.dfop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.posfilter,tp,0,LOCATION_MZONE,nil)
if #g>0 then
Duel.ChangePosition(g,POS_FACEUP_DEFENSE)
end
end
function s.cfilter(c,tp)
return c:IsPreviousControler(tp) and c:GetPreviousRaceOnField()&RACE_FISH~=0 and c:IsReason(REASON_BATTLE)
end
function s.cfilter2(c,tp)
return not c:IsReason(REASON_BATTLE) and c:IsPreviousControler(tp) and s.check(c)
end
function s.check(c)
if c:IsPreviousLocation(LOCATION_MZONE) then
return c:GetPreviousRaceOnField()&RACE_FISH~=0 and c:IsRace(RACE_FISH)
else
return c:IsRace(RACE_FISH) and not c:IsPreviousLocation(LOCATION_ONFIELD)
end
end
function s.spcon1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter2,1,nil,tp)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end
Duel.SendtoGrave(c,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_FISH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--シンクロ・パニック
function c100214017.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100214017,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_DESTROYED)
e1:SetCondition(c100214017.condition)
e1:SetTarget(c100214017.target)
e1:SetOperation(c100214017.activate)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,1)
e2:SetTarget(c100214017.splimit)
c:RegisterEffect(e2)
end
function c100214017.spcfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelAbove(1)
end
function c100214017.cfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsType(TYPE_SYNCHRO)
and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)
end
function c100214017.gcheck(g,tp,ec)
return g:FilterCount(Card.IsType,nil,TYPE_TUNER)==1 and g:GetSum(Card.GetLevel)==ec:GetLevel()
end
function c100214017.tgfilter(c,e,tp,ct)
local g=Duel.GetMatchingGroup(c100214017.spcfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
return c:IsCanBeEffectTarget(e) and c:IsLevelAbove(1) and g:CheckSubGroup(c100214017.gcheck,2,ct,tp,c)
end
function c100214017.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c100214017.cfilter,1,nil,tp)
end
function c100214017.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local ct=Duel.GetLocationCount(tp,LOCATION_MZONE)
local mg=eg:Filter(c100214017.cfilter,nil,tp):Filter(c100214017.tgfilter,nil,e,tp,ct)
if chk==0 then return mg:GetCount()>0 and not Duel.IsPlayerAffectedByEffect(tp,59822133) end
local g=mg
if mg:GetCount()>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
g=mg:Select(tp,1,1,nil)
end
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_GRAVE)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_SZONE)
e1:SetCondition(c100214017.descon)
e1:SetOperation(c100214017.desop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,3)
c:SetTurnCounter(0)
c:RegisterEffect(e1)
end
function c100214017.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
local ct=Duel.GetLocationCount(tp,LOCATION_MZONE)
local g=Duel.GetMatchingGroup(c100214017.spcfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
if tc:IsRelateToEffect(e) and g:CheckSubGroup(c100214017.gcheck,2,ct,tp,tc) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:SelectSubGroup(tp,c100214017.gcheck,false,2,ct,tp,tc)
local sc=sg:GetFirst()
while sc do
Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100214017,1))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
sc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
sc:RegisterEffect(e2)
sc=sg:GetNext()
end
Duel.SpecialSummonComplete()
end
end
function c100214017.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c100214017.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=c:GetTurnCounter()
ct=ct+1
c:SetTurnCounter(ct)
if ct==3 then
Duel.Destroy(c,REASON_RULE)
end
end
function c100214017.splimit(e,c,tp,sumtp,sumpos)
return bit.band(sumtp,SUMMON_TYPE_SYNCHRO)==SUMMON_TYPE_SYNCHRO
end
\ No newline at end of file
--未来の柱ーキアノス
local s,id,o=GetID()
function s.initial_effect(c)
--special summon(self)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1,id)
e1:SetRange(LOCATION_HAND)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--special summon (deck and grave)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--to hand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_GRAVE)
e4:SetCost(aux.bfgcost)
e4:SetCountLimit(1,id+o*2)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
function s.costfilter(c)
return c:IsType(TYPE_SPELL) and c:IsDiscardable()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,s.costfilter,1,1,REASON_COST+REASON_DISCARD)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.spfilter(c,e,tp)
return c:IsCode(37351133) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsRace(RACE_MACHINE) and c:IsLocation(LOCATION_EXTRA)
end
function s.thfilter(c,e,tp)
return c:IsCode(37351133) and (c:IsAbleToHand() or c:IsCanBeSpecialSummoned(e,0,tp,false,false)) and c:IsFaceupEx()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp):GetFirst()
if tc then
if not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) or Duel.SelectOption(tp,aux.Stringid(id,3),aux.Stringid(id,4))==0 then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
else
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
\ No newline at end of file
--閃刀姫ーアザレア・テンペランス
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,nil,2,3,s.lcheck)
c:EnableReviveLimit()
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetRange(LOCATION_EXTRA)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetValue(aux.linklimit)
c:RegisterEffect(e1)
--Equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id+o)
e2:SetCost(s.eqcost)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DESTROYED)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.lcheck(g,lc)
return g:IsExists(Card.IsLinkType,1,nil,TYPE_LINK)
end
function s.cfilter(c)
return c:IsType(TYPE_SPELL) and c:IsAbleToRemoveAsCost()
end
function s.eqcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.eqfilter(c)
return c:IsFaceup() and c:IsAttackBelow(2500) and c:IsAbleToChangeControler()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.eqfilter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.eqfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.eqfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.Equip(tp,tc,c,false) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(s.eqlimit)
tc:RegisterEffect(e1)
end
end
function s.eqlimit(e,c)
return e:GetOwner()==c
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x115) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,e:GetHandler(),e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--Ken the Warrior Dragon
local s,id,o=GetID()
function s.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCode(EVENT_PHASE+PHASE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--draw and discard
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.discon)
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp)
return c:IsCode(101202082) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp):GetFirst()
if tc then
Duel.SpecialSummonStep(tc,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE)
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE,0,0)
Duel.SpecialSummonComplete()
end
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(101202082)>0
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,2)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.Draw(1-tp,2,REASON_EFFECT)>0 then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DISCARD)
Duel.DiscardHand(1-tp,Card.IsDiscardable,1,1,REASON_EFFECT+REASON_DISCARD)
end
end
\ No newline at end of file
--Gen the Diamond Tiger
local s,id,o=GetID()
function s.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCode(EVENT_PHASE+PHASE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--draw and discard
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.discon)
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp)
return c:IsCode(101202081) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp):GetFirst()
if tc then
Duel.SpecialSummonStep(tc,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE)
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE,0,0)
Duel.SpecialSummonComplete()
end
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(101202081)>0
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_EFFECT+REASON_DISCARD)
end
\ No newline at end of file
--Asset Mountis
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--pos change
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.poscon)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id+o*2)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.spfilter(c)
return c:IsFaceup() and c:IsLevelBelow(6)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.IsExistingMatchingCard(s.spfilter,c:GetControler(),0,LOCATION_MZONE,1,nil)
end
function s.filter(c)
return c:IsFaceup() and c:IsCanChangePosition()
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c) end
local sg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,sg,sg:GetCount(),0,0)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_INSECT)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.ChangePosition(sg,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0)
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,c)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetValue(c:GetAttribute())
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
if tc:GetLevel()>0 then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CHANGE_LEVEL)
e2:SetValue(c:GetLevel())
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,0)
e3:SetTarget(s.splimit)
e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp)
end
function s.splimit(e,c)
return not c:IsRace(RACE_INSECT)
end
function s.thfilter(c)
return c:IsLevelAbove(8) and c:IsRace(RACE_INSECT) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--Pitknight Filly
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_EFFECT),2,2)
--extra attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.atkcon)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_DESTROYED)
e2:SetOperation(s.spreg)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_GRAVE)
e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local lg1=Duel.GetLinkedGroup(tp,1,1)
local lg2=Duel.GetLinkedGroup(1-tp,1,1)
lg1:Merge(lg2)
return lg1 and lg1:IsContains(e:GetHandler())
end
function s.filter(c)
return c:IsFaceup() and c:IsAttackBelow(1500)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(1)
tc:RegisterEffect(e1)
--double battle damage
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e2:SetCondition(s.damcon)
e2:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
tc:RegisterEffect(e2)
end
end
function s.damcon(e)
return e:GetHandler():GetBattleTarget()~=nil
end
function s.spreg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 and c:IsLocation(LOCATION_GRAVE) then
e:SetLabel(Duel.GetTurnCount()+1)
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,2)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetLabelObject():GetLabel()==Duel.GetTurnCount() and e:GetHandler():GetFlagEffect(id)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
e:GetHandler():ResetFlagEffect(id)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--Wattsychic Fighting Porter
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsLevelBelow(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=math.min(2,Duel.GetLocationCount(tp,LOCATION_MZONE))
if ct<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ct=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,ct,nil,e,tp)
if g:GetCount()==0 then return end
for tc in aux.Next(g) do
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
if g:GetClassCount(Card.GetOriginalRace)==1 and g:GetCount()>1 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
if g:GetClassCount(Card.GetOriginalLevel)==1 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetOwnerPlayer(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(1)
tc:RegisterEffect(e1)
end
end
end
Duel.SpecialSummonComplete()
end
\ No newline at end of file
--Fallen of the Tistina
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--place
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND+LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.pcost)
e1:SetTarget(s.ptg)
e1:SetOperation(s.pop)
c:RegisterEffect(e1)
--SpecialSummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.pcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function s.pfilter(c,tp)
return c:IsCode(12397569) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.ptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_DECK,0,1,nil,tp) end
end
function s.pop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.pfilter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst()
if tc then
local fc=Duel.GetFieldCard(tp,LOCATION_SZONE,5)
if fc then
Duel.SendtoGrave(fc,REASON_RULE)
Duel.BreakEffect()
end
Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,true)
end
end
function s.sfilter(c,tp,rp)
return c:IsSetCard(0x1a4) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp)
and c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD) and rp==1-tp
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.sfilter,1,nil,tp,rp)
end
function s.rfilter(c,e,tp)
return c:IsSetCard(0x1a4) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.rfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.rfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
\ No newline at end of file
--Returned of the Tistina
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--spummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--overlay
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.ovtg)
e2:SetOperation(s.ovop)
c:RegisterEffect(e2)
end
function s.filter(c,id)
return c:IsFaceup() and c:IsSetCard(0x1a4) and not c:IsCode(id)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local id=c:GetCode()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,id) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,id) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,id)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) then
if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local lv=tc:GetLevel()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
end
Duel.SpecialSummonComplete()
end
end
function s.ovfilter(c)
return c:IsFaceup() and c:IsRace(RACE_AQUA) and c:IsType(TYPE_XYZ)
end
function s.ovtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.ovfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.ovfilter,tp,LOCATION_MZONE,0,1,nil)
and e:GetHandler():IsCanOverlay() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.ovfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.ovop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not c:IsImmuneToEffect(e) and not tc:IsImmuneToEffect(e) then
Duel.Overlay(tc,Group.FromCards(c))
end
end
\ No newline at end of file
--Tainted of the Tistina
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--tribute opponent 1 facedown monster for advance summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCondition(s.otcon)
e1:SetOperation(s.otop)
e1:SetValue(SUMMON_TYPE_ADVANCE)
c:RegisterEffect(e1)
--level change
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SUMMON_COST)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
--double attack
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCondition(s.dacon)
e3:SetTarget(s.datg)
e3:SetOperation(s.daop)
c:RegisterEffect(e3)
end
function s.tfilter(c,tp)
return c:IsFacedown() and c:IsControler(1-tp)
end
function s.otcon(e,c,minc)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetMatchingGroup(Card.IsReleasable,tp,0,LOCATION_MZONE,nil)
return minc<=1 and g:IsExists(s.tfilter,1,nil,tp) and Duel.GetMZoneCount(tp)>0
end
function s.otop(e,tp,eg,ep,ev,re,r,rp,c)
local g1=Duel.GetMatchingGroup(Card.IsReleasable,tp,0,LOCATION_MZONE,nil)
local g2=g1:Filter(s.tfilter,nil,tp)
local sg=g2:Select(tp,1,1,nil)
c:SetMaterial(sg)
Duel.Release(sg,REASON_MATERIAL+REASON_SUMMON)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(10)
e1:SetReset(RESET_EVENT+0xff0000)
c:RegisterEffect(e1)
end
function s.dacon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return not c:IsPreviousLocation(LOCATION_ONFIELD)
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(0x1a4) and c:IsCanBeEffectTarget() and not c:IsHasEffect(EFFECT_EXTRA_ATTACK)
end
function s.datg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return s.filter(chkc) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.daop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
--check
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetReset(RESET_PHASE+PHASE_END)
e2:SetOperation(s.checkop)
Duel.RegisterEffect(e2,tp)
--cannot announce
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetReset(RESET_PHASE+PHASE_END)
e3:SetCondition(s.atkcon)
e3:SetTarget(s.atktg)
e2:SetLabelObject(e3)
Duel.RegisterEffect(e3,tp)
end
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,id)~=0 then return end
local fid=eg:GetFirst():GetFieldID()
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
e:GetLabelObject():SetLabel(fid)
end
function s.atkcon(e)
return Duel.GetFlagEffect(e:GetHandlerPlayer(),id)>0
end
function s.atktg(e,c)
return c:GetFieldID()~=e:GetLabel()
end
\ No newline at end of file
--Tistina, the Divinity that Defies Darkness
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,10,2)
c:EnableReviveLimit()
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.atkcon)
e2:SetCost(s.atkcost)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
--spummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_LEAVE_FIELD_P)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetLabelObject(e3)
e4:SetOperation(s.chk)
c:RegisterEffect(e4)
end
function s.tgfilter(c)
return c:IsFacedown() and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(s.tgfilter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,g:GetCount(),0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.tgfilter,tp,0,LOCATION_ONFIELD,nil)
Duel.SendtoGrave(g,REASON_EFFECT)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetOverlayGroup():IsExists(Card.IsCode,1,nil,86999951)
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
e1:SetValue(2000)
c:RegisterEffect(e1)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetReasonPlayer()==1-tp and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and e:GetLabel()>0
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x1a4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.chk(e,tp,eg,ep,ev,re,r,rp)
e:GetLabelObject():SetLabel(e:GetHandler():GetOverlayCount())
end
\ No newline at end of file
--Play of the Tistina
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--spummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
return c:IsSetCard(0x1a4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) and
Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_HAND+LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetOperation(s.thop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetCountLimit(1)
tc:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
\ No newline at end of file
--Embrace of the Tistina
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--change position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_SZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetCondition(s.cpcon)
e1:SetTarget(s.cptg)
e1:SetOperation(s.cpop)
c:RegisterEffect(e1)
--control
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_CONTROL)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.ctcon)
e2:SetTarget(s.cttg)
e2:SetOperation(s.ctop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1a4) and c:IsDefenseAbove(3000)
end
function s.cpcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and re:GetHandler():IsOnField() and re:GetHandler():IsRelateToEffect(re) and re:IsActiveType(TYPE_MONSTER)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.cptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tc=re:GetHandler()
if chk==0 then return tc:IsCanChangePosition() and tc:IsRelateToEffect(re) and tc:IsCanBeEffectTarget(e) end
Duel.SetTargetCard(tc)
end
function s.cpop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.filter(c,tp)
return c:IsFacedown() and c:IsControler(1-tp) and c:IsControlerCanBeChanged()
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil,tp) end
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.GetControl(tc,tp)
end
end
\ No newline at end of file
--Discordance of the Tistina
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--remove 1 card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--remove all
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id)
e2:SetCondition(s.recon)
e2:SetTarget(s.retg)
e2:SetOperation(s.reop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_GRAVE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,id)
e3:SetCost(aux.bfgcost)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.filter(c)
return c:IsSetCard(0x1a4) and c:IsFaceup()
end
function s.filter1(c,tp)
return c:IsAbleToRemove(tp,POS_FACEDOWN)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter1,tp,0,LOCATION_GRAVE,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,s.filter1,tp,0,LOCATION_GRAVE,1,1,nil,tp)
if #g>0 then
Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT)
end
end
function s.refilter(c)
return c:IsSetCard(0x1a4) and c:IsSummonLocation(LOCATION_EXTRA) and c:IsFaceup()
end
function s.recon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.refilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.retg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter1,tp,0,LOCATION_GRAVE,1,nil,tp) end
local g=Duel.GetMatchingGroup(s.filter1,tp,0,LOCATION_GRAVE,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,g:GetCount(),1-tp,LOCATION_GRAVE)
end
function s.reop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter1,tp,0,LOCATION_GRAVE,nil,tp)
Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT)
end
function s.thfilter(c)
return c:IsSetCard(0x1a4) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return s.thfilter(chkc) and chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
\ No newline at end of file
--スピリット・オブ・ユベル
--Script by passingDio0
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
aux.AddSetNameMonsterList(c,0x2a4)
--Special Summon (from hand : itself)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--to hand/set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--battle
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e3:SetValue(1)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e4:SetValue(1)
c:RegisterEffect(e4)
--special summon
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,3))
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetCode(EVENT_DESTROYED)
e5:SetTarget(s.sptg2)
e5:SetOperation(s.spop2)
c:RegisterEffect(e5)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.thfilter(c)
if not (c:IsType(TYPE_SPELL+TYPE_TRAP) and aux.IsCodeListed(c,78371393)) then return false end
return c:IsAbleToHand() or c:IsSSetable()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
if tc:IsAbleToHand() and (not tc:IsSSetable() or Duel.SelectOption(tp,1190,1153)==0) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
else
Duel.SSet(tp,tc)
end
end
end
function s.filter2(c,e,tp)
return c:IsCode(78371393) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter2),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,true,POS_FACEUP)
Duel.ShuffleDeck(tp)
end
end
--ガイストーチ・ゴーレム
--Script by passingDio0
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
aux.AddSetNameMonsterList(c,0x2a4)
c:SetSPSummonOnce(id)
local e0=aux.AddThisCardInGraveAlreadyCheck(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--recover
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_RECOVER)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e2:SetCountLimit(1)
e2:SetCondition(s.reccon)
e2:SetTarget(s.rectg)
e2:SetOperation(s.recop)
c:RegisterEffect(e2)
--special summon from grave
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_GRAVE)
e3:SetLabelObject(e0)
e3:SetCondition(s.spfgcon)
e3:SetTarget(s.spfgtg)
e3:SetOperation(s.spfgop)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return c:IsSetCard(0x2a4) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
local sc=g:GetFirst()
Duel.ConfirmCards(1-tp,sc)
Duel.ShuffleHand(tp)
sc:CreateEffectRelation(e)
e:SetLabelObject(sc)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,1-tp,false,false,POS_FACEUP) end
local sc=e:GetLabelObject()
if sc:IsRelateToEffect(e) and sc:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.BreakEffect()
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.reccon(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return bc and bc:IsFaceup() and bc:IsSetCard(0x2a4)
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,1-tp,3000)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
Duel.Recover(1-tp,3000,REASON_EFFECT)
end
function s.spfgfilter(c,tp,se)
return c:IsFaceup() and c:IsSummonPlayer(tp) and c:IsCode(78371393) and c:IsType(TYPE_MONSTER)
and (se==nil or c:GetReasonEffect()~=se)
end
function s.spfgcon(e,tp,eg,ep,ev,re,r,rp)
local se=e:GetLabelObject():GetLabelObject()
return eg:IsExists(s.spfgfilter,1,nil,tp,se)
end
function s.spfgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spfgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,1-tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--サクリファイス・D・ロータス
--Script by passingDio0
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
aux.AddSetNameMonsterList(c,0x2a4)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Change effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.chcon)
e2:SetCost(s.chcost)
e2:SetTarget(s.chtg)
e2:SetOperation(s.chop)
c:RegisterEffect(e2)
--to hand or spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_ACTION+CATEGORY_GRAVE_SPSUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.thoscon)
e3:SetTarget(s.thostg)
e3:SetOperation(s.thosop)
c:RegisterEffect(e3)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x2a4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.confilter(c)
return c:IsFaceup() and c:IsSetCard(0x2a4)
end
function s.chcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp and re:IsActiveType(TYPE_MONSTER)
and Duel.IsExistingMatchingCard(s.confilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.chcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.repfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2a4)
end
function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.repfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function s.chop(e,tp,eg,ep,ev,re,r,rp)
local g=Group.CreateGroup()
Duel.ChangeTargetCard(ev,g)
Duel.ChangeChainOperation(ev,s.repop)
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.repfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.rccfilter(c)
return c:IsFaceup() and c:IsCode(78371393)
end
function s.thoscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
and Duel.IsExistingMatchingCard(s.rccfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.thostg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() or c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
end
function s.thosop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
if c:IsRelateToEffect(e) then
if ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (not c:IsAbleToHand() or Duel.SelectOption(tp,1190,1152)==1) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
else
Duel.SendtoHand(c,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,c)
end
end
end
--RR-ノワール・レイニアス
--lua by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--level
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
if not s.global_check then
s.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SUMMON_SUCCESS)
ge1:SetLabel(id)
ge1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ge1:SetOperation(aux.sumreg)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
Duel.RegisterEffect(ge2,0)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.cfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0xba) and c:IsLevelAbove(0) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c)
end
function s.thfilter(c,rc)
return c:GetLevel()~=rc:GetLevel() and c:IsType(TYPE_MONSTER) and c:IsSetCard(0xba) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Hint(HINT_SELECTMSG,tp,ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.lvfilter(c)
return c:IsFaceup() and c:IsLevelAbove(0) and c:IsSetCard(0xba)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) end
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.lvfilter,tp,LOCATION_MZONE,0,nil)
local sel=0
local lv=1
if not g:IsExists(Card.IsLevelAbove,1,nil,2) then
sel=Duel.SelectOption(tp,aux.Stringid(id,0))
else
sel=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1))
end
if sel==1 then
lv=-1
end
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
\ No newline at end of file
--RR-ブルーム・ヴァルチャー
--lua by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(s.spcost)
e2:SetCondition(s.spcon2)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
return c:IsAttribute(ATTRIBUTE_DARK)
end
function s.cfilter(c)
return c:IsFaceup() and not c:IsRace(RACE_WINDBEAST)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsAttribute(ATTRIBUTE_DARK)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0xba) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,c,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or not c:IsCanBeSpecialSummoned(e,0,tp,false,false) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,c,e,tp)
if g:GetCount()>0 then
g:AddCard(c)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function s.spfilter2(c,e,tp)
return c:IsSetCard(0xba) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter2(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelBelow(4)
and c:IsCanBeEffectTarget(e) and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_GRAVE,0,1,c,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_GRAVE,0,1,1,c,e,tp)
g:AddCard(c)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,LOCATION_GRAVE)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
local c=e:GetHandler()
local tg=Duel.GetTargetsRelateToChain()
if tg:GetCount()>0 then
Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
\ No newline at end of file
--白曼波
--White Sunfish
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Tuner
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.tncon)
e2:SetOperation(s.tnop)
c:RegisterEffect(e2)
end
s.treat_itself_tuner=true
function s.filter(c,e,tp)
return c:IsLevelBelow(4) and c:IsRace(RACE_FISH)
and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_ONFIELD,0,1,nil,c:GetCode())
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
local c=e:GetHandler()
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)+c
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not c:IsRelateToEffect(e) or Duel.IsPlayerAffectedByEffect(tp,59822133)
and tc:IsRelateToEffect(e) then return end
if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) and tc:IsRelateToEffect(e) then
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
end
Duel.SpecialSummonComplete()
end
function s.tncon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_GRAVE)
end
function s.tnop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetValue(TYPE_TUNER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
--白鰯
--White Sardine
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Tuner
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.tncon)
e2:SetOperation(s.tnop)
c:RegisterEffect(e2)
end
s.treat_itself_tuner=true
function s.filter(c)
return c:IsCode(id) and c:IsAbleToGraveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.limit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.limit(e,c,sp,st,spos,tp,se)
return c:IsLocation(LOCATION_EXTRA) and not c:IsAttribute(ATTRIBUTE_WATER)
end
function s.tncon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_GRAVE)
end
function s.tnop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetValue(TYPE_TUNER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
--百鬼罗刹 特攻光耀骑手
--lua by Gim J.Blocks
function c101203008.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101203008,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101203008)
e1:SetTarget(c101203008.sptg)
e1:SetOperation(c101203008.spop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101203008,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,101203108)
e2:SetTarget(c101203008.thtg)
e2:SetOperation(c101203008.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function c101203008.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c101203008.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c101203008.thfilter(c)
return c:IsSetCard(0x10ac) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c101203008.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101203008.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101203008.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101203008.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--百鬼罗刹 爆音反射骑手
--lua by Gim J.Blocks
function c101203009.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101203009,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,101203009)
e1:SetTarget(c101203009.sptg)
e1:SetOperation(c101203009.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--special summon self
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101203009,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_GRAVE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetCountLimit(1,101203109)
e3:SetCondition(c101203009.spcon2)
e3:SetTarget(c101203009.sptg2)
e3:SetOperation(c101203009.spop2)
c:RegisterEffect(e3)
end
function c101203009.filter(c,e,tp)
return c:IsSetCard(0xac) and not c:IsCode(101203009) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c101203009.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c101203009.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c101203009.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c101203009.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c101203009.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function c101203009.spcon2(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.GetTurnPlayer()~=tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function c101203009.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c101203009.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) then
if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
Duel.SpecialSummonComplete()
end
end
\ No newline at end of file
--百鬼罗刹 神速马赫骑手
--lua by Gim J.Blocks
function c101203010.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101203010,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetCondition(c101203010.spcon)
e1:SetTarget(c101203010.sptg)
e1:SetOperation(c101203010.spop)
c:RegisterEffect(e1)
end
function c101203010.spcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function c101203010.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c101203010.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(c101203010.splimit)
e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp)
end
function c101203010.splimit(e,c)
return c:IsCode(101203010)
end
\ No newline at end of file
--百鬼罗刹 冷血蛇行骑手
--lua by Gim J.Blocks
function c101203011.initial_effect(c)
--spcial summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101203011,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,101203011)
e1:SetTarget(c101203011.sptg)
e1:SetOperation(c101203011.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--special summon self
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101203011,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,101203111)
e3:SetTarget(c101203011.sptg2)
e3:SetOperation(c101203011.spop2)
c:RegisterEffect(e3)
end
function c101203011.spfilter(c,e,tp)
return c:IsSetCard(0xac) and not c:IsCode(101203011) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101203011.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c101203011.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c101203011.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c101203011.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c101203011.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c101203011.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) then
if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
Duel.SpecialSummonComplete()
end
end
\ No newline at end of file
--蛇眼の炎燐
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_TO_HAND)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--move
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_LEAVE_GRAVE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e4:SetCountLimit(1,id+o*2)
e4:SetTarget(s.mvtg)
e4:SetOperation(s.mvop)
c:RegisterEffect(e4)
end
--sp
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsReason(REASON_DRAW)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
end
--th
function s.thfilter(c)
return c:IsSetCard(0x19c) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--move
function s.filter(c,tp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsControler(tp)
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,tp)
if g:GetFirst():IsLocation(LOCATION_GRAVE) then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0,tp)
end
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e)
and Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,true) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
\ No newline at end of file
--暗之守护神
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,25955164,62340868,98434877,101203063)
c:EnableReviveLimit()
--Cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--special summon rule
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--battle indestructable
local e12=Effect.CreateEffect(c)
e12:SetType(EFFECT_TYPE_SINGLE)
e12:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e12:SetValue(1)
c:RegisterEffect(e12)
--summon success
local e13=Effect.CreateEffect(c)
e13:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e13:SetCode(EVENT_SPSUMMON_SUCCESS)
e13:SetCondition(s.regcon)
e13:SetOperation(s.regop)
c:RegisterEffect(e13)
end
function s.mfilter(c)
return c:IsFaceupEx() and c:IsAbleToDeckAsCost() and c:IsCode(25955164,62340868,98434877)
end
function s.fselect(g,c,tp)
return Duel.GetMZoneCount(tp,g)>0 and g:GetClassCount(Card.GetCode)==3
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_HAND+LOCATION_REMOVED,0,nil)
return g:CheckSubGroup(s.fselect,3,3,c,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local g=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_HAND+LOCATION_REMOVED,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:SelectSubGroup(tp,s.fselect,true,3,3,c,tp)
if sg then
sg:KeepAlive()
e:SetLabelObject(sg)
return true
else return false end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
Duel.SendtoDeck(g,tp,SEQ_DECKSHUFFLE,REASON_COST)
g:DeleteGroup()
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return re and re:GetHandler():IsCode(101203063)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.efilter)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
end
function s.efilter(e,te)
return (te:IsActiveType(TYPE_MONSTER) and te:GetOwner()~=e:GetOwner()) or (te:GetOwnerPlayer()~=e:GetOwnerPlayer() and te:IsActivated()
and te:IsActiveType(TYPE_SPELL))
end
\ No newline at end of file
--幻魔の召喚神
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,6007213,32491822,69890967)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg2)
e2:SetOperation(s.thop2)
c:RegisterEffect(e2)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsReleasable() end
Duel.Release(c,REASON_COST)
end
function s.thfilter(c)
return c:IsCode(6007213,32491822,69890967) and c:IsAbleToHand()
end
function s.spfilter(c,e,tp)
local atk=c:GetTextAttack()
local def=c:GetTextDefense()
return atk>=0 and def>=0 and atk==def and c:IsRace(RACE_FIEND+RACE_PYRO+RACE_THUNDER) and c:IsLevel(10) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
Duel.ConfirmCards(1-tp,g)
if Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_HAND,0,1,nil) and Duel.GetMZoneCount(tp)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp):GetFirst()
if Duel.SpecialSummonStep(sc,0,tp,tp,true,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
sc:RegisterEffect(e1)
Duel.SpecialSummonComplete()
end
end
end
end
function s.thfilter2(c)
return c:IsCode(89190953) and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--魊影之胧 基辐
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.rmcon)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_REMOVE)
e3:SetOperation(s.spreg)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetRange(LOCATION_REMOVED)
e4:SetCode(EVENT_PHASE+PHASE_STANDBY)
e4:SetCountLimit(1,id+o*2)
e4:SetCondition(s.spcon1)
e4:SetTarget(s.sptg1)
e4:SetOperation(s.spop1)
e4:SetLabelObject(e3)
c:RegisterEffect(e4)
end
--sp
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_FISH)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--remove
function s.spfilter1(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelBelow(6) and c:IsRace(RACE_FISH) and e:GetHandler():IsAbleToRemove()
end
function s.rmfilter(c,tp,e)
return c:IsLocation(LOCATION_MZONE) and c:IsControler(1-tp) and c:IsAbleToRemove() and c:IsCanBeEffectTarget(e)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsControler,1,nil,1-tp)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local g=eg:Filter(s.rmfilter,nil,tp,e)
if chkc then return g:IsContains(chkc) and e:GetHandler():IsAbleToRemove() end
if chk==0 then return e:IsCostChecked() and #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>=0
and Duel.IsExistingTarget(s.spfilter1,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tg=g:Clone()
if #g>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
tg=g:Select(tp,1,1,nil)
end
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,tg,#tg,0,0)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g2=Duel.SelectTarget(tp,s.spfilter1,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g2,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local res1,tg1=Duel.GetOperationInfo(0,CATEGORY_REMOVE)
local res2,tg2=Duel.GetOperationInfo(0,CATEGORY_SPECIAL_SUMMON)
local c,rc,sc=e:GetHandler(),tg1:GetFirst(),tg2:GetFirst()
if rc:IsRelateToEffect(e) and rc:IsType(TYPE_MONSTER) and c:IsOnField()
and Duel.Remove(c,POS_FACEUP,REASON_EFFECT)*Duel.Remove(tg1,POS_FACEUP,REASON_EFFECT)>0 then
if sc:IsRelateToEffect(e) and sc:IsRace(RACE_FISH) then
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--spsummon
function s.spreg(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetTurnCount()
e:SetLabel(ct)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,2)
end
function s.spcon1(e,tp,eg,ep,ev,re,r,rp)
return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and e:GetHandler():GetFlagEffect(id)>0
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
\ No newline at end of file
--魊影之月夜 赛钶斯
local s,id,o=GetID()
function s.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--add to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_REMOVE)
e3:SetCountLimit(1,id+o*2)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.filter(c)
return c:IsRace(RACE_FISH) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.rgfilter(c,e,tp)
return c:IsRace(RACE_FISH) and c:IsAbleToRemove() and c:IsFaceupEx()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 then
Duel.ConfirmCards(1-tp,g)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rg=Duel.SelectMatchingCard(tp,s.rgfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
if rg:GetCount()>0 then
Duel.BreakEffect()
Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)
end
end
end
--spe
function s.costfilter(c)
return c:IsRace(RACE_FISH) and c:IsAbleToRemoveAsCost() and c:IsFaceupEx() and not c:IsCode(id)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
\ No newline at end of file
--マグマッチョ・ドラゴン
--Scripted by kiritsoft
local s,id,o=GetID()
function s.initial_effect(c)
--search
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,id)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
local e2=e3:Clone()
e2:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e2)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id+o)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.thfilter(c,tp)
return c:IsSetCard(0x1a1) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
if not re then return false end
local rc=re:GetHandler()
return e:GetHandler():IsReason(REASON_EFFECT) and rc:IsSetCard(0x1a1) and rc:IsType(TYPE_MONSTER)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--ホルスの黒炎神
--script by Ruby
local s,id,o=GetID()
function s.initial_effect(c)
--SendtoGrave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.tgcon)
e1:SetCountLimit(1,id)
e1:SetCost(s.tgcost)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--Leave Field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.sscon)
e2:SetTarget(s.sstg)
e2:SetOperation(s.ssop)
c:RegisterEffect(e2)
end
function s.tgcfilter1(c)
return c:IsFaceup() and c:IsSetCard(0x19d)
end
function s.tgcfilter2(c)
return c:IsFaceup() and c:IsCode(16528181)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.tgcfilter1,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.tgcfilter2,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.costfilter(c)
return c:IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(Card.IsAbleToGrave,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c)
end
function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic()
and Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_ONFIELD+LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_ONFIELD+LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGrave,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.cfilter(c,tp)
return c:IsPreviousControler(tp) and c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousPosition(POS_FACEUP)
and ((c:IsPreviousSetCard(0x19d) and c:IsPreviousLocation(LOCATION_MZONE) and c:GetPreviousCodeOnField()~=id) or c:GetPreviousCodeOnField()==16528181)
end
function s.sscon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,c)
if sg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.SendtoGrave(sg,REASON_EFFECT)
end
end
end
--粛声の祈り手ロー
--Script by 卡手
local s,id,o=GetID()
function s.initial_effect(c)
--set
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCountLimit(1,id)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--ritual level
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_RITUAL_LEVEL)
e3:SetValue(s.rlevel)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
local e0=aux.AddThisCardInGraveAlreadyCheck(c)
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetRange(LOCATION_GRAVE)
e4:SetCountLimit(1,id+o)
e4:SetLabelObject(e0)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
function s.pfilter(c,tp)
return c:IsType(TYPE_CONTINUOUS) and c:IsSetCard(0x2a6)
and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_DECK,0,1,nil,tp) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.pfilter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst()
if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end
end
function s.rlevel(e,c)
local lv=aux.GetCappedLevel(e:GetHandler())
if c:IsRace(RACE_WARRIOR+RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_LIGHT) then
local clv=c:GetLevel()
return (lv<<16)+clv
else return lv end
end
function s.cfilter(c,tp,se)
return c:IsRace(RACE_WARRIOR+RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsType(TYPE_RITUAL)
and (se==nil or c:GetReasonEffect()~=se) and c:IsControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local se=e:GetLabelObject():GetLabelObject()
return eg:IsExists(s.cfilter,1,nil,tp,se)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--粛声の竜賢姫サフィラ
--scripted by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
--to grave search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TOGRAVE+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.tscost)
e1:SetTarget(s.tstg)
e1:SetOperation(s.tsop)
c:RegisterEffect(e1)
--Ritual Summon
local e2=aux.AddRitualProcGreater2(c,s.filter,LOCATION_HAND,nil,nil,true)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
c:RegisterEffect(e2)
end
function s.tscost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function s.tsfilter(c)
return c:IsType(TYPE_RITUAL) and c:IsType(TYPE_SPELL) and c:IsAbleToGrave()
end
function s.tstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(s.tsfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.thfilter(c)
return c:IsRace(RACE_DRAGON+RACE_WARRIOR) and c:IsType(TYPE_RITUAL) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand()
end
function s.tsop(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tsfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoGrave(g,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_GRAVE)
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE+LOCATION_DECK,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE+LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.filter(c,e,tp,chk)
return c:IsRace(RACE_DRAGON+RACE_WARRIOR) and c:IsType(TYPE_RITUAL) and c:IsAttribute(ATTRIBUTE_LIGHT) and (not chk or c~=e:GetHandler())
end
\ No newline at end of file
--粛声の竜賢聖サウラヴィス
--scripted by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.sprcon)
e1:SetOperation(s.sprop)
c:RegisterEffect(e1)
--SpecialSummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.con)
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.sprfilter(c)
return c:IsType(TYPE_SPELL) and c:IsAbleToDeckAsCost()
end
function s.gcheck(g)
return g:IsExists(Card.IsType,1,nil,TYPE_RITUAL)
end
function s.sprcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetMatchingGroup(s.sprfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,nil)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and g:CheckSubGroup(s.gcheck,2,2)
end
function s.sprop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.GetMatchingGroup(s.sprfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:SelectSubGroup(tp,s.gcheck,false,2,2)
Duel.SendtoDeck(sg,nil,2,REASON_COST)
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHandAsCost() end
Duel.SendtoHand(c,tp,REASON_COST)
end
function s.filter(c,e,tp)
return c:IsRace(RACE_DRAGON+RACE_WARRIOR) and c:IsType(TYPE_RITUAL) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,true)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
local sc=g:GetFirst()
if Duel.SpecialSummonStep(sc,0,tp,tp,false,true,POS_FACEUP) then
sc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,2)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(Duel.GetTurnCount())
e1:SetLabelObject(sc)
e1:SetCondition(s.tdcon)
e1:SetOperation(s.tdop)
e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp)
end
Duel.SpecialSummonComplete()
end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
return Duel.GetTurnCount()~=e:GetLabel() and tc:GetFlagEffect(id)~=0
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
\ No newline at end of file
--アロマリリスーロザリーナ
local s,id,o=GetID()
function c101203022.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.retg)
e1:SetOperation(s.recop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function s.filter(c)
return c:IsSetCard(0xc9) and c:GetAttack()>0
end
function s.retg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,rec)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFirstTarget()
local rec=(math.ceil(g:GetAttack()/2))
if g:IsFaceup() and g:IsRelateToEffect(e) then
Duel.Recover(tp,rec,REASON_EFFECT) end
end
--spsummon
function s.spfilter(c,e,tp)
return c:IsSetCard(0xc9) and not c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetReset(RESET_PHASE+PHASE_END)
e2:SetTargetRange(1,0)
e2:SetTarget(s.splimit)
Duel.RegisterEffect(e2,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsRace(RACE_PLANT)
end
\ No newline at end of file
--マジェスペクター・ポーキュパイン
--Majespecter Porcupine - Yamaarashi
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
aux.EnablePendulumAttribute(c)
--cannot target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
--indes
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetValue(aux.indoval)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_HAND)
e3:SetHintTiming(0,TIMING_MAIN_END)
e3:SetCountLimit(1,id)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--sset
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetCountLimit(1,id+o)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetTarget(s.sstg)
e4:SetOperation(s.ssop)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e5)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0xd0)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
end
function s.filter(c)
return c:IsSetCard(0xd0) and c:IsSSetable() and c:IsType(TYPE_SPELL)
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() then Duel.SSet(tp,tc) end
end
--無窮機竜カルノール
local s,id,o=GetID()
function s.initial_effect(c)
c:SetSPSummonOnce(id)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
--atk up when chaining
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.aucon)
e2:SetOperation(s.auop)
c:RegisterEffect(e2)
--to deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TODECK)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(s.tdcon)
e3:SetTarget(s.tdtg)
e3:SetOperation(s.tdop)
c:RegisterEffect(e3)
end
function s.chainfilter(re,tp,cid)
local loc=Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION)
if re:IsActiveType(TYPE_MONSTER) and loc&(LOCATION_HAND|LOCATION_GRAVE)>0 then
Duel.RegisterFlagEffect(1-tp,id,0,0,0)
end
return not (re:IsActiveType(TYPE_MONSTER) and loc&(LOCATION_HAND|LOCATION_GRAVE)>0)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetFlagEffect(tp,id)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
end
function s.aucon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsActiveType(TYPE_MONSTER)
end
function s.auop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
local loc=e:GetHandler():GetPreviousLocation()
return loc&(LOCATION_HAND|LOCATION_DECK)==0
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
\ No newline at end of file
--岩浆雄骜龙
function c101203025.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101203025,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,101203025)
e1:SetCost(c101203025.atkcost)
e1:SetOperation(c101203025.atkop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101203025,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,101203026)
e2:SetCondition(c101203025.spcon)
e2:SetTarget(c101203025.sptg)
e2:SetOperation(c101203025.spop)
c:RegisterEffect(e2)
end
function c101203025.costfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToRemoveAsCost()
end
function c101203025.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101203025.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.GetMatchingGroup(c101203025.costfilter,tp,LOCATION_GRAVE,0,nil)
local sg=g:Select(tp,1,3,nil)
e:SetLabel(Duel.Remove(sg,POS_FACEUP,REASON_COST))
end
function c101203025.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=e:GetLabel()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(ct*400)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
function c101203025.sfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp)
and bit.band(c:GetPreviousAttributeOnField(),ATTRIBUTE_FIRE)~=0
and c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE)
end
function c101203025.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101203025.sfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function c101203025.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c101203025.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
Duel.Draw(tp,1,REASON_EFFECT)
end
end
\ No newline at end of file
--タイム・リワインダー
--lua by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_FLIP)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--flip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.fptg)
e2:SetOperation(s.fpop)
c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectMatchingCard(tp,Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.HintSelection(g)
Duel.ChangePosition(g:GetFirst(),POS_FACEDOWN_DEFENSE)
end
end
end
function s.filter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.fptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.fpop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectMatchingCard(tp,Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.HintSelection(g)
Duel.ChangePosition(g:GetFirst(),POS_FACEDOWN_DEFENSE)
end
end
end
\ No newline at end of file
--狂暴恶魔
--lua by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_CUSTOM+id)
e2:SetCondition(s.atkcon)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
function s.cfilter(c,e)
return c:IsFaceup() and c:IsCanBeEffectTarget(e)
end
function s.fselect(g)
return g:IsExists(Card.IsRace,1,nil,RACE_FIEND)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local rg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil,e)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and rg:CheckSubGroup(s.fselect,2,2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local sg=rg:SelectSubGroup(tp,s.fselect,false,2,2)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tg=Duel.GetTargetsRelateToChain()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local dt=Duel.Destroy(tg,REASON_EFFECT)
if dt>0 then
Duel.RaiseEvent(c,EVENT_CUSTOM+id,re,r,tp,ep,dt)
end
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return tp==rp and eg and eg:IsContains(e:GetHandler())
end
function s.fselect1(g)
return g:GetSum(Card.GetBaseAttack)>0
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
local rg=Duel.GetMatchingGroup(s.cfilter,tp,0,LOCATION_MZONE,nil,e)
if chk==0 then return rg:CheckSubGroup(s.fselect1,ev,ev) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local sg=rg:SelectSubGroup(tp,s.fselect1,false,ev,ev)
Duel.SetTargetCard(rg)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tg=Duel.GetTargetsRelateToChain()
local atk=tg:GetSum(Card.GetBaseAttack)
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(atk)
c:RegisterEffect(e1)
end
end
\ No newline at end of file
--异星战队 大爆炸
--ミストレンジャー ビッグ・バン
--script by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--lvdown
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(TIMING_SPSUMMON,TIMING_BATTLE_START)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return c:IsSummonLocation(LOCATION_EXTRA)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.filter(c)
return c:IsFaceup() and c:IsLevelAbove(1)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) and e:GetHandler():IsLevelAbove(1) end
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,c)
local tc=g:GetFirst()
local count=0
while tc do
local lvbf=tc:GetLevel()
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(-1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local lvaf=tc:GetLevel()
if lvbf>lvaf then
count=count+1
end
tc=g:GetNext()
end
if count>0 then
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(count)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsLevelAbove(8) then return false end
local ph=Duel.GetCurrentPhase()
if Duel.GetTurnPlayer()==1-tp then
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
else
return (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
if g:GetCount()>0 then
Duel.HintSelection(g)
if Duel.Destroy(g,REASON_EFFECT)>0 and not c:IsLevel(5) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(5)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
end
end
end
\ No newline at end of file
--ゴブリン降下部隊
--Scripted by Gong'E
local s,id,o=GetID()
function s.initial_effect(c)
--disable
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetCondition(s.discon)
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.thcon)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
--disable
function s.disfilter(c)
return c:IsType(TYPE_EFFECT) and not c:IsDisabled()
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsFaceup() and c:IsAttackPos() and c:IsPreviousLocation(LOCATION_HAND)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and aux.NegateAnyFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,s.disfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsDefensePos() or not c:IsCanChangePosition() then return end
Duel.ChangePosition(c,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,0,0)
local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsDefensePos() and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e)
and not tc:IsImmuneToEffect(e) then
c:SetCardTarget(tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetCondition(s.rcon)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
if tc:IsType(TYPE_TRAPMONSTER) then
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_TRAPMONSTER)
tc:RegisterEffect(e2)
end
end
--cancel target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHANGE_POS)
e2:SetCondition(s.recon)
e2:SetOperation(s.reop)
c:RegisterEffect(e2)
end
function s.rcon(e)
return e:GetOwner():IsHasCardTarget(e:GetHandler())
end
--cancel target
function s.recon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_DEFENSE) and c:IsFaceup() and c:IsAttackPos()
end
function s.reop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=c:GetFirstCardTarget()
Card.CancelCardTarget(c,tc)
end
--to hand
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsControler,1,nil,1-tp)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end
end
--幻蝋館の使者
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--Special Summon (from hand : itself)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.indtg)
e2:SetValue(1)
c:RegisterEffect(e2)
--disable
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_BATTLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.discon)
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.indtg(e,c)
local tc=e:GetHandler()
return c==tc or c==tc:GetBattleTarget()
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function s.filter(c)
return c:IsPosition(POS_ATTACK)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
if #g>0 then
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE_START+RESET_OPPO_TURN)
e1:SetTargetRange(0,LOCATION_MZONE)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
e2:SetRange(LOCATION_MZONE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE_START+RESET_OPPO_TURN)
e2:SetValue(1)
tc:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e3:SetValue(s.fuslimit)
tc:RegisterEffect(e3)
local e4=e2:Clone()
e4:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
tc:RegisterEffect(e4)
local e5=e2:Clone()
e5:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
tc:RegisterEffect(e5)
tc=g:GetNext()
end
local sg=g:Filter(aux.NegateEffectMonsterFilter,nil)
local sc=sg:GetFirst()
while sc do
Duel.NegateRelatedChain(sc,RESET_TURN_SET)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_DISABLE)
e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e6:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE_START+RESET_OPPO_TURN)
sc:RegisterEffect(e6)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetCode(EFFECT_DISABLE_EFFECT)
e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e7:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE_START+RESET_OPPO_TURN)
e7:SetValue(RESET_TURN_SET)
sc:RegisterEffect(e7)
sc=sg:GetNext()
end
end
end
function s.fuslimit(e,c,sumtype)
return sumtype==SUMMON_TYPE_FUSION
end
\ No newline at end of file
--童妖茶壶
--Lua by Gim J.Blocks
function c101203031.initial_effect(c)
--cannot change pos or activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(c101203031.target)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_TRIGGER)
e2:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
e2:SetTarget(c101203031.target2)
c:RegisterEffect(e2)
--move
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101203031,0))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,101203031)
e3:SetCondition(c101203031.seqcon)
e3:SetOperation(c101203031.seqop)
c:RegisterEffect(e3)
--move
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_POSITION)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_MOVE)
e4:SetCountLimit(1,101203131)
e4:SetCondition(c101203031.poscon)
e4:SetTarget(c101203031.postg)
e4:SetOperation(c101203031.posop)
c:RegisterEffect(e4)
end
function c101203031.target(e,c)
return c:IsPosition(POS_FACEDOWN_DEFENSE) and e:GetHandler():GetColumnGroup():IsContains(c)
end
function c101203031.target2(e,c)
return c:IsPosition(POS_FACEDOWN) and e:GetHandler():GetColumnGroup():IsContains(c)
end
function c101203031.seqcon(e,tp,eg,ep,ev,re,r,rp)
local seq=e:GetHandler():GetSequence()
if seq>4 then return false end
return (seq>0 and Duel.CheckLocation(tp,LOCATION_MZONE,seq-1))
or (seq<4 and Duel.CheckLocation(tp,LOCATION_MZONE,seq+1))
end
function c101203031.seqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsControler(1-tp) then return end
local seq=c:GetSequence()
if seq>4 then return end
if (seq>0 and Duel.CheckLocation(tp,LOCATION_MZONE,seq-1))
or (seq<4 and Duel.CheckLocation(tp,LOCATION_MZONE,seq+1)) then
local flag=0
if seq>0 and Duel.CheckLocation(tp,LOCATION_MZONE,seq-1) then flag=bit.replace(flag,0x1,seq-1) end
if seq<4 and Duel.CheckLocation(tp,LOCATION_MZONE,seq+1) then flag=bit.replace(flag,0x1,seq+1) end
flag=bit.bxor(flag,0xff)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
local s=Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,flag)
local nseq=0
if s==1 then nseq=0
elseif s==2 then nseq=1
elseif s==4 then nseq=2
elseif s==8 then nseq=3
else nseq=4 end
Duel.MoveSequence(c,nseq)
end
end
function c101203031.poscon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsLocation(LOCATION_MZONE)
and (c:GetPreviousSequence()~=c:GetSequence() or c:GetPreviousControler()~=tp)
end
function c101203031.posfilter(c,e)
return c:IsCanTurnSet() and e:GetHandler():GetColumnGroup():IsContains(c)
end
function c101203031.postg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c101203031.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler(),e)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function c101203031.posop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c101203031.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler(),e)
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end
\ No newline at end of file
--EM:Pグレニャード
local s,id,o=GetID()
function s.initial_effect(c)
--same effect send this card to grave and spsummon another card check
local e0=aux.AddThisCardInGraveAlreadyCheck(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id+1)
e2:SetLabelObject(e0)
e2:SetCost(aux.bfgcost)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_REMOVE)
c:RegisterEffect(e3)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_ONFIELD+LOCATION_GRAVE,LOCATION_ONFIELD+LOCATION_GRAVE,1,nil,TYPE_LINK)
end
--to hand
function s.cfilter(c,tp,se)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsLink(2) and (se==nil or c:GetReasonEffect()~=se)
and (c:IsLocation(LOCATION_GRAVE) or (c:IsLocation(LOCATION_REMOVED) and c:IsFaceup())) and c:IsPreviousControler(tp)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local se=e:GetLabelObject():GetLabelObject()
return eg:IsExists(s.cfilter,1,nil,tp,se)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
\ No newline at end of file
--莫科莫可
--Lua by Gim J.Blocks
function c101203033.initial_effect(c)
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(c101203033.indtg)
e1:SetValue(1)
c:RegisterEffect(e1)
--turn set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101203033,0))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,101203033)
e2:SetTarget(c101203033.sttg)
e2:SetOperation(c101203033.stop)
c:RegisterEffect(e2)
--draw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101203033,1))
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCountLimit(1,101203133)
e3:SetTarget(c101203033.drtg)
e3:SetOperation(c101203033.drop)
c:RegisterEffect(e3)
end
function c101203033.indtg(e,c)
local tc=e:GetHandler()
return c==tc or c==tc:GetBattleTarget()
end
function c101203033.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanTurnSet() end
Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function c101203033.stop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
end
end
function c101203033.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c101203033.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
\ No newline at end of file
--至尊巴哥犬
--プリンシパグ
--script by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
--battle twice
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(s.bttg)
e1:SetOperation(s.btop)
c:RegisterEffect(e1)
--to hand(target card)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg1)
e2:SetOperation(s.thop1)
c:RegisterEffect(e2)
--to hand(code list of target card)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetCost(aux.bfgcost)
e3:SetTarget(s.thtg2)
e3:SetOperation(s.thop2)
c:RegisterEffect(e3)
end
function s.bfilter(c,e,tp)
return not c:IsSummonableCard() and c:IsSetCard(0x52)
end
function s.bttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.bfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.bfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.bfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.btop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.thfilter(c,mc)
return c:IsAbleToHand() and aux.IsCodeListed(mc,c:GetCode())
end
function s.tgfilter(c,check,tp)
if c:IsSummonableCard() or not c:IsSetCard(0x52) then
return false
else
if check then
return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil,c)
else
return c:IsAbleToHand()
end
end
end
function s.thtg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tgfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop1(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tgfilter(chkc,true,tp) end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),true,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_GRAVE,0,1,1,nil,true,tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil,tc)
if g:GetCount()>0 then
Duel.SendtoHand(g,tp,REASON_EFFECT)
end
end
\ No newline at end of file
--犀子国王
--Lua by Gim J.Blocks
function c101203036.initial_effect(c)
--dice
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(c101203036.target)
e1:SetOperation(c101203036.operation)
c:RegisterEffect(e1)
end
function c101203036.target(e,tp,eg,ep,ev,re,r,rp,chk)
local cl=Duel.GetCurrentChain()
if chk==0 then return true end
if cl==2 then
e:SetCategory(CATEGORY_DICE+CATEGORY_ATKCHANGE)
end
if cl==3 then
e:SetCategory(CATEGORY_DICE+CATEGORY_DAMAGE)
e:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_PLAYER_TARGET)
Duel.SetTargetPlayer(1-tp)
Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
if cl>=4 then
e:SetCategory(CATEGORY_DICE+CATEGORY_DESTROY)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
end
function c101203036.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local cl=Duel.GetCurrentChain()
local d=Duel.TossDice(tp,1)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if cl==2 and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(d*500)
c:RegisterEffect(e1)
end
if cl==3 then
Duel.Damage(p,d*500,REASON_EFFECT)
end
if cl>=4 and g:GetCount()>0 then
local ct=math.min(g:GetCount(),d)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=g:Select(tp,1,ct,nil)
Duel.HintSelection(sg)
Duel.Destroy(sg,REASON_EFFECT)
end
end
\ No newline at end of file
--粛声なる守護者ローガーディアン
--scripted by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,101203066,101203019)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.discon)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
--atk
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.atkcon)
e3:SetValue(2050)
c:RegisterEffect(e3)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function s.thfilter(c)
return (c:IsSetCard(0x2a6) or (c:IsRace(RACE_DRAGON+RACE_WARRIOR) and c:IsType(TYPE_RITUAL))) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter(c)
return c:IsFaceupEx() and c:IsCode(101203019)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.atkcon(e)
return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_GRAVE+LOCATION_ONFIELD,0,1,nil)
end
\ No newline at end of file
--ユベル-Das Ewig Liebe Wächter
--Script by passingDio0
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
c:EnableReviveLimit()
--material
aux.AddFusionProcFunFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x2a4),s.matfilter,1,63,true)
--damage
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.dmgcon)
e1:SetTarget(s.damtg)
e1:SetOperation(s.dmgop)
c:RegisterEffect(e1)
--damage&remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DAMAGE+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetCondition(aux.dsercon)
e2:SetTarget(s.damrtg)
e2:SetOperation(s.damrop)
c:RegisterEffect(e2)
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e4)
--damage val
local e5=e3:Clone()
e5:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
c:RegisterEffect(e5)
end
function s.matfilter(c)
return c:IsLocation(LOCATION_MZONE) and c:IsType(TYPE_EFFECT)
end
function s.dmgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
local damage=c:GetMaterialCount()*500
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(damage)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,damage)
e:SetLabel(damage)
end
function s.dmgop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
function s.damrtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if chk==0 then return c:IsStatus(STATUS_OPPO_BATTLE) and bc~=nil end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,bc:GetAttack())
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,bc:GetDefense())
end
function s.damrop(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetHandler():GetBattleTarget()
local atk=bc:GetAttack()
local def=bc:GetDefense()
if atk<0 then atk=0 end
Duel.Damage(1-tp,atk,REASON_EFFECT,true)
Duel.Remove(bc,0,REASON_EFFECT)
Duel.RDComplete()
end
\ No newline at end of file
--アロマリリス-マグノリア
local s,id,o=GetID()
function c101203039.initial_effect(c)
--material
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xc9),aux.FilterBoolFunction(Card.IsRace,RACE_PLANT),true)
c:EnableReviveLimit()
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetCondition(s.indcon)
e1:SetTarget(s.indtg)
e1:SetValue(aux.indoval)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(s.rmcost)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
--atk & def
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_RECOVER)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.adcon)
e3:SetOperation(s.adop)
c:RegisterEffect(e3)
end
function s.indcon(e)
local tp=e:GetHandlerPlayer()
return Duel.GetLP(tp)>Duel.GetLP(1-tp)
end
function s.indtg(e,c)
return e:GetHandler()==c or c:IsRace(RACE_PLANT)
end
--remove
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,2000) end
Duel.PayLPCost(tp,2000)
end
function s.rmfilter(c)
return c:IsCode(15177750,92266279,28265983) and c:IsFaceup()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_ONFIELD,0,nil):GetCount()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,ct,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,ct,0,LOCATION_ONFIELD)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_ONFIELD,0,nil):GetCount()
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if g:GetCount()>=ct then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:Select(tp,ct,ct,nil)
Duel.HintSelection(sg)
Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
end
end
--atk up
function s.adcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and e:GetHandler():IsFaceup()
end
function s.adfilter(c)
return c:IsRace(RACE_PLANT) and c:IsFaceup()
end
function s.adop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.adfilter,tp,LOCATION_MZONE,0,nil)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(ev)
tc:RegisterEffect(e1)
tc=g:GetNext()
end
end
end
\ No newline at end of file
--マスター・オブ・HAM
--Scripted by Gong'E
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsRace,RACE_BEAST),2,true)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(s.spcon)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCountLimit(1,id+o)
e3:SetRange(LOCATION_GRAVE)
e3:SetCost(s.sscost)
e3:SetTarget(s.sstg)
e3:SetOperation(s.ssop)
c:RegisterEffect(e3)
end
--spsummon
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.spfilter(c,e,tp)
return c:IsType(TYPE_FLIP) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,tc)
end
end
--special summon
function s.ssfilter(c)
return c:IsType(TYPE_FLIP) and c:IsFaceupEx() and c:IsAbleToRemoveAsCost()
end
function s.sscost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.ssfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.ssfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,2,2,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
Duel.SpecialSummonComplete()
end
--白闘気砂滑
--Script by 增熵星
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WATER),aux.NonTuner(nil),1)
--spsummon①
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--spsummon②
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.condition)
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.treat_itself_tuner=true
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsRace(RACE_FISH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function s.spfilter2(c,code,e,tp)
return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
local g2=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter2),tp,LOCATION_GRAVE,0,nil,g:GetFirst():GetCode(),e,tp)
if g2:GetCount()>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g2:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE+REASON_EFFECT)
end
function s.cfilter(c)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(TYPE_TUNER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
\ No newline at end of file
--エ二グマスター·バックビット
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--tohand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.sumcon)
e1:SetTarget(s.mvtg)
e1:SetOperation(s.mvop)
c:RegisterEffect(e1)
--mobe(to grave)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetTarget(s.mvtg)
e2:SetOperation(s.mvop)
c:RegisterEffect(e2)
--spsummon spell
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon)
e3:SetTarget(s.spstg)
e3:SetOperation(s.spsop)
c:RegisterEffect(e3)
end
--move
function s.sumcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.filter(c,tp)
local r=LOCATION_REASON_TOFIELD
if not c:IsControler(c:GetOwner()) then r=LOCATION_REASON_CONTROL end
return (c:IsType(TYPE_MONSTER) or c:IsLocation(LOCATION_MZONE)) and c:IsFaceupEx()
and Duel.GetLocationCount(c:GetOwner(),LOCATION_SZONE,tp,r)>0
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_MZONE) and s.filter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,LOCATION_MZONE,1,nil)
and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,LOCATION_MZONE,1,1,nil)
if g:GetFirst():IsLocation(LOCATION_GRAVE) then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if Duel.DiscardHand(tp,aux.TRUE,1,1,REASON_EFFECT+REASON_DISCARD)~=1 then return false end
if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e)
and Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,true) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_TRAP+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
--special
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetType()==TYPE_TRAP+TYPE_CONTINUOUS
end
function s.sfilter(c,e,tp)
return c:IsLocation(LOCATION_SZONE) and c:GetOriginalType()&TYPE_MONSTER>0
and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.sfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.sfilter,tp,LOCATION_SZONE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spsop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
\ No newline at end of file
--月胧龙 伐古那瓦
--月朧龍ヴァグナワ
--script by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--ATK change && Damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.adcon)
e1:SetTarget(s.adtg)
e1:SetOperation(s.adop)
c:RegisterEffect(e1)
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_MATERIAL_CHECK)
e0:SetValue(s.valcheck)
e0:SetLabelObject(e1)
c:RegisterEffect(e0)
end
function s.valcheck(e,c)
local g=c:GetMaterial()
local mg=g:Filter(Card.IsTuner,nil,c)
local tc=mg:GetFirst()
if not tc then
e:GetLabelObject():SetLabel(0)
return
end
if #mg>1 then
local tg=g-(g:Filter(Card.IsNotTuner,nil,c))
if #tg>0 then
tc=tg:GetFirst()
end
end
local lv=tc:GetSynchroLevel(c)
local lv2=lv>>16
lv=lv&0xffff
if lv2>0 and not g:CheckWithSumEqual(Card.GetLevel,c:GetLevel(),#g,#g,c) then
lv=lv2
end
if tc:IsHasEffect(89818984) and not g:CheckWithSumEqual(Card.GetSynchroLevel,c:GetLevel(),#g,#g,c) then
lv=2
end
e:GetLabelObject():SetLabel(lv,c:GetLevel()-lv)
end
function s.adcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.adtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local dam,atk=e:GetLabel()
if chk==0 then return atk>0 and dam>0 end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam*300)
end
function s.adop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local dam,atk=e:GetLabel()
if not c:IsRelateToChain() or c:IsFacedown() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END,2)
e1:SetValue(atk*300)
c:RegisterEffect(e1)
Duel.BreakEffect()
Duel.Damage(1-tp,dam*300,REASON_EFFECT)
end
\ No newline at end of file
--灯魚
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--token
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.descon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.IsPlayerCanSpecialSummonMonster(tp,101203144,0,TYPES_TOKEN_MONSTER,0,0,1,RACE_FISH,ATTRIBUTE_FIRE) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
if not Duel.IsPlayerCanSpecialSummonMonster(tp,101203144,0,TYPES_TOKEN_MONSTER,0,0,1,RACE_FISH,ATTRIBUTE_FIRE) then return end
for i=1,2 do
local token=Duel.CreateToken(tp,id+o)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
end
Duel.SpecialSummonComplete()
end
function s.splimit(e,c)
return not c:IsRace(RACE_FISH) and c:IsLocation(LOCATION_EXTRA)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_FISH) and c:IsType(TYPE_SYNCHRO)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--RR-ライジング・リベリオン・ファルコン
local s,id,o=GetID()
function s.initial_effect(c)
--Xyz Summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_WINDBEAST),13,5)
c:EnableReviveLimit()
--immune
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.efilter)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--copy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCost(s.copycost)
e3:SetTarget(s.copytg)
e3:SetOperation(s.copyop)
c:RegisterEffect(e3)
end
function s.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function s.damval1(c)
if c:GetLocation()~=LOCATION_MZONE then return end
return math.max(0,c:GetTextAttack())
end
function s.damval2(c)
if c:GetPreviousLocation()~=LOCATION_MZONE then return end
return math.max(0,c:GetTextAttack())
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
local atk=g:GetSum(s.damval1)
if atk>0 then Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0) end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
if Duel.Destroy(g,REASON_EFFECT)>0 and e:GetHandler():GetOverlayGroup():Filter(Card.IsType,nil,TYPE_XYZ):GetClassCount(Card.GetCode)>=3 then
local dg=Duel.GetOperatedGroup()
local atk=dg:GetSum(s.damval2)
if atk>0 then
Duel.BreakEffect()
Duel.Damage(1-tp,atk,REASON_EFFECT)
end
end
end
function s.filter(c)
return c:IsSetCard(0xba) and c:IsType(TYPE_MONSTER) and c:IsType(TYPE_XYZ) and not c:IsForbidden()
end
function s.copycost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(id)==0 and c:CheckRemoveOverlayCard(tp,3,REASON_COST) end
c:RemoveOverlayCard(tp,3,3,REASON_COST)
c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
function s.copytg(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
end
function s.copyop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) then
local code=tc:GetOriginalCode()
local cid=c:CopyEffect(code,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,1)
end
end
\ No newline at end of file
--RR-ブレイブ・ストリクス
--lua by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,5,2)
c:EnableReviveLimit()
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.thcon)
e2:SetCost(s.cost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--get effect
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_XMATERIAL)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(s.val)
e3:SetCondition(s.gfcon)
c:RegisterEffect(e3)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.setfilter(c)
return c:IsSetCard(0xba) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,0))
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SSet(tp,g:GetFirst())
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsRace,1,nil,RACE_WINDBEAST)
end
function s.thfilter(c)
return c:IsSetCard(0x95) and c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,1))
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.val(e,c)
return c:GetRank()*100
end
function s.gfcon(e)
local c=e:GetHandler()
return c:IsSetCard(0xba) and c:IsType(TYPE_XYZ)
end
\ No newline at end of file
--百鬼罗刹 巨魁邪灵骑手
--lua by Gim J.Blocks
function c101203047.initial_effect(c)
Duel.EnableGlobalFlag(GLOBALFLAG_DETACH_EVENT)
--xyz summon
aux.AddXyzProcedure(c,nil,3,2)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101203047,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,101203047)
e1:SetCondition(c101203047.thcon)
e1:SetTarget(c101203047.thtg)
e1:SetOperation(c101203047.thop)
c:RegisterEffect(e1)
--as material
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101203047,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DETACH_MATERIAL)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,101203147)
e2:SetCondition(c101203047.xmcon)
e2:SetTarget(c101203047.xmtg)
e2:SetOperation(c101203047.xmop)
c:RegisterEffect(e2)
--material
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101203047,2))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,101203247)
e3:SetTarget(c101203047.mttg)
e3:SetOperation(c101203047.mtop)
c:RegisterEffect(e3)
end
function c101203047.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function c101203047.filter(c)
return c:IsSetCard(0xac) and c:IsAbleToHand() and c:IsType(TYPE_MONSTER)
end
function c101203047.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101203047.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101203047.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101203047.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c101203047.xmfilter(c)
return c:IsFaceup() and c:IsCanOverlay()
end
function c101203047.xmcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsLocation,1,nil,LOCATION_MZONE)
end
function c101203047.xmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return (chkc:IsLocation(LOCATION_MZONE)) and (chkc~=c) and (c101203047.xmfilter(chkc)) end
if chk==0 then return Duel.IsExistingTarget(c101203047.xmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
Duel.SelectTarget(tp,c101203047.xmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c)
end
function c101203047.xmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
local og=tc:GetOverlayGroup()
if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE)
end
Duel.Overlay(c,Group.FromCards(tc))
end
end
function c101203047.mtfilter(c)
return c:IsSetCard(0xac) and c:IsCanOverlay() and c:IsType(TYPE_MONSTER)
end
function c101203047.mttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsType(TYPE_XYZ)
and Duel.IsExistingMatchingCard(c101203047.mtfilter,tp,LOCATION_DECK,0,1,nil) end
end
function c101203047.mtop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectMatchingCard(tp,c101203047.mtfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.Overlay(c,g)
end
end
\ No newline at end of file
--百鬼罗刹的大饕兽
--lua by Gim J.Blocks
function c101203048.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,6,2,nil,nil,7)
c:EnableReviveLimit()
--as material
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101203048,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1)
e1:SetTarget(c101203048.xmtg)
e1:SetOperation(c101203048.xmop)
c:RegisterEffect(e1)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_MZONE)
e2:SetTarget(c101203048.reptg)
e2:SetValue(c101203048.repval)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,EFFECT_COUNT_CODE_DUEL)
e3:SetTarget(c101203048.sptg)
e3:SetOperation(c101203048.spop)
c:RegisterEffect(e3)
end
function c101203048.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsCanOverlay()
end
function c101203048.xmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and c101203048.filter(chkc) end
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,2,REASON_EFFECT)
and Duel.IsExistingTarget(c101203048.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
Duel.SelectTarget(tp,c101203048.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
end
function c101203048.xmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if Duel.RemoveOverlayCard(tp,1,1,2,2,REASON_EFFECT)~=0
and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
local og=tc:GetOverlayGroup()
if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE)
end
Duel.Overlay(c,Group.FromCards(tc))
end
end
function c101203048.repfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function c101203048.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(c101203048.repfilter,1,nil,tp)
and e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_EFFECT)
return true
end
return false
end
function c101203048.repval(e,c)
return c101203048.repfilter(c,e:GetHandlerPlayer())
end
function c101203048.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c101203048.mfilter(c)
return c:IsSetCard(0xac) and c:IsType(TYPE_MONSTER) and c:IsCanOverlay()
end
function c101203048.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(c101203048.mfilter),tp,LOCATION_GRAVE,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(101203048,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local mg=g:Select(tp,1,1,nil)
Duel.Overlay(c,mg)
end
end
end
\ No newline at end of file
--マジェスペクター・ドラコ
--lua by Gim J.Blocks
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,4,2)
c:EnableReviveLimit()
--pendulum summon
aux.EnablePendulumAttribute(c,false)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.srcon)
e1:SetTarget(s.srtg)
e1:SetOperation(s.srop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_RELEASE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(2,id+o)
e2:SetCondition(s.spcon)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--pendulum
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(s.pencon)
e3:SetTarget(s.pentg)
e3:SetOperation(s.penop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_RELEASE)
c:RegisterEffect(e4)
end
s.pendulum_level=4
function s.cfilter(c)
return c:IsSetCard(0xc7,0xd0)
end
function s.srcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_PZONE,0,1,e:GetHandler())
end
function s.srfilter(c,oc)
return c:IsSetCard(0xd0) and c:IsAbleToHand()
end
function s.srtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.srfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.srop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=Duel.SelectMatchingCard(tp,s.srfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if tc and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,tc)
Duel.ShuffleHand(tp)
local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,0)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.HintSelection(sg)
Duel.Destroy(sg,REASON_EFFECT)
end
end
end
function s.cfilter2(c)
return (c:IsType(TYPE_MONSTER) and not c:IsPreviousLocation(LOCATION_SZONE)) or c:IsPreviousLocation(LOCATION_MZONE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter2,1,nil) and not eg:IsContains(e:GetHandler())
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVEXYZ)
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(6) and c:IsRace(RACE_SPELLCASTER) and c:IsAttribute(ATTRIBUTE_WIND)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
\ No newline at end of file
--アロマリリス-ローズマリー
local s,id,o=GetID()
function c101203050.initial_effect(c)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkRace,RACE_PLANT),2,3)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_RECOVER)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--remove
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_RECOVER+CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o*2)
e3:SetCost(s.rmcost)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
end
--to hand
function s.filter(c)
return c:IsSetCard(0xc9) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--special
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp
end
function s.spfilter(c,e,tp,zone)
return c:IsSetCard(0xc9) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local zone=bit.band(e:GetHandler():GetLinkedZone(tp),0x1f)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp,zone) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local zone=bit.band(e:GetHandler():GetLinkedZone(tp),0x1f)
if zone==0 then return end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)
if ft<1 then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,ft,nil,e,tp,zone)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP,zone)
end
end
--remove
function s.cfilter(c,g)
return g:IsContains(c)
end
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
local lg=e:GetHandler():GetLinkedGroup()
if chk==0 then return Duel.CheckReleaseGroup(REASON_COST,tp,s.cfilter,1,nil,lg) end
local g=Duel.SelectReleaseGroup(REASON_COST,tp,s.cfilter,1,1,nil,lg)
Duel.Release(g,REASON_COST)
end
function s.rmfilter(c,e,tp)
return c:IsRace(RACE_PLANT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsAbleToRemove() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1000)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 then
Duel.Recover(tp,1000,REASON_EFFECT)
end
end
\ No newline at end of file
--マジェスペクター・オルト
--lua by Gim J.Blocks
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_PENDULUM),2,2,s.lcheck)
c:EnableReviveLimit()
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
function s.lcheck(g,lc)
return g:IsExists(Card.IsLinkSetCard,1,nil,0xd0)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.thfilter(c)
return c:IsSetCard(0xd0) and c:IsType(TYPE_PENDULUM) and c:IsFaceup() and c:IsAbleToHand()
end
function s.tefilter(c)
return c:IsSetCard(0xd0) and c:IsType(TYPE_PENDULUM)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_EXTRA,0,1,2,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
local cg=Duel.GetMatchingGroup(s.tefilter,tp,LOCATION_DECK,0,nil)
if #cg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
local hg=cg:SelectSubGroup(tp,aux.dncheck,false,1,2)
if hg:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoExtraP(hg,nil,REASON_EFFECT)
end
end
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsSetCard(0xd0,0xc7) and c:IsLocation(LOCATION_EXTRA)
end
\ No newline at end of file
--賜炎の咎姫
--script by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),2)
c:EnableReviveLimit()
--spsummon limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
c:RegisterEffect(e1)
--SpecialSummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_GRAVE)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon2)
e3:SetTarget(s.sptg2)
e3:SetOperation(s.spop2)
c:RegisterEffect(e3)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsControler,1,nil,1-tp)
end
function s.descheck(c,tp)
return c:IsFaceupEx() and c:IsAttribute(ATTRIBUTE_FIRE) and Duel.GetMZoneCount(tp,c)>0
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.descheck,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil)
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectTarget(tp,s.descheck,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g2=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_GRAVE)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()>0 then
if Duel.Destroy(g,REASON_EFFECT)>0 and c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--セベクの魔導士
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_EFFECT),2,2)
--recover
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.reccon1)
e1:SetTarget(s.rectg)
e1:SetOperation(s.recop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(s.reccon2)
c:RegisterEffect(e2)
--damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_RECOVER)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.damcon)
e3:SetTarget(s.damtg)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
end
--recover
function s.recfilter(c,lg)
return lg:IsContains(c)
end
function s.reccon1(e,tp,eg,ep,ev,re,r,rp)
local lg=e:GetHandler():GetLinkedGroup()
return ep~=tp and eg:IsExists(s.recfilter,1,nil,lg)
end
function s.reccon2(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(ev)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,ev)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
--damage
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp or 1-tp
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) end
if chk==0 then return true end
Duel.SetTargetPlayer(tp and 1-tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp and 1-tp,1000)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.Damage(1-tp,1000,REASON_EFFECT,true)
Duel.Damage(tp,1000,REASON_EFFECT,true)
Duel.RDComplete()
end
--ナイトメア・ペイン
--Script by passingDio0
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
aux.AddSetNameMonsterList(c,0x2a4)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--add to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--must attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_MUST_ATTACK)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetCondition(s.atkcon)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_MUST_ATTACK_MONSTER)
e4:SetValue(s.atklimit)
c:RegisterEffect(e4)
--reflect
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_REFLECT_BATTLE_DAMAGE)
e5:SetRange(LOCATION_SZONE)
e5:SetTargetRange(LOCATION_MZONE,0)
e5:SetTarget(s.reftg)
e5:SetValue(1)
c:RegisterEffect(e5)
end
function s.dfilter(c,e,tp)
return c:IsFaceupEx() and c:IsType(TYPE_MONSTER) and c:IsAttribute(ATTRIBUTE_DARK)
end
function s.thfilter(c,code)
return (c:IsCode(78371393) or aux.IsCodeListed(c,78371393)) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil,e,tp)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND+LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.dfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,e,tp)
if Duel.Destroy(g,REASON_EFFECT)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tg=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,e:GetHandler():GetCode())
if #g>0 then
Duel.SendtoHand(tg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg)
end
end
function s.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(0x2a4)
end
function s.atkcon(e)
return Duel.IsExistingMatchingCard(s.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.atklimit(e,c)
return c:IsFaceup() and c:IsSetCard(0x2a4)
end
function s.reftg(e,c)
return c:IsFaceup() and c:IsSetCard(0x2a4)
end
\ No newline at end of file
--マチュア・クロニクル
--Script by passingDio0
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x25)
aux.AddCodeList(c,78371393)
aux.AddSetNameMonsterList(c,0x2a4)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--counter
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE)
e2:SetOperation(s.counter)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCountLimit(1,id)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCost(s.cost1)
e3:SetTarget(s.tg1)
e3:SetOperation(s.op1)
c:RegisterEffect(e3)
--to hand from removed
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_TOHAND)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCountLimit(1,id)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_SZONE)
e4:SetCost(s.cost2)
e4:SetTarget(s.tg2)
e4:SetOperation(s.op2)
c:RegisterEffect(e4)
--remove from deck
local e5=Effect.CreateEffect(c)
e5:SetCategory(CATEGORY_REMOVE)
e5:SetDescription(aux.Stringid(id,2))
e5:SetCountLimit(1,id)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_SZONE)
e5:SetCost(s.cost3)
e5:SetTarget(s.tg3)
e5:SetOperation(s.op3)
c:RegisterEffect(e5)
--destory
local e6=Effect.CreateEffect(c)
e6:SetCategory(CATEGORY_DESTROY)
e6:SetDescription(aux.Stringid(id,3))
e6:SetCountLimit(1,id)
e6:SetType(EFFECT_TYPE_IGNITION)
e6:SetRange(LOCATION_SZONE)
e6:SetCost(s.cost4)
e6:SetTarget(s.tg4)
e6:SetOperation(s.op4)
c:RegisterEffect(e6)
--to hand from deck
local e7=Effect.CreateEffect(c)
e7:SetCategory(CATEGORY_TOHAND)
e7:SetDescription(aux.Stringid(id,4))
e7:SetCountLimit(1,id)
e7:SetType(EFFECT_TYPE_IGNITION)
e7:SetRange(LOCATION_SZONE)
e7:SetCost(s.cost5)
e7:SetTarget(s.tg5)
e7:SetOperation(s.op5)
c:RegisterEffect(e7)
end
function s.cfilter(c)
return c:IsSetCard(0x2a4) or aux.IsCodeListed(c,78371393)
end
function s.counter(e,tp,eg,ep,ev,re,r,rp)
if eg:IsExists(s.cfilter,1,nil) then
e:GetHandler():AddCounter(0x25,1)
end
end
function s.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x25,1,REASON_COST) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.RemoveCounter(tp,1,0,0x25,1,REASON_COST)
end
function s.filter1(c,e,tp)
return c:IsCode(78371393) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.tg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.op1(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter1),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,true,POS_FACEUP)
end
end
function s.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x25,2,REASON_COST) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.RemoveCounter(tp,1,0,0x25,2,REASON_COST)
end
function s.filter2(c,e,tp)
return c:IsAbleToHand()
end
function s.tg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return true
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_REMOVED)
end
function s.op2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if g:GetCount()>0 then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function s.cost3(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x25,3,REASON_COST) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.RemoveCounter(tp,1,0,0x25,3,REASON_COST)
end
function s.tg3(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
end
function s.op3(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_DECK,0,1,1,nil)
local tg=g:GetFirst()
if tg==nil then return end
Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)
end
function s.cost4(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x25,4,REASON_COST) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.RemoveCounter(tp,1,0,0x25,4,REASON_COST)
end
function s.tg4(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.op4(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.cost5(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x25,5,REASON_COST) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.RemoveCounter(tp,1,0,0x25,5,REASON_COST)
end
function s.filter5(c,e,tp)
return c:IsAbleToHand() and c:IsCode(48130397)
end
function s.tg5(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return true
and Duel.IsExistingMatchingCard(s.filter5,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.op5(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter5,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SendtoHand(g:GetFirst(),nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--RRUM-レイド・ラプターズ・フォース
--lua by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2 or Duel.GetTurnPlayer()~=tp and Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE
end
function s.filter1(c,e)
return c:GetRank()>0 and c:IsFaceup() and c:IsSetCard(0xba) and c:IsCanBeEffectTarget(e)
end
function s.filter2(c,e,tp,mg)
local rk=mg:GetSum(Card.GetRank)
return c:IsRank(rk) and c:IsSetCard(0xba) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.fselect(g,tp,e)
return g:IsExists(Card.IsLocation,1,nil,LOCATION_MZONE) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,g)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local rg=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_MZONE+LOCATION_GRAVE,0,nil,e)
if chk==0 then return rg:CheckSubGroup(s.fselect,2,99,tp,e) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local sg=rg:SelectSubGroup(tp,s.fselect,false,2,99,tp,e)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,sg:Filter(Card.IsLocation,nil,LOCATION_GRAVE),1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tg=Duel.GetTargetsRelateToChain()
if tg:GetCount()<2 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tg)
local sc=sg:GetFirst()
if sc and Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)~=0 then
sc:CompleteProcedure()
for tc in aux.Next(tg) do
local mg=tc:GetOverlayGroup()
if mg:GetCount()~=0 then
Duel.Overlay(sc,mg)
end
Duel.Overlay(sc,Group.FromCards(tc))
end
end
end
\ No newline at end of file
--RR-ルースト
--lua by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--todeck and draw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.drtg)
e3:SetOperation(s.drop)
c:RegisterEffect(e3)
end
function s.thfilter(c)
return c:IsSetCard(0xba) and c:IsType(TYPE_SPELL+TYPE_TRAP) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.cfilter(c,tp)
return c:IsSetCard(0xba) and c:IsControler(tp) and c:IsSummonLocation(LOCATION_EXTRA)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
return eg:IsExists(s.cfilter,1,nil,tp) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.tdfilter(c)
return c:IsSetCard(0xba) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck() and c:IsFaceupEx()
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,3,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,3,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetTargetsRelateToChain()
if #sg==0 then return end
aux.PlaceCardsOnDeckBottom(tp,sg)
local g=Duel.GetOperatedGroup()
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
if ct>0 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
\ No newline at end of file
--白の輪廻
--Script by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--chain attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.atkcon)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.filter(c)
return c:IsRace(RACE_FISH) and c:IsType(TYPE_MONSTER) and c.treat_itself_tuner and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
return tc:IsControler(tp) and tc:IsSetCard(0x2a7) and tc:IsRelateToBattle()
and tc:IsChainAttackable()
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChainAttack()
end
function s.cfilter(c,tp)
return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_GRAVE)
and c:IsType(TYPE_SYNCHRO) and c:IsRace(RACE_FISH) and c:IsLevelAbove(8)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.Destroy(sg,REASON_EFFECT)
end
--幾星霜
--Scripted by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCondition(s.conditon)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCode(EVENT_TO_DECK)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
if not s.global_check then
s.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_DESTROY)
ge1:SetOperation(s.descheck)
Duel.RegisterEffect(ge1,0)
end
end
function s.descheck(e,tp,eg,ep,ev,re,r,rp)
for tc in aux.Next(eg) do
if tc:IsLocation(LOCATION_MZONE) and r&REASON_EFFECT>0 and Duel.GetFlagEffect(tc:GetControler(),id)==0 then
if re~=nil and re:GetHandler():IsType(TYPE_SPELL) or tc:GetReasonPlayer()==1-tc:GetControler() then
Duel.RegisterFlagEffect(tc:GetControler(),id,RESET_PHASE+PHASE_END,0,1)
end
end
end
end
function s.conditon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,id)>0
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_BP_TWICE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
if Duel.GetTurnPlayer()==tp and (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE) then
e1:SetLabel(Duel.GetTurnCount())
e1:SetCondition(s.bpcon)
e1:SetReset(RESET_PHASE+PHASE_BATTLE+RESET_SELF_TURN,2)
else
e1:SetReset(RESET_PHASE+PHASE_BATTLE+RESET_SELF_TURN,1)
end
Duel.RegisterEffect(e1,tp)
end
function s.bpcon(e)
return Duel.GetTurnCount()~=e:GetLabel()
end
function s.cfilter(c,tp)
return c:IsPreviousControler(tp) and c:IsType(TYPE_MONSTER)
and c:IsPreviousLocation(LOCATION_MZONE) and (c:IsFacedown() or c:IsLocation(LOCATION_DECK))
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,c)
end
end
\ No newline at end of file
--百鬼羅刹大集会
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--atk up
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xac))
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--extra normal summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xac))
c:RegisterEffect(e2)
--change level
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,id)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(0xac)
end
function s.atkval(e,c)
return Duel.GetMatchingGroupCount(s.filter,c:GetControler(),LOCATION_MZONE,0,nil)*300
end
function s.lvfilter(c,e)
return c:IsFaceup() and c:IsSetCard(0xac) and c:IsType(TYPE_MONSTER) and c:IsLevelAbove(1) and c:IsCanBeEffectTarget(e)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return s.filter(chkc) and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,2,nil,e) end
local g=Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,2,2,nil,e)
local tc1=g:GetFirst()
local tc2=g:GetNext()
local lv1=tc1:GetLevel()
local lv2=tc2:GetLevel()
local op=aux.SelectFromOptions(tp,{lv1~=lv2,aux.Stringid(id,2)},{true,aux.Stringid(id,3)})
e:SetLabel(op)
end
function s.tgfilter(c,e)
return c:IsFaceup() and c:IsRelateToEffect(e)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(s.tgfilter,nil,e)
if g:GetCount()<2 then return end
local tc1=g:GetFirst()
local tc2=g:GetNext()
local lv1=tc1:GetLevel()
local lv2=tc2:GetLevel()
if e:GetLabel()==1 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,4))
local g1=g:Select(tp,1,1,nil)
local lv=g1:GetFirst():GetLevel()
local sc=(g-g1):GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e1)
else
local tc=g:GetFirst()
while tc do
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CHANGE_LEVEL)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(lv1+lv2)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
tc=g:GetNext()
end
end
end
\ No newline at end of file
--百鬼羅刹大参上
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--detach a xyz material
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.dtg)
e2:SetOperation(s.dop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsSetCard(0xac) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0xac) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
Duel.BreakEffect()
if Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) then
if Duel.SelectEffectYesNo(tp,e:GetHandler(),aux.Stringid(id,2)) then
Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)
local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
function s.dtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) end
end
function s.dop(e,tp,eg,ep,ev,re,r,rp)
if Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) then
Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)
Duel.BreakEffect()
if Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil) then
if Duel.SelectEffectYesNo(tp,e:GetHandler(),aux.Stringid(id,3)) then
local cg=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SendtoHand(cg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,cg)
end
end
end
end
\ No newline at end of file
--スネークアイ追走劇
local s,id,o=GetID()
function s.initial_effect(c)
--Activate1
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--spsummon spell
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.spstg)
e2:SetOperation(s.spsop)
c:RegisterEffect(e2)
end
--spell
function s.filter1(c)
return c:IsSetCard(0x19b) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local ct=Duel.GetLocationCount(tp,LOCATION_SZONE)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE) then ct=ct-1 end
return Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,nil) and ct>0
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.filter1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,true)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
--special
function s.sfilter(c,e,tp)
return c:GetOriginalType()&TYPE_MONSTER>0 and c:GetType()&TYPE_CONTINUOUS+TYPE_SPELL==TYPE_CONTINUOUS+TYPE_SPELL
and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.sfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.sfilter,tp,LOCATION_ONFIELD,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.sfilter,tp,LOCATION_ONFIELD,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spsop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end
end
\ No newline at end of file
--暗黑元素
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,25955164,62340868,98434877)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+1)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_GRAVE,0,1,nil,0x1052)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.filter(c,e,tp)
return c:IsSetCard(0x1052) and c:IsLevelAbove(11) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
function s.thfilter(c)
return c:IsFaceupEx() and c:IsCode(25955164,62340868,98434877) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_REMOVED)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK+LOCATION_REMOVED,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--地縛融合
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(aux.bfgcost)
e2:SetCondition(s.condition1)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
--to spsummon 0x21
function s.condition1(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.GetTurnPlayer()==tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
and Duel.IsExistingMatchingCard(nil,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x21) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp)end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not (c:IsType(TYPE_SYNCHRO) or c:IsType(TYPE_FUSION)) and c:IsLocation(LOCATION_EXTRA)
end
--fusion
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.IsExistingMatchingCard(nil,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
or ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function s.filter1(c,e)
return not c:IsImmuneToEffect(e)
end
function s.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsAttribute(ATTRIBUTE_DARK) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp)
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
\ No newline at end of file
--王墓の石壁
--script by Ruby
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--change code
aux.EnableChangeCode(c,16528181,LOCATION_FZONE)
--search and send to deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.schtg)
e2:SetOperation(s.schop)
c:RegisterEffect(e2)
--draw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_FZONE)
e3:SetCondition(s.drcon)
e3:SetTarget(s.drtg)
e3:SetOperation(s.drop)
c:RegisterEffect(e3)
end
function s.schfilter(c)
return c:IsSetCard(0x19d) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.schtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.schfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
end
function s.schop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.schfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 then
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
Duel.ShuffleDeck(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g2=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil)
if #g2>0 then
Duel.BreakEffect()
Duel.SendtoDeck(g2,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
end
end
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return rp==tp and re:GetHandler():IsCode(101203018)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
--粛声なる祈り
--Script by kiritosoft
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,4810828,56350972,101203037)
--Activate
aux.AddRitualProcGreater2(c,s.spfilter,nil,nil,s.mfilter)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.spfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT)
end
function s.mfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT)
end
function s.plcfilter(c,tp)
return c:IsType(TYPE_RITUAL) and c:IsPreviousControler(tp)
and c:IsAttribute(ATTRIBUTE_LIGHT) and c:GetPreviousAttributeOnField()&ATTRIBUTE_LIGHT>0
and c:IsPreviousPosition(POS_FACEUP) and c:GetReasonPlayer()==1-tp
and c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.plcfilter,1,nil,tp)
end
function s.filter(c,e,tp)
return c:IsCode(4810828,56350972,101203037) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
\ No newline at end of file
--粛声なる結界
--Silenforcing Barrier
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--limit attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetCondition(s.condition)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e2:SetValue(s.alimit)
c:RegisterEffect(e2)
--cannot target
local e3=e1:Clone()
e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(aux.TargetBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT))
e3:SetValue(aux.tgoval)
c:RegisterEffect(e3)
--to hand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,id)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
function s.cfilter1(c,tp)
return c:IsFaceup() and c:IsCode(101203019)
and Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_MZONE,0,1,c)
end
function s.cfilter2(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsType(TYPE_RITUAL)
end
function s.condition(e)
local tp=e:GetHandlerPlayer()
return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_ONFIELD,0,1,nil,tp)
end
function s.alimit(e,c)
return c:IsFacedown() or not c:IsType(TYPE_RITUAL)
end
function s.filter(c)
return (c:IsSetCard(0x2a6) or c:IsSetCard(0x2052) and c:GetType()&0x81==0x81) and c:IsAbleToHand()
and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--アロマブレンド
local s,id,o=GetID()
function c101203068.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
--fusion
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.filter(c)
return c:IsCode(15177750,92266279,28265983) and not c:IsForbidden()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
--fusion
function s.filter1(c,e)
return c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function s.exfilter0(c)
return c:IsRace(RACE_PLANT) and c:IsCanBeFusionMaterial() and c:IsAbleToRemove()
end
function s.exfilter1(c,e)
return c:IsRace(RACE_PLANT) and c:IsCanBeFusionMaterial() and c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function s.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsRace(RACE_PLANT) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.fcheck(tp,sg,fc)
return sg:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)<=10
end
function s.gcheck(sg)
return sg:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)<=10
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(Card.IsAbleToRemove,nil)
if Duel.GetLP(tp)>Duel.GetLP(1-tp) then
local sg=Duel.GetMatchingGroup(s.exfilter0,tp,LOCATION_GRAVE,0,nil)
if sg:GetCount()>0 then
mg1:Merge(sg)
aux.FCheckAdditional=s.fcheck
aux.GCheckAdditional=s.gcheck
end
end
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
aux.FCheckAdditional=nil
aux.GCheckAdditional=nil
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local exmat=false
if Duel.GetLP(tp)>Duel.GetLP(1-tp) then
local sg=Duel.GetMatchingGroup(s.exfilter1,tp,LOCATION_GRAVE,0,nil,e)
if sg:GetCount()>0 then
mg1:Merge(sg)
exmat=true
end
end
if exmat then
aux.FCheckAdditional=s.fcheck
aux.GCheckAdditional=s.gcheck
end
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
aux.FCheckAdditional=nil
aux.GCheckAdditional=nil
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
mg1:RemoveCard(tc)
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
if exmat then
aux.FCheckAdditional=s.fcheck
aux.GCheckAdditional=s.gcheck
end
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
aux.FCheckAdditional=nil
aux.GCheckAdditional=nil
tc:SetMaterial(mat1)
local rg=mat1:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
mat1:Sub(rg)
Duel.Remove(mat1+rg,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
\ No newline at end of file
--マジェスペクター・ウィンド
--Majespecter Wind
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetLabel(0)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_SPELLCASTER) and Duel.GetMZoneCount(tp,c)>0
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0xd0) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
e:SetLabel(0)
local res=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp)
if Duel.CheckReleaseGroup(REASON_COST,tp,s.cfilter,1,nil,tp)
and (not res or Duel.SelectYesNo(tp,aux.Stringid(id,1))) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroup(REASON_COST,tp,s.cfilter,1,1,nil,tp)
Duel.Release(g,REASON_COST)
e:SetLabel(LOCATION_DECK)
end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return (Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp)
or e:IsCostChecked() and e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.CheckReleaseGroup(REASON_COST,tp,s.cfilter,1,nil,tp)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)) end
if not e:IsCostChecked() then e:SetLabel(0) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_HAND+e:GetLabel())
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_HAND+e:GetLabel(),0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
--突然回帰
--Scripted by 零绪之风
function c101203070.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,101203070+EFFECT_COUNT_CODE_OATH)
e1:SetLabel(0)
e1:SetCost(c101203070.cost)
e1:SetTarget(c101203070.target)
e1:SetOperation(c101203070.activate)
c:RegisterEffect(e1)
end
function c101203070.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
return true
end
function c101203070.filter1(c,e,tp,ft)
local lv=c:GetLevel()
return lv>0 and c:IsReleasable() and (c:IsType(TYPE_FUSION) or c:IsType(TYPE_SYNCHRO)) and (ft>0 or (c:IsControler(tp) and c:GetSequence()<5)) and (c:IsControler(tp) or c:IsFaceup())
and Duel.IsExistingMatchingCard(c101203070.filter2,tp,LOCATION_DECK,0,1,nil,lv,e,tp)
end
function c101203070.filter2(c,lv,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsLevel(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101203070.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
return ft>-1 and Duel.CheckReleaseGroup(REASON_COST,tp,c101203070.filter1,1,nil,e,tp,ft)
end
local rg=Duel.SelectReleaseGroup(REASON_COST,tp,c101203070.filter1,1,1,nil,e,tp,ft)
e:SetLabel(rg:GetFirst():GetLevel())
Duel.Release(rg,REASON_COST)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c101203070.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local lv=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,c101203070.filter2,tp,LOCATION_DECK,0,1,1,nil,lv,e,tp,nil):GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
local fid=e:GetHandler():GetFieldID()
tc:RegisterFlagEffect(101203070,RESET_EVENT+RESETS_STANDARD,0,1,fid)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(c101203070.thcon)
e1:SetOperation(c101203070.thop)
Duel.RegisterEffect(e1,tp)
end
end
function c101203070.thcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(101203070)~=e:GetLabel() then
e:Reset()
return false
else return true end
end
function c101203070.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(e:GetLabelObject(),nil,REASON_EFFECT)
end
--变幻
--変幻
--script by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon from hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target1)
e1:SetOperation(s.activate1)
c:RegisterEffect(e1)
--Return to Hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e2:SetTarget(s.target2)
e2:SetOperation(s.activate2)
c:RegisterEffect(e2)
--Destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_ACTIVATE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e3:SetTarget(s.target3)
e3:SetOperation(s.activate3)
c:RegisterEffect(e3)
end
function s.spfilter(c,e,tp)
return Duel.GetLocationCount(c:GetOwner(),LOCATION_MZONE)>0 and c:GetOriginalType()&TYPE_MONSTER>0 and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.activate1(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local tgp=tc:GetOwner()
if tc:IsRelateToEffect(e) and Duel.GetLocationCount(tgp,LOCATION_MZONE)>0 then
Duel.SpecialSummon(tc,0,tp,tgp,false,false,POS_FACEUP)
end
end
function s.thfilter(c)
return c:GetOriginalType()&TYPE_MONSTER>0 and c:IsAbleToHand() and c:IsFaceup()
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.activate2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function s.desfilter(c)
return c:GetOriginalType()&TYPE_MONSTER>0 and c:IsFaceup()
end
function s.desfilter2(c,tc)
return c:IsFaceup() and c:IsLevelBelow(tc:GetLevel())
end
function s.target3(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.desfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.activate3(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
if Duel.Destroy(tc,REASON_EFFECT)>0 and Duel.IsExistingMatchingCard(s.desfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tc) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.desfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tc)
Duel.Destroy(g,REASON_EFFECT)
end
end
end
\ No newline at end of file
--绣眼满当当
--目白圧し
--script by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.condition)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.target)
e2:SetOperation(s.operation2)
c:RegisterEffect(e2)
end
function s.check(c)
return c:IsLocation(LOCATION_MZONE) or (c:GetOriginalType()&TYPE_MONSTER>0 and c:IsFaceup())
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetMatchingGroupCount(s.check,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)>9
end
function s.filter(c)
return c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
function s.operation2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_TRAP+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
\ No newline at end of file
--エターナル・フェイバリット
--Script by passingDio0
--Fixed by Lee
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,78371393)
aux.AddSetNameMonsterList(c,0x2a4)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetCondition(s.fucon)
e3:SetCost(s.fucost)
e3:SetTarget(s.futg)
e3:SetOperation(s.fuop)
c:RegisterEffect(e3)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x2a4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
if g:GetCount()>0 then
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetLabelObject(tc)
e1:SetCondition(s.sumcon)
e1:SetOperation(s.sumop)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_END)
e2:SetLabelObject(e1)
e2:SetOperation(s.cedop)
Duel.RegisterEffect(e2,tp)
end
Duel.SpecialSummonComplete()
end
end
function s.sumcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsContains(e:GetLabelObject())
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
e:SetLabel(1)
if Duel.GetCurrentChain()==0 then
Duel.SetChainLimitTillChainEnd(aux.FALSE)
elseif Duel.GetCurrentChain()==1 then
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAINING)
e1:SetOperation(s.resetop)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EVENT_BREAK_EFFECT)
e2:SetReset(RESET_CHAIN)
Duel.RegisterEffect(e2,tp)
end
end
function s.resetop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():ResetFlagEffect(id)
e:Reset()
end
function s.cedop(e,tp,eg,ep,ev,re,r,rp)
if Duel.CheckEvent(EVENT_SPSUMMON_SUCCESS) and e:GetLabelObject():GetLabel()==1 and e:GetHandler():GetFlagEffect(id)~=0 then
Duel.SetChainLimitTillChainEnd(aux.FALSE)
end
e:GetHandler():ResetFlagEffect(id)
e:Reset()
end
function s.fufilter(c,e,tp)
return c:IsFaceup() and c:IsCode(78371393)
end
function s.fucon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.fufilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.fucost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler())
and c:IsAbleToGraveAsCost() end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
Duel.SendtoGrave(c,REASON_COST)
end
function s.filter0(c)
return c:IsFaceup() and c:IsCanBeFusionMaterial()
end
function s.filter1(c,e)
return c:IsFaceup() and c:IsCanBeFusionMaterial() and not c:IsImmuneToEffect(e)
end
function s.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.filter3(c,e)
return c:IsOnField() and not c:IsImmuneToEffect(e)
end
function s.fcheck(tp,sg,fc)
return sg:IsExists(Card.IsSetCard,1,nil,0x2a4)
end
function s.futg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(Card.IsOnField,nil)
local mg2=Duel.GetMatchingGroup(s.filter0,tp,0,LOCATION_MZONE,nil)
mg1:Merge(mg2)
aux.FCheckAdditional=s.fcheck
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg3,mf,chkf)
end
end
aux.FCheckAdditional=nil
return Duel.GetFlagEffect(tp,id+o)==0 and res
end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.RegisterFlagEffect(tp,id+o,RESET_PHASE+PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.fuop(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter3,nil,e)
local mg2=Duel.GetMatchingGroup(s.filter1,tp,0,LOCATION_MZONE,nil,e)
mg1:Merge(mg2)
aux.FCheckAdditional=s.fcheck
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg3=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg3,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
aux.FCheckAdditional=nil
end
\ No newline at end of file
--RR-グロリアス・ブライト
--lua by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--To hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsSetCard(0xba) and c:IsFaceup()
end
function s.filter2(c)
return c:IsSetCard(0xba) and c:IsType(TYPE_XYZ) and c:IsFaceup()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_MZONE,0,1,nil) then
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and aux.NegateAnyFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,1,nil)
else
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and aux.NegateMonsterFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
end
end
function s.thfilter(c)
return c:IsSetCard(0xba) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() and c:IsFaceupEx()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
\ No newline at end of file
--百鬼羅刹大暴走
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--xyz summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetCondition(s.discon)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
function s.mfilter(c)
return c:IsFaceup() and c:IsSetCard(0xac) and not c:IsType(TYPE_TOKEN)
end
function s.xyzfilter(c,mg)
return c:IsXyzSummonable(mg)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local g=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_MZONE,0,nil)
return Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_EXTRA,0,1,nil,g)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_MZONE,0,nil)
local xyzg=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_EXTRA,0,nil,g)
if xyzg:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local xyz=xyzg:Select(tp,1,1,nil):GetFirst()
Duel.XyzSummon(tp,xyz,g,1,6)
end
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(0xac) and c:IsType(TYPE_MONSTER) and c:IsType(TYPE_XYZ)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and aux.NegateEffectMonsterFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.NegateEffectMonsterFilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
Duel.SelectTarget(tp,aux.NegateEffectMonsterFilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) then
Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end
\ No newline at end of file
--粛声なる威光
--Script by kiritosoft
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--add or special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e2:SetCondition(s.condition)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetCondition(s.condition)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.dfilter(c,e,tp,ft)
return c:IsSetCard(0x2a6) and c:IsType(TYPE_MONSTER) and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.tdfilter(c)
return c:IsAbleToDeck() and c:IsType(TYPE_RITUAL) and ((c:IsRace(RACE_WARRIOR+RACE_DRAGON) and c:IsType(TYPE_MONSTER) and c:IsAttribute(ATTRIBUTE_LIGHT)) or c:IsType(TYPE_SPELL))
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_DECK,0,1,nil,e,tp,ft)
and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil) end
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g1=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil)
local tc1=g1:GetFirst()
if not tc1 then return end
if tc1:IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,tc1)
end
if Duel.SendtoDeck(tc1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 then
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,s.dfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,ft)
local tc=g:GetFirst()
if tc then
if ft>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (not tc:IsAbleToHand() or Duel.SelectOption(tp,1190,1152)==1) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
else
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
end
end
function s.desfilters(c)
return c:IsFaceup() and c:IsType(TYPE_MONSTER) and c:IsType(TYPE_RITUAL) and c:IsRace(RACE_WARRIOR+RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_LIGHT)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingMatchingCard(s.desfilters,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
local ct=Duel.GetMatchingGroupCount(s.desfilters,tp,LOCATION_MZONE,0,e:GetHandler())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local g=tg:Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()>0 then
g:AddCard(e:GetHandler())
Duel.Destroy(g,REASON_EFFECT)
end
end
--アロマヒーリング
--script by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id)
e1:SetTarget(s.rectg)
e1:SetOperation(s.recop)
c:RegisterEffect(e1)
--Spsummon && Recover
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetCountLimit(1,id)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.recfilter(c)
return c:IsFaceup() and c:IsSetCard(0xc9)
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.recfilter,tp,LOCATION_MZONE,0,1,nil) end
local g=Duel.GetMatchingGroup(s.recfilter,tp,LOCATION_MZONE,0,nil)
local rec=g:GetClassCount(Card.GetCode)*1000
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,rec)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.recfilter,tp,LOCATION_MZONE,0,nil)
local rec=g:GetClassCount(Card.GetCode)*1000
Duel.Recover(tp,rec,REASON_EFFECT)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0xc9) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if tc:IsRelateToEffect(e) then
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
tc:RegisterEffect(e1,true)
Duel.SpecialSummonComplete()
Duel.BreakEffect()
Duel.Recover(p,d,REASON_EFFECT)
end
end
end
\ No newline at end of file
--嗤う黒山羊
local s,id,o=GetID()
function s.initial_effect(c)
--Activate & sumlimit
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ANNOUNCE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--actlimit
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ANNOUNCE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.target)
e2:SetOperation(s.alop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE)
getmetatable(e:GetHandler()).announce_filter={TYPE_MONSTER,OPCODE_ISTYPE}
local ac=Duel.AnnounceCard(tp,table.unpack(getmetatable(e:GetHandler()).announce_filter))
Duel.SetTargetParam(ac)
Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ac=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetLabel(ac)
e1:SetTargetRange(1,1)
e1:SetTarget(s.sumlimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return c:IsOriginalCodeRule(e:GetLabel()) and not c:IsLocation(LOCATION_GRAVE)
end
function s.alop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ac=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetLabel(ac)
e1:SetTargetRange(1,1)
e1:SetValue(s.actlimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.actlimit(e,re,tp)
local rc=re:GetHandler()
return rc:IsOriginalCodeRule(e:GetLabel()) and (rc:IsOnField() or re:IsHasType(EFFECT_TYPE_ACTIVATE))
end
\ No newline at end of file
--幽世離レ
local s,id,o=GetID()
function c101203079.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEUP)~=0 then
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:Select(tp,1,1,nil)
Duel.HintSelection(sg)
if Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)~=0 then
local rg=Duel.GetMatchingGroup(Card.IsType,tp,0,LOCATION_REMOVED,nil,TYPE_MONSTER)
if rg:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local fg=rg:Select(tp,1,1,nil)
Duel.HintSelection(fg)
Duel.SendtoGrave(fg,REASON_EFFECT+REASON_RETURN)
end
end
end
end
end
--todeck
function s.rfilter(c)
return c:IsLevel(1) and c:IsAbleToDeck()
end
function s.stfilter(c)
return c:IsCode(63086455,11110218,id) and not c:IsForbidden()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.rfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.rfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.rfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local rc=Duel.GetFirstTarget()
if rc:IsRelateToEffect(e) and Duel.SendtoDeck(rc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)~=0 then
local g=Duel.GetMatchingGroup(s.stfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1))then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local sg=g:Select(tp,1,1,nil)
Duel.SSet(tp,sg)
end
end
end
\ No newline at end of file
--鉄騎の雷鎚
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.moncon)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_CHAINING)
e2:SetCondition(s.accon)
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.activate)
c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.moncon(e,tp,eg,ep,ev,re,r,rp)
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
return loc==LOCATION_MZONE and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev)
end
function s.accon(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler():GetColumnGroup()
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re)
and Duel.Destroy(eg,REASON_EFFECT)~=0 and rc:GetCount()>0 then
Duel.BreakEffect()
Duel.Destroy(rc,REASON_EFFECT)
end
end
\ No newline at end of file
#The first line is used for comment #The first line is used for comment
!setname 0x2052 法理守护者 ローガーディアン
!setname 0x2a4 于贝尔 ユベル
!setname 0x2a6 肃声 粛声
!setname 0x2a7 白斗气 ホワイト・オーラ
!setname 0x10ac 哥布林骑手
!setname 0x2a8 玩具
!setname 0x2a9 灿幻 !setname 0x2a9 灿幻
!setname 0x2aa 天杯龙 !setname 0x2aa 天杯龙
\ No newline at end of file
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