Commit 2885569d authored by nanahira's avatar nanahira

Merge branch 'develop' into another-develop

parents a18289de cb1ef41e
......@@ -22,7 +22,7 @@ build_single_thing() {
cd "external/$lib_name"
shift
maybe_patch_configure
PKG_CONFIG_PATH="$external_built_dir/lib/pkgconfig" ./configure --prefix="$external_built_dir" --enable-static=yes --enable-shared=no "$@"
PKG_CONFIG_PATH="$external_built_dir/lib/pkgconfig" CFLAGS="$OPUS_FLAGS" CXXFLAGS="$OPUS_FLAGS" ./configure --prefix="$external_built_dir" --enable-static=yes --enable-shared=no "$@"
make -j$(nproc)
make install
cd ../..
......
......@@ -8,9 +8,9 @@ if [[ -z "$TARGET_PLATFORM" ]]; then
TARGET_PLATFORM=linux
fi
if [[ "$TARGET_PLATFORM" != "linuxarm" ]]; then
#if [[ "$TARGET_PLATFORM" != "linuxarm" ]]; then
ARCHIVE_FILES+=(sound)
fi
#fi
apt update && apt -y install tar zstd
mkdir dist replay
......
......@@ -10,9 +10,9 @@ if [[ -z "$TARGET_PLATFORM" ]]; then
TARGET_PLATFORM=linux
fi
if [[ "$TARGET_PLATFORM" != "linuxarm" ]]; then
#if [[ "$TARGET_PLATFORM" != "linuxarm" ]]; then
ARCHIVE_FILES+=(sound)
fi
#fi
apt update && apt -y install tar git zstd
mkdir dist replay
......
......@@ -162,6 +162,9 @@ exec_linuxarm:
extends: .exec_linux
tags:
- arm
variables:
OPUS_FLAGS: '-fPIC' # force position independent code for arm
image: git-registry.moenext.com/mycard/docker-ygopro-builder:fpic # use a special docker image for arm build, which has fPIC enabled by default
._exec_macos_platform:
extends: ._exec_build
......@@ -185,8 +188,8 @@ exec_macos_platform_m1:
extends: ._exec_macos_platform
tags:
- macos-m1
variables:
MAC_ARM: 1
#variables:
# MAC_ARM: 1
exec_macos:
stage: combine
......
No preview for this file type
......@@ -79,6 +79,21 @@ inline FILE* mywfopen(const wchar_t* filename, const char* mode) {
return fp;
}
#if !defined(_WIN32)
#define myfopen std::fopen
#elif defined(WDK_NTDDI_VERSION) && (WDK_NTDDI_VERSION >= 0x0A000005) // Redstone 4, Version 1803, Build 17134.
#define FOPEN_WINDOWS_SUPPORT_UTF8
#define myfopen std::fopen
#else
inline FILE* myfopen(const char* filename, const char* mode) {
wchar_t wfilename[256]{};
BufferIO::DecodeUTF8(filename, wfilename);
wchar_t wmode[20]{};
BufferIO::CopyCharArray(mode, wmode);
return _wfopen(wfilename, wmode);
}
#endif
#include <irrlicht.h>
extern unsigned short PRO_VERSION;
......
......@@ -108,7 +108,7 @@ bool DataManager::LoadDB(const wchar_t* wfile) {
return ret;
}
bool DataManager::LoadStrings(const char* file) {
FILE* fp = std::fopen(file, "r");
FILE* fp = myfopen(file, "r");
if(!fp)
return false;
char linebuf[TEXT_LINE_SIZE]{};
......@@ -437,9 +437,7 @@ unsigned char* DataManager::ReadScriptFromIrrFS(const char* script_name, int* sl
return scriptBuffer;
}
unsigned char* DataManager::ReadScriptFromFile(const char* script_name, int* slen) {
wchar_t fname[256]{};
BufferIO::DecodeUTF8(script_name, fname);
FILE* fp = mywfopen(fname, "rb");
FILE* fp = myfopen(script_name, "rb");
if (!fp)
return nullptr;
size_t len = std::fread(scriptBuffer, 1, sizeof scriptBuffer, fp);
......
......@@ -11,7 +11,7 @@ DeckManager deckManager;
void DeckManager::LoadLFListSingle(const char* path) {
auto cur = _lfList.rend();
FILE* fp = std::fopen(path, "r");
FILE* fp = myfopen(path, "r");
char linebuf[256]{};
wchar_t strBuffer[256]{};
if(fp) {
......@@ -45,6 +45,7 @@ void DeckManager::LoadLFListSingle(const char* path) {
}
void DeckManager::LoadLFList() {
LoadLFListSingle("expansions/lflist.conf");
LoadLFListSingle("specials/lflist.conf");
LoadLFListSingle("lflist.conf");
LFList nolimit;
nolimit.listName = L"N/A";
......
......@@ -1366,10 +1366,8 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
//playing custom bgm
case 21: { //HINT_MUSIC
if (data) {
char textBufferU[1024];
myswprintf(textBuffer, L"./sound/BGM/custom/%ls.mp3", dataManager.GetDesc(data));
BufferIO::EncodeUTF8(textBuffer, textBufferU);
soundManager.PlayCustomBGM(textBufferU);
soundManager.PlayCustomBGM(textBuffer);
} else {
soundManager.StopBGM();
}
......@@ -1378,10 +1376,8 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
//playing custom sound effect
case 22: { //HINT_SOUND
if (data) {
char textBufferU[1024];
myswprintf(textBuffer, L"./sound/custom/%ls.wav", dataManager.GetDesc(data));
BufferIO::EncodeUTF8(textBuffer, textBufferU);
soundManager.PlayCustomSound(textBufferU);
soundManager.PlayCustomSound(textBuffer);
} else {
soundManager.StopSound();
}
......@@ -1390,10 +1386,8 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
//playing custom bgm in ogg format
case 23: { //HINT_MUSIC_OGG
if (data) {
char textBufferU[1024];
myswprintf(textBuffer, L"./sound/BGM/custom/%ls.ogg", dataManager.GetDesc(data));
BufferIO::EncodeUTF8(textBuffer, textBufferU);
soundManager.PlayCustomBGM(textBufferU);
soundManager.PlayCustomBGM(textBuffer);
} else {
soundManager.StopBGM();
}
......
......@@ -1934,7 +1934,6 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return true;
break;
}
#ifdef YGOPRO_USE_AUDIO
case CHECKBOX_ENABLE_MUSIC: {
if(!mainGame->chkEnableMusic->isChecked())
soundManager.StopBGM();
......@@ -1947,7 +1946,6 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return true;
break;
}
#endif
case CHECKBOX_DISABLE_CHAT: {
bool show = (mainGame->is_building && !mainGame->is_siding) ? false : true;
mainGame->wChat->setVisible(show);
......@@ -2053,7 +2051,6 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return true;
break;
}
#ifdef YGOPRO_USE_AUDIO
case SCROLL_VOLUME: {
mainGame->gameConf.sound_volume = (double)mainGame->scrSoundVolume->getPos() / 100;
mainGame->gameConf.music_volume = (double)mainGame->scrMusicVolume->getPos() / 100;
......@@ -2062,7 +2059,6 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return true;
break;
}
#endif
case SCROLL_TAB_HELPER: {
irr::core::rect<irr::s32> pos = mainGame->tabHelper->getRelativePosition();
mainGame->tabHelper->setRelativePosition(irr::core::recti(0, mainGame->scrTabHelper->getPos() * -1, pos.LowerRightCorner.X, pos.LowerRightCorner.Y));
......
......@@ -141,6 +141,7 @@ bool Game::Initialize() {
return false;
}
LoadExpansions();
dataManager.LoadDB(L"specials/special.cdb");
env = device->getGUIEnvironment();
numFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.numfont, 16);
if(!numFont) {
......@@ -1397,9 +1398,9 @@ void Game::RefreshBot() {
if(!gameConf.enable_bot_mode)
return;
botInfo.clear();
FILE* fp = std::fopen(GetLocaleDir("bot.conf"), "r");
FILE* fp = myfopen(GetLocaleDir("bot.conf"), "r");
if(!fp)
fp = std::fopen("bot.conf", "r");
fp = myfopen("bot.conf", "r");
char linebuf[256]{};
char strbuf[256]{};
if(fp) {
......@@ -1460,7 +1461,7 @@ void Game::RefreshBot() {
}
}
bool Game::LoadConfigFromFile(const char* file) {
FILE* fp = std::fopen(file, "r");
FILE* fp = myfopen(file, "r");
if(!fp){
return false;
}
......@@ -1733,9 +1734,9 @@ void Game::LoadConfig() {
}
void Game::SaveConfig() {
#ifdef YGOPRO_COMPAT_MYCARD
FILE* fp = std::fopen("system.conf", "w");
FILE* fp = myfopen("system.conf", "w");
#else
FILE* fp = std::fopen("system_user.conf", "w");
FILE* fp = myfopen("system_user.conf", "w");
#endif //YGOPRO_COMPAT_MYCARD
std::fprintf(fp, "#config file\n#nickname & gamename should be less than 20 characters\n");
char linebuf[CONFIG_LINE_SIZE];
......@@ -2001,7 +2002,7 @@ void Game::AddDebugMsg(const char* msg) {
}
}
void Game::ErrorLog(const char* msg) {
FILE* fp = std::fopen("error.log", "a");
FILE* fp = myfopen("error.log", "a");
if(!fp)
return;
time_t nowtime = std::time(nullptr);
......
......@@ -29,8 +29,12 @@ void ClickButton(irr::gui::IGUIElement* btn) {
}
int main(int argc, char* argv[]) {
#ifndef _WIN32
std::setlocale(LC_CTYPE, "UTF-8");
#if defined(FOPEN_WINDOWS_SUPPORT_UTF8)
std::setlocale(LC_CTYPE, ".UTF-8");
#elif defined(__APPLE__)
std::setlocale(LC_CTYPE, "C.UTF-8");
#elif !defined(_WIN32)
std::setlocale(LC_CTYPE, "");
#endif
#ifdef __APPLE__
CFURLRef bundle_url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
......
......@@ -25,7 +25,7 @@ void Replay::BeginRecord() {
#else
if(is_recording)
std::fclose(fp);
fp = std::fopen("./replay/_LastReplay.yrp", "wb");
fp = myfopen("./replay/_LastReplay.yrp", "wb");
if(!fp)
return;
#endif
......
......@@ -85,7 +85,7 @@ void SoundManager::RefershBGMDir(std::wstring path, int scene) {
}
});
}
void SoundManager::PlaySound(char* sound) {
void SoundManager::PlaySound(wchar_t* sound) {
#ifdef YGOPRO_USE_AUDIO
if(!mainGame->chkEnableSound->isChecked())
return;
......@@ -111,17 +111,13 @@ void SoundManager::PlaySound(char* sound) {
usingSoundEffectPointer = playingSoundEffect[0];
ma_sound_uninit(usingSoundEffectPointer);
}
#ifdef _WIN32
wchar_t sound_w[1024];
BufferIO::DecodeUTF8(sound, sound_w);
ma_sound_init_from_file_w(&engineSound, sound_w, MA_SOUND_FLAG_ASYNC | MA_SOUND_FLAG_STREAM, nullptr, nullptr, usingSoundEffectPointer);
#else
ma_sound_init_from_file(&engineSound, sound, MA_SOUND_FLAG_ASYNC | MA_SOUND_FLAG_STREAM, nullptr, nullptr, usingSoundEffectPointer);
#endif
ma_sound_init_from_file_w(&engineSound, sound, MA_SOUND_FLAG_ASYNC | MA_SOUND_FLAG_STREAM, nullptr, nullptr, usingSoundEffectPointer);
ma_sound_start(usingSoundEffectPointer);
#endif
#ifdef YGOPRO_USE_IRRKLANG
engineSound->play2D(soundPath);
char csound[1024];
BufferIO::EncodeUTF8(sound, csound);
engineSound->play2D(csound);
#endif
#endif
}
......@@ -257,15 +253,14 @@ void SoundManager::PlaySoundEffect(int sound) {
}
if(mainGame->soundSequenceFile)
fprintf(mainGame->soundSequenceFile, "%llu %s\n", mainGame->totalFrame, soundName);
if(!mainGame->chkEnableSound->isChecked())
return;
#ifdef YGOPRO_USE_AUDIO
char soundPath[40];
std::snprintf(soundPath, 40, "./sound/%s.wav", soundName);
PlaySound(soundPath);
wchar_t soundPathW[40];
myswprintf(soundPathW, L"./sound/%s.wav", soundName);
PlaySound(soundPathW);
#endif // YGOPRO_USE_AUDIO
}
void SoundManager::PlayDialogSound(irr::gui::IGUIElement * element) {
#ifdef YGOPRO_USE_AUDIO
if(element == mainGame->wMessage) {
PlaySoundEffect(SOUND_INFO);
} else if(element == mainGame->wQuery) {
......@@ -287,37 +282,44 @@ void SoundManager::PlayDialogSound(irr::gui::IGUIElement * element) {
} else if(element == mainGame->wFTSelect) {
PlaySoundEffect(SOUND_QUESTION);
}
#endif // YGOPRO_USE_AUDIO
}
bool SoundManager::IsCurrentlyPlaying(char* song) {
bool SoundManager::IsPlayingMusic(wchar_t* music) {
#ifdef YGOPRO_USE_MINIAUDIO
return currentPlayingMusic[0] && strcmp(currentPlayingMusic, song) == 0 && ma_sound_is_playing(&soundBGM);
if(music) {
return !mywcsncasecmp(currentPlayingMusic, music, 1024) && ma_sound_is_playing(&soundBGM);
} else {
return ma_sound_is_playing(&soundBGM);
}
#endif
#ifdef YGOPRO_USE_IRRKLANG
return engineMusic->isCurrentlyPlaying(song);
if(music) {
char cmusic[1024];
BufferIO::EncodeUTF8(music, cmusic);
return engineMusic->isCurrentlyPlaying(cmusic);
} else {
return soundBGM && !soundBGM->isFinished();
}
#endif
return false;
}
void SoundManager::PlayMusic(char* song, bool loop) {
void SoundManager::PlayMusic(wchar_t* music, bool loop) {
#ifdef YGOPRO_USE_AUDIO
if(!mainGame->chkEnableMusic->isChecked())
return;
if(!IsCurrentlyPlaying(song)) {
if(!IsPlayingMusic(music)) {
StopBGM();
SetMusicVolume(mainGame->gameConf.music_volume);
#ifdef YGOPRO_USE_MINIAUDIO
strcpy(currentPlayingMusic, song);
#ifdef _WIN32
wchar_t song_w[1024];
BufferIO::DecodeUTF8(song, song_w);
ma_sound_init_from_file_w(&engineMusic, song_w, MA_SOUND_FLAG_ASYNC | MA_SOUND_FLAG_STREAM, nullptr, nullptr, &soundBGM);
#else
ma_sound_init_from_file(&engineMusic, song, MA_SOUND_FLAG_ASYNC | MA_SOUND_FLAG_STREAM, nullptr, nullptr, &soundBGM);
#endif
BufferIO::CopyWStr(music, currentPlayingMusic, 1024);
ma_sound_init_from_file_w(&engineMusic, music, MA_SOUND_FLAG_ASYNC | MA_SOUND_FLAG_STREAM, nullptr, nullptr, &soundBGM);
ma_sound_set_looping(&soundBGM, loop);
ma_sound_start(&soundBGM);
#endif
#ifdef YGOPRO_USE_IRRKLANG
soundBGM = engineMusic->play2D(song, loop, false, true);
char cmusic[1024];
BufferIO::EncodeUTF8(music, cmusic);
soundBGM = engineMusic->play2D(cmusic, loop, false, true);
#endif
}
#endif
......@@ -328,28 +330,22 @@ void SoundManager::PlayBGM(int scene) {
return;
if(!mainGame->chkMusicMode->isChecked())
scene = BGM_ALL;
char BGMName[1024];
#if defined(YGOPRO_USE_MINIAUDIO)
if((scene != bgm_scene) && (bgm_scene != BGM_CUSTOM) || (scene != previous_bgm_scene) && (bgm_scene == BGM_CUSTOM) || !IsCurrentlyPlaying(currentPlayingMusic)) {
#elif defined(YGOPRO_USE_IRRKLANG)
if((scene != bgm_scene) && (bgm_scene != BGM_CUSTOM) || (scene != previous_bgm_scene) && (bgm_scene == BGM_CUSTOM) || (soundBGM && soundBGM->isFinished())) {
#endif
if((scene != bgm_scene) && (bgm_scene != BGM_CUSTOM) || (scene != previous_bgm_scene) && (bgm_scene == BGM_CUSTOM) || !IsPlayingMusic()) {
int count = BGMList[scene].size();
if(count <= 0)
return;
bgm_scene = scene;
int bgm = rnd.get_random_integer(0, count -1);
auto name = BGMList[scene][bgm].c_str();
wchar_t fname[1024];
myswprintf(fname, L"./sound/BGM/%ls", name);
BufferIO::EncodeUTF8(fname, BGMName);
wchar_t BGMName[1024];
myswprintf(BGMName, L"./sound/BGM/%ls", name);
PlayMusic(BGMName, false);
}
#endif
}
void SoundManager::PlayCustomBGM(char* BGMName) {
void SoundManager::PlayCustomBGM(wchar_t* BGMName) {
#ifdef YGOPRO_USE_AUDIO
if(!mainGame->chkEnableMusic->isChecked() || !mainGame->chkMusicMode->isChecked() || bgm_process || IsCurrentlyPlaying(BGMName))
if(!mainGame->chkEnableMusic->isChecked() || !mainGame->chkMusicMode->isChecked() || bgm_process || IsPlayingMusic(BGMName))
return;
bgm_process = true;
int pscene = bgm_scene;
......@@ -360,7 +356,7 @@ void SoundManager::PlayCustomBGM(char* BGMName) {
bgm_process = false;
#endif
}
void SoundManager::PlayCustomSound(char* SoundName) {
void SoundManager::PlayCustomSound(wchar_t* SoundName) {
PlaySound(SoundName);
}
void SoundManager::StopBGM() {
......
......@@ -15,8 +15,8 @@ namespace ygo {
class SoundManager {
private:
std::vector<std::wstring> BGMList[9];
int bgm_scene;
int previous_bgm_scene;
int bgm_scene{};
int previous_bgm_scene{};
bool bgm_process;
mt19937 rnd;
#ifdef YGOPRO_USE_MINIAUDIO
......@@ -28,7 +28,7 @@ private:
ma_engine engineSound;
ma_engine engineMusic;
ma_sound soundBGM;
char currentPlayingMusic[1024]{};
wchar_t currentPlayingMusic[1024]{};
ma_sound* playingSoundEffect[10]{};
#endif
#ifdef YGOPRO_USE_IRRKLANG
......@@ -41,14 +41,14 @@ private:
public:
bool Init();
void RefreshBGMList();
void PlaySound(char* sound);
void PlaySound(wchar_t* sound);
void PlaySoundEffect(int sound);
void PlayDialogSound(irr::gui::IGUIElement * element);
bool IsCurrentlyPlaying(char* song);
void PlayMusic(char* song, bool loop);
bool IsPlayingMusic(wchar_t* music = 0);
void PlayMusic(wchar_t* music, bool loop);
void PlayBGM(int scene);
void PlayCustomBGM(char* BGMName);
void PlayCustomSound(char* SoundName);
void PlayCustomBGM(wchar_t* BGMName);
void PlayCustomSound(wchar_t* SoundName);
void StopBGM();
void StopSound();
void SetSoundVolume(double volume);
......
Subproject commit ca5bd0f5e1b4113d7e046d8228b70fc2281d08eb
Subproject commit 8c8f4a9ca3f2844fe537ec7577af6d2e4dfcc711
......@@ -100,6 +100,7 @@ boolOptions = {
"no-lua-safe",
"message-debug",
"no-side-check",
"log-lua-memory-size",
}
for _, boolOption in ipairs(boolOptions) do
......@@ -112,6 +113,7 @@ numberOptions = {
"min-deck",
"max-extra",
"max-side",
"lua-memory-size",
}
for _, numberOption in ipairs(numberOptions) do
......@@ -269,13 +271,70 @@ end
if GetParam("winxp-support") and os.istarget("windows") then
WINXP_SUPPORT = true
end
if os.istarget("macosx") then
MAC_ARM = false
if GetParam("mac-arm") then
MAC_ARM = true
IS_ARM=false
function spawn(cmd)
local handle = io.popen(cmd)
if not handle then
return nil
end
local result = handle:read("*a")
handle:close()
if result and #result > 0 then
return result
else
return nil
end
end
function isRunningUnderRosetta()
local rosetta_result=spawn("sysctl -n sysctl.proc_translated 2>/dev/null")
return tonumber(rosetta_result) == 1
end
function IsRunningUnderARM()
-- os.hostarch() is over premake5 beta3,
if os.hostarch then
local host_arch = os.hostarch()
local possible_archs = { "ARM", "ARM64", "loongarch64", "armv5", "armv7", "aarch64" }
for _, arch in ipairs(possible_archs) do
if host_arch:lower():match(arch:lower()) then
return true
end
end
else
-- use command 'arch' to detect the architecture on macOS or Linux
local arch_result = spawn("arch 2>/dev/null")
if arch_result then
arch_result = arch_result:lower():gsub("%s+", "")
if arch_result == "arm64" or arch_result == "aarch64" then
return true
elseif arch_result == "arm" or arch_result == "armv7" or arch_result == "armv5" then
return true -- for ARMv5, ARMv7, etc.
elseif arch_result == "loongarch64" then
return true -- for loongarch64
end
end
end
return false
end
function isARM()
if IsRunningUnderARM() then
return true
end
if os.istarget("macosx") and isRunningUnderRosetta() then
-- macOS under rosetta will report x86_64, but it is running on ARM
print("Detected running under Rosetta on macOS, treating as ARM")
return true
end
return false
end
IS_ARM=isARM() or GetParam("mac-arm") -- detect if the current system is ARM
MAC_ARM=os.istarget("macosx") and IS_ARM
workspace "YGOPro"
location "build"
language "C++"
......@@ -337,9 +396,17 @@ workspace "YGOPro"
filter { "configurations:Release", "not action:vs*" }
symbols "On"
defines "NDEBUG"
if not MAC_ARM then
if not IS_ARM then
buildoptions "-march=native"
end
if IS_ARM and not MAC_ARM then
buildoptions {
"-march=armv8-a",
"-mtune=cortex-a72",
"-Wno-psabi"
}
pic "On"
end
filter { "configurations:Debug", "action:vs*" }
disablewarnings { "6011", "6031", "6054", "6262" }
......
Subproject commit 3e5aeb86a3e4fc20bdf14a89fb3b4ba2f35f1cbe
Subproject commit 1c8a21cd877e82b9bbdd95fe71f0a1b58b909797
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