--ヴィクティム·カウンター
function c81601517.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(c81601517.condition)
	e1:SetTarget(c81601517.target)
	e1:SetOperation(c81601517.activate)
	c:RegisterEffect(e1)
end
function c81601517.condition(e,tp,eg,ep,ev,re,r,rp)
	return rp~=tp and re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function c81601517.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_DUAL) and c:IsCanTurnSet()
end
function c81601517.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingTarget(c81601517.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c81601517.filter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function c81601517.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.ChangePosition(tc,POS_FACEDOWN_DEFENCE)~=0 then
		Duel.BreakEffect()
		Duel.NegateActivation(ev)
		if re:GetHandler():IsRelateToEffect(re) then
			Duel.Destroy(eg,REASON_EFFECT)
		end
	end
end
