--百鬼羅刹大重畳
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--material
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetHintTiming(0,TIMING_END_PHASE)
	e2:SetCountLimit(1,id+o)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.mattg)
	e2:SetOperation(s.matop)
	c:RegisterEffect(e2)
end
function s.filter(c,e,tp)
	return c:IsType(TYPE_XYZ) and c:IsFaceup() and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
end
function s.filter2(c,e,tp,mc)
	return c:IsSetCard(0xac) and mc:IsCanBeXyzMaterial(c)
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
		and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
	if chk==0 then return e:GetHandler():IsCanOverlay()
		and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end
	if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc)
	local sc=g:GetFirst()
	if sc then
		local mg=tc:GetOverlayGroup()
		if mg:GetCount()~=0 then
			Duel.Overlay(sc,mg)
		end
		sc:SetMaterial(Group.FromCards(tc))
		Duel.Overlay(sc,Group.FromCards(tc))
		if Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)>0 then
			sc:CompleteProcedure()
			if c:IsRelateToEffect(e) then
				c:CancelToGrave()
				Duel.Overlay(sc,c)
			end
		end
	end
end
function s.mfilter(c,e,tp)
	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(0xac)
end
function s.ofilter(c)
	return c:IsCanOverlay() and not c:IsForbidden()
end
function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(s.mfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) and Duel.IsExistingTarget(s.ofilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g1=Duel.SelectTarget(tp,s.mfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
	local g2=Duel.SelectTarget(tp,s.ofilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g2,1,0,0)
end
function s.matop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tg=Duel.GetTargetsRelateToChain()
	local tc1=tg:Filter(Card.IsLocation,nil,LOCATION_MZONE):GetFirst()
	local tc2=tg:Filter(Card.IsLocation,nil,LOCATION_GRAVE):GetFirst()
	if tc1 and tc1:IsControler(tp) and tc2 then
		Duel.Overlay(tc1,tc2)
	end
end