--虹の引力
function c63806265.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCondition(c63806265.condition)
	e1:SetTarget(c63806265.target)
	e1:SetOperation(c63806265.activate)
	c:RegisterEffect(e1)
end
function c63806265.cfilter(c)
	return c:IsSetCard(0x34) and (not c:IsOnField() or c:IsFaceup())
end
function c63806265.condition(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(c63806265.cfilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,nil)
	local ct=g:GetClassCount(Card.GetCode)
	return ct>6
end
function c63806265.filter(c,e,tp)
	local code=c:GetCode()
	return (code==79856792 or code==79407975) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) and not c:IsHasEffect(EFFECT_NECRO_VALLEY)
end
function c63806265.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c63806265.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK+LOCATION_GRAVE)
end
function c63806265.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c63806265.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
	end
end
