--立ちはだかる強敵
function c92854392.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetCondition(c92854392.condition)
	e1:SetTarget(c92854392.target)
	e1:SetOperation(c92854392.activate)
	c:RegisterEffect(e1)
end
function c92854392.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()~=tp
end
function c92854392.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local at=Duel.GetAttackTarget()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() and chkc~=at end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,at) end
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,at)
end
function c92854392.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
		e1:SetTargetRange(0,LOCATION_MZONE)
		e1:SetReset(RESET_PHASE+PHASE_BATTLE)
		Duel.RegisterEffect(e1,tp)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_MUST_ATTACK)
		Duel.RegisterEffect(e2,tp)
		local e3=Effect.CreateEffect(e:GetHandler())
		e3:SetType(EFFECT_TYPE_FIELD)
		e3:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
		e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
		e3:SetTargetRange(LOCATION_MZONE,0)
		e3:SetTarget(c92854392.attg)
		e3:SetValue(1)
		e3:SetLabel(tc:GetRealFieldID())
		e3:SetReset(RESET_PHASE+PHASE_BATTLE)
		Duel.RegisterEffect(e3,tp)
	end
end
function c92854392.attg(e,c)
	return c:GetRealFieldID()~=e:GetLabel()
end
