--妖仙獣 左鎌神柱
function c65025250.initial_effect(c)
	--pendulum summon
	aux.AddPendulumProcedure(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--destroy replace
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_PZONE)
	e2:SetTarget(c65025250.reptg)
	e2:SetValue(c65025250.repval)
	e2:SetOperation(c65025250.repop)
	c:RegisterEffect(e2)
	--to defence
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(65025250,0))
	e3:SetCategory(CATEGORY_POSITION)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_SUMMON_SUCCESS)
	e3:SetTarget(c65025250.postg)
	e3:SetOperation(c65025250.posop)
	c:RegisterEffect(e3)
	--cannot be target
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e4:SetRange(LOCATION_MZONE)
	e4:SetTargetRange(LOCATION_MZONE,0)
	e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e4:SetTarget(c65025250.tgtg)
	e4:SetValue(c65025250.tgval)
	c:RegisterEffect(e4)
end
function c65025250.filter(c,tp)
	return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
		and c:IsSetCard(0xb3) and not c:IsReason(REASON_REPLACE)
end
function c65025250.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return eg:IsExists(c65025250.filter,1,nil,tp) and not e:GetHandler():IsStatus(STATUS_DESTROY_CONFIRMED) end
	return Duel.SelectYesNo(tp,aux.Stringid(65025250,1))
end
function c65025250.repval(e,c)
	return c65025250.filter(c,e:GetHandlerPlayer())
end
function c65025250.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(e:GetHandler(),REASON_EFFECT+REASON_REPLACE)
end
function c65025250.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAttackPos() end
	Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler(),1,0,0)
end
function c65025250.posop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsPosition(POS_FACEUP_ATTACK) and c:IsRelateToEffect(e) then
		Duel.ChangePosition(c,POS_FACEUP_DEFENCE)
	end
end
function c65025250.tgtg(e,c)
	return c:IsSetCard(0xb3) and c~=e:GetHandler()
end
function c65025250.tgval(e,re,tp)
	return e:GetHandlerPlayer()~=tp
end
