--ミスティック·ソードマン LV4
function c74591968.initial_effect(c)
	--battle destroy
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_BATTLE_DESTROYING)
	e1:SetOperation(c74591968.bdop)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(74591968,0))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_BATTLE_START)
	e2:SetCondition(c74591968.descon)
	e2:SetTarget(c74591968.destg)
	e2:SetOperation(c74591968.desop)
	c:RegisterEffect(e2)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(74591968,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetCondition(c74591968.spcon)
	e3:SetCost(c74591968.spcost)
	e3:SetTarget(c74591968.sptg)
	e3:SetOperation(c74591968.spop)
	c:RegisterEffect(e3)
	--summon limit
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_LIMIT_SUMMON_PROC)
	e4:SetCondition(c74591968.sumcon)
	c:RegisterEffect(e4) 
end
c74591968.lvupcount=1
c74591968.lvup={60482781}
c74591968.lvdncount=1
c74591968.lvdn={47507260}
function c74591968.bdop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(74591968,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1)
end
function c74591968.descon(e,tp,eg,ep,ev,re,r,rp)
	local d=Duel.GetAttackTarget()
	return e:GetHandler()==Duel.GetAttacker() and d and d:IsFacedown() and d:IsDefence()
end
function c74591968.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttackTarget(),1,0,0)
end
function c74591968.desop(e,tp,eg,ep,ev,re,r,rp)
	local d=Duel.GetAttackTarget()
	if d:IsRelateToBattle() then
		Duel.Destroy(d,REASON_EFFECT)
	end
end
function c74591968.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(74591968)>0
end
function c74591968.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
	Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c74591968.spfilter(c,e,tp)
	return c:IsCode(60482781) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function c74591968.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c74591968.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c74591968.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c74591968.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	if tc then
		Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)
		tc:CompleteProcedure()
	end
end
function c74591968.sumcon(e,c)
	if not c then return true end
	return false
end
