--莫科莫可
--Lua by Gim J.Blocks
function c101203033.initial_effect(c)
	--indes
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e1:SetTarget(c101203033.indtg)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--turn set
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(101203033,0))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,101203033)
	e2:SetTarget(c101203033.sttg)
	e2:SetOperation(c101203033.stop)
	c:RegisterEffect(e2)
	--draw
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(101203033,1))
	e3:SetCategory(CATEGORY_DRAW)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetCountLimit(1,101203133)
	e3:SetTarget(c101203033.drtg)
	e3:SetOperation(c101203033.drop)
	c:RegisterEffect(e3)
end
function c101203033.indtg(e,c)
	local tc=e:GetHandler()
	return c==tc or c==tc:GetBattleTarget()
end
function c101203033.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsCanTurnSet() end
	Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function c101203033.stop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
	end
end
function c101203033.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c101203033.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end