--苦痛の回廊
function c26257572.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--disable
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_TRIGGER)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(c26257572.target)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_DISABLE)
	c:RegisterEffect(e3)
	local e4=e2:Clone()
	e4:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
	c:RegisterEffect(e4)
end
function c26257572.target(e,c)
	return c:GetSummonLocation()==LOCATION_DECK
end
