--氷霊神ムーラングレイス
function c13959634.initial_effect(c)
	c:EnableReviveLimit()
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(c13959634.spcon)
	c:RegisterEffect(e2)
	--handes
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(13959634,0))
	e3:SetCategory(CATEGORY_HANDES)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetTarget(c13959634.hdtg)
	e3:SetOperation(c13959634.hdop)
	c:RegisterEffect(e3)
	--leave
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e4:SetCode(EVENT_LEAVE_FIELD)
	e4:SetOperation(c13959634.leaveop)
	c:RegisterEffect(e4)
end
function c13959634.spcon(e,c)
	if c==nil then return true end
	return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and
		Duel.GetMatchingGroupCount(Card.IsAttribute,c:GetControler(),LOCATION_GRAVE,0,nil,ATTRIBUTE_WATER)==5
end
function c13959634.filter(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c13959634.hdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFlagEffect(tp,13959634)==0 end
	Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,2)
	Duel.RegisterFlagEffect(tp,13959634,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
function c13959634.hdop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND):RandomSelect(tp,2)
	Duel.SendtoGrave(g,REASON_EFFECT+REASON_DISCARD)
end
function c13959634.leaveop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SKIP_BP)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	if Duel.GetTurnPlayer()==tp then
		e1:SetLabel(Duel.GetTurnCount())
		e1:SetCondition(c13959634.skipcon)
		e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
	else
		e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,1)
	end
	Duel.RegisterEffect(e1,tp)
end
function c13959634.skipcon(e)
	return Duel.GetTurnCount()~=e:GetLabel()
end
