--星輝士 トライヴェール
function c42589641.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,aux.XyzFilterFunctionF(c,c42589641.xyzfilter,4),3)
	c:EnableReviveLimit()
	--summon limit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(c42589641.regcon)
	e1:SetOperation(c42589641.regop)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetCode(EFFECT_SPSUMMON_CONDITION)
	e2:SetValue(c42589641.splimit)
	c:RegisterEffect(e2)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(42589641,0))
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCondition(c42589641.thcon)
	e3:SetTarget(c42589641.thtg)
	e3:SetOperation(c42589641.thop)
	c:RegisterEffect(e3)
	--handes
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(42589641,1))
	e4:SetCategory(CATEGORY_TOGRAVE)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetCost(c42589641.hdcost)
	e4:SetTarget(c42589641.hdtg)
	e4:SetOperation(c42589641.hdop)
	c:RegisterEffect(e4)
	--spsummon
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(42589641,2))
	e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e5:SetCode(EVENT_TO_GRAVE)
	e5:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e5:SetCondition(c42589641.spcon)
	e5:SetTarget(c42589641.sptg)
	e5:SetOperation(c42589641.spop)
	c:RegisterEffect(e5)
	if not c42589641.global_check then
		c42589641.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
		ge1:SetOperation(c42589641.checkop)
		Duel.RegisterEffect(ge1,0)
	end
end
function c42589641.checkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	local p1=false
	local p2=false
	while tc do
		if not tc:IsSetCard(0x9c) then
			if tc:GetSummonPlayer()==0 then p1=true else p2=true end
		end
		tc=eg:GetNext()
	end
	if p1 then Duel.RegisterFlagEffect(0,42589641,RESET_PHASE+PHASE_END,0,1) end
	if p2 then Duel.RegisterFlagEffect(1,42589641,RESET_PHASE+PHASE_END,0,1) end
end
function c42589641.xyzfilter(c)
	return Duel.GetFlagEffect(c:GetControler(),42589641)==0 and c:IsSetCard(0x9c)
end
function c42589641.regcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetSummonType()==SUMMON_TYPE_XYZ
end
function c42589641.regop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetTargetRange(1,0)
	e1:SetTarget(c42589641.sumlimit)
	Duel.RegisterEffect(e1,tp)
end
function c42589641.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
	return not c:IsSetCard(0x9c)
end
function c42589641.splimit(e,se,sp,st,spos,tgp)
	return bit.band(st,SUMMON_TYPE_XYZ)~=SUMMON_TYPE_XYZ or Duel.GetFlagEffect(tgp,42589641)==0
end
function c42589641.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetSummonType()==SUMMON_TYPE_XYZ
end
function c42589641.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
end
function c42589641.thop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
	Duel.SendtoHand(g,nil,REASON_EFFECT)
end
function c42589641.hdcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c42589641.hdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(1-tp,LOCATION_HAND,0)~=0 end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_HAND)
end
function c42589641.hdop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0)
	if g:GetCount()==0 then return end
	local sg=g:RandomSelect(1-tp,1)
	Duel.SendtoGrave(sg,REASON_EFFECT)
end
function c42589641.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetOverlayCount()>0 and e:GetHandler():GetPreviousLocation()==LOCATION_MZONE
end
function c42589641.spfilter(c,e,tp)
	return c:IsSetCard(0x9c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c42589641.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c42589641.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c42589641.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c42589641.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c42589641.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
