--レインボー·ヴェール
function c12735388.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(c12735388.target)
	e1:SetOperation(c12735388.operation)
	c:RegisterEffect(e1)
	--Equip limit
	local e2=Effect.CreateEffect(c)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EQUIP_LIMIT)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--disable
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_BE_BATTLE_TARGET)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(c12735388.discon1)
	e3:SetOperation(c12735388.disop1)
	c:RegisterEffect(e3)
end
function c12735388.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c12735388.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,e:GetHandler(),tc)
	end
end
function c12735388.discon1(e,tp,eg,ep,ev,re,r,rp)
	local ec=e:GetHandler():GetEquipTarget()
	return ec and (ec==Duel.GetAttacker() or ec==Duel.GetAttackTarget())
end
function c12735388.disop1(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=c:GetEquipTarget():GetBattleTarget()
	c:CreateRelation(tc,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DISABLE)
	e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
	e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
	e1:SetCondition(c12735388.discon2)
	tc:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAIN_SOLVING)
	e2:SetRange(LOCATION_SZONE)
	e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
	e2:SetOperation(c12735388.disop2)
	e2:SetLabelObject(tc)
	c:RegisterEffect(e2)
end
function c12735388.discon2(e)
	return e:GetOwner():IsRelateToCard(e:GetHandler())
end
function c12735388.disop2(e,tp,eg,ep,ev,re,r,rp)
	local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
	if loc==LOCATION_MZONE and re:GetHandler()==e:GetLabelObject() then
		Duel.NegateEffect(ev)
	end
end
