--岩竜ベアロック
local s,id,o=GetID()
function s.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_CUSTOM+id)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetCountLimit(1,id+1)
	e2:SetCondition(s.spcon2)
	e2:SetTarget(s.sptg2)
	e2:SetOperation(s.spop2)
	c:RegisterEffect(e2)
	if not s.global_check then
		s.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_DESTROYED)
		ge1:SetCondition(s.regcon)
		ge1:SetOperation(s.regop)
		Duel.RegisterEffect(ge1,0)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return ev==tp or ev==PLAYER_ALL
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.spcfilter(c,tp)
	return c:IsReason(REASON_BATTLE+REASON_EFFECT)
		and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_HAND+LOCATION_ONFIELD)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
	local v=0
	if eg:IsExists(s.spcfilter,1,nil,0) then v=v+1 end
	if eg:IsExists(s.spcfilter,1,nil,1) then v=v+2 end
	if v==0 then return false end
	e:SetLabel(({0,1,PLAYER_ALL})[v])
	return true
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	Duel.RaiseEvent(eg,EVENT_CUSTOM+id,re,r,rp,ep,e:GetLabel())
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return (c:IsStatus(STATUS_OPPO_BATTLE) or rp==1-tp) and c:IsPreviousControler(tp)
end
function s.spfilter(c,e,tp)
	return c:IsRace(RACE_DINOSAUR+RACE_ROCK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and c:IsCanBeEffectTarget(e)
end
function s.fselect(g,ft)
	return g:GetCount()<=ft and g:GetClassCount(Card.GetRace)==g:GetCount()
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and chkc~=c and s.spfilter(chkc,e,tp) end
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft>1 and Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
	if chk==0 then return ft>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,c,e,tp) end
	local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,c,e,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local tg=g:SelectSubGroup(tp,s.fselect,false,1,2,ft)
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,tg:GetCount(),0,0)
end
function s.spfilter2(c,e,tp)
	return c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft<=0 then return end
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(s.spfilter2,nil,e,tp)
	if #g==0 then return end
	if #g>1 and Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
	if #g>ft then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		g=g:Select(tp,ft,ft,nil)
	end
	Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
