--竜儀巧－メテオニス＝DAD
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,22398665)
	c:EnableReviveLimit()
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(s.indtg)
	e1:SetValue(aux.indoval)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(2)
	e2:SetCondition(s.discon)
	e2:SetCost(s.discost)
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
function s.indtg(e,c)
	return c~=e:GetHandler() and c:IsFaceup() and c:IsSetCard(0x154)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
	return ep==1-tp and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev)
		and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(100)
	if chk==0 then return true end
end
function s.costfilter(c,atk)
	return c:IsSetCard(0x154) and (atk==0 or c:IsAttackAbove(1)) and c:IsAbleToRemoveAsCost()
end
function s.fselect(g,atk)
	local sum=g:GetSum(Card.GetAttack)
	return sum>=atk and (atk==0 and g:GetCount()==1 or not g:IsExists(Card.IsAttackBelow,1,nil,sum-atk))
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	local atk=0
	if re:GetHandler():IsLocation(LOCATION_MZONE) then
		atk=re:GetHandler():GetBaseAttack()
	else
		atk=re:GetHandler():GetTextAttack()
	end
	local g=Duel.GetMatchingGroup(s.costfilter,tp,LOCATION_GRAVE,0,nil,atk)
	if chk==0 then
		if e:GetLabel()~=100 then return false end
		return g:CheckSubGroup(s.fselect,1,#g,atk) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local sg=g:SelectSubGroup(tp,s.fselect,false,1,#g,atk)
	Duel.Remove(sg,POS_FACEUP,REASON_COST)
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return rp==1-tp and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
		and c:IsSummonType(SUMMON_TYPE_RITUAL)
end
function s.spfilter(c,e,tp)
	return c:IsAttack(4000) and c:IsType(TYPE_RITUAL) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	if tc then
		tc:SetMaterial(nil)
		Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
		tc:CompleteProcedure()
	end
end