--超重武者装留ファイヤー・アーマー
function c4786063.initial_effect(c)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(4786063,0))
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_HAND+LOCATION_MZONE)
	e1:SetTarget(c4786063.eqtg)
	e1:SetOperation(c4786063.eqop)
	c:RegisterEffect(e1)
	--level
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_CHANGE_LEVEL)
	e2:SetValue(5)
	c:RegisterEffect(e2)
	--indes
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(4786063,1))
	e3:SetCategory(CATEGORY_DEFCHANGE)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetHintTiming(TIMING_DAMAGE_STEP)
	e3:SetRange(LOCATION_HAND)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCondition(c4786063.condition)
	e3:SetCost(c4786063.cost)
	e3:SetTarget(c4786063.target)
	e3:SetOperation(c4786063.operation)
	c:RegisterEffect(e3)
end
function c4786063.eqfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x9a)
end
function c4786063.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c4786063.eqfilter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(c4786063.eqfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c4786063.eqfilter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
end
function c4786063.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
	local tc=Duel.GetFirstTarget()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
		Duel.SendtoGrave(c,REASON_EFFECT)
		return
	end
	Duel.Equip(tp,c,tc,true)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EQUIP_LIMIT)
	e1:SetReset(RESET_EVENT+0x1fe0000)
	e1:SetValue(c4786063.eqlimit)
	c:RegisterEffect(e1)
end
function c4786063.eqlimit(e,c)
	return c:IsSetCard(0x9a)
end
function c4786063.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c4786063.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsDiscardable() end
	Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
end
function c4786063.filter(c)
	return c:IsPosition(POS_FACEUP_DEFENCE) and c:IsSetCard(0x9a)
end
function c4786063.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c4786063.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c4786063.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUPDEFENCE)
	Duel.SelectTarget(tp,c4786063.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c4786063.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_DEFENCE)
		e1:SetValue(-800)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
		e2:SetRange(LOCATION_MZONE)
		e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e2:SetValue(1)
		e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e2)
		local e3=e2:Clone()
		e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
		tc:RegisterEffect(e3)
	end
end
